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ManagedJobParallelForTransform.cs
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ManagedJobParallelForTransform.cs
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using System;
using System.Runtime.InteropServices;
using Unity.Jobs;
using UnityEngine.Jobs;
namespace Gilzoide.ManagedJobs
{
/// <summary>
/// A job structure that forwards execution to the managed job passed on its constructor.
/// The managed job may be of class types, as well as struct types with managed fields.
/// </summary>
/// <remarks>
/// It uses a <see cref="GCHandle"/> for accessing the list of managed objects.
/// <br/>
/// If you call <see cref="Schedule"/>, <see cref="ScheduleReadOnly"/> or <see cref="RunReadOnly"/>, the GCHandle will be freed automatically.
/// Otherwise, make sure to call <see cref="Dispose"/> when appropriate to free the internal object handle.
/// </remarks>
public struct ManagedJobParallelForTransform : IJobParallelForTransform, IDisposable
{
/// <summary>The managed job that this instance will forward job execution to.</summary>
/// <remarks>May be null.</remarks>
public IJobParallelForTransform Job => _managedJobGcHandle.IsAllocated
? (IJobParallelForTransform) _managedJobGcHandle.Target
: null;
/// <summary>Whether this instance has a managed job.</summary>
public bool HasJob => Job != null;
private GCHandle _managedJobGcHandle;
public ManagedJobParallelForTransform(IJobParallelForTransform managedJob)
{
_managedJobGcHandle = managedJob != null
? GCHandle.Alloc(managedJob)
: default;
}
/// <summary>Executes the managed job with a specific iteration index.</summary>
/// <remarks>If no managed job was passed, or the handle was already freed, this method is a no-op.</remarks>
public void Execute(int index, TransformAccess transform)
{
Job?.Execute(index, transform);
}
/// <summary>Frees the internal object GCHandle.</summary>
/// <remarks>If no managed job was passed, or the handle was already freed, this method is a no-op.</remarks>
public void Dispose()
{
if (_managedJobGcHandle.IsAllocated)
{
_managedJobGcHandle.Free();
}
}
#region Job scheduling/running
/// <summary>
/// Schedule the job with read-write access to the transform data.
/// This method parallelizes access to transforms in different hierarchies.
/// Transforms with a shared root object are always processed on the same thread.
/// </summary>
public JobHandle Schedule(TransformAccessArray transforms, JobHandle dependsOn = default)
{
var jobHandle = IJobParallelForTransformExtensions.Schedule(this, transforms, dependsOn);
new DisposeJob<ManagedJobParallelForTransform>(this).Schedule(jobHandle);
return jobHandle;
}
/// <summary>
/// Schedule the job with read-only access to the transform data.
/// This method provides better parallelization because it can read all transforms in parallel instead of just parallelizing over different hierarchies.
/// </summary>
public JobHandle ScheduleReadOnly(TransformAccessArray transforms, int batchSize, JobHandle dependsOn = default)
{
var jobHandle = IJobParallelForTransformExtensions.ScheduleReadOnly(this, transforms, batchSize, dependsOn);
new DisposeJob<ManagedJobParallelForTransform>(this).Schedule(jobHandle);
return jobHandle;
}
/// <summary>
/// Run the job with read-only access to the transform data.
/// This method makes the job run on the calling thread instead of spreading it out over multiple threads.
/// </summary>
public void RunReadOnly(TransformAccessArray transforms)
{
try
{
IJobParallelForTransformExtensions.RunReadOnly(this, transforms);
}
finally
{
Dispose();
}
}
#endregion
}
}