From a5ec906c7289485647aa452a0abdf863f8b000e9 Mon Sep 17 00:00:00 2001 From: Patrick Fifield Date: Tue, 8 Mar 2016 07:10:46 -0500 Subject: [PATCH 1/2] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 248b79a..0cce6d7 100644 --- a/README.md +++ b/README.md @@ -25,7 +25,7 @@ - Weapon and armor prices are adjusted according to the power randomized. (power ^ 1.98, 2.26, 2.42, 2.68 for weapons, armor, shields, and helmets respectively, for a maximum price of about 20,000 GP) - Who equips each weapon, armor, shield, and helmet is also randomized. - The only exceptions are the starting equipment (maximum power 12 for each), which is not changed for any party member. -- Spells are learned randomly, but return is learned for the hero between levels 2-4. +- Spells are learned randomly, but return is learned for the hero, antidote is learned for the pilgrim, and heal is learned for the wizard, all between levels 2-4. - Treasures are completely randomized, but you will find all key items before they are required either in the treasures to be found, NPCs you run into, or possibly weapon and item stores. - Starting gold is randomized from 0-255. - The inns are randomized as well from 1-20GP/person. From df889911efa0a9fef4627873eca0f7bc66c8ccdf Mon Sep 17 00:00:00 2001 From: Patrick Fifield Date: Tue, 8 Mar 2016 08:38:50 -0500 Subject: [PATCH 2/2] Update README.md --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 0cce6d7..b8e88e3 100644 --- a/README.md +++ b/README.md @@ -7,12 +7,12 @@ - Super speedy battles! - Parry/Fight technique removed (I personally don't think it should be there) - An opportunity to rename the starting characters from the get go! -- All party members are revived with full HP and, with all three characters, MP on a party wipe(AKA ColdAsACod), regardless of save location. +- All party members are revived with full HP and MP on a party wipe(AKA ColdAsACod), regardless of save location. ### For the first three levels (Slight, Moderate, Heavy) - Coming soon! -### Insane difficulty +### Insane randomness - All monsters, except Zoma, are completely randomized, except for their HP, Defense, Attack Power, XP. (in first three cases, it is an equal chances of 0%, -50%(minimum), or +50%(maximum) of their original power) - Gold may be increased up to quadruple their normal value. - Monsters resistances are randomized as well, but higher level monsters have a higher chance of higher resistances. @@ -39,6 +39,7 @@ - Randomize stat gains - Randomize boss fights (much easier said than done I'm afraid) - Remove "baseline" for all stats (probably), removing the dreaded "0/1" chance +- Add the other three randomizations ## Special Thanks - Mcgrew, for his Dragon Warrior 1 Randomizer(https://github.com/mcgrew/dwrandomizer), giving me the inspiration to create this randomizer. Twitch: http://www.twitch.tv/mcgrew