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There are so many resizing and filtering conditions. Moreover, SNES has some screen resolution conditions. It seems like that we sometimes fail to get the correct coordinates of the on-screen point in some cases.
Note: The official snes9x has the same problem.
Test Case
No Stretch, No Filter
No Stretch, Integer Scale Filter (Simple2X)
No Stretch, Non-Integer Scale Filter (NTSC)
Stretch (Aspect Ratio Free), No Filter
Stretch (Aspect Ratio 8:7), No Filter
Stretch (Aspect Ratio 4:3), No Filter
Stretch (Aspect Ratio Free), NTSC Filter (One of Non-Integer Scale Filter)
Stretch (Aspect Ratio 8:7), NTSC Filter (One of Non-Integer Scale Filter)
Stretch (Aspect Ratio 4:3), NTSC Filter (One of Non-Integer Scale Filter)
Input Resolution: HiRes
Input Resolution: Interlaced
Input Resolution: Height Extended
The text was updated successfully, but these errors were encountered:
There are so many resizing and filtering conditions. Moreover, SNES has some screen resolution conditions. It seems like that we sometimes fail to get the correct coordinates of the on-screen point in some cases.
Note: The official snes9x has the same problem.
Test Case
The text was updated successfully, but these errors were encountered: