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As a workaround, set the rendering driver project setting to opengl3.
Anyhow I think your parsing logic to get the correct api string needs tweeking.
This will be fixed once 4.4 is released, since it incorporates godotengine/godot#85430. This will also make the display obey fallbacks and CLI argument overrides.
I am running Godot 4.3 in compatibility mode on Windows 11.
But
graphics_api_string
is set to lower casevulkan
even though the project settings are set togl_compatibility
.But the Debug menu puts the wrong api string, but the correct OpenGL version:
Anyhow I think your parsing logic to get the correct api string needs tweeking.
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