Current goals:
- (!) Fix bug: Saving the first map view when the editor opens does not work. It saves an empty map.
- Use Settings::BRUSH_INSERTION_OFFSET when rendering a Raw Brush preview
- Add right-click context menu items:
- Select raw brush
- Select ground brush
- Select border brush
- Select doodad brush
- Select wall brush
- [Not verified, unknown crash reason]: Select two creatures (and maybe something else) and click delete
- Add possbility for a CreatureType to have the look of an item
-
Implement animation -
Handle stackable appearances -
Handle appearances with elevation -
Feature?: When removing in area (Drag while Ctrl+Shift), show selection rectangle (red tinted?) with the selected item at mouse cursor ONLY. -
Feature: Instant feedback for what items will be removed when removing in area (Drag while Ctrl+Shift). - Animations
- Implementation:
- When rendering map, store the lowest animation delay D for next animation for any rendered item.
- If any animation was found, queue another render with delay D. Otherwise, no render queueing is necessary.
- Only update visible animations.
- Do not render animations when zoomed out further than a certain level.
- Implementation:
- Light effects (For example from torches)
- topItem selected: RELEASE deselects, but ONLY if mouse has been outside of this tile since the PRESS event.
- Reorder items on a tile.
- (Stretch): reorder an item group among selected tiles. For example, move grass borders one level up.
-
Move selected items -
topItem not selected: PRESS selects. -
BUG: A selection can be moved out of bounds. It should clamp to the map size, [and maybe to max/min floor?]
- Drag & Drop of item palettes
- Snap to left/bottom/right
- Snap to other itempalettes - Only if the itempalette is not already snapped to a side
- Palette ComboBox
- Render the palette names
- Implement changing palette
- Implement changing tileset
- System for customizable keybindings
- Use sol:
- Investigate whether the map can be stored more efficiently. Place to start: quadtree.