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I updated Flash builder with the new Air 16 build 272 which includes 64 bit support, and then updated the ane with your latest build from this month (January).
I then enabled the ane in a new mobile project and the the app crashes on launch, before attaching to the flash builder debugger.
If i disable the native extension in build packaging for IOS it works fine.
I get no error messages or anything, the app simply crashes silently when the ane is enabled.
The text was updated successfully, but these errors were encountered:
I tried building the ANE using the build script, including the build had the same result.
I am still digging tho, i am starting to get the idea that it might be related to flash builder somehow...
Would be nice if someone could confirm that the ane currently works for them.
I updated Flash builder with the new Air 16 build 272 which includes 64 bit support, and then updated the ane with your latest build from this month (January).
I then enabled the ane in a new mobile project and the the app crashes on launch, before attaching to the flash builder debugger.
If i disable the native extension in build packaging for IOS it works fine.
I get no error messages or anything, the app simply crashes silently when the ane is enabled.
The text was updated successfully, but these errors were encountered: