- Unreal Engine 4.27 or higher
- Ready Player Me Unreal SDK Plugin found here
- details for import and setup are in the README
- glTFRuntime plugin found here
This guide assumes that you have already installed the Ready Player Me Unreal SDK and glTFRuntime plugins which is required for loading our avatars.
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Download the animation pack
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Open up your Unreal Engine project
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Select the
Masculine_TPose.fbx
file and import it into the project (e.g drag and drop the file into editor)This will be used to generate the skeleton asset that our animations will use*
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The FBX Import Options should look like this. Make sure to set the Skeleton to None so it generates a new skeleton.
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Click Import or Import All
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Select all the animation files you want and import them into Unreal Engine
Make sure that it is using the skeleton imported from step 3! -
Next find the Masculine_TPose skeleton and right click. From the menu go to
Create > Create animation blueprint
. -
From here add the animations and setup the animator states as needed
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Find the RPM actor blueprint
BP_RPM_Actor
and either edit or right click and create a child class from it that you can edit. -
Drag this Actor BP into your map
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Select it in the hierarchy and click on the Skeletal Mesh Component from the Details panel
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Set the Anim Class property to the Animation Blueprint you just created