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v4.1.0 causing activation to fail when using manual offline activation #253
Comments
Did you pass in |
No, I did not pass those secrets. It was working without the email and password previously. |
Indeed it is now required. It was actually supposed to be required since v4.0.0 but the code didn't align with Unity-Builder properly. I will update the release notes to make that more clear |
I should also note it needs to be the same credentials as the account used to activate the license. Apologies for the inconvenience! |
Thanks. I will modify my workflows later on. |
Bug description
I was previously using
game-ci/unity-test-runner@v4
on my builds. And activated Unity personal edition in GitHub Actions using the manual activation method for months:game-ci/documentation#408
How to reproduce
Activate using manual activation and paste the ulf content as a secret in
UNITY_LICENSE
.Use
game-ci/unity-test-runner@v4
in the workflow file, which will resolve tov4.1.0
and run a build.The activation will fail.
Successfully activate, build and test.
Additional details
Reverting to v4.0.0 by using
game-ci/[email protected]
can activate successfully.The text was updated successfully, but these errors were encountered: