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main.cpp
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main.cpp
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#include <cstdio>
#include <cstdlib>
#include <vector>
#include <chrono>
#include <cmath>
float frand() {
return (float)rand() / RAND_MAX * 2 - 1;
}
struct Star {
float px, py, pz;
float vx, vy, vz;
float mass;
};
std::vector<Star> stars;
void init() {
for (int i = 0; i < 48; i++) {
stars.push_back({
frand(), frand(), frand(),
frand(), frand(), frand(),
frand() + 1,
});
}
}
float G = 0.001;
float eps = 0.001;
float dt = 0.01;
void step() {
for (auto &star: stars) {
for (auto &other: stars) {
float dx = other.px - star.px;
float dy = other.py - star.py;
float dz = other.pz - star.pz;
float d2 = dx * dx + dy * dy + dz * dz + eps * eps;
d2 *= sqrt(d2);
star.vx += dx * other.mass * G * dt / d2;
star.vy += dy * other.mass * G * dt / d2;
star.vz += dz * other.mass * G * dt / d2;
}
}
for (auto &star: stars) {
star.px += star.vx * dt;
star.py += star.vy * dt;
star.pz += star.vz * dt;
}
}
float calc() {
float energy = 0;
for (auto &star: stars) {
float v2 = star.vx * star.vx + star.vy * star.vy + star.vz * star.vz;
energy += star.mass * v2 / 2;
for (auto &other: stars) {
float dx = other.px - star.px;
float dy = other.py - star.py;
float dz = other.pz - star.pz;
float d2 = dx * dx + dy * dy + dz * dz + eps * eps;
energy -= other.mass * star.mass * G / sqrt(d2) / 2;
}
}
return energy;
}
template <class Func>
long benchmark(Func const &func) {
auto t0 = std::chrono::steady_clock::now();
func();
auto t1 = std::chrono::steady_clock::now();
auto dt = std::chrono::duration_cast<std::chrono::milliseconds>(t1 - t0);
return dt.count();
}
int main() {
init();
printf("Initial energy: %f\n", calc());
auto dt = benchmark([&] {
for (int i = 0; i < 100000; i++)
step();
});
printf("Final energy: %f\n", calc());
printf("Time elapsed: %ld ms\n", dt);
return 0;
}