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tgstation.dme
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tgstation.dme
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// DM Environment file for tgstation.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "__odlint.dm"
#include "_maps\_basemap.dm"
#include "code\__byond_version_compat.dm"
#include "code\_compile_options.dm"
#include "code\_experiments.dm"
#include "code\world.dm"
#include "code\__DEFINES\_atoms.dm"
#include "code\__DEFINES\_bitfields.dm"
#include "code\__DEFINES\_click.dm"
#include "code\__DEFINES\_globals.dm"
#include "code\__DEFINES\_helpers.dm"
#include "code\__DEFINES\_interaction_modes.dm"
#include "code\__DEFINES\_protect.dm"
#include "code\__DEFINES\_tick.dm"
#include "code\__DEFINES\access.dm"
#include "code\__DEFINES\achievements.dm"
#include "code\__DEFINES\acid.dm"
#include "code\__DEFINES\actions.dm"
#include "code\__DEFINES\actionspeed_modification.dm"
#include "code\__DEFINES\admin.dm"
#include "code\__DEFINES\adventure.dm"
#include "code\__DEFINES\airlock.dm"
#include "code\__DEFINES\alarm.dm"
#include "code\__DEFINES\alerts.dm"
#include "code\__DEFINES\announcements.dm"
#include "code\__DEFINES\anomaly.dm"
#include "code\__DEFINES\antag_tokens.dm"
#include "code\__DEFINES\antagonists.dm"
#include "code\__DEFINES\apc_defines.dm"
#include "code\__DEFINES\appearance.dm"
#include "code\__DEFINES\area_editor.dm"
#include "code\__DEFINES\art.dm"
#include "code\__DEFINES\assemblies.dm"
#include "code\__DEFINES\assert.dm"
#include "code\__DEFINES\atom_hud.dm"
#include "code\__DEFINES\basic_mobs.dm"
#include "code\__DEFINES\basketball.dm"
#include "code\__DEFINES\bitrunning.dm"
#include "code\__DEFINES\blackmarket.dm"
#include "code\__DEFINES\blend_modes.dm"
#include "code\__DEFINES\blob_defines.dm"
#include "code\__DEFINES\blood.dm"
#include "code\__DEFINES\bloodsuckers.dm"
#include "code\__DEFINES\bodyparts.dm"
#include "code\__DEFINES\botany.dm"
#include "code\__DEFINES\callbacks.dm"
#include "code\__DEFINES\cameranets.dm"
#include "code\__DEFINES\cargo.dm"
#include "code\__DEFINES\challengs.dm"
#include "code\__DEFINES\chat.dm"
#include "code\__DEFINES\chat_filter.dm"
#include "code\__DEFINES\chicken.dm"
#include "code\__DEFINES\cleaning.dm"
#include "code\__DEFINES\client.dm"
#include "code\__DEFINES\clothing.dm"
#include "code\__DEFINES\clothing_paths.dm"
#include "code\__DEFINES\colors.dm"
#include "code\__DEFINES\combat.dm"
#include "code\__DEFINES\communications.dm"
#include "code\__DEFINES\computers.dm"
#include "code\__DEFINES\configuration.dm"
#include "code\__DEFINES\construction.dm"
#include "code\__DEFINES\cooldowns.dm"
#include "code\__DEFINES\crafting.dm"
#include "code\__DEFINES\crushing.dm"
#include "code\__DEFINES\ctf.dm"
#include "code\__DEFINES\cult.dm"
#include "code\__DEFINES\database.dm"
#include "code\__DEFINES\deadchat_control.dm"
#include "code\__DEFINES\devices.dm"
#include "code\__DEFINES\directional.dm"
#include "code\__DEFINES\diseases.dm"
#include "code\__DEFINES\DNA.dm"
#include "code\__DEFINES\dna_infuser_defines.dm"
#include "code\__DEFINES\do_afters.dm"
#include "code\__DEFINES\drone.dm"
#include "code\__DEFINES\dye_keys.dm"
#include "code\__DEFINES\dynamic.dm"
#include "code\__DEFINES\economy.dm"
#include "code\__DEFINES\electrified_buckle.dm"
#include "code\__DEFINES\events.dm"
#include "code\__DEFINES\exosuit_fab.dm"
#include "code\__DEFINES\experisci.dm"
#include "code\__DEFINES\explosions.dm"
#include "code\__DEFINES\exports.dm"
#include "code\__DEFINES\external_organs.dm"
#include "code\__DEFINES\extraction.dm"
#include "code\__DEFINES\fantasy_affixes.dm"
#include "code\__DEFINES\firealarm.dm"
#include "code\__DEFINES\fish.dm"
#include "code\__DEFINES\flags.dm"
#include "code\__DEFINES\flora.dm"
#include "code\__DEFINES\font_awesome_icons.dm"
#include "code\__DEFINES\fonts.dm"
#include "code\__DEFINES\food.dm"
#include "code\__DEFINES\food_buffs.dm"
#include "code\__DEFINES\footsteps.dm"
#include "code\__DEFINES\fov.dm"
#include "code\__DEFINES\generators.dm"
#include "code\__DEFINES\ghost.dm"
#include "code\__DEFINES\gravity.dm"
#include "code\__DEFINES\guardian_defines.dm"
#include "code\__DEFINES\holopads.dm"
#include "code\__DEFINES\hud.dm"
#include "code\__DEFINES\icon_smoothing.dm"
#include "code\__DEFINES\id_cards.dm"
#include "code\__DEFINES\important_recursive_contents.dm"
#include "code\__DEFINES\industrial_lift.dm"
#include "code\__DEFINES\injection.dm"
#include "code\__DEFINES\input.dm"
#include "code\__DEFINES\instruments.dm"
#include "code\__DEFINES\intents.dm"
#include "code\__DEFINES\interaction_flags.dm"
#include "code\__DEFINES\inventory.dm"
#include "code\__DEFINES\is_helpers.dm"
#include "code\__DEFINES\jobs.dm"
#include "code\__DEFINES\keybinding.dm"
#include "code\__DEFINES\lag_switch.dm"
#include "code\__DEFINES\language.dm"
#include "code\__DEFINES\layers.dm"
#include "code\__DEFINES\lazy_templates.dm"
#include "code\__DEFINES\library.dm"
#include "code\__DEFINES\lighting.dm"
#include "code\__DEFINES\lights.dm"
#include "code\__DEFINES\liquids.dm"
#include "code\__DEFINES\living.dm"
#include "code\__DEFINES\logging.dm"
#include "code\__DEFINES\loot.dm"
#include "code\__DEFINES\machines.dm"
#include "code\__DEFINES\magic.dm"
#include "code\__DEFINES\map_exporter.dm"
#include "code\__DEFINES\map_switch.dm"
#include "code\__DEFINES\mapping.dm"
#include "code\__DEFINES\maps.dm"
#include "code\__DEFINES\materials.dm"
#include "code\__DEFINES\maths.dm"
#include "code\__DEFINES\matrices.dm"
#include "code\__DEFINES\MC.dm"
#include "code\__DEFINES\mecha.dm"
#include "code\__DEFINES\mechcomp.dm"
#include "code\__DEFINES\medical.dm"
#include "code\__DEFINES\megafauna.dm"
#include "code\__DEFINES\melee.dm"
#include "code\__DEFINES\memory_defines.dm"
#include "code\__DEFINES\mergers.dm"
#include "code\__DEFINES\mob_spawn.dm"
#include "code\__DEFINES\mobfactions.dm"
#include "code\__DEFINES\mobs.dm"
#include "code\__DEFINES\mod.dm"
#include "code\__DEFINES\modular_computer.dm"
#include "code\__DEFINES\monkeys.dm"
#include "code\__DEFINES\mood.dm"
#include "code\__DEFINES\move_force.dm"
#include "code\__DEFINES\movement.dm"
#include "code\__DEFINES\movespeed_modification.dm"
#include "code\__DEFINES\multiz.dm"
#include "code\__DEFINES\nanites.dm"
#include "code\__DEFINES\nitrile.dm"
#include "code\__DEFINES\nuclear_bomb.dm"
#include "code\__DEFINES\obj_flags.dm"
#include "code\__DEFINES\observers.dm"
#include "code\__DEFINES\overlays.dm"
#include "code\__DEFINES\pai.dm"
#include "code\__DEFINES\paintings.dm"
#include "code\__DEFINES\paper.dm"
#include "code\__DEFINES\particles.dm"
#include "code\__DEFINES\path.dm"
#include "code\__DEFINES\perf_test.dm"
#include "code\__DEFINES\pinpointers.dm"
#include "code\__DEFINES\pipe_construction.dm"
#include "code\__DEFINES\plumbing.dm"
#include "code\__DEFINES\polls.dm"
#include "code\__DEFINES\pollution.dm"
#include "code\__DEFINES\power.dm"
#include "code\__DEFINES\preferences.dm"
#include "code\__DEFINES\processing.dm"
#include "code\__DEFINES\procpath.dm"
#include "code\__DEFINES\profile.dm"
#include "code\__DEFINES\projectiles.dm"
#include "code\__DEFINES\qdel.dm"
#include "code\__DEFINES\quirks.dm"
#include "code\__DEFINES\radiation.dm"
#include "code\__DEFINES\radio.dm"
#include "code\__DEFINES\reactions.dm"
#include "code\__DEFINES\reagents.dm"
#include "code\__DEFINES\reagents_specific_heat.dm"
#include "code\__DEFINES\regex.dm"
#include "code\__DEFINES\religion.dm"
#include "code\__DEFINES\research.dm"
#include "code\__DEFINES\resonator.dm"
#include "code\__DEFINES\robots.dm"
#include "code\__DEFINES\role_preferences.dm"
#include "code\__DEFINES\rotation.dm"
#include "code\__DEFINES\roundend.dm"
#include "code\__DEFINES\rust_g.dm"
#include "code\__DEFINES\rust_g_overrides.dm"
#include "code\__DEFINES\say.dm"
#include "code\__DEFINES\screentips.dm"
#include "code\__DEFINES\security.dm"
#include "code\__DEFINES\shuttles.dm"
#include "code\__DEFINES\sight.dm"
#include "code\__DEFINES\skills.dm"
#include "code\__DEFINES\song.dm"
#include "code\__DEFINES\sort_types.dm"
#include "code\__DEFINES\sound.dm"
#include "code\__DEFINES\space.dm"
#include "code\__DEFINES\spaceman_dmm.dm"
#include "code\__DEFINES\spacevines.dm"
#include "code\__DEFINES\span.dm"
#include "code\__DEFINES\spatial_gridmap.dm"
#include "code\__DEFINES\species_clothing_paths.dm"
#include "code\__DEFINES\speech_channels.dm"
#include "code\__DEFINES\speech_controller.dm"
#include "code\__DEFINES\sprite_accessories.dm"
#include "code\__DEFINES\stack_trace.dm"
#include "code\__DEFINES\stamina.dm"
#include "code\__DEFINES\stat.dm"
#include "code\__DEFINES\stat_tracking.dm"
#include "code\__DEFINES\station.dm"
#include "code\__DEFINES\station_stuck.dm"
#include "code\__DEFINES\status_effects.dm"
#include "code\__DEFINES\stickers.dm"
#include "code\__DEFINES\storage.dm"
#include "code\__DEFINES\strippable.dm"
#include "code\__DEFINES\subsystems.dm"
#include "code\__DEFINES\supermatter.dm"
#include "code\__DEFINES\supply_pods.dm"
#include "code\__DEFINES\surgery.dm"
#include "code\__DEFINES\tcg.dm"
#include "code\__DEFINES\text.dm"
#include "code\__DEFINES\tgs.config.dm"
#include "code\__DEFINES\tgs.dm"
#include "code\__DEFINES\tgui.dm"
#include "code\__DEFINES\time.dm"
#include "code\__DEFINES\tools.dm"
#include "code\__DEFINES\toys.dm"
#include "code\__DEFINES\trader.dm"
#include "code\__DEFINES\traits.dm"
#include "code\__DEFINES\tram.dm"
#include "code\__DEFINES\turbine_defines.dm"
#include "code\__DEFINES\turfs.dm"
#include "code\__DEFINES\typeids.dm"
#include "code\__DEFINES\unit_tests.dm"
#include "code\__DEFINES\uplink.dm"
#include "code\__DEFINES\vehicles.dm"
#include "code\__DEFINES\verb_manager.dm"
#include "code\__DEFINES\visual_helpers.dm"
#include "code\__DEFINES\vv.dm"
#include "code\__DEFINES\wall_dents.dm"
#include "code\__DEFINES\weather.dm"
#include "code\__DEFINES\wiremod.dm"
#include "code\__DEFINES\wires.dm"
#include "code\__DEFINES\wounds.dm"
#include "code\__DEFINES\xenobiology.dm"
#include "code\__DEFINES\ai\ai.dm"
#include "code\__DEFINES\ai\ai_blackboard.dm"
#include "code\__DEFINES\ai\bot_keys.dm"
#include "code\__DEFINES\ai\carp.dm"
#include "code\__DEFINES\ai\haunted.dm"
#include "code\__DEFINES\ai\monkey.dm"
#include "code\__DEFINES\ai\monsters.dm"
#include "code\__DEFINES\ai\pet_commands.dm"
#include "code\__DEFINES\ai\pets.dm"
#include "code\__DEFINES\ai\simplemob.dm"
#include "code\__DEFINES\ai\tourist.dm"
#include "code\__DEFINES\ai\trader.dm"
#include "code\__DEFINES\ai\vending.dm"
#include "code\__DEFINES\ai\ventcrawling.dm"
#include "code\__DEFINES\atmospherics\atmos_core.dm"
#include "code\__DEFINES\atmospherics\atmos_helpers.dm"
#include "code\__DEFINES\atmospherics\atmos_machinery.dm"
#include "code\__DEFINES\atmospherics\atmos_mapping_helpers.dm"
#include "code\__DEFINES\atmospherics\atmos_mob_interaction.dm"
#include "code\__DEFINES\atmospherics\atmos_piping.dm"
#include "code\__DEFINES\color_matrix\simian_matrix.dm"
#include "code\__DEFINES\dcs\flags.dm"
#include "code\__DEFINES\dcs\helpers.dm"
#include "code\__DEFINES\dcs\signals\mapping.dm"
#include "code\__DEFINES\dcs\signals\signals_action.dm"
#include "code\__DEFINES\dcs\signals\signals_admin.dm"
#include "code\__DEFINES\dcs\signals\signals_adventure.dm"
#include "code\__DEFINES\dcs\signals\signals_ai_controller.dm"
#include "code\__DEFINES\dcs\signals\signals_area.dm"
#include "code\__DEFINES\dcs\signals\signals_assembly.dm"
#include "code\__DEFINES\dcs\signals\signals_beam.dm"
#include "code\__DEFINES\dcs\signals\signals_bitrunning.dm"
#include "code\__DEFINES\dcs\signals\signals_blob.dm"
#include "code\__DEFINES\dcs\signals\signals_bot.dm"
#include "code\__DEFINES\dcs\signals\signals_camera.dm"
#include "code\__DEFINES\dcs\signals\signals_changeling.dm"
#include "code\__DEFINES\dcs\signals\signals_circuit.dm"
#include "code\__DEFINES\dcs\signals\signals_client.dm"
#include "code\__DEFINES\dcs\signals\signals_closet.dm"
#include "code\__DEFINES\dcs\signals\signals_clothing.dm"
#include "code\__DEFINES\dcs\signals\signals_container.dm"
#include "code\__DEFINES\dcs\signals\signals_customizable.dm"
#include "code\__DEFINES\dcs\signals\signals_cytology.dm"
#include "code\__DEFINES\dcs\signals\signals_datum.dm"
#include "code\__DEFINES\dcs\signals\signals_event.dm"
#include "code\__DEFINES\dcs\signals\signals_fish.dm"
#include "code\__DEFINES\dcs\signals\signals_food.dm"
#include "code\__DEFINES\dcs\signals\signals_gib.dm"
#include "code\__DEFINES\dcs\signals\signals_global.dm"
#include "code\__DEFINES\dcs\signals\signals_global_object.dm"
#include "code\__DEFINES\dcs\signals\signals_greyscale.dm"
#include "code\__DEFINES\dcs\signals\signals_heretic.dm"
#include "code\__DEFINES\dcs\signals\signals_hud.dm"
#include "code\__DEFINES\dcs\signals\signals_hydroponic.dm"
#include "code\__DEFINES\dcs\signals\signals_janitor.dm"
#include "code\__DEFINES\dcs\signals\signals_key.dm"
#include "code\__DEFINES\dcs\signals\signals_ladder.dm"
#include "code\__DEFINES\dcs\signals\signals_lazy_templates.dm"
#include "code\__DEFINES\dcs\signals\signals_leash.dm"
#include "code\__DEFINES\dcs\signals\signals_lift.dm"
#include "code\__DEFINES\dcs\signals\signals_light_eater.dm"
#include "code\__DEFINES\dcs\signals\signals_medical.dm"
#include "code\__DEFINES\dcs\signals\signals_mind.dm"
#include "code\__DEFINES\dcs\signals\signals_mining.dm"
#include "code\__DEFINES\dcs\signals\signals_mod.dm"
#include "code\__DEFINES\dcs\signals\signals_modular_computer.dm"
#include "code\__DEFINES\dcs\signals\signals_moveloop.dm"
#include "code\__DEFINES\dcs\signals\signals_movetype.dm"
#include "code\__DEFINES\dcs\signals\signals_music.dm"
#include "code\__DEFINES\dcs\signals\signals_nanites.dm"
#include "code\__DEFINES\dcs\signals\signals_object.dm"
#include "code\__DEFINES\dcs\signals\signals_operating_computer.dm"
#include "code\__DEFINES\dcs\signals\signals_painting.dm"
#include "code\__DEFINES\dcs\signals\signals_proxmonitor.dm"
#include "code\__DEFINES\dcs\signals\signals_radiation.dm"
#include "code\__DEFINES\dcs\signals\signals_reagent.dm"
#include "code\__DEFINES\dcs\signals\signals_restaurant.dm"
#include "code\__DEFINES\dcs\signals\signals_scangate.dm"
#include "code\__DEFINES\dcs\signals\signals_screentips.dm"
#include "code\__DEFINES\dcs\signals\signals_spatial_grid.dm"
#include "code\__DEFINES\dcs\signals\signals_specie.dm"
#include "code\__DEFINES\dcs\signals\signals_spell.dm"
#include "code\__DEFINES\dcs\signals\signals_sticker.dm"
#include "code\__DEFINES\dcs\signals\signals_storage.dm"
#include "code\__DEFINES\dcs\signals\signals_subsystem.dm"
#include "code\__DEFINES\dcs\signals\signals_swab.dm"
#include "code\__DEFINES\dcs\signals\signals_techweb.dm"
#include "code\__DEFINES\dcs\signals\signals_tools.dm"
#include "code\__DEFINES\dcs\signals\signals_traitor.dm"
#include "code\__DEFINES\dcs\signals\signals_tram.dm"
#include "code\__DEFINES\dcs\signals\signals_transform.dm"
#include "code\__DEFINES\dcs\signals\signals_turf.dm"
#include "code\__DEFINES\dcs\signals\signals_twohand.dm"
#include "code\__DEFINES\dcs\signals\signals_vehicle.dm"
#include "code\__DEFINES\dcs\signals\signals_wash.dm"
#include "code\__DEFINES\dcs\signals\signals_wizard.dm"
#include "code\__DEFINES\dcs\signals\signals_xeno_control.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_attack.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_explosion.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_lighting.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_main.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_mouse.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movable.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movement.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_x_act.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_ai.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_arcade.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_basic.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_carbon.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_guardian.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_living.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_main.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_silicon.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_simple.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_spawner.dm"
#include "code\__DEFINES\research\anomalies.dm"
#include "code\__DEFINES\research\research_categories.dm"
#include "code\__DEFINES\~monkestation\_patreon.dm"
#include "code\__DEFINES\~monkestation\abberant_organs.dm"
#include "code\__DEFINES\~monkestation\access.dm"
#include "code\__DEFINES\~monkestation\actionspeed_modification.dm"
#include "code\__DEFINES\~monkestation\admin.dm"
#include "code\__DEFINES\~monkestation\ai.dm"
#include "code\__DEFINES\~monkestation\alerts.dm"
#include "code\__DEFINES\~monkestation\announcements.dm"
#include "code\__DEFINES\~monkestation\antagonists.dm"
#include "code\__DEFINES\~monkestation\artifact.dm"
#include "code\__DEFINES\~monkestation\assault.dm"
#include "code\__DEFINES\~monkestation\asteroids.dm"
#include "code\__DEFINES\~monkestation\atmospherics.dm"
#include "code\__DEFINES\~monkestation\atom_hud.dm"
#include "code\__DEFINES\~monkestation\blackboard.dm"
#include "code\__DEFINES\~monkestation\blueshift.dm"
#include "code\__DEFINES\~monkestation\botany.dm"
#include "code\__DEFINES\~monkestation\chat.dm"
#include "code\__DEFINES\~monkestation\clock_cult.dm"
#include "code\__DEFINES\~monkestation\colors.dm"
#include "code\__DEFINES\~monkestation\combat.dm"
#include "code\__DEFINES\~monkestation\company.dm"
#include "code\__DEFINES\~monkestation\components.dm"
#include "code\__DEFINES\~monkestation\construction.dm"
#include "code\__DEFINES\~monkestation\cooldowns.dm"
#include "code\__DEFINES\~monkestation\cybernetics.dm"
#include "code\__DEFINES\~monkestation\DNA.dm"
#include "code\__DEFINES\~monkestation\factions.dm"
#include "code\__DEFINES\~monkestation\guns.dm"
#include "code\__DEFINES\~monkestation\hacking.dm"
#include "code\__DEFINES\~monkestation\holomaps.dm"
#include "code\__DEFINES\~monkestation\interaction_particles.dm"
#include "code\__DEFINES\~monkestation\ipcs.dm"
#include "code\__DEFINES\~monkestation\jobs.dm"
#include "code\__DEFINES\~monkestation\keybinding.dm"
#include "code\__DEFINES\~monkestation\level_traits.dm"
#include "code\__DEFINES\~monkestation\logging.dm"
#include "code\__DEFINES\~monkestation\maps.dm"
#include "code\__DEFINES\~monkestation\market.dm"
#include "code\__DEFINES\~monkestation\martial_arts.dm"
#include "code\__DEFINES\~monkestation\materials.dm"
#include "code\__DEFINES\~monkestation\mecha.dm"
#include "code\__DEFINES\~monkestation\microfusion.dm"
#include "code\__DEFINES\~monkestation\misc.dm"
#include "code\__DEFINES\~monkestation\mobs.dm"
#include "code\__DEFINES\~monkestation\oozeling.dm"
#include "code\__DEFINES\~monkestation\optfor.dm"
#include "code\__DEFINES\~monkestation\overwatch.dm"
#include "code\__DEFINES\~monkestation\particles.dm"
#include "code\__DEFINES\~monkestation\physics.dm"
#include "code\__DEFINES\~monkestation\power.dm"
#include "code\__DEFINES\~monkestation\projectiles.dm"
#include "code\__DEFINES\~monkestation\robots.dm"
#include "code\__DEFINES\~monkestation\skills.dm"
#include "code\__DEFINES\~monkestation\slimes.dm"
#include "code\__DEFINES\~monkestation\smoothing.dm"
#include "code\__DEFINES\~monkestation\span.dm"
#include "code\__DEFINES\~monkestation\status_effects.dm"
#include "code\__DEFINES\~monkestation\storytellers.dm"
#include "code\__DEFINES\~monkestation\time.dm"
#include "code\__DEFINES\~monkestation\traits.dm"
#include "code\__DEFINES\~monkestation\twitch.dm"
#include "code\__DEFINES\~monkestation\uplink.dm"
#include "code\__DEFINES\~monkestation\virology.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_atom.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_blueshift.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_carbon.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_element.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_guns.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_item.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_traitor.dm"
#include "code\__DEFINES\~monkestation\dcs\signals\signals_mob\signals_mob_main.dm"
#include "code\__HELPERS\_auxtools_api.dm"
#include "code\__HELPERS\_lists.dm"
#include "code\__HELPERS\_planes.dm"
#include "code\__HELPERS\_string_lists.dm"
#include "code\__HELPERS\admin.dm"
#include "code\__HELPERS\ai.dm"
#include "code\__HELPERS\animations.dm"
#include "code\__HELPERS\announcements.dm"
#include "code\__HELPERS\areas.dm"
#include "code\__HELPERS\atmospherics.dm"
#include "code\__HELPERS\atoms.dm"
#include "code\__HELPERS\auxtools.dm"
#include "code\__HELPERS\bitflag_lists.dm"
#include "code\__HELPERS\bodyparts.dm"
#include "code\__HELPERS\cameras.dm"
#include "code\__HELPERS\chat.dm"
#include "code\__HELPERS\chat_filter.dm"
#include "code\__HELPERS\clients.dm"
#include "code\__HELPERS\cmp.dm"
#include "code\__HELPERS\colors.dm"
#include "code\__HELPERS\config.dm"
#include "code\__HELPERS\construction.dm"
#include "code\__HELPERS\dates.dm"
#include "code\__HELPERS\datums.dm"
#include "code\__HELPERS\dna.dm"
#include "code\__HELPERS\duplicating.dm"
#include "code\__HELPERS\dynamic_human_icon_gen.dm"
#include "code\__HELPERS\events.dm"
#include "code\__HELPERS\files.dm"
#include "code\__HELPERS\filters.dm"
#include "code\__HELPERS\forensics.dm"
#include "code\__HELPERS\game.dm"
#include "code\__HELPERS\generators.dm"
#include "code\__HELPERS\global_lists.dm"
#include "code\__HELPERS\guid.dm"
#include "code\__HELPERS\hallucinations.dm"
#include "code\__HELPERS\heap.dm"
#include "code\__HELPERS\hearted.dm"
#include "code\__HELPERS\honkerblast.dm"
#include "code\__HELPERS\icon_smoothing.dm"
#include "code\__HELPERS\icons.dm"
#include "code\__HELPERS\jatum.dm"
#include "code\__HELPERS\lazy_templates.dm"
#include "code\__HELPERS\level_traits.dm"
#include "code\__HELPERS\levels.dm"
#include "code\__HELPERS\lighting.dm"
#include "code\__HELPERS\maths.dm"
#include "code\__HELPERS\matrices.dm"
#include "code\__HELPERS\memory_helpers.dm"
#include "code\__HELPERS\mobs.dm"
#include "code\__HELPERS\mouse_control.dm"
#include "code\__HELPERS\nameof.dm"
#include "code\__HELPERS\names.dm"
#include "code\__HELPERS\piping_colors_lists.dm"
#include "code\__HELPERS\priority_announce.dm"
#include "code\__HELPERS\pronouns.dm"
#include "code\__HELPERS\qdel.dm"
#include "code\__HELPERS\radiation.dm"
#include "code\__HELPERS\radio.dm"
#include "code\__HELPERS\randoms.dm"
#include "code\__HELPERS\reagents.dm"
#include "code\__HELPERS\records.dm"
#include "code\__HELPERS\ref.dm"
#include "code\__HELPERS\roundend.dm"
#include "code\__HELPERS\sanitize_values.dm"
#include "code\__HELPERS\screen_objs.dm"
#include "code\__HELPERS\see_through_maps.dm"
#include "code\__HELPERS\shell.dm"
#include "code\__HELPERS\spatial_info.dm"
#include "code\__HELPERS\spawns.dm"
#include "code\__HELPERS\stack_trace.dm"
#include "code\__HELPERS\stat_tracking.dm"
#include "code\__HELPERS\stoplag.dm"
#include "code\__HELPERS\string_assoc_lists.dm"
#include "code\__HELPERS\string_lists.dm"
#include "code\__HELPERS\text.dm"
#include "code\__HELPERS\time.dm"
#include "code\__HELPERS\traits.dm"
#include "code\__HELPERS\turfs.dm"
#include "code\__HELPERS\type2type.dm"
#include "code\__HELPERS\type_processing.dm"
#include "code\__HELPERS\typelists.dm"
#include "code\__HELPERS\varset_callback.dm"
#include "code\__HELPERS\verbs.dm"
#include "code\__HELPERS\view.dm"
#include "code\__HELPERS\weakref.dm"
#include "code\__HELPERS\logging\_logging.dm"
#include "code\__HELPERS\logging\admin.dm"
#include "code\__HELPERS\logging\antagonists.dm"
#include "code\__HELPERS\logging\atmos.dm"
#include "code\__HELPERS\logging\attack.dm"
#include "code\__HELPERS\logging\debug.dm"
#include "code\__HELPERS\logging\dynamic.dm"
#include "code\__HELPERS\logging\economy.dm"
#include "code\__HELPERS\logging\game.dm"
#include "code\__HELPERS\logging\manifest.dm"
#include "code\__HELPERS\logging\mecha.dm"
#include "code\__HELPERS\logging\mob.dm"
#include "code\__HELPERS\logging\paper.dm"
#include "code\__HELPERS\logging\pda.dm"
#include "code\__HELPERS\logging\research.dm"
#include "code\__HELPERS\logging\shuttle.dm"
#include "code\__HELPERS\logging\talk.dm"
#include "code\__HELPERS\logging\tool.dm"
#include "code\__HELPERS\logging\ui.dm"
#include "code\__HELPERS\logging\virus.dm"
#include "code\__HELPERS\math_curves\qp_sigmoid.dm"
#include "code\__HELPERS\paths\jps.dm"
#include "code\__HELPERS\paths\path.dm"
#include "code\__HELPERS\paths\sssp.dm"
#include "code\__HELPERS\sorts\__main.dm"
#include "code\__HELPERS\sorts\InsertSort.dm"
#include "code\__HELPERS\sorts\MergeSort.dm"
#include "code\__HELPERS\sorts\TimSort.dm"
#include "code\__HELPERS\~monkestation-helpers\announcements.dm"
#include "code\__HELPERS\~monkestation-helpers\antags.dm"
#include "code\__HELPERS\~monkestation-helpers\atoms.dm"
#include "code\__HELPERS\~monkestation-helpers\clients.dm"
#include "code\__HELPERS\~monkestation-helpers\cmp.dm"
#include "code\__HELPERS\~monkestation-helpers\icon_smoothing.dm"
#include "code\__HELPERS\~monkestation-helpers\mapping.dm"
#include "code\__HELPERS\~monkestation-helpers\roundend.dm"
#include "code\__HELPERS\~monkestation-helpers\time.dm"
#include "code\__HELPERS\~monkestation-helpers\virology.dm"
#include "code\__HELPERS\~monkestation-helpers\logging\attack.dm"
#include "code\__HELPERS\~monkestation-helpers\logging\game.dm"
#include "code\_globalvars\_regexes.dm"
#include "code\_globalvars\admin.dm"
#include "code\_globalvars\bitfields.dm"
#include "code\_globalvars\colorvars.dm"
#include "code\_globalvars\configuration.dm"
#include "code\_globalvars\game_modes.dm"
#include "code\_globalvars\genetics.dm"
#include "code\_globalvars\logging.dm"
#include "code\_globalvars\phobias.dm"
#include "code\_globalvars\religion.dm"
#include "code\_globalvars\tgui.dm"
#include "code\_globalvars\time_vars.dm"
#include "code\_globalvars\traits.dm"
#include "code\_globalvars\lists\achievements.dm"
#include "code\_globalvars\lists\ambience.dm"
#include "code\_globalvars\lists\client.dm"
#include "code\_globalvars\lists\color.dm"
#include "code\_globalvars\lists\flavor_misc.dm"
#include "code\_globalvars\lists\keybindings.dm"
#include "code\_globalvars\lists\maintenance_loot.dm"
#include "code\_globalvars\lists\mapping.dm"
#include "code\_globalvars\lists\mobs.dm"
#include "code\_globalvars\lists\names.dm"
#include "code\_globalvars\lists\objects.dm"
#include "code\_globalvars\lists\poll_ignore.dm"
#include "code\_globalvars\lists\quirks.dm"
#include "code\_globalvars\lists\rtd.dm"
#include "code\_globalvars\lists\typecache.dm"
#include "code\_globalvars\lists\wiremod.dm"
#include "code\_globalvars\lists\xenobiology.dm"
#include "code\_globalvars\~monkestation\lists\colors.dm"
#include "code\_globalvars\~monkestation\lists\flavor_misc.dm"
#include "code\_globalvars\~monkestation\lists\holomap.dm"
#include "code\_globalvars\~monkestation\lists\mobs.dm"
#include "code\_js\byjax.dm"
#include "code\_js\menus.dm"
#include "code\_onclick\adjacent.dm"
#include "code\_onclick\ai.dm"
#include "code\_onclick\click.dm"
#include "code\_onclick\cyborg.dm"
#include "code\_onclick\drag_drop.dm"
#include "code\_onclick\item_attack.dm"
#include "code\_onclick\observer.dm"
#include "code\_onclick\other_mobs.dm"
#include "code\_onclick\overmind.dm"
#include "code\_onclick\telekinesis.dm"
#include "code\_onclick\hud\action_button.dm"
#include "code\_onclick\hud\ai.dm"
#include "code\_onclick\hud\alert.dm"
#include "code\_onclick\hud\alien.dm"
#include "code\_onclick\hud\alien_larva.dm"
#include "code\_onclick\hud\blob_overmind.dm"
#include "code\_onclick\hud\blobbernaut.dm"
#include "code\_onclick\hud\credits.dm"
#include "code\_onclick\hud\drones.dm"
#include "code\_onclick\hud\fullscreen.dm"
#include "code\_onclick\hud\generic_dextrous.dm"
#include "code\_onclick\hud\ghost.dm"
#include "code\_onclick\hud\guardian.dm"
#include "code\_onclick\hud\hud.dm"
#include "code\_onclick\hud\human.dm"
#include "code\_onclick\hud\living.dm"
#include "code\_onclick\hud\map_popups.dm"
#include "code\_onclick\hud\map_view.dm"
#include "code\_onclick\hud\movable_screen_objects.dm"
#include "code\_onclick\hud\new_player.dm"
#include "code\_onclick\hud\ooze.dm"
#include "code\_onclick\hud\parallax.dm"
#include "code\_onclick\hud\picture_in_picture.dm"
#include "code\_onclick\hud\radial.dm"
#include "code\_onclick\hud\radial_persistent.dm"
#include "code\_onclick\hud\revenanthud.dm"
#include "code\_onclick\hud\robot.dm"
#include "code\_onclick\hud\screen_object_holder.dm"
#include "code\_onclick\hud\screen_objects.dm"
#include "code\_onclick\hud\screentip.dm"
#include "code\_onclick\hud\rendering\plane_master.dm"
#include "code\_onclick\hud\rendering\plane_master_controller.dm"
#include "code\_onclick\hud\rendering\plane_master_group.dm"
#include "code\_onclick\hud\rendering\render_plate.dm"
#include "code\controllers\admin.dm"
#include "code\controllers\controller.dm"
#include "code\controllers\failsafe.dm"
#include "code\controllers\globals.dm"
#include "code\controllers\master.dm"
#include "code\controllers\subsystem.dm"
#include "code\controllers\configuration\config_entry.dm"
#include "code\controllers\configuration\configuration.dm"
#include "code\controllers\configuration\entries\comms.dm"
#include "code\controllers\configuration\entries\dbconfig.dm"
#include "code\controllers\configuration\entries\game_options.dm"
#include "code\controllers\configuration\entries\general.dm"
#include "code\controllers\configuration\entries\interview.dm"
#include "code\controllers\configuration\entries\lua.dm"
#include "code\controllers\configuration\entries\monkestation.dm"
#include "code\controllers\configuration\entries\resources.dm"
#include "code\controllers\subsystem\achievements.dm"
#include "code\controllers\subsystem\addiction.dm"
#include "code\controllers\subsystem\ai_controllers.dm"
#include "code\controllers\subsystem\air.dm"
#include "code\controllers\subsystem\ambience.dm"
#include "code\controllers\subsystem\area_contents.dm"
#include "code\controllers\subsystem\asset_loading.dm"
#include "code\controllers\subsystem\assets.dm"
#include "code\controllers\subsystem\atoms.dm"
#include "code\controllers\subsystem\augury.dm"
#include "code\controllers\subsystem\ban_cache.dm"
#include "code\controllers\subsystem\blackbox.dm"
#include "code\controllers\subsystem\blackmarket.dm"
#include "code\controllers\subsystem\chat.dm"
#include "code\controllers\subsystem\circuit_component.dm"
#include "code\controllers\subsystem\communications.dm"
#include "code\controllers\subsystem\dbcore.dm"
#include "code\controllers\subsystem\dcs.dm"
#include "code\controllers\subsystem\discord.dm"
#include "code\controllers\subsystem\disease.dm"
#include "code\controllers\subsystem\early_assets.dm"
#include "code\controllers\subsystem\economy.dm"
#include "code\controllers\subsystem\events.dm"
#include "code\controllers\subsystem\explosions.dm"
#include "code\controllers\subsystem\fluids.dm"
#include "code\controllers\subsystem\garbage.dm"
#include "code\controllers\subsystem\icon_smooth.dm"
#include "code\controllers\subsystem\id_access.dm"
#include "code\controllers\subsystem\init_profiler.dm"
#include "code\controllers\subsystem\input.dm"
#include "code\controllers\subsystem\ipintel.dm"
#include "code\controllers\subsystem\job.dm"
#include "code\controllers\subsystem\lag_switch.dm"
#include "code\controllers\subsystem\language.dm"
#include "code\controllers\subsystem\library.dm"
#include "code\controllers\subsystem\lighting.dm"
#include "code\controllers\subsystem\lua.dm"
#include "code\controllers\subsystem\machines.dm"
#include "code\controllers\subsystem\mapping.dm"
#include "code\controllers\subsystem\materials.dm"
#include "code\controllers\subsystem\minor_mapping.dm"
#include "code\controllers\subsystem\mobs.dm"
#include "code\controllers\subsystem\modular_computers.dm"
#include "code\controllers\subsystem\moods.dm"
#include "code\controllers\subsystem\mouse_entered.dm"
#include "code\controllers\subsystem\nightshift.dm"
#include "code\controllers\subsystem\npcpool.dm"
#include "code\controllers\subsystem\overlays.dm"
#include "code\controllers\subsystem\pai.dm"
#include "code\controllers\subsystem\parallax.dm"
#include "code\controllers\subsystem\pathfinder.dm"
#include "code\controllers\subsystem\persistent_paintings.dm"
#include "code\controllers\subsystem\ping.dm"
#include "code\controllers\subsystem\points_of_interest.dm"
#include "code\controllers\subsystem\polling.dm"
#include "code\controllers\subsystem\profiler.dm"
#include "code\controllers\subsystem\radiation.dm"
#include "code\controllers\subsystem\radio.dm"
#include "code\controllers\subsystem\research.dm"
#include "code\controllers\subsystem\restaurant.dm"
#include "code\controllers\subsystem\runechat.dm"
#include "code\controllers\subsystem\security_level.dm"
#include "code\controllers\subsystem\server_maint.dm"
#include "code\controllers\subsystem\shuttle.dm"
#include "code\controllers\subsystem\skills.dm"
#include "code\controllers\subsystem\sound_loops.dm"
#include "code\controllers\subsystem\sounds.dm"
#include "code\controllers\subsystem\spatial_gridmap.dm"
#include "code\controllers\subsystem\speech_controller.dm"
#include "code\controllers\subsystem\statpanel.dm"
#include "code\controllers\subsystem\stickyban.dm"
#include "code\controllers\subsystem\sun.dm"
#include "code\controllers\subsystem\tcgsetup.dm"
#include "code\controllers\subsystem\tgui.dm"
#include "code\controllers\subsystem\throwing.dm"
#include "code\controllers\subsystem\ticker.dm"
#include "code\controllers\subsystem\time_track.dm"
#include "code\controllers\subsystem\timer.dm"
#include "code\controllers\subsystem\title.dm"
#include "code\controllers\subsystem\traitor.dm"
#include "code\controllers\subsystem\tutorials.dm"
#include "code\controllers\subsystem\verb_manager.dm"
#include "code\controllers\subsystem\vis_overlays.dm"
#include "code\controllers\subsystem\vote.dm"
#include "code\controllers\subsystem\wardrobe.dm"
#include "code\controllers\subsystem\weather.dm"
#include "code\controllers\subsystem\wiremod_composite.dm"
#include "code\controllers\subsystem\movement\ai_movement.dm"
#include "code\controllers\subsystem\movement\cliff_falling.dm"
#include "code\controllers\subsystem\movement\hyperspace_drift.dm"
#include "code\controllers\subsystem\movement\move_handler.dm"
#include "code\controllers\subsystem\movement\movement.dm"
#include "code\controllers\subsystem\movement\movement_types.dm"
#include "code\controllers\subsystem\movement\spacedrift.dm"
#include "code\controllers\subsystem\persistence\_persistence.dm"
#include "code\controllers\subsystem\persistence\counter_delamination.dm"
#include "code\controllers\subsystem\persistence\custom_outfits.dm"
#include "code\controllers\subsystem\persistence\engravings.dm"
#include "code\controllers\subsystem\persistence\photo_albums.dm"
#include "code\controllers\subsystem\persistence\recipes.dm"
#include "code\controllers\subsystem\persistence\scars.dm"
#include "code\controllers\subsystem\persistence\tattoos.dm"
#include "code\controllers\subsystem\persistence\trophies.dm"
#include "code\controllers\subsystem\processing\acid.dm"
#include "code\controllers\subsystem\processing\ai_basic_avoidance.dm"
#include "code\controllers\subsystem\processing\ai_behaviors.dm"
#include "code\controllers\subsystem\processing\antag_hud.dm"
#include "code\controllers\subsystem\processing\aura_healing.dm"
#include "code\controllers\subsystem\processing\clock_component.dm"
#include "code\controllers\subsystem\processing\conveyors.dm"
#include "code\controllers\subsystem\processing\digital_clock.dm"
#include "code\controllers\subsystem\processing\fastprocess.dm"
#include "code\controllers\subsystem\processing\fire_burning.dm"
#include "code\controllers\subsystem\processing\fishing.dm"
#include "code\controllers\subsystem\processing\greyscale.dm"
#include "code\controllers\subsystem\processing\instruments.dm"
#include "code\controllers\subsystem\processing\nanites.dm"
#include "code\controllers\subsystem\processing\obj.dm"
#include "code\controllers\subsystem\processing\obj_tab_items.dm"
#include "code\controllers\subsystem\processing\plumbing.dm"
#include "code\controllers\subsystem\processing\processing.dm"
#include "code\controllers\subsystem\processing\projectiles.dm"
#include "code\controllers\subsystem\processing\quirks.dm"
#include "code\controllers\subsystem\processing\reagents.dm"
#include "code\controllers\subsystem\processing\singulo.dm"
#include "code\controllers\subsystem\processing\stamina.dm"
#include "code\controllers\subsystem\processing\station.dm"
#include "code\controllers\subsystem\processing\supermatter_cascade.dm"
#include "code\controllers\subsystem\processing\tramprocess.dm"
#include "code\controllers\subsystem\processing\wet_floors.dm"
#include "code\datums\alarm.dm"
#include "code\datums\beam.dm"
#include "code\datums\browser.dm"
#include "code\datums\callback.dm"
#include "code\datums\candidate_poll.dm"
#include "code\datums\chat_payload.dm"
#include "code\datums\chatmessage.dm"
#include "code\datums\dash_weapon.dm"
#include "code\datums\datum.dm"
#include "code\datums\datumvars.dm"
#include "code\datums\dna.dm"
#include "code\datums\dog_fashion.dm"
#include "code\datums\ductnet.dm"
#include "code\datums\eigenstate.dm"
#include "code\datums\emotes.dm"
#include "code\datums\ert.dm"
#include "code\datums\forced_movement.dm"
#include "code\datums\hailer_phrase.dm"
#include "code\datums\holocall.dm"
#include "code\datums\hotkeys_help.dm"
#include "code\datums\http.dm"
#include "code\datums\hud.dm"
#include "code\datums\json_savefile.dm"
#include "code\datums\lazy_template.dm"
#include "code\datums\map_config.dm"
#include "code\datums\mclink.dm"
#include "code\datums\minigames_menu.dm"
#include "code\datums\mood.dm"
#include "code\datums\movement_detector.dm"
#include "code\datums\mutable_appearance.dm"
#include "code\datums\numbered_display.dm"
#include "code\datums\outfit.dm"
#include "code\datums\position_point_vector.dm"
#include "code\datums\profiling.dm"
#include "code\datums\progressbar.dm"
#include "code\datums\recipe.dm"
#include "code\datums\request_message.dm"
#include "code\datums\ruins.dm"
#include "code\datums\saymode.dm"
#include "code\datums\signals.dm"
#include "code\datums\spawners_menu.dm"
#include "code\datums\station_alert.dm"
#include "code\datums\station_integrity.dm"
#include "code\datums\tgs_event_handler.dm"
#include "code\datums\verb_callbacks.dm"
#include "code\datums\verbs.dm"
#include "code\datums\view.dm"
#include "code\datums\visual_data.dm"
#include "code\datums\voice_of_god_command.dm"
#include "code\datums\weakrefs.dm"
#include "code\datums\world_topic.dm"
#include "code\datums\achievements\_achievement_data.dm"
#include "code\datums\achievements\_awards.dm"
#include "code\datums\achievements\boss_achievements.dm"
#include "code\datums\achievements\boss_scores.dm"
#include "code\datums\achievements\job_achievements.dm"
#include "code\datums\achievements\job_scores.dm"
#include "code\datums\achievements\mafia_achievements.dm"
#include "code\datums\achievements\misc_achievements.dm"
#include "code\datums\achievements\misc_scores.dm"
#include "code\datums\achievements\skill_achievements.dm"
#include "code\datums\actions\action.dm"
#include "code\datums\actions\cooldown_action.dm"
#include "code\datums\actions\innate_action.dm"
#include "code\datums\actions\item_action.dm"
#include "code\datums\actions\items\adjust.dm"
#include "code\datums\actions\items\beam_rifle.dm"
#include "code\datums\actions\items\beserk.dm"
#include "code\datums\actions\items\boot_dash.dm"
#include "code\datums\actions\items\cult_dagger.dm"
#include "code\datums\actions\items\hands_free.dm"
#include "code\datums\actions\items\organ_action.dm"
#include "code\datums\actions\items\set_internals.dm"
#include "code\datums\actions\items\stealth_box.dm"
#include "code\datums\actions\items\summon_stickmen.dm"
#include "code\datums\actions\items\toggles.dm"
#include "code\datums\actions\items\vortex_recall.dm"
#include "code\datums\actions\mobs\adjust_vision.dm"
#include "code\datums\actions\mobs\assume_form.dm"
#include "code\datums\actions\mobs\blood_warp.dm"
#include "code\datums\actions\mobs\charge.dm"
#include "code\datums\actions\mobs\charge_apc.dm"
#include "code\datums\actions\mobs\conjure_foamwall.dm"
#include "code\datums\actions\mobs\dash.dm"
#include "code\datums\actions\mobs\defensive_mode.dm"
#include "code\datums\actions\mobs\fire_breath.dm"
#include "code\datums\actions\mobs\language_menu.dm"
#include "code\datums\actions\mobs\lava_swoop.dm"
#include "code\datums\actions\mobs\meteors.dm"
#include "code\datums\actions\mobs\mobcooldown.dm"
#include "code\datums\actions\mobs\open_mob_commands.dm"
#include "code\datums\actions\mobs\projectileattack.dm"
#include "code\datums\actions\mobs\sign_language.dm"
#include "code\datums\actions\mobs\sneak.dm"
#include "code\datums\actions\mobs\transform_weapon.dm"
#include "code\datums\actions\mobs\sequences\dash_attack.dm"
#include "code\datums\actions\mobs\sequences\projectile.dm"
#include "code\datums\ai\_ai_behavior.dm"
#include "code\datums\ai\_ai_controller.dm"
#include "code\datums\ai\_ai_planning_subtree.dm"
#include "code\datums\ai\_item_behaviors.dm"
#include "code\datums\ai\telegraph_effects.dm"
#include "code\datums\ai\babies\babies_behaviors.dm"
#include "code\datums\ai\babies\babies_subtrees.dm"
#include "code\datums\ai\bane\bane_behaviors.dm"
#include "code\datums\ai\bane\bane_controller.dm"
#include "code\datums\ai\bane\bane_subtrees.dm"
#include "code\datums\ai\basic_mobs\base_basic_controller.dm"
#include "code\datums\ai\basic_mobs\generic_controllers.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\basic_attacking.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\befriend_target.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\climb_tree.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\find_parent.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\nearest_targeting.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\pick_up_item.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\run_away_from_target.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\set_travel_destination.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\step_towards_turf.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\stop_and_stare.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\targeted_mob_ability.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\targeting.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\tipped_reaction.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\travel_towards.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\unbuckle_mob.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\ventcrawling.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\wounded_targeting.dm"
#include "code\datums\ai\basic_mobs\basic_ai_behaviors\write_on_paper.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\attack_adjacent_target.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\attack_obstacle_in_path.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\call_reinforcements.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\capricious_retaliate.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\climb_tree.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\find_food.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\find_paper_and_write.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\find_parent.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\flee_target.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\maintain_distance.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\mine_walls.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\move_to_cardinal.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\opportunistic_ventcrawler.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\prepare_travel_to_destination.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\ranged_skirmish.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\run_emote.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\shapechange_ambush.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\simple_attack_target.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\simple_find_nearest_target_to_flee.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\simple_find_target.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\simple_find_wounded_target.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\sleep_with_no_target.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\speech_subtree.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\stare_at_thing.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\target_retaliate.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\targeted_mob_ability.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\teleport_away_from_target.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\tipped_subtree.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\travel_to_point.dm"
#include "code\datums\ai\basic_mobs\basic_subtrees\use_mob_ability.dm"
#include "code\datums\ai\basic_mobs\pet_commands\fetch.dm"
#include "code\datums\ai\basic_mobs\pet_commands\pet_command_planning.dm"
#include "code\datums\ai\basic_mobs\pet_commands\pet_follow_friend.dm"
#include "code\datums\ai\basic_mobs\pet_commands\pet_use_targeted_ability.dm"
#include "code\datums\ai\basic_mobs\pet_commands\play_dead.dm"
#include "code\datums\ai\basic_mobs\targeting_strategies\basic_targeting_strategy.dm"
#include "code\datums\ai\basic_mobs\targeting_strategies\dont_target_friends.dm"
#include "code\datums\ai\basic_mobs\targeting_strategies\with_object.dm"
#include "code\datums\ai\cursed\cursed_behaviors.dm"
#include "code\datums\ai\cursed\cursed_controller.dm"
#include "code\datums\ai\cursed\cursed_subtrees.dm"
#include "code\datums\ai\dog\dog_behaviors.dm"
#include "code\datums\ai\dog\dog_controller.dm"
#include "code\datums\ai\dog\dog_subtrees.dm"
#include "code\datums\ai\generic\find_and_set.dm"
#include "code\datums\ai\generic\generic_behaviors.dm"
#include "code\datums\ai\generic\generic_subtrees.dm"
#include "code\datums\ai\hauntium\haunted_controller.dm"
#include "code\datums\ai\hauntium\hauntium_subtrees.dm"
#include "code\datums\ai\hunting_behavior\hunting_behaviors.dm"
#include "code\datums\ai\hunting_behavior\hunting_cockroach.dm"
#include "code\datums\ai\hunting_behavior\hunting_corpses.dm"
#include "code\datums\ai\hunting_behavior\hunting_lights.dm"
#include "code\datums\ai\hunting_behavior\hunting_mouse.dm"
#include "code\datums\ai\idle_behaviors\_idle_behavior.dm"
#include "code\datums\ai\idle_behaviors\idle_dog.dm"
#include "code\datums\ai\idle_behaviors\idle_haunted.dm"
#include "code\datums\ai\idle_behaviors\idle_monkey.dm"
#include "code\datums\ai\idle_behaviors\idle_random_walk.dm"
#include "code\datums\ai\monkey\monkey_behaviors.dm"
#include "code\datums\ai\monkey\monkey_controller.dm"
#include "code\datums\ai\monkey\monkey_subtrees.dm"
#include "code\datums\ai\monkey\punpun_subtrees.dm"