This library was an experiment from the early days of coroutines when Flow
did not exist. Take a look at FlowRedux for our maintained coroutines based redux implementation.
Opinionated Redux implementation using Kotlin coroutines inspired by RxRedux.
All release artifacts are hosted on Maven Central:
repositories {
mavenCentral()
}
implementation "com.freeletics.coredux:core:1.1.1"
If you want to use latest snapshot release from master
branch:
repositories {
// CoRedux snapshot repository
maven {
url "https://oss.sonatype.org/content/repositories/snapshots/"
}
}
implementation "com.freeletics.coredux:core:1.2.0-SNAPSHOT"
Following additional artifacts are also available:
com.freeletics.coredux:log-common:1.1.1
- provides abstract loggerLogSink
implementationcom.freeletics.coredux:log-android:1.1.1
- providesLogSink
implementation, that utilizesandroid.util.Log
class to print log messages t-com.freeletics.coredux:log-timber:1.1.1
- providesLogSink
implementation, that utilizes Timber logger
CoRedux is a predictable state container, that is using same approach as Redux with ability to have additional side effects.
Implementation is based on Kotlin coroutines and inspired by both RxRedux library and Coroutines in practice by Roman Elizarov KotlinConf2018 talk.
Imagine - we need to develop a calculator app that has on new instance of app start initial value (state) 0
.
Calculator only allows addition, deduction, multiplication and division operations.
Operations describe what should happen with the calculator current state and can be represented as following input actions:
sealed class CalculatorAction {
data class Add(val value: Int) : CalculatorAction()
data class Deduct(val value: Int) : CalculatorAction()
data class Multiply(val value: Int) : CalculatorAction()
data class Divide(val value: Int) : CalculatorAction()
}
With CoRedux you can create a store that will be a single source of current Calculator state
and will update it on each new incoming CalculatorAction
:
val store = coroutineScope.createStore<Int, CalculatorAction>(
name = "Calculator",
initialState = 0,
reducer = { currentState, newAction ->
when (newAction) {
is CalculatorAction.Add -> currentState + newAction.value
is CalculatorAction.Deduct -> currentState - newAction.value
is CalculatorAction.Multiply -> currentState * newAction.value
is CalculatorAction.Divide -> currentState / newAction.value
}
}
)
Where reducer
is a special function responsible for managing state. A reducer
specify
how the state changes in response to actions sent to the store.
Remember that actions only describe what happened, but don't describe how the application's state changes.
That is the job of the reducer
.
Finally you have to subscribe StateReceiver
to the store
instance to get the state updates over time:
store.subscribe { state -> updateUI(state) }
StateReceiver
is a function that is called whenever the state of the store has been changed. You can think of it as a listener of store's state.
More than one StateReceiver
can subscribe to the same store
instance.
On each new UI intention, UI implementation just need to send (dispatch) it as an action to store
instance:
store.dispatch(CalculatorAction.Add(10))
// Current state will become 10
store.dispatch(CalculatorAction.Deduct(1))
// Current state will become 9
store.dispatch(CalculatorAction.Add(1))
// Current state will become 10
store.dispatch(CalculatorAction.Divide(10))
// Current state will become 1
All actions will be processed in serialized order
and on each incoming action reducer
function is called to compute current state.
createStore
has two start modes:
- with
launchMode = CoroutineStart.LAZY
(default),Store
will wait for firstStateReceiver
subscription, emitinitialState
to thisStateReceiver
and start processing incoming actions. - with
launchMode = CoroutineStart.DEFAULT
,Store
will start processing incoming actions immediately. When anyStateReceiver
subscribe to such store instance, it will receive first state update only on next incoming action.
Side effect is an interface with exactly one function - it receives incoming actions, can get current store state at any time and may emit outgoing actions. So basically it is actions in and actions out.
Actions in to side effects are emitted by store after calling reducer
function.
Actions out are consumed back again by store and trigger calling reducer
function.
Side effects are used to perform additional Job
as a reaction on a certain action, for example,
making an HTTP request, I/O operations, writing to database and so on. Since they run in a Job
they can run async.
Each Job
is scoped to the context of the store
.
Let's add an side effect that makes a network request each time when action is CalculatorAction.Add
and current state is 9
. If server responds with http code 200
- side effect should emit CalculatorAction.Deduct(1)
.
val sideEffect = object : SideEffect<Int, CalculatorAction> {
override val name: String = "network logger"
override fun CoroutineScope.start(
input: ReceiveChannel<CalculatorAction>,
stateAccessor: StateAccessor<Int>,
output: SendChannel<CalculatorAction>,
logger: SideEffectLogger
): Job = launch(context = CoroutineName(name)) {
for (inputAction in input) {
logger.logSideEffectEvent { LogEvent.SideEffectEvent.InputAction(name, inputAction) }
if (inputAction is CalculatorAction.Add &&
stateAccessor() >= 0) {
launch {
val response = makeNetworkCall()
logger.logSideEffectEvent {
LogEvent.SideEffectEvent.Custom(name, "Received network response: $response")
}
if (response == 200) {
val outputAction = CalculatorAction.Deduct(1)
logger.logSideEffectEvent { LogEvent.SideEffectEvent.DispatchingToReducer(name, outputAction) }
output.send(outputAction)
}
}
}
}
}
}
You must register your sideEffect
inside createStore(sideEffects = listOf(sideEffect))
:
val storeWithSideEffect = coroutineScope.createStore<Int, CalculatorAction>(
name = "Calculator",
initialState = 0,
sideEffects = listOf(sideEffect),
reducer = { currentState, newAction ->
when (newAction) {
is CalculatorAction.Add -> currentState + newAction.value
is CalculatorAction.Deduct -> currentState - newAction.value
is CalculatorAction.Multiply -> currentState * newAction.value
is CalculatorAction.Divide -> currentState / newAction.value
}
}
)
When we subscribe to storeWithSideEffect
and trigger side effect by dispatching right actions -
network request from side effect will be performed:
storeWithSideEffect.subscribe { state -> updateUI(state) }
storeWithSideEffect.dispatch(CalculatorAction.Deduct(1))
// Current state will become -1
storeWithSideEffect.dispatch(CalculatorAction.Add(11))
// Current state will become 10 and network request will happen
CoRedux
also provides two simplified implementations of SideEffect
that you might find useful:
SimpleSideEffect
that produces on one input action either one output action or no action:
val sideEffect = SimpleSideEffect<State, Action>("Update on server") {
state, action, logger, handler ->
when (action) {
is Action.Update -> handler {
val httpCode = sendToServer(action.value)
if (httpCode == 200) Action.Updated else null
}
else -> null
}
}
CancellableSideEffect
that cancels previously runningJob
and starts a new one if the same type of action is dispatched to the store:
val sideEffect = CancellableSideEffect<State, Action>("poll server") {
state, action, logger, handler ->
when (action) {
StartPollingServer -> handler { name, output ->
openServerPollConnection { update ->
output.send(Action.PollUpdate(update))
}
}
else -> null
}
}
Internally CoRedux starts main coroutine ("manager"), that is a single source of current state, which is defined in local scope of coroutine - this allows to prevent any concurrency problems on updating the state. Furthermore "manager" coroutine itself is sequentially:
- starts all side effects coroutines ("workers"), that listens for incoming actions
- sets current state to initial state
- immediately pushes the initial state to the
StateReciever
(depends onlaunchMode
parameter) - starts listening for new actions emitted through
store.dispatch(action)
and fromSideEffect
s
On each new action "manager" coroutine is sequentially:
- triggers
reducer()
to update current state inside "manager" coroutine local scope - sends updated current state to all
StateReceiver
s - broadcast input action to all side effects "workers" coroutines
If a side effect emtis a new action this action is added at the end of the internal queue of actions waiting to be dispatched to reducer and to other side effects.
To log events you have to add a LogSink
to your store.
Actually, you can add multiple LogSink
s if you want to add multiple type of logging.
You do that by passing a list of LogSink
s in createStore( logSinks = listOf(logSink1, logSink2, ... )
.
Types of log events are limited and defined by LogEvent
sealed class hierarchy.
Store
instance will automatically send log events, while SideEffect
implementations
should send log events by themselfs, using provided logger
.
Сheck sample/
directory for a sample android app that uses CoRedux to load and
display most popular java-language repositories and amount of starts they have.