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FakeDemonHeart.cs
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FakeDemonHeart.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace BossExpertise
{
class FakeDemonHeart : ModItem
{
public override string Texture => "Terraria/Images/Item_" + ItemID.DemonHeart;
public override void SetDefaults()
{
Item.CloneDefaults(ItemID.DemonHeart);
}
public override bool CanUseItem(Player player)
{
if (player.extraAccessory || !ModContent.GetInstance<Config>().SlotsWorksInNormal)
return false;
return base.CanUseItem(player);
}
public override bool? UseItem(Player player)
{
player.extraAccessory = true;
if (Main.netMode == NetmodeID.MultiplayerClient || Main.netMode == NetmodeID.Server)
{
var msg = Mod.GetPacket();
msg.Write((byte)ExpertMessageType.SyncDemonHeart);
msg.Write(player.whoAmI);
msg.Write(true);
msg.Send();
}
ConvertToRegularHeart();
return true;
}
public override bool OnPickup(Player player)
{
ConvertToRegularHeart();
return base.OnPickup(player);
}
void ConvertToRegularHeart()
{
int stack = Item.stack;
Item.SetDefaults(ItemID.DemonHeart);
Item.stack = stack;
}
}
}