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CHANGELOG.md

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V3 Overview

While V3 has most major features reworked and improved, this came to a cost; in particular, some parts of the API are now built toward Kotlin users. It is not sure how the API may be adapted to fit Java users more.

While some features which require configuration using a DSL appeal more to Kotlin users, they should still be usable by Java users.

Fortunately, annotation-driven features that already existed can still be used with no problem, both in Java and Kotlin.

You can also refer to the examples and bot templates (Java / Kotlin) to have an idea on how V3 is supposed to be used.

Base package change

To better align with the Maven coordinates, the base package has changed from com.freya02 to io.github.freya022.

Fixing this should be as simple as using Find & Replace.

Kotlin support

All commands and handlers support coroutines (except service factories) and default parameters.

Each feature has its own CoroutineScope, configurable in BCoroutineScopesConfigBuilder

New dependency injection

In V2, you had to register your resolvers, instances, instance suppliers... using ExtensionsBuilder, which enabled you to use constructor and field injection.

In V3, you no longer need to manually manage your instances manually, a basic DI framework can manage all your services, commands, handlers, resolvers... as long as you annotated them with their appropriate annotations.
You then simply put a parameter in your constructor/method to receive the requested service type.

@BService, @Command and @Resolver are the annotations you will need the most.

Services and factories

@BService can be used to declare classes as services, or, when used on a method, serves as a factory for the return type.
As always, if they are on your search path, then they will be instantiated when building the framework, and available to other classes.

These services can all have a name, in case you want multiple services of the same type, but want to differentiate them.

Note: Service factories are prioritized over annotated classes.

Kotlin note: Service factories can be top-level functions.

Conditional services

Interfaced conditions

@ConditionalService can be used when you want your service/command/resolver... to be created under certain conditions.
The annotation will only let the service be created if all the specified check interfaces passes.

Annotation conditions

@Condition is a meta-annotation that can be used on an annotation you create, which enables this annotation to represent a custom condition for service creation.

You can also specify if failure of these annotations throws an exception.

An example can be found here.

Interfaced services

You can find the @InterfacedService annotations on some interfaces of the framework, such as SettingsProvider or IHelpCommand.
This annotation indicates that this interface can be implemented, but needs to be registered as a service.
This is useful for when the framework needs an instance of the interface, without knowing what the implementation is.
For example, if you want to override the help command, you will need to make an implementation for IHelpCommand.

Most interfaces that were configurable in CommandsBuilder were replaced by interfaced services, such as command/component filters, SettingsProvider, ExceptionHandler, AutocompleteTransformer, etc...

An example can be found here.

Dynamic suppliers

Dynamic suppliers are interfaced services (that you can make multiple instances of), which lets you provide services of any type.
The framework will give you the class of what it wants to instantiate, and you can then tell if your supplier supports the class, or not, or if it is supported but cannot create an instance of it.

An example can be found here.

New command declarations

Commands can now be declared using a DSL, these works best if you use Kotlin.

Declaration DSL

To use the DSL, you can check out @AppDeclaration and @TextDeclaration.

The DSL can help you provide each parameter explicitly, without the need for annotations, and also enables more features, such as option aggregates.

The DSL also enables you to declare commands with code, configure your names, descriptions, choices... everything by code, so you are not limited to static values with annotations.

You can find an example here, see SlashBanDetailedFront#onDeclare.

New option aggregates

Option aggregates are a way to combine multiple options into one object, the function that combines all the options can be anything, including a constructor.

Option aggregates

Normal aggregates can accept any option type (Discord option, custom option or generated option).

You can still insert options without declaring an aggregate; these options will implicitly have an aggregate created for you.

Note: Option aggregates are only available with DSL declaration (and components and modal handlers by using @Aggregate).

You can find an example here, see aggregate in SlashBanDetailedFront#onDeclare.

Vararg options

Vararg options are a special type of option aggregate, they are essentially an aggregate that generates N options, and the aggregator just accepts a List and returns it as-is, i.e. your parameter accepts a List, not a real vararg.

You can use these with optionVararg.

Note: Aggregators can accept List parameters, but all the options must be under the same declared parameter name, so they can be all put in the list.

You can find an example here.

Inline class options

Kotlin's inline classes can also be used as options, you can use inlineClassOption to declare one in the DSL, they also automatically work for annotated commands.

inlineClassOptionVararg can also be used for inline classes that accept a varargs.

You can find an example here, with SlashSentence.SentenceParts.

New rate limiting

A token bucket-based rate limiting has been added, while @Cooldown still exists, @RateLimit now lets you define buckets, with multiple bandwidths, letting you create custom rate limiting for each of your command/component handler.

A common example is a spike protected bucket, which, in addition to the normal rate limit, helps you prevent users from spamming a command in a short period of time, forcing them to spread out your resource usage.

Rate limits can be used with:

  • @RateLimit (for annotated commands)
  • #rateLimitReference (for DSL commands and components)
  • A declarator function, annotated with @RateLimitDeclaration, using RateLimitContainer#rateLimit, using them is as simple as using @RateLimitReference for annotated commands, or #rateLimitReference for DSL commands and components.

A bucket token can be added back by using your event's #cancelRateLimit(), which effectively cancels the rate limit applied before entering any handler.

Autocomplete changes

Autocomplete annotations and event have been renamed using Autocomplete instead of Autocompletion.

Other than that, @CompositeKey has been replaced by compositeKeys on @CacheAutocomplete. This lets you configure what Discord options (you can also put the parameter name) must be in the caching key, even if the option is not being used by the autocomplete handler itself.

The slash command DSL also let you configure autocomplete by using SlashCommandOptionBuilder#autocomplete (or SlashCommandOptionBuilder#autocompleteReference for handlers defined by annotation).

You can find an example here, on SlashSentence#onSentencePartAutocomplete.

Text command changes

Text commands no longer have a name/group/subcommand, they have a path instead, which is an array of string.

Note: Text commands are still limited to three path components.

New built-in help command

The command-specific embed has been revamped, and has separated descriptions for the command and the variations themselves.

You can also add per-variant usage and examples, both in annotations and in the DSLs.

Example
@Command
class TextBan : TextCommand() {
    @JDATextCommand(path = ["ban"], generalDescription = "Permanently bans an user.")
    suspend fun onTextBan(event: BaseCommandEvent, @TextOption user: InputUser) { ... }

    @JDATextCommand(path = ["ban"])
    suspend fun onTextBan(event: BaseCommandEvent, @TextOption(example = "freya02") name: String) { ... }

    @JDATextCommand(path = ["ban", "temp"], generalDescription = "Temporarily bans an user.")
    suspend fun onTextBanTemp(event: BaseCommandEvent, @TextOption user: InputUser) { ... }

    @JDATextCommand(path = ["ban", "temp"])
    suspend fun onTextBanTemp(event: BaseCommandEvent, @TextOption(example = "freya02") name: String) { ... }
}

test

Async loading

While V2 had to wait for your entire bot to be loaded, V3 requires you to start the framework before building JDA, which lets you get your stuff started up before the bot goes fully online.

Building JDA before the framework will result in an error, I strongly recommend that you use a service which implements JDAService.

You can also refer to the example JDA service.

New database utils

A Database interface has been added, this is mostly useful for Kotlin users and only serves as a very basic abstraction for transactions.

You might find helpful how the framework logs the queries going through it, with the timings, if you enable the TRACE logging level.

Long transaction reporting

Additionally, if BConfig#dumpLongTransactions is enabled, the framework will report transactions taking longer than ConnectionSupplier#maxTransactionDuration, and will trigger a coroutine / thread dump.

Note: Coroutine dumps require kotlinx-coroutines-debug, see BConfig#dumpLongTransactions for more details.

New components

The Components utility class is now a service, which means you can get it either in your constructor, or in your handler.

As in V2, your components can be set as being usable only once, being able to be used by certain users/with permissions/with roles...

The main difference is that you need to set the handler and the timeout handler inside the component DSL, which means that setting a handler and a timeout handler is optional.

As these handlers are optional, you can still handle them using coroutines, by using await on your component/group.

Note: I recommend setting timeout when creating your component, with or without a handler, instead of using withTimeout. Be sure to catch TimeoutCancellationException.

An example can be found here.

New modals

Just like components, modals are now created using a DSL, while their handlers are still annotated.

The DSL is very similar to the component's DSL, with your usual bindTo and setTimeout functions, you can also await on your modals.

You can find an example here.

New event handler

@BEventListener can now be specified to be run asynchronously (within the parallelism limits of BCoroutineScopesConfig#eventDispatcherScope), they can also have a priority assigned to them, as well as a timeout, used for suspending handlers.

An example can be found here.

Suspend resolvers & resolver factories

ParameterResolver is now type safe and also supports coroutines.

Suspending resolvers

Parameter resolvers in Java can override the usual resolve method, while Kotlin users can override the resolveSuspend function. This is particularly useful when you need to execute a RestAction, so you can await without blocking the thread.

Resolver factories

Resolver factories were also added to enable you to give a parameter resolver based on the parameter of the function.

That way, you can return resolvers based on your own conditions, for example, given the parameter's annotations or generics.

This is how [App/Text]LocalizationContext are injected, they use factories of ICustomResolver, and when you put a parameter, they read that parameter for @LocalizationBundle and then construct a resolver which gets you the correct localization bundle.

Resolvers (& factories) from service factories

Resolvers can not only be created from classes, but also from service factories (function with @BService) returning an implementation.

For example, the framework provides Resolver#enumResolver, which can help you quickly handle any enumeration, while also (optionally) letting you transform a value into its displayed string.

Enhanced localization API

The API has been improved to allow a more detailed loading mechanism, as to let you extend the API, such as adding support for new formats (like HOCON), or new file structures:

Name Function
LocalizationMapProvider Responsible for getting a LocalizationMap for a given base name and locale, using a broader locale is allowed.
The provider can merge multiple maps as well as modify the base name.
All providers can be found by using LocalizationService#getMappingProviders.
LocalizationMapReader Responsible for reading a given localization map for a given bundle name (base name + locale).
It is allowed to create any type of LocalizationTemplate, but is not allowed to use a different name or locale.
All readers can be found by using LocalizationService#getMappingReaders.
LocalizationMapTemplate Represents a localization template, i.e., the entire string with parameters in it.
FormattableArgumentFactory Responsible for creating FormattableArguments based on an argument found in a template.
All factories can be found by using LocalizationService#getFormattableArgumentFactories.

The old Localization factory is now LocalizationService.

New in-interaction localization

As briefly explained above, localization has been moved from the framework events, into injectable instances, [App/Text]LocalizationContext.

Naturally, AppLocalizationContext can only be used with interactions (application commands, components, modals), while TextLocalizationContext can be used in interactions and MessageReceivedEvent handlers.

These parameters must be annotated with @LocalizationBundle, as to specify where to take the translations from, and optionally, with what prefix.

You can specify as many of them as you'd like, as well as construct them manually using the static methods, or use switchBundle which changes the target bundle and clears the prefix.

In addition, #localize[X]orNull can help you return null in case the given localization path does not exist.

You can find an example here.

Misc

Command / Component filters

Filters now support coroutines and are run right before their target should have been executed.

Extension functions

Several top-level and extension functions have been added, such as:

Input user parameters

A InputUser interface, extending User, provides a way for you to get a Member (null if not available) alongside the non-null User, without retrieving.

This is particularly useful for commands that work for both Users and Members, but where having a Member triggers additional checks, such as in ban commands.