diff --git a/addons/debug_menu/debug_menu.gd b/addons/debug_menu/debug_menu.gd index 972a427..e42cd40 100644 --- a/addons/debug_menu/debug_menu.gd +++ b/addons/debug_menu/debug_menu.gd @@ -117,21 +117,15 @@ func _ready() -> void: # in case the user toggles the full debug menu just after starting the project. information.text = "Loading hardware information...\n\n " settings.text = "Loading project information..." + + var viewport_rid_for_thread := get_viewport().get_viewport_rid() thread.start( func(): - # Disable thread safety checks as they interfere with this add-on. - # This only affects this particular thread, not other thread instances in the project. - # See for details. - # Use a Callable so that this can be ignored on Godot 4.0 without causing a script error - # (thread safety checks were added in Godot 4.1). - if Engine.get_version_info()["hex"] >= 0x040100: - Callable(Thread, "set_thread_safety_checks_enabled").call(false) - # Enable required time measurements to display CPU/GPU frame time information. # These lines are time-consuming operations, so run them in a separate thread. - RenderingServer.viewport_set_measure_render_time(get_viewport().get_viewport_rid(), true) - update_information_label() - update_settings_label() + RenderingServer.viewport_set_measure_render_time(viewport_rid_for_thread, true) + call_deferred("update_information_label") + call_deferred("update_settings_label") ) func _input(event: InputEvent) -> void: