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assets.h
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#ifndef __ASSETS_H__
#define __ASSETS_H__
#define SFX_BEAR _F(29)
#define SFX_BEAR_ID 29
#define SFX_HIT _F(30)
#define SFX_HIT_ID 30
#define SFX_JETPACK _F(31)
#define SFX_JETPACK_ID 31
#define SFX_JETPACK_FAIL _F(32)
#define SFX_JETPACK_FAIL_ID 32
#define SFX_MAIA _F(33)
#define SFX_MAIA_ID 33
#define SFX_POWERUP_01 _F(34)
#define SFX_POWERUP_01_ID 34
#define SFX_POWERUP_02 _F(35)
#define SFX_POWERUP_02_ID 35
#define SFX_POWERUP_03 _F(36)
#define SFX_POWERUP_03_ID 36
#define SFX_POWERUP_04 _F(37)
#define SFX_POWERUP_04_ID 37
#define SFX_START_FIGHT _F(38)
#define SFX_START_FIGHT_ID 38
#define SFX_STEPS _F(39)
#define SFX_STEPS_ID 39
#define SFX_WINGS _F(40)
#define SFX_WINGS_ID 40
#define SFX_WINGS_FAIL _F(41)
#define SFX_WINGS_FAIL_ID 41
#define BGM_MUSIC _F(42)
#define BGM_MUSIC_ID 42
#define SPT_LR _F(43)
#define SPT_LR_ID 43
#define SPT_UP _F(44)
#define SPT_UP_ID 44
#define SPT_INTRO _F(45)
#define SPT_INTRO_ID 45
#define SPT_INTRO_START _F(46)
#define SPT_INTRO_START_ID 46
#define SPT_MENU _F(47)
#define SPT_MENU_ID 47
#define SPT_BG _F(48)
#define SPT_BG_ID 48
#define SPT_TUTORIAL _F(49)
#define SPT_TUTORIAL_ID 49
#define SPT_THANKS _F(50)
#define SPT_THANKS_ID 50
#define SPT_BIGORNA _F(51)
#define SPT_BIGORNA_ID 51
#define SPT_GAMEOVER_PANDA _F(52)
#define SPT_GAMEOVER_PANDA_ID 52
#define SPT_CREDITSBG _F(53)
#define SPT_CREDITSBG_ID 53
#define SPT_PLAY _F(54)
#define SPT_PLAY_ID 54
#define SPT_CREDITS _F(55)
#define SPT_CREDITS_ID 55
#define SPT_OPTIONS _F(56)
#define SPT_OPTIONS_ID 56
#define SPT_QUIT _F(57)
#define SPT_QUIT_ID 57
#define SPT_BASE _F(58)
#define SPT_BASE_ID 58
#define SPT_OPTIONS_TITLE _F(59)
#define SPT_OPTIONS_TITLE_ID 59
#define SPT_PREV _F(60)
#define SPT_PREV_ID 60
#define SPT_NEXT _F(61)
#define SPT_NEXT_ID 61
#define SPT_CONTROL _F(62)
#define SPT_CONTROL_ID 62
#define SPT_CONTROL_OPTION _F(63)
#define SPT_CONTROL_OPTION_ID 63
#define SPT_VOLUME _F(64)
#define SPT_VOLUME_ID 64
#define SPT_BGM _F(65)
#define SPT_BGM_ID 65
#define SPT_SFX _F(66)
#define SPT_SFX_ID 66
#define SPT_FULLSCREEN _F(67)
#define SPT_FULLSCREEN_ID 67
#define SPT_CHECKBOX _F(68)
#define SPT_CHECKBOX_ID 68
#define SPT_EXIT _F(69)
#define SPT_EXIT_ID 69
#define SPT_BABY _F(70)
#define SPT_BABY_ID 70
#define SPT_POWERUP_IMMOLATION _F(71)
#define SPT_POWERUP_IMMOLATION_ID 71
#define SPT_POWERUP_SHIELD _F(72)
#define SPT_POWERUP_SHIELD_ID 72
#define SPT_POWERUP_BABYSHIELD _F(73)
#define SPT_POWERUP_BABYSHIELD_ID 73
#define SPT_POWERUP_ICONS _F(74)
#define SPT_POWERUP_ICONS_ID 74
#define SPT_GAUGE _F(75)
#define SPT_GAUGE_ID 75
#define SPT_PANDA _F(76)
#define SPT_PANDA_ID 76
#define SPT_MAIA _F(77)
#define SPT_MAIA_ID 77
#define SPT_TILESET_TILESET01 _F(78)
#define SPT_TILESET_TILESET01_ID 78
#define MAP_LV1 _F(79)
#define MAP_LV1_ID 79
#define MAP_LV2 _F(80)
#define MAP_LV2_ID 80
#define MAP_LV3 _F(81)
#define MAP_LV3_ID 81
#define MAP_LV4 _F(82)
#define MAP_LV4_ID 82
#define MAP_LV5 _F(83)
#define MAP_LV5_ID 83
#endif // __ASSETS_H__