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Is it possible to init the ANE with fullScreen=false? #12

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timoisalive opened this issue Dec 7, 2016 · 1 comment
Open

Is it possible to init the ANE with fullScreen=false? #12

timoisalive opened this issue Dec 7, 2016 · 1 comment

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@timoisalive
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I noticed the updated ANE assumes the fullScreen is always true. Is there a chance to set it to false for non-fullScreen apps?

@Xgamefactory
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Xgamefactory commented May 29, 2017

you have to initialize plugin in without singleton one time in app
var ml:MeasureKeyboard = new MeasureKeyboard(false);
it should be first call to the plugin otherwise you will get singletone error

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