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Windows: Incorrect mouse coordinates analysis (required for Superscope and Lua scripting) #4

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gocha opened this issue Oct 4, 2018 · 0 comments
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gocha commented Oct 4, 2018

There are so many resizing and filtering conditions. Moreover, SNES has some screen resolution conditions. It seems like that we sometimes fail to get the correct coordinates of the on-screen point in some cases.

Note: The official snes9x has the same problem.

Test Case

  • No Stretch, No Filter
  • No Stretch, Integer Scale Filter (Simple2X)
  • No Stretch, Non-Integer Scale Filter (NTSC)
  • Stretch (Aspect Ratio Free), No Filter
  • Stretch (Aspect Ratio 8:7), No Filter
  • Stretch (Aspect Ratio 4:3), No Filter
  • Stretch (Aspect Ratio Free), NTSC Filter (One of Non-Integer Scale Filter)
  • Stretch (Aspect Ratio 8:7), NTSC Filter (One of Non-Integer Scale Filter)
  • Stretch (Aspect Ratio 4:3), NTSC Filter (One of Non-Integer Scale Filter)
  • Input Resolution: HiRes
  • Input Resolution: Interlaced
  • Input Resolution: Height Extended
@gocha gocha added the bug label Oct 4, 2018
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