Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Input module ergonomics and features #21

Open
AlisCode opened this issue Feb 6, 2020 · 1 comment
Open

Input module ergonomics and features #21

AlisCode opened this issue Feb 6, 2020 · 1 comment

Comments

@AlisCode
Copy link

AlisCode commented Feb 6, 2020

Hey there!

Currently, the input module of ggez-goodies does not :

  • Implement default for InputState (which makes it impractical to work with e.g. Specs, and also violates the Rust API Guidelines on common traits),
  • Support Gamepad (in InputBinding), even though ggez itself does,
  • Support multiple players
  • Support mouse (even though I dont care for my use case)
  • Have an example on how to use it (even though it's fairly trivial by reading the docs)

I will have a PR on its way this weekend. I'm posting this issue to see if the project is still active (since latest commit on devel branch was 6 months ago ?)

@icefoxen
Copy link
Contributor

icefoxen commented Feb 7, 2020

Heck, feel free to just input entirely if you need to. This project is maintained entirely on a "when I need to and can get around to it" basis, unfortunately, and cleaning up input has been on my to-do list for a long time.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants