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@chaosink 目前不能,非常抱歉。只能在macosx上跑,我不熟悉linux环境,不过底层是跨平台的,修改上linux应该不太麻烦。
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我在Mac上尝试编译engine部分。在编译gkRendererGL330.cpp的时候,错误出现在Line 98: gl::init(); 这个是哪个类库的函数。目前来说,我还不是很清楚Mac port这部分用了哪些OpenGL类库,除了Mac自己的OpenGL类库以外,还有GLFW 2.x? GLEW? 另外,还有一个就是MAC这个宏定义下面,或者是RENDERAPI_GL330宏定义下面,会包含 #include <glo/glo.hpp>。这个glo找了好久,最后在google code上有,这个可以用标准OpenGL函数替代吗?
@imeteora Hi, 不好意思才回复您。gl::init使用的是GLFW,在提供的depend.7z里包含有,不过我忘记附带libGLFW.a了,目前我正在修复OSX的编译以及toolchain问题,近期的commit会修复这个问题。
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