- 对象的职责分派将更具灵活性,可以在运行时动态添加\修改请求的处理职责
- 如果请求传递到职责链的末尾仍得不到处理,应该有一个合理的缺省机制
在软件构建过程中,一个请求可能被多个对象处理,但是每个请求在运行时只能有一个接受者,如果显式指定,将必不可少的带来请求发送者与接收者的紧耦合
使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系。将这些对象连成一条链,并沿着这条链传递请求,直到有一个对象处理它为止。
enum class RequestType{
REQ_HANDLER1,
REQ_HANDLER2,
REQ_HANDLER3
};
class Request{
string description;
RequestType reqType;
public:
Request(const string& desc, RequestType type) : description(desc), reqType(type){}
RequestType getReqType() const {return reqType;}
const string& getDiscription() const {return description;}
};
class ChainHandler{
ChainHandler* nextChain;
protected:
virtual bool canHandleRequest(const Request& req) = 0;
virtual void processRequest(const Request& req) = 0;
public:
ChainHandler(){
nextChain = nullptr;
}
void setNextChain(ChainHandler* next){
nextChain = next;
}
void handle(const Request& req){
if(canHandleRequest(req)){
processRequest(req);
}else{
if(nextChain != nullptr){
nextChain->handle(req);
}
}
}
};
class Handler1 : public ChainHandler{
protected:
bool canHandleRequest(const Request& req) override {
return req.getReqType() == RequestType::REQ_HANDLER1;
}
void processRequest(const Request& req) override {
cout << "Handler1 is handle request: " << req.getDiscription() << endl;
}
};
class Handler2 : public ChainHandler{
protected:
bool canHandleRequest(const Request& req) override {
return req.getReqType() == RequestType::REQ_HANDLER2;
}
void processRequest(const Request& req) override {
cout << "Handler2 is handle request: " << req.getDiscription() << endl;
}
};
class Handler3 : public ChainHandler{
protected:
bool canHandleRequest(const Request& req) override {
return req.getReqType() == RequestType::REQ_HANDLER3;
}
void processRequest(const Request& req) override {
cout << "Handler3 is handle request: " << req.getDiscription() << endl;
}
};
int main()
{
Handler1 h1;
Handler2 h2;
Handler3 h3;
h1.setNextChain(&h2);
h2.setNextChain(&h3);
Request req("process task ...", RequestType::REQ_HANDLER3);
h1.handle(req);
return 0;
}