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cppoker

This is a multiplayer poker game implemented in C++ using Boost.Asio for asynchronous communication. The game can be played using a Telnet client. The AI uses pre-simulated pre-flop simulations and online post-flop simulations to evaluate their probabilities of having a winning hand. They also use game context and opponents modeling to be able to learn when their opponents are bluffing.

Requires

  • Boost
  • make
  • cmake

How to compile

  • make gen-cmake to produce the necessary cmake
  • make check to compile and run unit tests