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video.c
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video.c
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/***************************************************************************
Video Rendering.
- Renders the System 16 Video Layers
- Handles Reads and Writes to these layers from the main game code
- Interfaces with platform specific rendering code
Copyright Chris White.
See license.txt for more details.
***************************************************************************/
#include <stdint.h>
#include "video.h"
#include "setup.h"
#include "globals.h"
#ifdef WITH_OPENGL
#include "sdl/rendergl.h"
#else
#include "sdl/rendersw.h"
#endif
uint16_t *Video_pixels = NULL;
uint8_t Video_enabled;
uint8_t palette[S16_PALETTE_ENTRIES * 2]; // 2 Bytes Per Palette Entry
void Video_refresh_palette(uint32_t);
void Video_Create(void)
{
HWTiles_Create();
}
void Video_Destroy(void)
{
HWTiles_Destroy();
if (Video_pixels) free(Video_pixels);
Render_disable();
}
int Video_init(video_settings_t* settings)
{
if (!Video_set_video_mode(settings))
return 0;
// Internal pixel array. The size of this is always constant
if (Video_pixels) free(Video_pixels);
Video_pixels = (uint16_t*)malloc(Config_s16_width * Config_s16_height * sizeof(uint16_t));
// Convert S16 tiles to a more useable format
HWTiles_init(Roms_tiles.rom, Config_video.hires != 0);
Video_clear_tile_ram();
Video_clear_text_ram();
if (Roms_tiles.rom)
{
free(Roms_tiles.rom);
Roms_tiles.rom = NULL;
}
// Convert S16 sprites
HWSprites_init(Roms_sprites.rom);
if (Roms_sprites.rom)
{
free(Roms_sprites.rom);
Roms_sprites.rom = NULL;
}
// Convert S16 Road Stuff
HWRoad_init(Roms_road.rom, Config_video.hires != 0);
if (Roms_road.rom)
{
free(Roms_road.rom);
Roms_road.rom = NULL;
}
Video_enabled = 1;
return 1;
}
void Video_disable()
{
Render_disable();
}
// ------------------------------------------------------------------------------------------------
// Configure video settings from config file
// ------------------------------------------------------------------------------------------------
int Video_set_video_mode(video_settings_t* settings)
{
if (settings->widescreen)
{
Config_s16_width = S16_WIDTH_WIDE;
Config_s16_x_off = (S16_WIDTH_WIDE - S16_WIDTH) / 2;
}
else
{
Config_s16_width = S16_WIDTH;
Config_s16_x_off = 0;
}
Config_s16_height = S16_HEIGHT;
// Internal video buffer is doubled in hi-res mode.
if (settings->hires)
{
Config_s16_width <<= 1;
Config_s16_height <<= 1;
}
if (settings->scanlines < 0) settings->scanlines = 0;
else if (settings->scanlines > 100) settings->scanlines = 100;
if (settings->scale < 1)
settings->scale = 1;
Render_init(Config_s16_width, Config_s16_height, settings->scale, settings->mode, settings->scanlines);
return 1;
}
void Video_draw_frame()
{
uint32_t i;
Render_start_frame();
/* if (!Video_enabled)
{
// Fill with black Video_pixels
for (i = 0; i < Config_s16_width * Config_s16_height; i++)
Video_pixels[i] = 0;
}
else*/
{
// OutRun Hardware Video Emulation
HWTiles_update_tile_values();
HWRoad_render_background(Video_pixels);
if (Config_video.detailLevel == 2)
{
/* This needs to be fixed. Clouds are not displayed properly. */
//HWTiles_render_tile_layer(Video_pixels, 1, 0); // background layer
HWTiles_render_tile_layer(Video_pixels, 0, 0); // foreground layer
}
HWRoad_render_foreground(Video_pixels);
HWSprites_render(8);
HWTiles_render_text_layer(Video_pixels, 1);
}
Render_draw_frame(Video_pixels);
Render_finalize_frame();
}
// ---------------------------------------------------------------------------
// Text Handling Code
// ---------------------------------------------------------------------------
void Video_clear_text_ram()
{
uint32_t i;
for (i = 0; i <= 0xFFF; i++)
HWTiles_text_ram[i] = 0;
}
void Video_write_text8(uint32_t addr, const uint8_t data)
{
HWTiles_text_ram[addr & 0xFFF] = data;
}
void Video_write_text16IncP(uint32_t* addr, const uint16_t data)
{
HWTiles_text_ram[*addr & 0xFFF] = (data >> 8) & 0xFF;
HWTiles_text_ram[(*addr+1) & 0xFFF] = data & 0xFF;
*addr += 2;
}
void Video_write_text16(uint32_t addr, const uint16_t data)
{
HWTiles_text_ram[addr & 0xFFF] = (data >> 8) & 0xFF;
HWTiles_text_ram[(addr+1) & 0xFFF] = data & 0xFF;
}
void Video_write_text32IncP(uint32_t* addr, const uint32_t data)
{
HWTiles_text_ram[*addr & 0xFFF] = (data >> 24) & 0xFF;
HWTiles_text_ram[(*addr+1) & 0xFFF] = (data >> 16) & 0xFF;
HWTiles_text_ram[(*addr+2) & 0xFFF] = (data >> 8) & 0xFF;
HWTiles_text_ram[(*addr+3) & 0xFFF] = data & 0xFF;
*addr += 4;
}
void Video_write_text32(uint32_t addr, const uint32_t data)
{
HWTiles_text_ram[addr & 0xFFF] = (data >> 24) & 0xFF;
HWTiles_text_ram[(addr+1) & 0xFFF] = (data >> 16) & 0xFF;
HWTiles_text_ram[(addr+2) & 0xFFF] = (data >> 8) & 0xFF;
HWTiles_text_ram[(addr+3) & 0xFFF] = data & 0xFF;
}
uint8_t Video_read_text8(uint32_t addr)
{
return HWTiles_text_ram[addr & 0xFFF];
}
// ---------------------------------------------------------------------------
// Tile Handling Code
// ---------------------------------------------------------------------------
void Video_clear_tile_ram()
{
uint32_t i;
for (i = 0; i <= 0xFFFF; i++)
HWTiles_tile_ram[i] = 0;
}
void Video_write_tile8(uint32_t addr, const uint8_t data)
{
HWTiles_tile_ram[addr & 0xFFFF] = data;
}
void Video_write_tile16IncP(uint32_t* addr, const uint16_t data)
{
HWTiles_tile_ram[*addr & 0xFFFF] = (data >> 8) & 0xFF;
HWTiles_tile_ram[(*addr+1) & 0xFFFF] = data & 0xFF;
*addr += 2;
}
void Video_write_tile16(uint32_t addr, const uint16_t data)
{
HWTiles_tile_ram[addr & 0xFFFF] = (data >> 8) & 0xFF;
HWTiles_tile_ram[(addr+1) & 0xFFFF] = data & 0xFF;
}
void Video_write_tile32IncP(uint32_t* addr, const uint32_t data)
{
HWTiles_tile_ram[*addr & 0xFFFF] = (data >> 24) & 0xFF;
HWTiles_tile_ram[(*addr+1) & 0xFFFF] = (data >> 16) & 0xFF;
HWTiles_tile_ram[(*addr+2) & 0xFFFF] = (data >> 8) & 0xFF;
HWTiles_tile_ram[(*addr+3) & 0xFFFF] = data & 0xFF;
*addr += 4;
}
void Video_write_tile32(uint32_t addr, const uint32_t data)
{
HWTiles_tile_ram[addr & 0xFFFF] = (data >> 24) & 0xFF;
HWTiles_tile_ram[(addr+1) & 0xFFFF] = (data >> 16) & 0xFF;
HWTiles_tile_ram[(addr+2) & 0xFFFF] = (data >> 8) & 0xFF;
HWTiles_tile_ram[(addr+3) & 0xFFFF] = data & 0xFF;
}
uint8_t Video_read_tile8(uint32_t addr)
{
return HWTiles_tile_ram[addr & 0xFFFF];
}
// ---------------------------------------------------------------------------
// Sprite Handling Code
// ---------------------------------------------------------------------------
void Video_write_sprite16(uint32_t* addr, const uint16_t data)
{
HWSprites_write(*addr & 0xfff, data);
*addr += 2;
}
// ---------------------------------------------------------------------------
// Palette Handling Code
// ---------------------------------------------------------------------------
void Video_write_pal8(uint32_t* palAddr, const uint8_t data)
{
palette[*palAddr & 0x1fff] = data;
Video_refresh_palette(*palAddr & 0x1fff);
*palAddr += 1;
}
void Video_write_pal16(uint32_t* palAddr, const uint16_t data)
{
uint32_t adr = *palAddr & 0x1fff;
palette[adr] = (data >> 8) & 0xFF;
palette[adr+1] = data & 0xFF;
Video_refresh_palette(adr);
*palAddr += 2;
}
void Video_write_pal32IncP(uint32_t* palAddr, const uint32_t data)
{
uint32_t adr = *palAddr & 0x1fff;
palette[adr] = (data >> 24) & 0xFF;
palette[adr+1] = (data >> 16) & 0xFF;
palette[adr+2] = (data >> 8) & 0xFF;
palette[adr+3] = data & 0xFF;
Video_refresh_palette(adr);
Video_refresh_palette(adr+2);
*palAddr += 4;
}
void Video_write_pal32(uint32_t adr, const uint32_t data)
{
adr &= 0x1fff;
palette[adr] = (data >> 24) & 0xFF;
palette[adr+1] = (data >> 16) & 0xFF;
palette[adr+2] = (data >> 8) & 0xFF;
palette[adr+3] = data & 0xFF;
Video_refresh_palette(adr);
Video_refresh_palette(adr+2);
}
uint8_t Video_read_pal8(uint32_t palAddr)
{
return palette[palAddr & 0x1fff];
}
uint16_t Video_read_pal16(uint32_t palAddr)
{
uint32_t adr = palAddr & 0x1fff;
return (palette[adr] << 8) | palette[adr+1];
}
uint16_t Video_read_pal16IncP(uint32_t* palAddr)
{
uint32_t adr = *palAddr & 0x1fff;
*palAddr += 2;
return (palette[adr] << 8)| palette[adr+1];
}
uint32_t Video_read_pal32(uint32_t* palAddr)
{
uint32_t adr = *palAddr & 0x1fff;
*palAddr += 4;
return (palette[adr] << 24) | (palette[adr+1] << 16) | (palette[adr+2] << 8) | palette[adr+3];
}
// Convert internal System 16 RRRR GGGG BBBB format palette to Video_renderer output format
void Video_refresh_palette(uint32_t palAddr)
{
palAddr &= ~1;
uint32_t a = (palette[palAddr] << 8) | palette[palAddr + 1];
uint32_t r = (a & 0x000f) << 1; // r rrr0
uint32_t g = (a & 0x00f0) >> 3; // g ggg0
uint32_t b = (a & 0x0f00) >> 7; // b bbb0
Render_convert_palette(palAddr, r, g, b);
}