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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Class 1 ~ Intro to JavaScript</title>
<meta name="description" content="Introduction to JavaScript programming course materials.">
<meta name="author" content="Philly Tech Sistas">
<meta name="apple-mobile-web-app-capable" content="yes" />
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<link rel="stylesheet" href="reveal/css/reveal.css">
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<script src="lib/js/html5shiv.js"></script>
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</head>
<body>
<div class="reveal">
<!-- Any section element inside of this container is displayed as a slide -->
<div class="slides">
<!-- Opening slide -->
<section>
<img src="#" alt="" style="max-width: 300px;">
<h3>JavaScript for Beginners</h3>
<h4>Class 1</h4>
<p><a href="js101-downloads.zip">Download class files</a></p>
</section>
<section id="toc">
<h3>Table of contents</h3>
<ul>
<li><a href="#/variables">Variables</a></li>
<li><a href="#/data-types">Data types</a></li>
<li><a href="#/functions">Functions</a></li>
<li><a href="#/boolean">Boolean variables</a></li>
<li><a href="#/conditionals">Conditionals (if/then statements)</a></li>
<li><a href="#/arrays">Arrays</a></li>
<li><a href="#/loops">Loops</a></li>
</ul>
</section>
<section>
<h3>Welcome!</h3>
<div class = "left-align">
<p>Philly Tech Sistas is here to provide affordable and accessible programs to learn software through mentorship and hands-on instruction.</p>
<p class ="green">Some "rules"</p>
<ul>
<li>We are here for you!</li>
<li>Every question is important.</li>
<li>Help each other.</li>
<li>Have fun.</li>
</ul>
</div>
</section>
<section>
<h3>Welcome!</h3>
<div class = "left-align">
<p class = "blue">Tell us about yourself.</p>
<ul>
<li>Who are you?</li>
<li>What do you hope to get out of the class?</li>
<li>What do you like about summer?</li>
</ul>
</div>
</section>
<section>
<h3>What is JavaScript?</h3>
<ul>
<li>JavaScript interfaces with HTML and CSS.</li>
<li>JavaScript lets you build dynamic webpages that respond to input from users.
<ul>
<li><a href="https://www.google.com/">Google</a></li>
<li><a href="http://www.consumerfinance.gov/owning-a-home/explore-rates/">Explore interest rates</a></li>
</ul>
</li>
</ul>
</section>
<section>
<h3>JavaScript is a client-side language</h3>
<p>JavaScript is a client-side processing language. A browser reads the code and runs it directly.</p>
<img src="images/client-server.jpg" alt="Laptop and server connected via the internet"/>
<p class="credit">Photo credits: <a href="http://www.flickr.com/photos/papalars/5210226441/" target="_blank">Andrew E. Larson</a> and <a href="http://www.flickr.com/photos/johnseb/3425464/" target="_blank">John Seb Barber</a> <a href="http://creativecommons.org/licenses/by-nc/2.0/" target="_blank">cc</a></p>
</section>
<section>
<h3>What is JavaScript?</h3>
<ul>
<li>JavaScript is standardized by the <a href="https://tc39.github.io/ecma262/">"ECMAScript" specifications</a>.</li>
<li>With JavaScript, you can write code once and use it everywhere. Pro tip: you want DRY code (<a href="https://en.wikipedia.org/wiki/Don%27t_repeat_yourself">Don't Repeat Yourself</a>).</li>
</ul>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Let's write your first JavaScript program. Open your js101-downloads folder and find the <code>practice.html</code> file. Place this code inside, before the closing body tag:</p>
<pre><code><script>
alert('Hello World!');
</script>
</code></pre>
<p>Open <code>practice.html</code> in a web browser to see your code in action.</p>
</section>
<section>
<h3>Script Tags</h3>
<p>You can mix JavaScript and HTML. The script tag tells your browser the stuff inside is JavaScript, not HTML.</p>
<pre><code><script>
CODE GOES HERE
</script>
</code></pre>
</section>
<section>
<h3>JavaScript Files</h3>
<p>Just like with CSS, you can keep your JavaScript separate in its own file, and load it from your HTML file.</p>
<pre><code><script src="path/to/file.js"></script>
</code></pre>
</section>
<section>
<h3>JavaScript statements</h3>
<p>After each individual statement, you must add a semicolon.</p>
<pre><code><script>
console.log('Hello World!');
console.log('I am glad to meet you');
console.log('I am fuzzy');
</script>
</code></pre>
</section>
<section>
<h3>Comments</h3>
<p class="left-align">You can leave comments in your code—notes that people can read and computers will ignore.</p>
<pre><code><script>
/*I can wrap long comments
with multiple lines
like this*/
console.log('Hello World!'); //Or mark short comments like this
</script>
</code></pre>
<p class="left-align"><span class="blue">Tip:</span> You can select text or a line in Sublime Text and comment it out easily with the keyboard:</p>
<ul class="left-align">
<li>Control + / (Windows)</li>
<li>Command(⌘) + / (Mac)</li>
</ul>
</section>
<section>
<h3>Getting results onto your screen</h3>
<p>Open a popup box.</p>
<pre><code>alert('Hello World!');
</code></pre>
<p>Display a message in your console.</p>
<pre><code>console.log('Hello World!');
</code></pre>
<p>Add something to the page.</p>
<pre><code>document.write('Hello World!');
document.getElementById('headline').innerHTML = 'Hello World!';
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<ul>
<li>Open practice.html. Add a comment to the code.</li>
<li>Try different ways of printing your message.</li>
<li>Create a new file called mycode.js. Move your JavaScript code to this file and link it to your page. </li>
<li>
<span class="blue">Hint:</span> remove any <script> open and close tags from your new JavaScript file, since these are HTML tags and only work in .html files.</li>
</ul>
</section>
<section id="Variables">
<h3>Variables</h3>
<ul>
<li>A variable is a place to store values.</li>
<li>The value of a variable can change over time.</li>
</ul>
</section>
<section>
<h3>Variable Values</h3>
<p>When you first create a variable, it can be undefined (it has no value) or you can give it a value.</p>
<pre><code>var numberOfKittens; // undefined
var numberOfKittens = 5; // value is the number 5
</code></pre>
</section>
<section>
<h3>Declaring a Variable</h3>
<p>To declare (create) a variable, just type the word "var" and the variable name.</p>
<pre><code>var numberOfKittens;
</code></pre>
<p>It is a good idea to give your variable a starting value. This is called initializing the variable.</p>
<pre><code>var numberOfKittens = 5;
</code></pre>
</section>
<section>
<h3>Variable value types</h3>
<p>Variables can hold different types of information, like words, numbers, and collections of data.</p>
<pre><code>var numberOfKittens = 10; // a number
var numberOfKittens = 'ten'; // a word
var numberOfKittens = [0, 10, 15, 2]; // a list of numbers
</code></pre>
</section>
<section>
<h3>Naming Variables</h3>
<ul>
<li>The variable name is case-sensitive.</li>
<li>A new variable needs to have a unique name.</li>
<li>Variable names need to start with a letter, $, or _.</li>
<li>Variable names can only be made of letters, numbers, $, or _.</li>
</ul>
</section>
<section>
<h3>Using a Variable</h3>
<p>Once you have created a variable, you can use it in your code. Just type the name of the variable.</p>
<pre><code>var numberOfKittens = 5;
console.log(numberOfKittens);
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>In your JS file, create a variable and give it a valid name and a value. Then, display the value.</p>
<pre><code>var numberOfKittens = 5;
console.log(numberOfKittens);
document.getElementById('headline').innerHTML = numberOfKittens;
</code></pre>
<p>Refresh your page to see where the variable value appears.
</section>
<section id="data-types">
<h3>Numbers</h3>
<p>Variable can be numbers, either integers or floats (decimals).</p>
<pre><code>var numberOfKittens = 5;
var cutenessRating = 9.6;
</code></pre>
</section>
<section>
<h3>Arithmetic Operators</h3>
<p>Once you have numbers, you can do math with them!</p>
<pre><code>var numberOfKittens = 5;
var numberOfPuppies = 4;
var numberOfAnimals = numberOfKittens + numberOfPuppies;
</code></pre>
</section>
<section>
<h3>Arithmetic Operators</h3>
<table>
<thead>
<tr>
<th>Example</th>
<th>Name</th>
<th>Result</th>
</tr>
</thead>
<tbody>
<tr>
<td>-a</td>
<td>Negation</td>
<td>Opposite of a.</td>
</tr>
<tr>
<td>a + b</td>
<td>Addition</td>
<td>Sum of a and b.</td>
</tr>
<tr>
<td>a - b</td>
<td>Subtraction</td>
<td>Difference of a and b.</td>
</tr>
<tr>
<td>a * b</td>
<td>Multiplication</td>
<td>Product of a and b.</td>
</tr>
<tr>
<td>a / b</td>
<td>Division</td>
<td>Quotient of a and b.</td>
</tr>
<tr>
<td>a % b</td>
<td>Modulus</td>
<td>Remainder of a divided by b.</td>
</tr>
</tbody>
</table>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Create two variables and try some arithmetic operators. Don't forget to display your results!</p>
<pre><code>var numberOfKittens = 5;
var numberOfPuppies = 4;
var numberOfAnimals = numberOfKittens + numberOfPuppies;
document.getElementById('headline').innerHTML = numberOfAnimals;
</code></pre>
</section>
<section>
<h3>Strings</h3>
<p>Variable can be strings, groups of characters. You put your string in quotes.</p>
<pre><code>var kittensName = 'Fluffy';
</code></pre>
<p>If you want to use a quote in your string, you'll need to "escape" it with a backslash.</p>
<pre><code>console.log('I\'d like to use an apostrophe');
</code></pre>
</section>
<section>
<h3>String Operators</h3>
<p>You can put strings together with a +, the concatenation operator.</p>
<pre><code>var kittensName = 'Fluffy ';
var fullName = kittensName + ' McDougle';
console.log(fullName); //Outputs 'Fluffy McDougle'
</code></pre>
</section>
<section>
<h3>String Operators</h3>
<p>You can also use += to add things to the end of a string.</p>
<pre><code>var kittensName = 'Admiral ';
kittensName += ' Snuggles';
console.log(kittensName); //Outputs 'Admiral Snuggles'
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Create two variables, a first name and a last name, and then put them together to make a full name. Don't forget to display your results!</p>
</section>
<section>
<h3>Let's Develop It: The Fortune Teller</h3>
<figure style="float: right;">
<a title="By No machine-readable author provided. Paulblais86 assumed (based on copyright claims). [Public domain], via Wikimedia Commons" href="https://commons.wikimedia.org/wiki/File:Cootie_catcher.jpg"><img width="200" alt="Cootie catcher" src="https://upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Cootie_catcher.jpg/512px-Cootie_catcher.jpg"></a></figure>
<p class="left-align">Why pay a fortune teller when you can just program your fortune yourself?</p>
<ul class="left-align">
<li>
Store the following into variables: city or place, job title, home, and hobby.</li>
<li>Output your fortune to the screen like so: "You will be a _job_ living in a _home_ in _city or place_. For fun you will _hobby_."</li>
</ul>
<br>
<p class="left-align"><span class="blue">Need help?</span> <a href="https://github.com/cfarm/intro-to-javascript/blob/gh-pages/solutions/fortune-teller.js">See one possible solution on Github.</a></p>
</section>
<section id="functions">
<h3>Functions</h3>
<p>Functions are separable, reusable pieces of code.
</section>
<section>
<h3>Using Functions</h3>
<p>First, declare the function.</p>
<pre><code>function turtleFact() {
console.log('A turtle\'s lower shell is called a plastron.');
}
</code></pre>
<p>Then, use it as many times as you want!</p>
<pre><code>turtleFact();
turtleFact();
turtleFact();
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Turn the code you wrote to output someone's full name into a function, then use it to output the name to the <code>practice.html</code> page.</p>
<pre><code>function sayMyName() {
var firstName = 'Kelly ';
var lastName = 'Rowland';
var fullName = firstName + lastName;
document.getElementById('headline').innerHTML = fullName;
}
sayMyName(); // don't forget to call it!
</code></pre>
<p>Bonus: Make your function automatically add a space between the names.</p>
</section>
<section>
<h3>Arguments</h3>
<p>Functions can accept input values, called arguments.</p>
<pre><code>function callKitten(kittenName) {
console.log('Come here, ' + kittenName + '!');
}
callKitten('Fluffy'); //outputs 'Come here, Fluffy!'
callKitten('Pumpkin'); //outputs 'Come here, Pumpkin!'
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Update your full name function to take multiple arguments as inputs, so that it outputs different names to the page depending on how you call it:</p>
<pre><code>sayMyName('Destiny\'s', 'Child'); // should output "Destiny's Child"
sayMyName('Kelly', 'Rowland'); // should output "Kelly Rowland"
sayMyName('Michelle', 'Williams');
sayMyName('Beyoncé', 'Knowles');
</code></pre>
</section>
<section>
<h3>Arguments</h3>
<p>Argument values can be numbers, which means we can make Javascript do math for us over and over.</p>
<pre><code>function addNumbers(a, b) {
console.log(a + b);
}
addNumbers(5,7); //outputs 12
addNumbers(9,12); //outputs 21
</code></pre>
</section>
<section>
<h3>Arguments</h3>
<p>You can also pass variables into functions. <span class="blue">Note:</span> These variables <strong>do not</strong> have the same name as the function arguments.</p>
<pre><code>function addOne(inputNumber){
var newNumber = inputNumber + 1;
console.log('You now have ' + newNumber);
}
//Declare variables
var numberOfKittens = 5;
var numberOfPuppies = 4;
//Use them in functions
addOne(numberOfKittens);
addOne(numberOfPuppies);
</code></pre>
</section>
<section>
<h3>Returning Values</h3>
<p>You can have a function give you back a value, to use later.</p>
<pre><code>function square(num) {
return num * num;
}
console.log(square(4)); // outputs '16'.
</code></pre>
<p>Return will immediately end a function.</p>
</section>
<section>
<h3>Returning Values</h3>
<p>You can use variables to save the return value from a function.</p>
<pre><code>function square(num) {
return num * num;
}
var squareOfFive = square(5); // will make squareOfFive equal 25.
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Add a return statement to your name function. Use that function to set the value of a variable.</p>
<pre><code>function sayMyName(first, last) {
// this also adds a space between the 2 arguments
return first + ' ' + last;
}
var name1 = sayMyName('Kelly', 'Rowland');
var name2 = sayMyName('Michelle', 'Williams');
alert(name1);
document.getElementById('headline').innerHTML = name2;
</code></pre>
</section>
<section>
<h3>Let's Develop It: The Calculator</a></h3>
<h4>Part 1 of 4</h4>
<p class="left-align">Write a function called <code>squareNumber</code> that will take one argument (a number), square that number, and return the result. It should also log a string like "The result of squaring the number 3 is 9."</p>
<p class="left-align"><a href="https://github.com/cfarm/intro-to-javascript/blob/gh-pages/solutions/calculator-squareNumber.js">See one possible solution on Github.</a>
</section>
<section>
<h3>Let's Develop It: The Calculator</a></h3>
<h4>Part 2 of 4</h4>
<p class="left-align">Write a function called <code>halfNumber</code> that will take one argument (a number), divide it by 2, and return the result. It should also log a string like "Half of 5 is 2.5.".</p>
<p class="left-align"><a href="https://github.com/cfarm/intro-to-javascript/blob/gh-pages/solutions/calculator-halfNumber.js">See one possible solution on Github.</a>
</section>
<section>
<h3>Let's Develop It: The Calculator</a></h3>
<h4>Part 3 of 4</h4>
<p class="left-align">Write a function called <code>percentOf</code> that will take two numbers, figure out what percent the first number represents of the second number, and return the result. It should also log a string like "2 is 50% of 4."</p>
<p class="left-align"><a href="https://github.com/cfarm/intro-to-javascript/blob/gh-pages/solutions/calculator-percentOf.js">See one possible solution on Github.</a>
</section>
<section>
<h3>Let's Develop It: The Calculator</a></h3>
<h4>Part 4 of 4</h4>
<p class="left-align">
Write a function called <code>areaOfCircle</code> that will take one argument (the radius), calculate the area based on that, and return the result. It should also log a string like "The area for a circle with radius 2 is 12.566370614359172."
<ul><li>Bonus: Round the result so there are only two digits after the decimal.</li></ul>
</p>
<p class="left-align"><a href="https://github.com/cfarm/intro-to-javascript/blob/gh-pages/solutions/calculator-areaOfCircle.js">See one possible solution on Github.</a>
</section>
</section>
<!-- BREAK -->
<section>
<h3>Review</h3>
<p>In this code, spot the comments, variables, operator, function, argument, and return value.</p>
<pre><code>function calculateTip(total) {
var tipPercent = 0.15; //Can be changed
return (total * tipPercent);
}
var billPreTip = 10;
var billTip = calculateTip(billPreTip);
var receipt = 'Meal: ' + billPreTip + ' Tip: ' + billTip +
' Total: ' + (billPreTip + billTip);
console.log(receipt);
</code></pre>
</section>
<!-- <section>
<h3>Variable Scope</h3>
<p>The scope of a variable is how long the computer will remember it.</p>
</section>
<section>
<h3>Global Scope</h3>
<p>A variable declared outside a function has a <span class="yellow">global</span> scope and can be accessed anywhere, even in a function.</p>
<pre><code>var awesomeGroup = 'Philly Tech Sistas'; //Global scope
function whatIsAwesome() {
console.log (awesomeGroup + ' is pretty awesome.'); //Will work
}
whatIsAwesome();
</code></pre>
</section>
<section>
<h3>Local Scope</h3>
<p>A variable declared within a function has a <span class="yellow">local</span> scope and can only be accessed within that function.</p>
<pre><code>function whatIsAwesome() {
var awesomeGroup = 'Philly Tech Sistas'; //Local scope
console.log ('I made a variable called awesomeGroup with a value of ' + awesomeGroup); //Will work
}
whatIsAwesome();
console.log (awesomeGroup + ' is pretty awesome.'); //Won't work
</code></pre>
</section>
-->
<section id="boolean">
<h3>Boolean Variables</h3>
<p>Boolean variables represent the logical values True and False</p>
<pre><code>var catsAreBest = true;
var dogsRule = false;
</code></pre>
</section>
<section id="conditionals">
<h3>The if statement</h3>
<p>Use if to decide which lines of code to execute, based on a condition.</p>
<pre><code>if (condition) {
// statements to execute
}
</code></pre>
<pre><code>var bananas = 5;
if (bananas > 0) {
console.log ('You have some bananas!');
}
</code></pre>
</section>
<section>
<h3>Comparison Operators</h3>
<table class="smalltext">
<thead>
<tr>
<th width="150px">Example</th>
<th width="250px">Name</th>
<th>Result</th>
</tr>
</thead>
<tbody>
<tr>
<td>a == b</td>
<td>Equal</td>
<td><strong><code>TRUE</code></strong> if a is equal to b (can be different types).</td>
</tr>
<tr>
<td>a === b</td>
<td>Identical</td>
<td>
<strong><code>TRUE</code></strong> if a is equal to b, and the same type. </td>
</tr>
<tr>
<td>a != b</td>
<td>Not equal</td>
<td><strong><code>TRUE</code></strong> if a is not equal to b (can be different types).</td>
</tr>
<tr>
<td>a !== b</td>
<td>Not identical</td>
<td>
<strong><code>TRUE</code></strong> if a is not equal to b, or they are not the same type.</td>
</tr>
<tr>
<td>a < b</td>
<td>Less than</td>
<td><strong><code>TRUE</code></strong> if a is strictly less than b.</td>
</tr>
<tr>
<td>a > b</td>
<td>Greater than</td>
<td><strong><code>TRUE</code></strong> if a is strictly greater than b.</td>
</tr>
<tr>
<td>a <= b</td>
<td>Less than or equal to </td>
<td><strong><code>TRUE</code></strong> if a is less than or equal to b.</td>
</tr>
<tr>
<td>a >= b</td>
<td>Greater than or equal to </td>
<td><strong><code>TRUE</code></strong> if a is greater than or equal to b.</td>
</tr>
</tbody>
</table>
</section>
<section>
<h3>Truthy and Falsy</h3>
<p>If you try to use a value other than "true" or "false" JavaScript will treat them as "truthy" or "falsy."</p>
<p>"Falsy" values:
<ul class="left-align ">
<li>The number 0</li>
<li>the empty string <code>""</code></li>
<li>undefined</li>
<li>null are considered false</li>
</ul>
<p>Everything else is "truthy."</p>
</section>
<section>
<h3>Strict and loose equality</h3>
</section>
<section>
<h3>Watch out!</h3>
<p>Don't mix up = and ==</p>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Make a variable called "temperature." Write some code that tells you to put on a coat if it is below 50 degrees.</p>
</section>
<section>
<h3>The if/else statement</h3>
<p>Use else to provide an alternate set of instructions.</p>
<pre><code>var age = 28;
if (age >= 16) {
console.log ('Yay, you can drive!');
} else {
console.log ('Sorry, but you have ' + (16 - age) +
' years until you can drive.');
}
</code></pre>
</section>
<section>
<h3>The if/else if/else statement</h3>
<p>If you have multiple conditions, you can use else if.</p>
<pre><code>var age = 20;
if (age >= 35) {
console.log('You can vote AND hold any place in government!');
} else if (age >= 25) {
console.log('You can vote AND run for the Senate!');
} else if (age >= 18) {
console.log('You can vote!');
} else {
console.log('You can\'t vote, but you can
still write your representatives.');
}
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Modify your "wear a coat" code for these conditions:</p>
<ol>
<li>If it is less than 50 degrees, wear a coat.</li>
<li>If it is less than 30 degrees, wear a coat and a hat.</li>
<li>If it is less than 0 degrees, stay inside.</li>
<li>Otherwise, wear whatever you want.</li>
</ol>
</section>
<section>
<h3>Logical Operators</h3>
<table>
<thead>
<tr>
<th width="200px">Example</th>
<th width="150px">Name</th>
<th>Result</th>
</tr>
</thead>
<tbody>
<tr>
<td>a && b</td>
<td>And</td>
<td><strong><code>TRUE</code></strong> if both a and b are <strong><code>TRUE</code></strong>.</td>
</tr>
<tr>
<td>a || b</td>
<td>Or</td>
<td><strong><code>TRUE</code></strong> if either a or b is <strong><code>TRUE</code></strong>.</td>
</tr>
<tr>
<td>! a</td>
<td>Not</td>
<td><strong><code>TRUE</code></strong> if a is not <strong><code>TRUE</code></strong>.</td>
</tr>
</tbody>
</table>
</section>
<section>
<h3>Using logical operators</h3>
<p>You can use these operators to combine conditions.</p>
<pre><code>var bananas = 5;
if (bananas >=2 && bananas <7) {
console.log('You have a reasonable number of bananas');
} else {
console.log('Check your banana supply');
}
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Add a logical operator to your what to wear program.</p>
<pre><code>if (temperature > 60 && temperature < 70) {
document.getElementById('welcome-message').innerHTML =
'the weather is lovely, wear whatever you like';
} else if (temperature > 100 || temperature < 0) {
document.getElementById('welcome-message').innerHTML =
'stay inside, the weather is awful';
}
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p><a href="https://cfarm.github.io/intro-to-javascript/puzzles.html#bigger">JavaScript Puzzle: What number is bigger?</a></p>
</section>
<section id="arrays">
<h3>Arrays</h3>
<p>Arrays are ordered lists of values.</p>
<pre><code>var arrayName = [element0, element1, ...];
</code></pre>
<p>You can put different types of data into an array.</p>
<pre><code>var rainbowColors = ['Red', 'Orange', 'Yellow', 'Green',
'Blue', 'Indigo', 'Violet'];
var lotteryNumbers = [33, 72, 64, 18, 17, 85];
var myFavoriteThings = ['Broccoli', 1024, 'Sherlock'];
</code></pre>
</section>
<section>
<h3>Array Length</h3>
<p>The length property tells you how many things are in an array</p>
<pre><code>var rainbowColors = ['Red', 'Orange', 'Yellow', 'Green',
'Blue', 'Indigo', 'Violet'];
console.log(rainbowColors.length);
</code></pre>
</section>
<section>
<h3>Using Arrays</h3>
<p>You can access items with "bracket notation" by using the position of the object you want. Programmers start counting at zero.</p>
<pre><code>var rainbowColors = ['Red', 'Orange', 'Yellow', 'Green',
'Blue', 'Indigo', 'Violet'];
var firstColor = rainbowColors[0];
var lastColor = rainbowColors[6];
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Create an array of your favorite foods. Display a few values on your screen.</p>
<pre><code>var myFaveFoods = ['chocolate', 'pickles', 'avocados'];
console.log(myFaveFoods[0]);
console.log(myFaveFoods[1]);
console.log(myFaveFoods[2]);
</code></pre>
</section>
<section>
<h3>Changing arrays</h3>
<p>You can use bracket notation to change an item in an array</p>
<pre><code>var myFavoriteThings = ['Broccoli', 1024, 'Sherlock'];
myFavoriteThings[0] = 'Asparagus';
</code></pre>
</section>
<section>
<h3>Expanding arrays</h3>
<p>Arrays do not have a fixed length. You can use "push" to add something to an array.</p>
<pre><code>var myFavoriteThings = ['Broccoli', 1024, 'Sherlock'];
myFavoriteThings.push('Dancing');
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Change the first and last items in your favorite foods array using bracket notation, and add new items using the "push" function. Then display your new values on the page.</p>
<pre><code>var myFaveFoods = ['chocolate', 'pickles', 'avocados', 'tofu scramble', 'pancakes', 'donuts'];
myFaveFoods[0] = 'chocolate cake to be more specfic';
myFaveFoods.push('lemons');
document.getElementById('foods').innerHTML = myFaveFoods;
</code></pre>
</section>
<section id="loops">
<h3>While loops</h3>
<p>While will repeat the same code over and over until some condition is met.</p>
<pre><code>var bottlesOfBeer = 99;
while (bottlesOfBeer >= 1) {
console.log (bottlesOfBeer + ' bottles of beer on the wall');
bottlesOfBeer = bottlesOfBeer - 9;
}
</code></pre>
</section>
<section>
<h3>Infinite Loops</h3>
<p>Make sure something changes in the loop, or your loop will go on forever...</p>
</section>
<section>
<h3>For loops</h3>
<p>For loops are very similar, but you declare a counter in the statement.</p>
<pre><code>//will count 1 to 10
for (var i = 1; i <= 10; i++) {
console.log (i);
}
</code></pre>
</section>
<section>
<h3>Iterating through arrays</h3>
<p>Use a for loop to easily process each item in an array.</p>
<pre><code>var rainbowColors = ['Red', 'Orange', 'Yellow', 'Green', 'Blue', 'Indigo', 'Violet'];
for (var i = 0; i < rainbowColors.length; i++) {
console.log(rainbowColors[i]);
}
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Use a loop to make a list of all your favorite foods. For now, use <code>console.log</code> to view the list.</p>
<pre><code>var myFaveFoods = ['pancakes', 'avocados', 'donuts'];
for (var i = 0; i < myFaveFoods.length; i++) {
console.log(myFaveFoods[i]);
}</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Now update your loop so it can output the list of foods on your HTML page.</p>
<pre><code>var foodString = '';
for (var i = 0; i < myFaveFoods.length; i++) {
foodString += myFaveFoods[i] + ', ';
}
document.getElementById('foods').innerHTML = foodString;
</code></pre>
<p>Alternate solutions..</p>
<ul>
<li>Save `myFaveFoods[i]` as a variable to make it reusable for outputting in different ways.</li>
<li>Make each food an <code>li</code> element inside an unordered list (<code>ul</code>).</li>
</ul>
</section>
<section>
<h3>Loops and logic</h3>
<p>You can add other statements or logical operators inside the loops.</p>
<pre><code>//Count from 1 to 50
for (var i = 1; i <= 50; i++) {
console.log (i);
//Says 'Buzz' after multiples of three
if (i % 3 == 0) {
console.log (' Buzz');
}
//Says 'Bang' after multiples of five
if (i % 5 == 0) {
console.log (' Bang');
}
}
</code></pre>
</section>
<section>
<h3>Break</h3>
<p>To exit a loop, use the break statement.</p>
<pre><code>//Count from 100 to 200
for (var i = 100; i <= 200; i++) {
console.log('Testing ' + i);
//Stop at the first multiple of 7
if (i % 7 == 0) {
console.log('Found it! ' + i);
break;
}
}
</code></pre>
</section>
<section>
<h3>Group exercise: Fizz Buzz</h3>
<p>Write a program that prints the numbers from 1 to 100. </p>
<p>But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”.
<p>For numbers which are multiples of both three and five print “FizzBuzz”.</p>
<pre><code>//Count from 1 to 100
for (var i = 1; i <= 100; i++) {
}
</code></pre>
</section>
<section>
<h3>Let's Develop It</h3>
<p>
<a href="https://cfarm.github.io/intro-to-javascript/puzzles.html#evenodd">JavaScript Puzzle: Even/Odd Counter</a>
</p>
</section>
<section>
<h3>Let's Develop It</h3>
<p>Write a loop that gives you the 9's times table,<br /> from 9 x 1 = 9 to 9 x 12 = 108.</p>
<p>Finish early? Try using a loop inside a loop to write all the times tables, from 1 to 12.</p>
</section>
<section>
<h3>Resources</h3>
<ul>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide" target="_blank">JavaScript Guide</a>, from the Mozilla Developers Network.</li>
<li><a href="http://www.codecademy.com/tracks/javascript" target="_blank">Code Academy</a>, with interactive JavaScript lessons to help you review.</li>
<li><a href="http://javascriptweekly.com/latest">JavaScript Weekly</a>, an email round-up of JavaScript news and articles.</li>
</ul>
</section>
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<h3>Let's Develop It</h3>
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