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InsertIcons.csproj
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InsertIcons.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C037D608-57FD-4ACD-AAC1-BFAD1767B11B}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>InsertIcons</RootNamespace>
<AssemblyName>InsertIcons</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<StartupObject>InsertIcons.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="lib\Mono.Security\Cryptography\CryptoConvert.cs" />
<Compile Include="lib\Mono.Security\StrongName.cs" />
<Compile Include="Program.cs" />
<Compile Include="lib\ResourceLib\DeviceIndependentBitmap.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="lib\ResourceLib\DirectoryResource.cs" />
<Compile Include="lib\ResourceLib\Gdi32.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="lib\ResourceLib\IconDirectoryResource.cs" />
<Compile Include="lib\ResourceLib\IconFile.cs" />
<Compile Include="lib\ResourceLib\IconFileIcon.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="lib\ResourceLib\IconImageResource.cs" />
<Compile Include="lib\ResourceLib\IconResource.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="lib\ResourceLib\Kernel32.cs" />
<Compile Include="lib\ResourceLib\Resource.cs" />
<Compile Include="lib\ResourceLib\ResourceId.cs" />
<Compile Include="lib\ResourceLib\ResourceInfo.cs" />
<Compile Include="lib\ResourceLib\ResourceUtil.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="lib\ResourceLib\User32.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="lib\ResourceLib\License.txt" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="README.md" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>