forked from cocos2d/cocos2d-objc
-
Notifications
You must be signed in to change notification settings - Fork 0
/
AUTHORS
1022 lines (879 loc) · 38.3 KB
/
AUTHORS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
Special thanks to: Lucio Torre, Alejandro Cura, Daniel Moisset & Rayentray Tappa.
Cocos2D-SpriteBuilder wouldn't be possible without the help of the community who is
constantly adding new features, sending patches, opening issues.
cocos2d logos by Sofia Merkulova (http://merkulova.prosite.com)
Based on original logo by Michael Heald (http://www.fullyillustrated.com)
Cocos2D-Swift 3.0 authors
------------------------------
Lead Developer:
Lars Birkemose (http://thebackfiregames.wordpress.com)
People and companies, who have contributed, in alphabetical order.
* Andrey Volodin
Drives the project since 3.5
* Andy Korth
Co-author of chipmunk (http://howlingmoonsoftware.com/index.php)
CCPhysics
Countless other contributions
* Apportable (http://www.apportable.com)
Making it all happen
* Christian Enevoldsen
Improved scroll view class
* Dominik Hadl
Templates, scripts and other ninja stuff
* John Twigg
SpriteBuilder integration
* Martin Walsh
Most of the new documentation
Various bugfixes.
Fixing the forums (not related, but worth mentioning)
* Oleg Osin
Apportable integration
* Scott Lembcke
Co-author of Chipmunk2D (http://chipmunk2d.net)
CCPhysics
Being the unstopable force
An incredible number of contributions and suggestions
3.1 render core
* Viktor Lidholt
All UI classes
Coordination and planning
Sprite Builder integration
Countless other contributions
Thanks to Wangsheng, Shintaro Kaneko, frranck and Yannick Loriot, Magician, masanorythm, Jogn Vu for various minor contributions.
Also thanks to all those who contributed on git, helped us testing, and took part in the discussions even if their suggestions didn't make it to release.
Special thanks to Ben-G from makegameswith.us, for making several outstanding V3 tutorials
cocos2d for iPhone 2.1 authors
------------------------------
Lead Developer:
Ricardo Quesada (http://zynga.com/)
People/companies who were/are contributing code to cocos2d for iPhone (alphabetically ordered):
* Alexander Tkachenko (https://github.com/tkach)
MenuItem: target is not retained when using setTarget:selector:
* andyispani:
CocosDenshion can be muted before loading a sound file. patch
* Ben Trengrove (http://bentrengrove.com/)
Added patch to support iPhone5 support in FileUtils
* Carlo Morgantini (http://zynga.com)
Added support for shadows and stroke in LabelTTF
* CJ Hanson (myBuddyCJ) (http://www.hansoninteractive.com/):
Director: Fixed the initial flicker + correct size at startup
Director: onExitTransitionDidFinish when the director is ended and other "corner" cases.
LabelBMFont: If the character is not supported, logs a warning
* colesbury (https://github.com/colesbury):
CCClippingNode uses glClear to clear stencil buffer (issue #1463)
* Daniel Rice (https://github.com/dangero):
Director: willRotateToInterfaceOrientation is propagated to the delegate
* Edward Marchant (https://github.com/ejmarchant):
Actions: fixed startWithTarget in TargetedAction
* Evan Todd (http://et1337.wordpress.com/):
CCFileUtils removes suffixes on Mac too
* Gábor Varga (https://github.com/vargusz)
Fixed possible memory leak in RadialTransitions
Events in tratisions are disabled/enabled at onEnter/onExit. patch.
* Glenna (https://github.com/glenna):
Fixed deprecations warnings on CCTexture2D
* Goffredo Marocchi (https://github.com/panajev):
LabelBMFont: removed forward declarations for tFontDefHashElement and tKerningHashElement. They are in the header now.
GLProgram: Better error reporting on link
RenderTexture: restores the projection after using it. Created test for it too.
* Greg Harding (http://www.flightless.co.nz/):
Toggle fullscreen honors the support for touches on Mac
Fixed some grammar errors in the Templates
Fixed interpolation in CatmullRom action
* HarrisonXi (https://github.com/HarrisonXi):
Fixed some logic errors in the Scheduler and Timer
TMX Maps: Fixed firstGID parser issue for new version TMX file with external TSX file
* Ian Oliver (http://www.trivialtechnology.com):
GLProgram: Better error reporting on link
GLProgram: Added uniformLocationForName: method
* Ian Voyce (http://www.voyce.com/):
DrawingPrimitives: ccDrawSolicArc calls lazy_init()
* James Munro (https://github.com/jdmunro):
Patch to don't allocate labelsStats on director, if view is nil
* kamorris:
Patch that prevent crash on director when purgeCacheData is called before the creation of the view
* Krzysztof Zablocki (http://merowing.info):
Author of CCRenderTargetNode, which later was merged into RenderTexture as the "auto render" feature.
* Lam Pham (http://www.fancyratstudios.com/)
New RotationalSkew action that matches flash functionality
Added Tests for RotationSkew feature
RotateTo: supports X and Y dimensions
* lbeck @ cocos2d community:
Fix for LabelTTF in MacBook Retina Display
* michaelm (http://ironapegames.com/):
Patch for RENDER_IN_SUBPIXEL. It works as expected with negative numbers
* Mike Daley (http://www.71squared.com/)
LabelBMFont: contextSize honors shadows and strokes patch.
* Nader Eloshaiker (https://github.com/nader-eloshaiker)
Added DrawSolidCircle, DrawArc and DrawSolidArc
Author of CCEasePolynomialIn,Out,InOut
Added Tests for CCEasePolynomialIn,Out,InOut
* Nestor Todorov (https://github.com/supernes)
Added patch to support iPhone5 support in FileUtils
* Nicolas Gramlich (http://andengine.org):
Contributed the remote Javascript console
* Peter Johnston (https://github.com/ptrrj)
Fixed possible retain cycle with Director's delegate
* Pierre-David Bélanger (https://github.com/pierredavidbelanger):
Author of Clipping Node
Author of 9 tests for Clipping Node
Added support for Stencil Buffer in the GLView
Fixed EventTests: memory leaks, dangling pointer and logic
Added support for gestures in OSX
* rakkarage (https://github.com/rakkarage):
Fixed wrong log when using RGB565 textures
* Ricardo Sánchez-Sáez (https://github.com/rsanchezsaez)
Added "stackable" support for Move Actions
Added Test case for stackable Move actions
Added Performance test for stackable Move actions
Author of CCNodeRGBA, node that implments color and opacity
Added support for cascading color and opacity in all the cocos2d nodes
Added tests for cascading color and opacity
* Robert J Payne (http://www.zwopple.com/)
Initial PVR v3 file format support
Added PVRv3 premultiplied autodetection
* Scott Lembcke (AKA slembcke) (http://chipmunk-physics.net/)
Many improvements in the OpenGL ES 2.0 code: better error reporting, better blending function, better shader code
Author of CCDrawNode: a node that batches drawing primitives
Author of CCPhysicsDebugNode and CCPhysicsSprite
Fix assert on Texture when updating filter on NPOT textures
Director iOS: Returns correct GL value for coordinates event in custom projections
* SeanLin (http://www.cocos2d-x.org)
Xcode fixes to make SysTests work on iOS
* Sébastien Dabet (https://github.com/sdabet)
Added activeArea to CCMenuItem
Added "touchSwallow" as a property in CCLayer
* Tommaso Pavese (https://github.com/tompave)
TMX tile maps: Added support for tile's offset property
* Viktor Lidholt (http://www.cocosbuilder.com)
LabelTTF loads custom fonts correctly on Mac and iOS
Updated JS Bindings for CocosBuilderReader. Added support for "outlets".
FileUtils:
Added support to search resolution resources in subdirectories
Added method to load resources without using resolution search
Added search path for any kind of resources
* xynyn (http://xynyn.com):
Progress Actions: "updateProgress" is called after calling setType
* yichao.zhang (https://github.com/zeaster)
Fixed possible double 'fire' of instant actions inside a sequence (issue #1398)
* Zakay (https://github.com/Zakay)
LabelBMFont: Fixed bug with newlines and fixed width labels
cocos2d for iPhone 2.0 authors
------------------------------
Lead Developer:
Ricardo Quesada (http://zynga.com/)
People/companies who were/are contributing code to cocos2d for iPhone (alphabetically ordered):
* Andrew0 (https://github.com/andrew0)
Fixed crash on NSThread+block
CatmullRom action compiles OK on Mac Release mode
Fixed ccMouseEnter/Exit events on EventDispatcher
* Atte Kotiranta (https://github.com/akotiranta)
EaseActions: Ease Actions works OK with floating point values
Improved Texture2D API
* Brian Chapados (http://chapados.org/):
Made easier to port to cocos2d v2.x from v1.x by adding alpha testing shader, added missing CCSpriteFrameCache
* calinseciu:
Fixed memory leak on CCDirector#createStatsLabel
* Chere Loque:
Added support for NPOT texture in CCRenderTexture
Added image offset in CCLabelBMFont in order to share the same texture
* CJ Hanson (myBuddyCJ) (http://www.hansoninteractive.com/):
TextureCache: Use blocks instead of CCCall actions to dispatch code
TextureCache: Uses a serial queue to protect access to the texture dictionary. No need to use @syncronize on CCTexture2D
* Dmitry Kudryashov:
Director could be re-initialized. Patch.
* Dusan Lazarevic (AKA crmagicxxx):
LabelBMFont y-offset work as expected on RetinaDisplay (patch).
Fixed bug in iPad RetinaDisplay code
* Gene Peterson (http://zynga.com)
Dimension is a property on CCLabelTTF
Scheduler: Patch for when dealloc was also calling removeUpdateFromHash, causing a possible double free
* geraldtjy
Added Director.popToRootScene method
* Giles Hammond:
iOS Director uses DisplayLink timestamp for more stable delta times
* Goffredo Marocchi (https://github.com/panajev):
Original author/mentor of caching uniforms in CCGLProgram
* Justin Graham (http://www.zynga.com)
CCGLProgram: fixes in fragmentShaderLog
CCShaderCache: Added addProgram:forKey: method
CCArray: Fixed copyWithZone
* Kaicherry (https://github.com/kaicherry):
Fixed compiler warnings with format strings
* Karl Stenerud (http://www.mindsnacks.com/):
Added vertical alignment support for LabelTTF
Added PauseAll/ResumeAll in ActionManager
Added SystemPriority to Scheduler
Added tests for LabelTTF vertical alignment
Added tetts for Scheduler/ActionManager resume/pause all actions
Director doesn't raise assert when startAnimation is called twice
* Kirillkh (https://github.com/kirillkh):
Particles: uses Orphaning + glMapBuffer. Performance fix
* Krzysztof Zablocki (http://merowing.info):
Added support for Depth Stencil in RenderTexture
* Lam Pham (http://www.fancyratstudios.com/)
CCProgressTimer: Improved API
CCProgressTimer: Works with Tint and opacity
Added Tint + opacity test cases for CCProgressTimer
CCProgressTimer: Supports rotates SpriteFrames
* manucorporat (manu.valladolid) (http://forzefield.com/):
Author of new Retina Display code:
Intead of recalculating the position of the nodes, the Projection is increased, while the ViewPort has the size of the screen.
Code is much simpler to read and maintain
Author of new MotionStreak code:
Much faster rendering. No need to use Ribbon
* Mark Wei (http://www.facebook.com/markwei):
Added support for alignment in multiline in CCLabelBMFont objects
Author of alignment multiline test case
* Maarten Billemont (lhunath) (http://www.lhunath.com/myst/):
Director: Enable depth testing only if the view has depth enabled
Texture: More permissive assert on NPOT & CLAMP options
* mlilback:
Added KVO pattern for CCDirector#isPaused
* Nestor Todorov ( https://github.com/supernes ):
Particle handle premultiplied + opacity correctly
* Nicky Weber (https://github.com/nickyEnjoysWoogoo):
Added ccDrawFilledPoly to DrawingPrimitives
* Nicolas Gramlich (http://andengine.org):
Patch to use Cardinal Spline parametric formula instead of Catmull Rom
* Plangworthy:
Music: Fixed issue when Background music looping was not respected on resume if playback was stopped
* Scott Lembcke (AKA slembcke) (http://chipmunk-physics.net/)
Mentor & contributor of new Physics + cocos2d integration via nodeToParentTransform
* Sebastian Goztyla:
Fixed buffer overrun in CocosDenshion
* Serg Scout (http://kidstamatic.com/):
Fixed texture alpha when converting RGBA8 textures to RGB5A1
* Sergey Tikhonov (AKA haqu) (http://haqu.net)
Tests: Improved Shader test. Fixed memory leak in Guassian Blur test
Tests: Shader tests center the fragment shader effects on Mac
Director: On Mac, CC_DIRECTOR_INIT() centers the main window
* slycrel (http://folderapp.blogspot.com/)
Added support for TMX rotated tiles
* Spencer Ho (https://github.com/spencerho):
Fixed gl projection when iPad Retina Display is being used.
* Steve Kanter (https://github.com/SteveKanter):
Added support for iPad Retina Display suffix in CCFileUtils
* TonicBom:
TileMap: TMX obtains poligon and polilines properties
* Viktor Lidholt (http://www.cocosbuilder.com)
Added setters/getters for fontName, fontSize, fntFile in LabelBMFont and LabelTTF
Added support for MainThread Mac Director
Particle can be resized in runtime
LabelTTF: can be init without params.
MenuItem: added setters for target:selctor, block and sprites
Node: zOrder property is readwrite
LabelBMFont: can be "init" without further arguments
LabelTTF: better custom TTF support for Mac
Mouse Events: onEnter/onExit are propagated correclty
* Vit Valentin:
Author of cocos2d-x's Catmull Rom actions.
* Yannick Loriot (http://yannickloriot.com/):
MenuItemToggle does not remove the tag of the added Menu Items.
* zergyo:
Grid: Fixed memory leak when setIsTextureFlipped is used
cocos2d for iPhone authors for v1.1
-----------------------------------
Lead Developer:
Marco Tillemans (http://www.welcometothefabrik.com/)
Former Lead Developer:
Ricardo Quesada (http://www.cocos2d-iphone.org)
Contributors (alphabetically ordered):
* Andreas Herbig (http://www.3spin.de/)
fix for incorrect CCRepeat behavior
* akotiranta
backported CCLabelBMFont implementation from 2.0 branch
* Alexander Carter
Sprite: fixed possible opacity bug in setColor
* Christoph Winkler (http://raketenbasis.de)
Word Wrap works on LabelTTF on Mac
bug fixes for failure to compile on 32-bit mac builds
created new drawPrimitives functions, ccDrawRect, ccDrawSolidRect and ccDrawSolidPoly.
bug fix for CCTMXXMLParser in release mode
* Fabian Rueger
Provided Beacon.png for new spriteTest
* Jerrod Putman (http://www.tinytimgames.com)
Original author of ARC compatibility code
* jptsetung (http://www.bonuslevel.org/games/)
Patch for CCSprite, premade hierarchies of sprites will be rendered correctly by a batchNode
* John Wordsworth ( http://www.johnwordsworth.com/ )
CCAnimationCache: Added animation data format. Can be loaded into the animation cache
* Karl Stenerud (http://www.mindsnacks.com/):
Author of ActionTargeted
* Marco Tillemans (AKA araker: http://www.welcometothefabrik.com/)
Texture2D: drawInRect / drawAtPoint disables color state
SpriteBatchNode: fixed bug in removeAllChildrenWithCleanup
Author of the new reorder Sprite/Node algorithm
Schedule: added support for delay and repeat
ESRenderer: don't recreate the renderer when it is not needed
Actions: Instant actions can be sequenceables
Actions: duration is not divided by zero
Actions: Repeat & RepeatForever work as expected
Co-author of animated particle system
Author of ParticleBatchNode node
Improved ESRenderer layoutSubview
Improved Debug Drawing for Sprite batched node
EAGLView destroys and recreates all OpenGL buffers correctly
TileMap: flipped tiles can be changed during runtime
* Mark Haylock
Fix for CCParticleSystem to unschedule update method when deallocated
* Martin
Co-author of animated particle system
* Nicky Weber (https://github.com/nickyEnjoysWoogoo):
Added convenience function to create a ccColor4F from color components
* Nicolas Barrios (http://wefiends.com)
Fix for CCArray for ARC compatibility
TouchDispatcher: correctly handles addition and removal of handlers when being inside a touch handler. patch
* Ricardo Ruiz:
Added support for RGB888 textures
* Rick Smorawski
Added full unicode support to CCLabelBMFont
* Samuel J. Grabski http://www.sg7.com
Created a new touchdispatcher implementation
New touchdispatcher performance tests
Fix for touchdispatcher
* Scott Lembcke (AKA slembcke) (http://chipmunk-physics.net/)
Improved ARC compatiblity code
* Sergey Tikhonov (AKA haqu) (http://haqu.net)
Removed warning in CCMenuItem
* Shakthi:
Added CCNode#onExitTransitionDidStart method
Fixed fading background music issue
Made CCLOG a bit more verbose
Fixed unrecognised clang pragma's on LLVM < 2.0.
* Skyhawk (http://www.hkasoftware.com)
Fix for addFrame method in CCAnimation
* slycrel (http://folderapp.blogspot.com/)
Added support for flipped tiles in TMX maps. Also added test case
Added support for in-memory TMX map creation. Also added a test case
TMX Map: fixed crash when multiple layers and tiles were used with rotation
* Spencer Ho
fixed 3d projection settings for ipad3
* Stepan Generalov (iPsi) (http://www.itraceur.ru/)
FileUtils: Loads -hd resources even if the -sd resource is not present. patch
* Steve Kanter
new file extension for ipad retina
cocos2d for iPhone authors for v1.0
-----------------------------------
Lead Developer:
Ricardo Quesada (http://www.cocos2d-iphone.org/)
Developers:
Valentin Milea
Steve Oldmeadow (http://www.smoco.com/)
People/companies who were/are contributing code to cocos2d for iPhone (alphabetically ordered):
* Alejandro Cura (http://www.vortech.com.ar/):
author of AccelViewPortDemo
* Alex Winston:
author of ParticleSnow
patches for CocosNode
* Alia Mc.Cutcheon:
scale & rotate order fixed in CocosNode.m
category is cocosLive is UTF8'ized
added sanity in scheduler
TileMapAtlas supports fullpath
* Andreas Löw (thesk) (http://http://www.code-and-web.de/)
Added support for the PVZ file format
FileUtils doesn't convert full paths
* Andy Fitter:
patches for Texture2D
* Anton Zemlyanov:
patches for MenuItemToggle that supports selectedIndex
* arya.irani:
CCCallFunc supports class methods (patch)
* Asad ur Rehman (https://github.com/AsadR)
Menu doesn't receive touches when it is invisible (patch)
Menu doens't receive touches when one if its acenstors is invisible
* Atte Kotiranta (https://github.com/akotiranta)
Implemented setPriority in TouchDispatcher.
Added setPriority test in MenuTest
* Aymeric Bard:
Repeat action works OK
* Barney Mattox:
templates use rfc1034identifier patch.
XCode doxygen script runs with spaces in subdirectories.
* Booyah (http://booyah.com/):
Added support for GL sharegroup in EAGLView
* Brad Parks:
Web: Added google search on forum.
* Brian Chapados (http://chapados.org/)
Author of SkewTo, SkewBy actions
Added Skew support to CCNode and CCSprite
Added Skew tests cases to ActionsTest.
Added support for LineBreakMode in CCLabelTTF and CCTexture2D
* Brian Hammond:
patches for Demos
* Bryan/Acceleroto (http://www.acceleroto.com):
patch for CocosDenshion
* chere.loque:
Fixed memory leak in CCGridBase when initializing the texture
* CJ Hanson (myBuddyCJ, wiseganesha, CJeazy) (http://www.hansoninteractive.com/):
RenderTexture generates UIImages patch
correct channel in SimpleAudioEngine patch
Added Ease Elastic actions
oapcity + color works with premultiplied textures. patch.
Director: fixed startup flicker
Fixed the artifact in textures atlas with no border.
* cjlesh (cjl):
RotateTo action rotates to shortest angle patch
Templates: Installer can be run from any directory. patch.
* Clinth Harris:
patches for Doc generator script
* cmkilger:
TMX maps: supports loading images from a different path than the map. patch.
* Codemattic:
patches for CocosNode
patches for MenuItemFont
* Corey.B.Painter:
Speed action calls other#stop patch
SpriteFrame rect updates rectInPixels too. Patch
Added exchangeObject and exchangeObjectAtIndex in CCArray. Patch.
* craigching:
Correct type for objects in TMX maps. patch
* DaemonCollector:
patch for TMX per-tile properties
* Daniele Benegiamo:
Prevent possible memory corruption with particles when autoRemove is On. patch.
* David Deaco (http://iceflame.com/)
Author of RenderTexture Test #3
* David Hakim (http://kretures.com)
Event Dispatcher in Mac is synced. patch.
Dispatcher in Mac supports NSTimer events. patch.
Menu Mac: Track "touches" works as expected. patch.
* David Whatley (http://criticalthoughtgames.com/)
Scheduler supports the repeat parameter. patch.
Author of perFrameUpdate in Scheduler
Scheduler supports scaleTime per node
ActionManager supports scaleTime per node
Author of tests for: Scheduler:repeat, Scheduler:perFrameUpdate, Scheduler:scaleTime
* ddoucet
CCLabelTTF with alignment works OK on Mac. patch.
* Derek van Vliet (http://http://getsetgames.com/)
Added fix to make JPEG images work correctly in iOS4
* Dmitriy Vakhania
Added Xcode4 File templates
* Dominique Bongard:
patches for CocosDenshion
Scheduler fires Timer the 1st time with dt=0
Prevent crash with BitmapFontAtlas patch
Template: uses removeUnusedTextures patch
* Donald Alan Morrison:
actions uses FLT_EPSILON macro. patch.
* effervens:
patches for Director
* effervecents (https://github.com/effervescent):
Sprite: Skew is performed after scale
* Ernesto Corvi & On-Core (http://www.on-core.com/):
author of TGA RLE support
patches for TextureMgr
patches for Sprite
author of Effects and EffectsDemo
Added Support classes: Grabber, Grid, GridAction
Added Basic Effects: StopGrid, ReuseGrid
Added Grid Effects: Waves3D, FlipX3D, FlipY3D, Lens3D, Ripple3D, Liquid,
Shaky3D, Waves, Twirl
Added Tiled Grid Effects: ShakyTiles3D, ShatteredTiles3D, ShuffleTiles,
FadeOutTRTiles, FadeOutBLTiles, FadeOutUpTiles, FadeOutDownTiles,
TurnOffTiles, WavesTiles3D, JumpTiles3D, SplitRows, SplitCols
Added Composite actions: AccelAmplitude, AccelDeccelAmplitude, DeccelAmplitude
* Favo Yang:
patch for unschedule timer in CocosNode
* Fraggle:
Fix to make Sequence actions works with 1st action
* Florin Dumitrescu (http://www.crystal-works.net/):
added "update score" in cocosLive
author of the sound engine: PASoundListener, PASoundMgr, PASoundSource
* fnkelton:
Performance improvements in ccpLineIntersect. Added ccpSegmentIntersect and ccpPointIntersect
* Fradj Johann:
patches for CocosNode
patches for Layer
patches for MultiplexLayer
* geefmijgratismail:
EAGLView supports resizing. patch.
* Gildas (http://www.bigpapoo.com)
Fixed memory leak when loading ParticleDesigner particles.
* glimajr:
TextureCache: Prevents crash when adding a texture in multithreaded environments
* Graham Perks:
Atlas works with GL_CULL_FACE
FastDirector doesn't leak autorelease pool patch
* Greg Lington (https://github.com/greglington)
Added support for Touches in Mac. patch.
* Greg Woods:
Added Test case for bug 1159
* haikusw:
Action blink doesn't set frame as invisible when the action finishes. patch.
* hamm.hans:
Author of CrossFadeTransition
* Hans Larsen:
Possibility to create empty menus
Fixed CLang compiling warnings
* InsertWittyName (http://www.didev-studios.com/):
Texture2D allocs the right memory (patch)
* iomac (https://github.com/iomac):
CocosDenshion: Cleanup buffers to prevent noise in Mac
* Ishaq Malik:
patches for CocosNode
* Jacob Eiting:
patches for Primitives
* Jason Booth (slipster216) (http://www.stuffedturkeyapps.com/):
author of the EaseAction actions
author of EaseAction demos
author of StreakDemo, MotionStreak and Ribbon
patch for ScaleTo/By action to support X and Y.
added endSize to ParticleSystem
added WorldSpace coordinates to ParticleSystem
author of RenderTexture class
author of RenderTexture sample
author of Joystick
author of ProximityManager
mentor of merging Sprite with AtlasSprite, and Zwoptex supports and improvements
added support for global NSBundle
* Jason Cecil:
Fixed memory leak in Director#FPSLabel
patches for CocosDenshion
CocosNode: parent set to nil after onExit patch
BitmapFontAtlas supports sub-directories patch
* Jason Felice (http://http://bluefroggaming.com/)
convertToUI works OK in RetinaDisplay. patch.
* jkrippy:
patch for menu align. takes scale into account
* Joao Caxaria:
author of SimpleAudioEngine
* Joe Vennix:
patches for CocosNode
* Jon Kean (http://twitter.com/awesomestsoft):
PointParticle asserts if size > 64
Fixed memory leaks when initialization of some nodes failed
Added removeFromParent method in CCNode
Improved performance in CCArray
Simplified CCArray getNSArray code
Particles: Uses Quad in ARMv7 and Point in ARMv6. patch.
Particles Quad: code easier to read and optimize
Several patches that uses unsigned ints instead of signed ints
* Jose Miguel Gomez Gonzalez (http://www.itlgames.com)
Web: Author and maintainer of the games tab in the cocos2d site
* Josh Heidebrecht (http://www.somacreates.com):
Added SKIP_INSTALL=yes into Xcode4 project for the static libraries
* johnnyflash71:
TMX suports 1 tileset per layer patch
mkatlas.pl supports spaces in the name
CCFileUtils loads .ccz files correctly. patch
* Jordan Schidlowsky:
Added "relative" mode to particles
* jszatmary:
QuadParticleSystem works with NPOT textures. patch.
QuadParticleSystem works with subrects. patch.
Menu items are not consumed if items are not enabled
Director#convertToUI works as expected. patch.
* jtbowden
RotateTo uses min distance patch
* Justin Graham (http://www.zynga.com)
AtlasNode: added init method
TextureCache: it is easier to subclass
* Karthik Chokkaram (http://bluefroggaming.com/)
Added helper method to create CCSpawn and CCSequence with an NSArray
* kasatani:
AtlasSprite index 0 is not overwritten
* keisuke.hata:
TouchTest works in RetinaDisplay
Node: convertToNodeSpace works on RetinaDisplay
* kermidt.zed:
patches for absolutePosition in CocosNode
patches for Labels in Texture2D
* Keith Peters:
author of Bezier drawing primitives
* Kristoffer Grönlund
Added multiline support in CCBitmapFontAtlas
* Lam Pham (http://www.fancyratstudios.com/)
Author of CCProgressTimer node
Author of CCProgressTo and CCProgressFromTo actions
Author of CCRadialCCWTransition and CCRadialCWTransition transitions
Added several functions to CGPointExtension like: clampf, ccpClamp, ccpFromSize,
ccpCompOp, ccpLerp, ccpFuzzyEqual, ccpCompMult, ccpAngleSigned, ccpAngle,
ccpRotateByAngle, ccpLineIntersect
Author of sample "CocosDenshion - Fancy Rat Metering Demo"
Added BarMid to CCProgressTo
CCProgressTimer: Improved API
CCProgressTimer: Works with Tint and opacity
Added Tint + opacity test cases for CCProgressTimer
* Leonardo Kasperavičius (http://www.instantgames.com.br/):
original author of QuadParticleSystem class
Author of the original Bezier action
* lukeman:
patches for MenuItem
* Maarten Billemont (lhunath) (http://www.lhunath.com/myst/):
author of ParticleRain
added suport for particles' source
"Particles are updated on update, not draw" patch
fixed memory leaks in Sprite
fixed possible crashes in Sprite, Particles
optimizations in the whole code (using floats, not doubles)
removed useless GL commands in director
fixed Menu aligments
Treat warnings as errors patch
Action's elapsed is property patch
MenuItemFont label can be changed
Menu can be aligned in Columns and Rows
MenuItem supports LabelAtlas
Added RGB protocol in CocosNode, Atlas, Texture
Particle reset system works as expected
CocosNode: fixed "already scheduled exception" bug
Director: added converToUI method
Added support for FontLabel
Author of FontTest
PointParticleSystem doesn't draw if there are no particles patch
Actions: cleaner way to start/stop actions patches
author of CCPropertyAction
* Dusan Lazarevic (AKA crmagicxxx):
CocosLive client supports ranking request patch
* manucorporat (manu.valladolid) (http://forzefield.com/):
added isPaused property to Director
patches for the setColor API for the RGBA protocol
MenuItemLabel: color is saved when item is disabled
Update status in CocosDenshion patch
Added CocosNode#boundingBox method
Added debuging draw method to AtlasSpriteManager
ColorLayer supports blend protocol patch
performance improvement on particles
TextureAtlas uses VBO instead of vertex array list patch
Director: FPSLabel uses RGBA4444 texture (patch)
Node: Added cached GL matrix (patch)
CCArray: author of high performance array
Added CCArray in CCNode and CCSpriteSheet to improve performance
ccCArray: added missing functions so that it easier to wrap a fast enum object around it.
Improved performance in serveral places by using CCARRAY_FOREACH
Particles: also work with vertex array list (compile time option). patch.
Mac Port: Ported CCLabelTTF to Mac
MenuItems are disabled at exit time (patch)
Fixed possible crash with NPOT PVR images
Optimized the loading time of PVR images
CCArray: improved performance in insert & delete elements
Added option to enable/disable RetinaDisplay
Texture: Added possibility to subclass it using MutableTexture
Clean up several parts of the code
Added small performance improvements in several parts of the code
Fixed possible memory leak when popping a scene
Added MacWindow and the possibility to create a Mac Widnow programatically
Improved Mac Touch tests
Fixed bug regarding Mac touch test in Layer
Mac Director reuses OpenGL view in fullscreen mode
ccpLineIntersect: doesn't produce false positives for collisions. patch.
CGPointExtensions cleanup.
MenuToggleItem doesn't scale up if pressed several times. patch.
* marcofucci:
CCArray.fastRemoveObjectAtIndex patch.
* Marco Tillemans (AKA araker: http://www.welcometothefabrik.com/)
RenderTexture renders images with correct blend function. patch.
RenderTexture: performance fixes. Improved logic.
Added reorder node performance test
Added multisampling anti-aliasing support in EAGLView, ESRenderer
RenderTexture: getUIImageFromBuffer supports RetinaDisplay. patch.
CCArray: check for bounds in insertObjectAtIndex. patch.
TextureAtlas: added the possibility to draw the Quads in parts
TextureAtlas: Render "static" VBO batches between 6~10% faster. patch.
CCArray / ccArray: Added reverseObjects and reduceMemoryFootprint methods.
EAGLView: call ESRender#resizeLayer only if the new size is different
* marcu.catalin:
Menu items are not consumed is items are not visible
* Mark Cooke:
Added TintTo action
* mark at abitofthought:
author of the single threaded Fast Director
* Mark Sawicki:
Converted all transitions from: transitionName-Transition to Transition-trasitionName.
Converted TransitionTest to use the new naming convention
updated patch for TMX per-tile properties.
Added Test for TMX per-tile properties
* Math Sephton:
patches for Demos
patches for License
* Matt Oswald:
fix to set depthbuffer size on Director
TextureAtlas supports Texture2D objects
author of the original AtlasSprite and AtlasSpriteManager
* Matthias Hoechsmann:
author of tools/mkatlas.pl script
* Michal Szymerski:
Added support for AtlasSprite as MenuItems
author of CCFollow action
Added a way to remove from the SpriteFrameCache frames given a dictionary, file or texture
* Michael Thornton:
TMXTileMap supports any kind of child. patch.
* Michael Witt:
Fixed leak in EAGLView multisampling code
* mike AT finklyinteractive:
fixed leak in ActionManager
* Mitch:
patches for Menu
author of MenuItemToggle
* mlmcgoogan:
SpriteFrameCache sets instance to nil when it is purged (patch)
* morten795 (http://aptocore.com):
Device and Simulator behaves identically with premultiplied images. patch.
* Musical Geometry:
Improved SpriteSheet doxygen documentation (patch)
* mzornek:
ProgressTimer: setPercentage no longer has underflow (patch)
* nash8114:
Sprite#isFrameDisplayed works ok with offsets. patch.
GLES-DebugDraw#drawCircle draws non-solid circles. patch.
* Neophit:
Added support for object and objectgroup in TMXTiledMaps
TMXTiledMaps: objects supports offsets. patch.
TMXLayer: checks correct GID in tilemaps. patch.
* Nerezus:
Fixed compile error when keyboard registry is enabled
* NovaOblivion:
Author of bug #915 test case
* palter AT clozure.com
Texture fails gracefully if PVR image can't be loaded (patch)
* Pascal Bourque (http://loopycube.com/)
Worked around memory leak in NSXMLParser used by TMXMaps
* Patrick Wolowicz:
mkatlas: added artifact removal by copying borders to margins
FontLabel: supports parenthese and apostrophes when word wrapping.
* Paul Hampson (TBBle) (http://blog.tbble.org/)
CCSpriteFrameCache textureFileName is relative to path
CCSprite: correctly overrides setIsRelativeAnchorPoint
libpng doesn't compile pngtest.c. patch.
Templates: HelloWorld -> HelloWorldLayer and other improvements. patch.
TextureCache: Added dumpCachedTextureInfo method. Shows used RAM by cached textures
* pfg2009:
RenderTexture doesn't enable default GL states. patch.
* Piero Tofy (http://indieappsalliance.org):
Web: Author of the scraper script used to parse games data in the cocos2d site
* Pieter van de Bruggen
Author of Gradient layer
* podhraski.tomislav:
Mac Director compiles when slow FPS are selected. patch.
* psionic81:
ActionManager doesn't purge running actions patch
* rac5372:
compiler warning in MenuItem
* ratman:
patch for TileMapAtlas: it works with 255 tiles
patch for TextureMgr: supports directory within image names
patch: Added support for tsx tilesets in TMX tiled maps
* Ray Wenderlich (http://www.raywenderlich.com/)
co-author of sample "CocosDenshion - Tom the Turret"
* rickms:
MenuItem: added support for class methods.
* Robert J Payne (http://www.zwopple.com/)
Author of Zwoptex editor. Added support for Zwoptex
Added support for left,right,top,bottom trim in CCSpriteFrameCache (patch).
Added support for Zwoptex rotated frames. patch
Author of Zwoptex Test
* Rolandas Razma (gamebit):
added support for auto-remove-on-finish in particles
TMX maps support visibility and opacity patch
TMX maps possibility to access the layers patch
Actions: Animate copy originalFrame patch
Director: fixed startup flicker
Actions: Repeat and RepeatForever has setter/getter for inner action
* Rolando Abarca (funkaster) (http://rolando.cl/):
XCode only displays the libz dependency just once
added userData property in CocosNode
migrated all cocos2d code and all test to using the CC namespace
ccArray: added assert in realloc
* sakamoto.kazuki:
2d projection works OK with HighRes. patch.
Performance improvement in CCNode#insertChild. patch.
* samkass:
install_template.sh suports custom directory. patch.
install-template can be installed in user directory. patch.
* Scott Iisystems:
TextureAtlas signed math error patch
BezierBy#reverse patch
* Scott Lembcke (http://howlingmoonsoftware.com)
Sprite#updateTransform can be overriden
* Serge Kolgan:
patches for CocosNode
* Sergey Tikhonov (AKA haqu) (http://haqu.net)
Sprite: Added texture debugging draw
Menu: MenuItemFont can change the font name and family once it is instanced
* sflory:
new way to added CGImageRef to TextureMgr
added unicode support in BitmapFontAtlas
* shaydn:
Fixed convertoWorld/Node AR methods
* shire8bit:
PageTurnTransition: fixed artifacts
* Sindesso Pty Ltd & David Durbin (http://www.sindesso.com/):
author of PageTurn3D action
author of PageTurn3DTransition
* slypete:
patch for FastDirector to run in the main thread
* SmallMike (http://www.smallrocksoftware.com/)
author of DisplayLink Director
* spoon.reloaded:
JumpBy/To uses parabolic function patch
* Steve Israelson:
patches for Scheduler
pactches for Actions
patches for Transitions
* Stanislav Skuratov (trump-card):
Author of ParticleView, the particle editor
* Stepan Generalov (iPsi) (http://www.itraceur.ru/)
EventDispatcher: flagsChanged is triggered correctly. patch
Test case for issue 1071
FileUtils: Loads -hd resources even if the -sd resource is not present. patch
* Steve Oldmeadow (http://www.smoco.com/):
Author and maintainer of CocosDenshion Sound Engine:
It includes patching, maintaing, porting it to Mac,
adding new features, adding documentation, etc.
co-author of sample "CocosDenshion - Tom the Turret"
Author of sample "CocosDenshion - Drum Pad"
Author of sample "CocosDenshion - Fade to Grey"
patches for Texture2D
Integrated Box2d physics engine
Created Box2d + cocos2d demo example
* Stuart Carnie (http://www.manomio.com/):
Sprite with nil textures supports opacity & color. patch.
Added file templates: CCNode, CCLayer, CCSprite
Added git/github improvements: README.mkdown, and .gitingnore files
Added support for Blocks using PLBlocks:
Actions: Added CCCallBlock and CCCallBlockN
MenuItems: supports the "block" parameter
Tests: added Actions and Menu tests
Added ProfilingTimer: Director and Particles supports it when enabled
* svenito:
Fixed artifacts in PageTurnTransition
* TheArsenik:
added BezierTo action
* Thomas Hoechsmann (Zombie) (http://www.gamedrs.com)
update the VBO buffer with only the needed particles
Fixed possible crash in Scheduler when unscheduling a sibling
* Thomas Visser:
MenuItem#rect works with anchorPoint
* UD7 Studios (http://ud7.com)
RenderTexture: Possibility to save buffer in any directory. patch.
* Valentin Milea:
clean up CocosNode, added better comments to CocosNode
Set transformAnchor point in Sprite
Actions can have tags
Fixed memory leak in MenuItemFont
local to world coordinates (rotation,scale&position) functions
removed unused scale ivar in CocosNode