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CHANGELOG.md

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Changelog

v0.17.2.0 [27-08-2023]

  • [GUI] Improved Scene Hierarchy tab
    • Added "Related assets" item to the context menu (aelurum#7)
  • [GUI] Added app.manifest for net472 build
    • Added long paths support (win10 v1607+)
    • Fixed blurring at high DPI with scaling
  • [CLI] Fixed sprite export in sprite only mode
  • Made some changes to motion list for live2d models
    • Motion list is now sorted
    • Motions divided into groups (each motion is a separate group)
    • Motion names are used as group names
  • Updated dependencies
  • Made some other minor fixes and improvements

v0.17.1.0 [12-07-2023]

Breaking Changes

Changes

  • Fixed Texture2DDecoderNative compatibility issue with Linux/macOS (CLI preparation #1)
  • Changed image library to ImageSharp (CLI preparation #2)
  • Added support for sprites with alpha mask
    • Sprites with alpha mask can now be viewed and exported with transparency
    • Added hotkeys to control display of an alpha mask on the preview tab
    • Added an option to the export settings to enable/disable export with alpha mask as well
    • Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
  • Added image export in WebP format
  • Updated FMOD to 0.2.0.22 (CLI preparation #3)
  • Added progress info about zip(apk) file loading process
  • Added CLI version
  • [GUI] Added context menu with "Select all", "Clear selection", "Expand all" and "Collapse all" options to the "Scene Hierarchy" tab
    • Selected objects count is now displayed in the status bar
  • [GUI] Improved error handling
  • [CLI] Added support for partial assets reading
  • [GUI] Added some videoClip info to preview tab
  • [GUI] Improved memory usage of image previews
  • Disabled Shader support for Unity > 2020
  • Added error message for bundles with UnityCN encryption
  • Added error message on incorrect format of specified Unity version
  • Block alignment fix for Unity 2019.4.X (source: https://github.com/K0lb3/UnityPy/commit/10346b4f02f2dbe0fa707799130c9f83c24f8e24)
  • [GUI] Added "About" window
  • Fixed cutout glitch in some packed sprites (Perfare#1015)
  • Optimized drawing performance of packed sprites
  • [GUI] Improved asset list filtering
    • Added filter history
    • Added more filtering modes: Include, Exclude, Regex (Name/Container)
  • Added grouping option with full container path (Perfare#815)
    • [GUI] - "container path full (with name)"
    • [CLI] - "containerFull"
  • Improved "Restore TextAsset extension name" option
    • If checked, AssetStudio will first try to find an extension in an asset's name and only then in its container. If no extension is found, ".txt" will be used
  • [GUI] Fixed audio player position in maximized window
  • [GUI] Improved file and folder loading (drag&drop)
    • Added support for drag&drop of multiple folders
    • Open/Export dialog can now also use a path taken from drag&drop items
  • [GUI] Added showing of progress bar in the taskbar button
  • Added option to export Live2D Cubism 3 models

v0.16.8.1 [25-11-2021]

  • Uses System.Drawing lib instead of ImageSharp for process textures
  • Added alphanumeric sorting to the column with asset names for more natural presentation of asset list
  • Improved "Copy text" option in right click menu, to display what exactly to copy
  • Added "Dump selected assets" option to right click menu
  • Added 'selected assets count' info to status strip when you select assets
  • Added 'exported count / total export count' info to status strip during export
  • "Show error message" option on the "Debug" tab has been renamed to "Show all error messages" and is now disabled by default
  • "Fixed" an issue with getting stuck during the "Building tree structure" step
  • Fixed a bug with listSearch that could make it not work in some conditions
  • Fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect