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heightmap_sky_material.tres
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heightmap_sky_material.tres
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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://x2mx74bhjtbh"]
[ext_resource type="Shader" path="res://shared/shaders/gradient_sky.gdshader" id="1_fnrnb"]
[sub_resource type="Gradient" id="Gradient_e3l0n"]
offsets = PackedFloat32Array(0.658451, 0.846244)
colors = PackedColorArray(0, 0, 0, 1, 0.971354, 0.942708, 1, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_lam37"]
noise_type = 4
frequency = 0.012
fractal_octaves = 4
fractal_lacunarity = 2.194
fractal_gain = 0.525
fractal_weighted_strength = 0.05
domain_warp_enabled = true
domain_warp_type = 1
domain_warp_amplitude = 4.0
domain_warp_frequency = 0.067
domain_warp_fractal_octaves = 2
domain_warp_fractal_lacunarity = 2.36
domain_warp_fractal_gain = 0.605
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gbp1v"]
width = 1024
height = 1024
seamless = true
color_ramp = SubResource("Gradient_e3l0n")
noise = SubResource("FastNoiseLite_lam37")
[resource]
shader = ExtResource("1_fnrnb")
shader_parameter/top_color = Color(0.341176, 0.678431, 0.980392, 1)
shader_parameter/bottom_color = Color(0.192157, 0.415686, 0.752941, 1)
shader_parameter/sun_scatter = Color(0.737255, 0.607843, 1, 1)
shader_parameter/star_stength = 0.0
shader_parameter/clouds_tint = Color(1, 1, 1, 1)
shader_parameter/draw_clouds = true
shader_parameter/clouds_sampler = SubResource("NoiseTexture2D_gbp1v")