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play-tic-tac-toe.html
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play-tic-tac-toe.html
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---
title: Play Tic Tac Toe | Online Games
layout: post
---
<html>
<head>
<!-- Meta tags common for website -->
{% include common-meta %}
<title>{{ page.title }}</title>
<!-- Tell the browser to be responsive to screen width -->
<meta content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no" name="viewport">
<meta name="description" content="This is easy to grab jQuery code snippet for doing a quickstart of your project. Helpful for occasional jQuery users to start using it quickly." />
<meta name="keywords" content="online,jquery,code,snippet,quickstart,web,opensource" />
<!-- CSS for the site theme -->
{% include theme-css %}
<!-- Annoying IE fixes -->
{% include ie-fixes %}
</head>
<body class="hold-transition skin-green sidebar-mini">
<!-- Site wrapper -->
<div class="wrapper">
<!-- header tag from theme -->
{% include theme-header %}
<!-- Sidebar for the whole website -->
{% include theme-sidebar %}
<!-- Content Wrapper. Contains page content -->
<div class="content-wrapper">
<!-- Main content -->
<section class="content">
<div class="box box-success">
<div class="box-header with-border">
<h1 class="box-title">Tic Tac Toe</h1>
</div>
<!-- /.box-header -->
<!-- form start -->
<div class="box-body">
<form role="form">
<div class="form-group">
<div class="message" id="message"></div>
<button type="button" class="btn btn-info" onclick="newGame()">New Game</button>
</div>
</form>
</div>
</div>
<div class="row">
<div class="col-md-4" onclick="cellClicked(0, 0)">1</div>
<!-- /.col -->
<div class="col-md-4" onclick="cellClicked(0, 1)">2</div>
<!-- /.col -->
<div class="col-md-4" onclick="cellClicked(0, 2)">3</div>
<!-- /.col -->
</div>
<div class="row">
<div class="col-md-4" onclick="cellClicked(1, 0)">1</div>
<!-- /.col -->
<div class="col-md-4" onclick="cellClicked(1, 1)">2</div>
<!-- /.col -->
<div class="col-md-4" onclick="cellClicked(1, 2)">3</div>
<!-- /.col -->
</div>
<div class="row">
<div class="col-md-4" onclick="cellClicked(2, 0)">1</div>
<!-- /.col -->
<div class="col-md-4" onclick="cellClicked(2, 1)">2</div>
<!-- /.col -->
<div class="col-md-4" onclick="cellClicked(2, 2)">3</div>
<!-- /.col -->
</div>
<div class="box box-success">
<div class="box-header with-border">
<h1 class="box-title">Play Game</h1>
</div>
<!-- /.box-header -->
<!-- form start -->
<div class="box-body">
<div class="board" id="board">
<div class="row">
<div class="cell" onclick="cellClicked(0, 0)"></div>
<div class="cell" onclick="cellClicked(0, 1)"></div>
<div class="cell" onclick="cellClicked(0, 2)"></div>
</div>
<div class="row">
<div class="cell" onclick="cellClicked(1, 0)"></div>
<div class="cell" onclick="cellClicked(1, 1)"></div>
<div class="cell" onclick="cellClicked(1, 2)"></div>
</div>
<div class="row">
<div class="cell" onclick="cellClicked(2, 0)"></div>
<div class="cell" onclick="cellClicked(2, 1)"></div>
<div class="cell" onclick="cellClicked(2, 2)"></div>
</div>
</div>
</div>
</div>
</section>
<section class="content">
<div class="box box-success">
<div class="box-header with-border">
<h3 class="box-title">About jQuery Quickstart Code Snippet</h3>
</div>
<!-- /.box-header -->
<div class="box-body">
<p>This is a free online page to grab a jQuery quickstart code. It is just for copy and paste in a javascript or HTML file where you want to add jQuery library.</p>
</div>
<!-- /.box-body -->
</div>
<div class="box box-success">
<div class="box-header with-border">
<h3 class="box-title">Why is this needed?</h3>
</div>
<!-- /.box-header -->
<div class="box-body">
<p>The purpose of this page is to provide a quickstart snippet for irregular jQuery developers. It is usually difficult to remember the url and starting syntax. I use it a lot of times to develop more tools for this project itself.
</p>
</div>
<!-- /.box-body -->
</div>
<div class="box box-success">
<div class="box-header with-border">
<h3 class="box-title">Where Can I run it?</h3>
</div>
<!-- /.box-header -->
<div class="box-body">
<p>You can run it in a online javascript editor like jsfiddle and other free <a href="http://www.fromdev.com/2015/01/websites-to-test-javascript-code.html">Javascript editors</a>. </p>
</div>
<!-- /.box-body -->
</div>
<div class="box box-success">
<div class="box-header with-border">
<h3 class="box-title">How to use jQuery Plugin snippet?</h3>
</div>
<!-- /.box-header -->
<div class="box-body">
<p>This snippet can be used to write a jquery plugin from scratch. Follow below steps to get this working.</p>
<ul>
<li>Enter the name of plugin function in plugin name text box. This will automatically change the code snippet.</li>
<li>Copy the code snippet and save it in a .js file.</li>
<li>Include this .js file in your HTML page after jQuery include. </li>
</ul>
</div>
<!-- /.box-body -->
</div>
</section>
{% include addthis %}
</div>
<!-- /.content-wrapper -->
{% include theme-footer %}
</div>
<!-- ./wrapper -->
{% include theme-bottom-js %}
</body>
<script src="plugins/selectOnFocus/jquery.selectOnFocus.min.js"></script>
<script>
let board = [
['', '', ''],
['', '', ''],
['', '', '']
];
let currentPlayer = 'X';
let gameOver = false;
function cellClicked(row, col) {
if (!gameOver && board[row][col] === '') {
board[row][col] = currentPlayer;
let cell = document.getElementsByClassName('cell')[row * 3 + col];
cell.innerText = currentPlayer;
cell.classList.add(currentPlayer === 'X' ? 'cell-x' : 'cell-o');
checkGameStatus();
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
if (currentPlayer === 'O') {
// Simulate computer move after a short delay
setTimeout(computerMove, 500);
}
}
}
function computerMove() {
if (!gameOver) {
// Check for a winning move
let move = findWinningMove();
if (move) {
makeMove(move.row, move.col);
return;
}
// Check for a blocking move
move = findBlockingMove();
if (move) {
makeMove(move.row, move.col);
return;
}
// Fallback: Choose the first available cell
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
if (board[i][j] === '') {
makeMove(i, j);
return;
}
}
}
}
}
function findWinningMove() {
// Check rows
for (let i = 0; i < 3; i++) {
if (board[i][0] === currentPlayer && board[i][1] === currentPlayer && board[i][2] === '') {
return { row: i, col: 2 };
}
if (board[i][0] === currentPlayer && board[i][2] === currentPlayer && board[i][1] === '') {
return { row: i, col: 1 };
}
if (board[i][1] === currentPlayer && board[i][2] === currentPlayer && board[i][0] === '') {
return { row: i, col: 0 };
}
}
// Check columns
for (let j = 0; j < 3; j++) {
if (board[0][j] === currentPlayer && board[1][j] === currentPlayer && board[2][j] === '') {
return { row: 2, col: j };
}
if (board[0][j] === currentPlayer && board[2][j] === currentPlayer && board[1][j] === '') {
return { row: 1, col: j };
}
if (board[1][j] === currentPlayer && board[2][j] === currentPlayer && board[0][j] === '') {
return { row: 0, col: j };
}
}
// Check diagonals
if (board[0][0] === currentPlayer && board[1][1] === currentPlayer && board[2][2] === '') {
return { row: 2, col: 2 };
}
if (board[0][0] === currentPlayer && board[2][2] === currentPlayer && board[1][1] === '') {
return { row: 1, col: 1 };
}
if (board[1][1] === currentPlayer && board[2][2] === currentPlayer && board[0][0] === '') {
return { row: 0, col: 0 };
}
if (board[0][2] === currentPlayer && board[1][1] === currentPlayer && board[2][0] === '') {
return { row: 2, col: 0 };
}
if (board[0][2] === currentPlayer && board[2][0] === currentPlayer && board[1][1] === '') {
return { row: 1, col: 1 };
}
if (board[1][1] === currentPlayer && board[2][0] === currentPlayer && board[0][2] === '') {
return { row: 0, col: 2 };
}
return null;
}
function findBlockingMove() {
// Check rows
for (let i = 0; i < 3; i++) {
if (board[i][0] !== '' && board[i][0] !== currentPlayer && board[i][1] === board[i][0] && board[i][2] === '') {
return { row: i, col: 2 };
}
if (board[i][0] !== '' && board[i][0] !== currentPlayer && board[i][2] === board[i][0] && board[i][1] === '') {
return { row: i, col: 1 };
}
if (board[i][1] !== '' && board[i][1] !== currentPlayer && board[i][1] === board[i][2] && board[i][0] === '') {
return { row: i, col: 0 };
}
}
// Check columns
for (let j = 0; j < 3; j++) {
if (board[0][j] !== '' && board[0][j] !== currentPlayer && board[1][j] === board[0][j] && board[2][j] === '') {
return { row: 2, col: j };
}
if (board[0][j] !== '' && board[0][j] !== currentPlayer && board[2][j] === board[0][j] && board[1][j] === '') {
return { row: 1, col: j };
}
if (board[1][j] !== '' && board[1][j] !== currentPlayer && board[1][j] === board[2][j] && board[0][j] === '') {
return { row: 0, col: j };
}
}
// Check diagonals
if (board[0][0] !== '' && board[0][0] !== currentPlayer && board[1][1] === board[0][0] && board[2][2] === '') {
return { row: 2, col: 2 };
}
if (board[0][0] !== '' && board[0][0] !== currentPlayer && board[2][2] === board[0][0] && board[1][1] === '') {
return { row: 1, col: 1 };
}
if (board[1][1] !== '' && board[1][1] !== currentPlayer && board[1][1] === board[2][2] && board[0][0] === '') {
return { row: 0, col: 0 };
}
if (board[0][2] !== '' && board[0][2] !== currentPlayer && board[1][1] === board[0][2] && board[2][0] === '') {
return { row: 2, col: 0 };
}
if (board[0][2] !== '' && board[0][2] !== currentPlayer && board[2][0] === board[0][2] && board[1][1] === '') {
return { row: 1, col: 1 };
}
if (board[1][1] !== '' && board[1][1] !== currentPlayer && board[1][1] === board[2][0] && board[0][2] === '') {
return { row: 0, col: 2 };
}
return null;
}
function makeMove(row, col) {
board[row][col] = currentPlayer;
let cell = document.getElementsByClassName('cell')[row * 3 + col];
cell.innerText = currentPlayer;
cell.classList.add(currentPlayer === 'X' ? 'cell-x' : 'cell-o');
checkGameStatus();
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
}
function checkGameStatus() {
// Check rows, columns, and diagonals for a winner
for (let i = 0; i < 3; i++) {
if (board[i][0] !== '' && board[i][0] === board[i][1] && board[i][1] === board[i][2]) {
displayWinner(board[i][0]);
return;
}
if (board[0][i] !== '' && board[0][i] === board[1][i] && board[1][i] === board[2][i]) {
displayWinner(board[0][i]);
return;
}
}
if (board[0][0] !== '' && board[0][0] === board[1][1] && board[1][1] === board[2][2]) {
displayWinner(board[0][0]);
return;
}
if (board[0][2] !== '' && board[0][2] === board[1][1] && board[1][1] === board[2][0]) {
displayWinner(board[0][2]);
return;
}
// Check if the board is full (tie)
let boardFull = true;
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
if (board[i][j] === '') {
boardFull = false;
break;
}
}
if (!boardFull) {
break;
}
}
if (boardFull) {
displayWinner('tie');
}
}
function displayWinner(winner) {
let message = '';
if (winner === 'tie') {
message = "It's a tie!";
} else {
message = `${winner} wins!`;
}
document.getElementById('message').innerText = message;
gameOver = true;
}
function newGame() {
// Clear the board and reset variables
board = [
['', '', ''],
['', '', ''],
['', '', '']
];
currentPlayer = 'X';
gameOver = false;
document.getElementById('message').innerText = '';
let cells = document.getElementsByClassName('cell');
for (let cell of cells) {
cell.innerText = '';
cell.classList.remove('cell-x', 'cell-o');
cell.onclick = function() {
let index = Array.from(cells).indexOf(cell);
let row = Math.floor(index / 3);
let col = index % 3;
cellClicked(row, col);
};
}
if (currentPlayer === 'O') {
// Start with computer move if it's the computer's turn
setTimeout(computerMove, 500);
}
}
// Adjust cell size based on viewport dimensions
function adjustCellSize() {
let board = document.getElementById('board');
let width = board.offsetWidth;
let cellSize = (width - 0.2 * width) / 3; // Calculate cell size with 10% margin
let cells = document.getElementsByClassName('cell');
for (let cell of cells) {
cell.style.width = cellSize + 'px';
cell.style.height = cellSize + 'px';
}
}
// Call adjustCellSize initially and on window resize
adjustCellSize();
window.addEventListener('resize', adjustCellSize);
$(document).ready(function() {
$('#generators-category').addClass('active');
$('.markdown-body').attr('style', 'max-width:100%;');
});
</script>
</html>