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Copy pathBossExpertiseSystem.cs
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BossExpertiseSystem.cs
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using System;
using Terraria;
using Terraria.ModLoader;
namespace BossExpertise
{
class BossExpertiseSystem : ModSystem
{
static public Difficulty worldDifficulty = new();
public override void PostSetupContent()
{
if (Main.masterMode)
worldDifficulty |= Difficulty.Master;
else if (Main.expertMode)
worldDifficulty |= Difficulty.Expert;
else
worldDifficulty |= Difficulty.Classic;
/*
if (Main.getGoodWorld)
worldDifficulty |= Difficulty.ForTheWorthy;
if (worldDifficulty.HasFlag(Difficulty.ForTheWorthy) || ModContent.GetInstance<Config>().ForTheWorthy)
{
BossExpertise.FakedDifficulty |= Difficulty.ForTheWorthy;
BossExpertise.FakedBeneficialDifficulty |= Difficulty.ForTheWorthy;
}*/
}
/*public override void PostUpdateTime()
{
if (Main.GameModeInfo.IsJourneyMode)
if (Main.masterMode)
BossExpertise.FakedDifficulty |= Difficulty.Master;
else if (Main.expertMode)
BossExpertise.FakedDifficulty |= Difficulty.Expert;
else
BossExpertise.FakedDifficulty |= Difficulty.Classic;
else
return;
}*/
public override void PreSaveAndQuit()
{
BossExpertise.HookDifficultyMode(worldDifficulty);
}
}
}