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BossExpertise.cs
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BossExpertise.cs
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using System;
using System.IO;
using System.Reflection;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
namespace BossExpertise
{
public class BossExpertise : Mod
{
public static Difficulty FakedDifficulty;
public static Difficulty FakedBeneficialDifficulty;
public override void Load()
{
LegacyConfigV1.Load();
LegacyConfigV2.Load();
AddConfig("Config", new Config());
string FakedDifficultySetting = ModContent.GetInstance<Config>().CurrentFakedDifficulty;
if (FakedDifficultySetting == "Expert")
{
FakedDifficulty |= Difficulty.Expert;
}
else if (FakedDifficultySetting == "Master")
{
FakedDifficulty |= Difficulty.Master;
}
else
{
FakedDifficulty |= Difficulty.Classic;
}
string FakedBeneficialDifficultySetting = ModContent.GetInstance<Config>().FakedBeneficialDifficulty;
if (FakedBeneficialDifficultySetting == "Expert")
{
FakedBeneficialDifficulty |= Difficulty.Expert;
}
else if (FakedBeneficialDifficultySetting == "Master")
{
FakedBeneficialDifficulty |= Difficulty.Master;
}
else
{
FakedBeneficialDifficulty |= Difficulty.Classic;
}
}
public override void PostSetupContent()
{
if (ModContent.GetInstance<Config>().AddCheatSheetButton)
CheatSheetIntegration.Load();
}
public override void Unload()
{
LegacyConfigV1.Unload();
LegacyConfigV2.Unload();
}
public override void HandlePacket(BinaryReader reader, int whoAmI)
{
var msgType = (ExpertMessageType)reader.ReadByte();
// Log("Received message! Type: {0}, Net mode: {1}", msgType, Main.netMode);
switch(msgType)
{
case ExpertMessageType.SyncDifficulty:
Difficulty difficulty = (Difficulty)reader.ReadByte();
SettingTarget settingTarget = (SettingTarget)reader.ReadByte();
HookDifficultyMode(difficulty);
if (Main.netMode == NetmodeID.Server)
SyncDifficultyMode(difficulty, settingTarget, whoAmI);
return;
case ExpertMessageType.SyncDemonHeart:
var player = Main.player[reader.ReadInt32()];
player.extraAccessory = reader.ReadBoolean();
return;
}
}
public void SyncDifficultyMode(Difficulty difficulty, SettingTarget settingTarget, int ignoreClient = -1)
{
SetDifficultyMode(difficulty, settingTarget);
if (Main.netMode != NetmodeID.SinglePlayer)
{
var msg = GetPacket();
msg.Write((byte)ExpertMessageType.SyncDifficulty);
msg.Write((byte)settingTarget);
msg.Write((byte)difficulty);
msg.Send(ignoreClient: ignoreClient);
}
}
public static void HookDifficultyMode(Difficulty difficulty)
{
if (difficulty.HasFlag(Difficulty.Expert))
{
FieldInfo expert = typeof(Main)
.GetField("_overrideForExpertMode", BindingFlags.Static | BindingFlags.NonPublic);
expert.SetValue(null, true);
FieldInfo master = typeof(Main)
.GetField("_overrideForMasterMode", BindingFlags.Static | BindingFlags.NonPublic);
master.SetValue(null, false);
}
else if (difficulty.HasFlag(Difficulty.Master))
{
FieldInfo expert = typeof(Main)
.GetField("_overrideForExpertMode", BindingFlags.Static | BindingFlags.NonPublic);
expert.SetValue(null, true);
FieldInfo master = typeof(Main)
.GetField("_overrideForMasterMode", BindingFlags.Static | BindingFlags.NonPublic);
master.SetValue(null, true);
}
else
{
FieldInfo expert = typeof(Main)
.GetField("_overrideForExpertMode", BindingFlags.Static | BindingFlags.NonPublic);
expert.SetValue(null, false);
FieldInfo master = typeof(Main)
.GetField("_overrideForMasterMode", BindingFlags.Static | BindingFlags.NonPublic);
master.SetValue(null, false);
}
//Main.getGoodWorld = difficulty.HasFlag(Difficulty.ForTheWorthy);
}
public void SetDifficultyMode(Difficulty difficulty, SettingTarget settingTarget)
{
if (settingTarget == SettingTarget.World)
{
if (BossExpertiseSystem.worldDifficulty.HasFlag(Difficulty.Classic) && difficulty.HasFlag(Difficulty.Classic))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.AlreadyNormalMode"));
}
else if (BossExpertiseSystem.worldDifficulty.HasFlag(Difficulty.Expert) && difficulty.HasFlag(Difficulty.Expert))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.AlreadyExpertMode"), 255, 127, 50);
}
else if (BossExpertiseSystem.worldDifficulty.HasFlag(Difficulty.Master) && difficulty.HasFlag(Difficulty.Master))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.AlreadyMasterMode"), 255, 50, 50);
}
else if (difficulty.HasFlag(Difficulty.Classic))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.NowNormalMode"));
GameModeData newDifficulty = GameModeData.NormalMode;
FieldInfo gameModeInfo = typeof(Main)
.GetField("_currentGameModeInfo", BindingFlags.Static | BindingFlags.NonPublic);
gameModeInfo.SetValue(null, newDifficulty);
}
else if (difficulty.HasFlag(Difficulty.Expert))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.NowExpertMode"), 255, 127, 50);
GameModeData newDifficulty = GameModeData.ExpertMode;
FieldInfo gameModeInfo = typeof(Main)
.GetField("_currentGameModeInfo", BindingFlags.Static | BindingFlags.NonPublic);
gameModeInfo.SetValue(null, newDifficulty);
}
else if (difficulty.HasFlag(Difficulty.Master))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.NowMasterMode"), 255, 50, 50);
GameModeData newDifficulty = GameModeData.MasterMode;
FieldInfo gameModeInfo = typeof(Main)
.GetField("_currentGameModeInfo", BindingFlags.Static | BindingFlags.NonPublic);
gameModeInfo.SetValue(null, newDifficulty);
}
if (difficulty.HasFlag(Difficulty.Expert))
Main.ActiveWorldFileData.GameMode = GameModeData.ExpertMode.Id;
else if (difficulty.HasFlag(Difficulty.Master))
Main.ActiveWorldFileData.GameMode = GameModeData.MasterMode.Id;
else if (difficulty.HasFlag(Difficulty.Classic))
Main.ActiveWorldFileData.GameMode = GameModeData.NormalMode.Id;
BossExpertiseSystem.worldDifficulty = difficulty;
return;
}
else
{
if (FakedDifficulty.HasFlag(Difficulty.Classic) && difficulty.HasFlag(Difficulty.Classic))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.AlreadyNormalMode"));
}
else if (FakedDifficulty.HasFlag(Difficulty.Expert) && difficulty.HasFlag(Difficulty.Expert))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.AlreadyExpertMode"), 255, 127, 50);
}
else if (FakedDifficulty.HasFlag(Difficulty.Master) && difficulty.HasFlag(Difficulty.Master))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.AlreadyMasterMode"), 255, 50, 50);
}
else if (difficulty.HasFlag(Difficulty.Classic))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.NowNormalMode"));
}
else if (difficulty.HasFlag(Difficulty.Expert))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.NowExpertMode"), 255, 127, 50);
}
else if (difficulty.HasFlag(Difficulty.Master))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.NowMasterMode"), 255, 50, 50);
}
else
{
Log("Something went wrong in BossExpertise: " + FakedDifficulty);
return;
}
/*if (FakedDifficulty.HasFlag(Difficulty.ForTheWorthy) && difficulty.HasFlag(Difficulty.ForTheWorthy))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.AlreadyForTheWorthy"), 255, 50, 50);
}
else if (difficulty.HasFlag(Difficulty.ForTheWorthy))
{
Main.NewText(Language.GetTextValue("Mods.BossExpertise.NowForTheWorthy"));
}*/
if (FakedDifficulty != difficulty)
{
FakedDifficulty = difficulty;
}
}
}
public static void Log(object message)
{
ModContent.GetInstance<BossExpertise>().Logger.Info(message);
}
}
[Flags]
public enum Difficulty : byte
{
None = 0,
Classic = 1,
Expert = 2,
Master = 4,
ForTheWorthy = 8
}
public enum SettingTarget
{
None = 0,
Faked = 1,
World = 2,
}
}