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ItemsViewController.m
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ItemsViewController.m
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//
// ItemsViewController.m
// Homepwner
//
// Created by Joan Barrull Ribalta on 7/8/11.
// Copyright 2011 giria.com. All rights reserved.
//
#import "ItemsViewController.h"
#import "Possession.h"
@implementation ItemsViewController
- (id) init
{
// Call the superclass's designated initializer
[super initWithStyle:UITableViewStyleGrouped ];
// Create an array of 10 random possession objects
possessions = [[NSMutableArray alloc]init];
for(int i=0;i<10;i++) {
[possessions addObject:[Possession randomPossession]];
}
return self;
}
- (id) initWithStyle:(UITableViewStyle)style
{
return [self init];
}
- (NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [possessions count];
}
- (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Check for a reusable cell first, use that if it exist
UITableViewCell *cell =
[tableView dequeueReusableCellWithIdentifier:@"UITableViewCell"];
// If there is not reusable cell of this type, create a new one
if (!cell) {
// Create an instance of UITableViewCell, with default appearance
cell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:@"UITableViewCell"] autorelease];
}
// Set the text on the cell with the description of the possession
// that is at the nth index of possessions, where n = row this cell
// will appear in on the table view
Possession *p = [possessions objectAtIndex:[indexPath row]];
[[cell textLabel] setText:[p description]];
return cell;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)dealloc
{
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView
{
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
}
*/
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end