This document lists the new features, improvements, changes, and bug fixes in each new release of the Godot 2D Space game Harvester.
- Visual redesign: new asteroids, animated star field in the background, and more.
- New visual effects:
- Shockwave when accelerating and docking (deformation shader).
- Animated docking area to indicate when you can safely dock onto an asteroid or the station.
- Ship movement trail.
- Redesigned Heads-Up Display.
- Animated shield bar. = Animated mining, with ore that goes from asteroids to the UI, and vice-versa when unloading in the station.
- Updated QuitMenu to quit the game instead of reseting to the main menu.
- Refactored the mini-map's code to remove coupling.
- Simplified some code, renamed variables for clarity.
- Fixed an error with a nonexistent stat when getting a weapon upgrade.
- Fixed a debugger error related to a signal connection whenever undocking.
This first release brings the full base game loop, with a controllable ship, mining, pirate squads, upgrades, and more.
Includes:
- An animated mini-map (M to toggle the map).
- AI formations, with flocks of agents following a leader. They stay out of each-other's way.
- Deformation shader, you can see it when firing plasma balls (Space).
- High-performance glow shader, used for the plasma balls.