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asteroid.py
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asteroid.py
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from circleshape import *
from constants import *
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
new_angle = random.uniform(20, 50)
new_vector_1 = self.velocity.rotate(new_angle)
new_vector_2 = self.velocity.rotate(new_angle * -1)
new_radius = self.radius - ASTEROID_MIN_RADIUS
new_asteroid_1 = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid_2 = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid_1.velocity = new_vector_1 * 1.2
new_asteroid_2.velocity = new_vector_2 * 1.2