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In more detail: it would be neat if, when randomizing equipment stats, the names of equipment were also randomized from a table (like Earthbound's randomizer). For DW3's purposes I'd probably use arrays of suitable words for the first and second word of each item name, so for example, weapons could have a second name array of something like ({ "sword", "dagger", "dirk", "staff", "rod", "whip", "boomerang", "claw" }) and so on. Extra neat if the randomizer could sometimes choose contextual adjectives, for example a weapon that randomly gets an Infermore proc could select from some wind-related terms for the first word.
The text was updated successfully, but these errors were encountered:
In more detail: it would be neat if, when randomizing equipment stats, the names of equipment were also randomized from a table (like Earthbound's randomizer). For DW3's purposes I'd probably use arrays of suitable words for the first and second word of each item name, so for example, weapons could have a second name array of something like ({ "sword", "dagger", "dirk", "staff", "rod", "whip", "boomerang", "claw" }) and so on. Extra neat if the randomizer could sometimes choose contextual adjectives, for example a weapon that randomly gets an Infermore proc could select from some wind-related terms for the first word.
The text was updated successfully, but these errors were encountered: