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Compatibility mode does not set the graphics_api_string to OpenGL on desktop correctly. #33

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antzGames opened this issue Nov 26, 2024 · 1 comment
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@antzGames
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I am running Godot 4.3 in compatibility mode on Windows 11.

image

But graphics_api_string is set to lower case vulkan even though the project settings are set to gl_compatibility.

image

But the Debug menu puts the wrong api string, but the correct OpenGL version:

image

Anyhow I think your parsing logic to get the correct api string needs tweeking.

@Calinou
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Calinou commented Nov 28, 2024

As a workaround, set the rendering driver project setting to opengl3.

Anyhow I think your parsing logic to get the correct api string needs tweeking.

This will be fixed once 4.4 is released, since it incorporates godotengine/godot#85430. This will also make the display obey fallbacks and CLI argument overrides.

@Calinou Calinou added the bug label Nov 28, 2024
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