-
Notifications
You must be signed in to change notification settings - Fork 0
/
h3tex.cpp
566 lines (529 loc) · 17.7 KB
/
h3tex.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
#include <emscripten.h>
#include <emscripten/html5.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>
#include <GLES3/gl31.h>
#include <GLES3/gl32.h>
#define __gl2_h_
#include <GLES2/gl2ext.h>
#include <iostream>
#include <algorithm>
#include <cstring>
#include <cstdarg>
#include <cmath>
#include <cstdio>
#include <cstdint>
#include <cstdlib>
#include <ctime>
#include <unistd.h>
#include <chrono>
#include <SDL2/SDL.h>
using namespace std;
using namespace std::chrono;
// SDL
SDL_AudioDeviceID dev;
struct{SDL_AudioSpec spec;Uint8* snd;Uint32 slen;int pos;}wave;
high_resolution_clock::time_point t1,t2,t3;
GLuint DBO,EBO,VBO,CBO,tex2d[4],shader_program,shader,frame,sampler_channel[4];
GLuint uniform_dtime,uniform_fps,uniform_date,VCO,ECO,CCO,vtx,frag,uniform_frame,uniform_time,uniform_res,uniform_mouse;
long double Ttime,Dtime;
EGLint iFrame;
static GLsizei s4=4;
static EGLint v0=0,v1=1,v2=2,v3=3,v4=4,v6=6,v8=8,v24,v32=32,a,b;
static GLfloat F=1.0f;
static GLfloat F0=0.0f;
static GLfloat Fm1=-1.0f;
static GLfloat mouseX;
static GLfloat mouseY;
static GLfloat cMouseX;
static GLfloat cMouseY;
static GLfloat x;
static GLfloat y;
static EM_BOOL mouseLPressed;
static int S;
static GLfloat Size;
static EM_BOOL clickLoc;
static GLfloat mX,mY;
EGLDisplay display;
EGLSurface surface;
EGLContext contextegl;
GLsizei i;
GLfloat fps;
GLfloat timeSpeed;
EGLint config_size,major,minor,attrib_position;
EGLConfig eglconfig=NULL;
EmscriptenWebGLContextAttributes attr;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx;
struct timespec rem;
// struct timespec req={0,16660000};
struct timespec req={0,33100000};
EMSCRIPTEN_RESULT ret;
typedef struct{GLfloat XYZW[4];}Vertex;
static Vertex vertices[]={{Fm1,Fm1,F,F},{F,Fm1,F,F},{F,F,F,F},{Fm1,F,F,F},{Fm1,Fm1,Fm1,F},{F,Fm1,Fm1,F},{F,F,Fm1,F},{Fm1,F,F,F}};
static GLubyte Indices[]={3,0,1,1,2,3,4,0,3,3,7,4,1,5,6,6,2,1,4,7,6,6,5,4,2,6,6,7,3,0,4,1,1,4,5};
static const char *fileloc="/shader/shader1.toy";
const char *sources[4];
char8_t *result=NULL;
long length=0;
// const GLenum attt[]={GL_COLOR_ATTACHMENT0,GL_COLOR_ATTACHMENT1,GL_COLOR_ATTACHMENT2,GL_COLOR_ATTACHMENT3};
static const char common_shader_header_gles3[]=
"#version 300 es \n precision highp float;precision highp int;precision highp sampler3D;precision highp sampler2D;";
static const char vertex_shader_body_gles3[]=
"\n layout(location=0)in vec4 iPosition;void main(){gl_Position=iPosition;}\n\0";
static const char fragment_shader_header_gles3[]=
"\n uniform vec2 iResolution;uniform float iTime;uniform vec4 iMouse;uniform sampler2D iChannel0;uniform sampler2D iChannel1;uniform sampler2D iChannel2;uniform sampler2D iChannel3;out vec4 fragColor;\n";
static const char fragment_shader_footer_gles3[]=
"\n void main(){mainImage(fragColor,gl_FragCoord.xy);}\n\0";
static const char* common_shader_header=common_shader_header_gles3;
static const char* vertex_shader_body=vertex_shader_body_gles3;
static const char* fragment_shader_header=fragment_shader_header_gles3;
static const char* fragment_shader_footer=fragment_shader_footer_gles3;
GLuint texture,solidColor;
static GLuint create_texture(){
glGenTextures(1,&texture);
glBindTexture(GL_TEXTURE_2D,texture);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
return texture;
}
static const char8_t *read_file(const char *filename){
FILE *file=fopen(filename,"r");
if(file){
int status=fseek(file,0,SEEK_END);
if(status!=0){
fclose(file);
return nullptr;
}
length=ftell(file);
status=fseek(file,0,SEEK_SET);
if(status!=0){
fclose(file);
return nullptr;
}
result=static_cast<char8_t*>(malloc((length+1)*sizeof(char8_t)));
if(result){
size_t actual_length=fread(result,sizeof(char8_t),length,file);
result[actual_length++]={'\0'};
}
fclose(file);
return result;
}
return nullptr;
}
static GLuint compile_shader(GLenum type,GLsizei nsources,const char **dsources){
GLsizei srclens[nsources];
for(i=0;i<nsources;++i){
srclens[i]=(GLsizei)strlen(sources[i]);
}
shader=glCreateShader(type);
glShaderSource(shader,nsources,sources,srclens);
glCompileShader(shader);
return shader;
}
static EM_BOOL mouse_callback(int eventType,const EmscriptenMouseEvent *e,void *userData){
if(e->screenX!=0&&e->screenY!=0&&e->clientX!=0&&e->clientY!=0&&e->targetX!=0&&e->targetY!=0){
if(eventType==EMSCRIPTEN_EVENT_MOUSEDOWN&&e->buttons!=0){
mouseLPressed=true;
}
if(eventType==EMSCRIPTEN_EVENT_MOUSEUP){
mouseLPressed=false;
}
if(eventType==EMSCRIPTEN_EVENT_MOUSEMOVE&&(e->movementX!=0||e->movementY!=0)){
x=e->clientX;
y=e->clientY;
}}
return 0;
}
static void uniforms(GLfloat xx,GLfloat yy,GLfloat time,EGLint fram){
if(mouseLPressed==true){
if(clickLoc==true){
const GLfloat xxx=xx;
const GLfloat yyy=yy;
mX=xxx*Size;
mY=yyy*Size;
clickLoc=false;
}
glUniform4f(uniform_mouse,(Size*xx),(Size*yy),mX,mY);
}else{
clickLoc=true;
}
glUniform1f(uniform_time,time);
glUniform1i(uniform_frame,fram);
}
static void renderFrame(){
eglSwapBuffers(display,surface);
t2=high_resolution_clock::now();
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
duration<double>time_spana=duration_cast<duration<double>>(t2-t1);
Ttime=time_spana.count();
ret=emscripten_set_click_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW,0,1,mouse_callback);
ret=emscripten_set_mousedown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW,0,1,mouse_callback);
ret=emscripten_set_mouseup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW,0,1,mouse_callback);
ret=emscripten_set_mousemove_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW,0,1,mouse_callback);
mouseX=x/Size;
mouseY=(Size-y)/Size;
uniforms(mouseX,mouseY,Ttime,iFrame);
glUniform1i(sampler_channel[0],0);
emscripten_webgl_make_context_current(ctx);
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_BYTE,Indices);
glFinish();
nanosleep(&req,&rem);
iFrame++;
}
void avgFrm(int F,int leng,float *dat,float *aLoc){
float max=0.0;
float min=1.0;
float sum=0.0;
float avgSum=0.0;
float minSum=0.0;
float maxSum=0.0;
for (int i=4;i<leng;i=i){
sum+=dat[i];
if(max<dat[i]){max=dat[i];}
if(min>dat[i]&&dat[i]>0){min=dat[i];}
}
sum=sum/leng;
aLoc[F]=sum;
aLoc[F+100]=min;
aLoc[F+200]=max;
for(int i=1;i<65;i++){
avgSum+=aLoc[i];
}
aLoc[0]=avgSum;
for(int i=1;i<65;i++){
minSum+=aLoc[i+100];
}
aLoc[100]=minSum;
for(int i=1;i<65;i++){
maxSum+=aLoc[i+200];
}
aLoc[200]=maxSum;
}
static void strt(){
iFrame=0;
clickLoc=true;
S=EM_ASM_INT({return parseInt(document.getElementById('pmhig').innerHTML,10);});
Size=(float)S;
eglBindAPI(EGL_OPENGL_ES_API);
static const EGLint attribut_list[]={
EGL_GL_COLORSPACE_KHR,EGL_GL_COLORSPACE_SRGB_KHR,
EGL_NONE};
static const EGLint anEglCtxAttribs2[]={
EGL_CONTEXT_CLIENT_VERSION,v3,
EGL_CONTEXT_MINOR_VERSION_KHR,v0,
EGL_COLOR_COMPONENT_TYPE_EXT,EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
EGL_CONTEXT_PRIORITY_LEVEL_IMG,EGL_CONTEXT_PRIORITY_REALTIME_NV,
EGL_CONTEXT_FLAGS_KHR,EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
EGL_CONTEXT_FLAGS_KHR,EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR,
EGL_NONE};
static const EGLint attribute_list[]={
EGL_COLOR_COMPONENT_TYPE_EXT,EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR,
EGL_RENDERABLE_TYPE,EGL_OPENGL_ES3_BIT,
EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT,EGL_TRUE,
EGL_DEPTH_ENCODING_NV,EGL_DEPTH_ENCODING_NONLINEAR_NV,
EGL_RENDER_BUFFER,EGL_QUADRUPLE_BUFFER_NV,
EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE,EGL_TRUE,
EGL_RED_SIZE,v8,
EGL_GREEN_SIZE,v8,
EGL_BLUE_SIZE,v8,
EGL_ALPHA_SIZE,v8,
EGL_DEPTH_SIZE,v32,
EGL_STENCIL_SIZE,v8,
EGL_BUFFER_SIZE,v32,
EGL_NONE
};
emscripten_webgl_init_context_attributes(&attr);
attr.alpha=EM_TRUE;
attr.stencil=EM_TRUE;
attr.depth=EM_TRUE;
attr.antialias=EM_FALSE;
attr.premultipliedAlpha=EM_FALSE;
attr.preserveDrawingBuffer=EM_FALSE;
attr.enableExtensionsByDefault=EM_FALSE;
attr.renderViaOffscreenBackBuffer=EM_FALSE;
attr.powerPreference=EM_WEBGL_POWER_PREFERENCE_HIGH_PERFORMANCE;
attr.failIfMajorPerformanceCaveat=EM_FALSE;
attr.majorVersion=v2;
attr.minorVersion=v0;
ctx=emscripten_webgl_create_context("#scanvas",&attr);
emscripten_webgl_enable_extension(ctx,"EXT_color_buffer_float");
display=eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display,&v3,&v0);
eglChooseConfig(display,attribute_list,&eglconfig,1,&config_size);
contextegl=eglCreateContext(display,eglconfig,EGL_NO_CONTEXT,anEglCtxAttribs2);
surface=eglCreateWindowSurface(display,eglconfig,0,attribut_list);
eglMakeCurrent(display,surface,surface,contextegl);
emscripten_webgl_make_context_current(ctx);
glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT,GL_NICEST);
glGenBuffers(v1,&EBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,sizeof(Indices),Indices,GL_STATIC_DRAW);
glGenVertexArrays(v1,&VCO);
glBindVertexArray(VCO);
glGenBuffers(v1,&VBO);
glBindBuffer(GL_ARRAY_BUFFER,VBO);
glBufferData(GL_ARRAY_BUFFER,sizeof(vertices),vertices,GL_STATIC_DRAW);
static const char* default_fragment_shader=(char*)read_file(fileloc);
sources[0]=common_shader_header;
sources[1]=vertex_shader_body;
vtx=compile_shader(GL_VERTEX_SHADER,v2,sources);
sources[0]=common_shader_header;
sources[1]=fragment_shader_header;
sources[2]=default_fragment_shader;
sources[3]=fragment_shader_footer;
frag=compile_shader(GL_FRAGMENT_SHADER,v4,sources);
shader_program=glCreateProgram();
glAttachShader(shader_program,vtx);
glAttachShader(shader_program,frag);
glLinkProgram(shader_program);
attrib_position=v0;
glBindAttribLocation(shader_program,v0,"iPosition");
glUseProgram(shader_program);
glDeleteShader(vtx);
glDeleteShader(frag);
glReleaseShaderCompiler();
attrib_position=glGetAttribLocation(shader_program,"iPosition");
glEnableVertexAttribArray(attrib_position);
glVertexAttribPointer(attrib_position,v4,GL_FLOAT,GL_TRUE,0,(void*)0);
sampler_channel[0]=glGetUniformLocation(shader_program,"iChannel0");
sampler_channel[1]=glGetUniformLocation(shader_program,"iChannel1");
sampler_channel[2]=glGetUniformLocation(shader_program,"iChannel2");
sampler_channel[3]=glGetUniformLocation(shader_program,"iChannel3");
uniform_time=glGetUniformLocation(shader_program,"iTime");
uniform_frame=glGetUniformLocation(shader_program,"iFrame");
uniform_res=glGetUniformLocation(shader_program,"iResolution");
uniform_mouse=glGetUniformLocation(shader_program,"iMouse");
glUniform2f(uniform_res,Size,Size);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
glBlendFuncSeparate(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA,GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glClearColor(F0,F0,F0,F);
glViewport(0,0,S,S);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
solidColor=create_texture();
unsigned int whitePixel=0xFFFFFFFFu;
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,1,1,0,GL_RGBA,GL_UNSIGNED_BYTE,&whitePixel);
glBindTexture(GL_TEXTURE_2D,texture);
glActiveTexture(GL_TEXTURE0);
glUniform1i(sampler_channel[0],0);
t1=high_resolution_clock::now();
emscripten_set_main_loop((void(*)())renderFrame,0,0);
}
void cls_aud(){
if(dev!=0){
SDL_PauseAudioDevice(dev,SDL_TRUE);
SDL_CloseAudioDevice(dev);
dev=0;
}}
void qu(int rc){
SDL_Quit();
exit(rc);
}
void opn_aud(){
dev=SDL_OpenAudioDevice(NULL,SDL_FALSE,&wave.spec,NULL,0);
if(!dev){
SDL_FreeWAV(wave.snd);
qu(2);
}
SDL_PauseAudioDevice(dev,SDL_FALSE);
}
static Uint8* wptr;
static int lft;
void SDLCALL bfr(void *unused,Uint8* stm,int len){
wptr=wave.snd+wave.pos;
lft=wave.slen-wave.pos;
while (lft<=len){
SDL_memcpy(stm,wptr,lft);
stm+=lft;
len-=lft;
wptr=wave.snd;
lft=wave.slen;
wave.pos=0;
}
SDL_memcpy(stm,wptr,len);
wave.pos+=len;
}
void plt(){
cls_aud();
static char flnm[24];
SDL_FreeWAV(wave.snd);
SDL_Quit();
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_AUDIO)<0){
qu(1);
}
SDL_strlcpy(flnm,"/snd/sample.wav",sizeof(flnm));
if(SDL_LoadWAV(flnm,&wave.spec,&wave.snd,&wave.slen)==NULL){
qu(1);
}
wave.pos=0;
wave.spec.callback=bfr;
opn_aud();
}
EM_JS(void,ma,(),{
var w$=parseInt(document.getElementById('wid').innerHTML,10);
var h$=parseInt(document.getElementById('hig').innerHTML,10);
vv=document.getElementById("mv");
let $H=Module.HEAPF32.buffer;
var la=h$*h$*4;
var pointa=77*la;
var agav=new Float32Array($H,pointa,300);
var sz=(h$*h$)/8;
var avag=0.750;
var min=1.0;
var max=0.0;
agav.fill(avag,0,33);
agav.fill(min,100,33);
agav.fill(max,200,33);
var bcanvas=document.getElementById("bcanvas");
var acanvas=document.getElementById("acanvas");
var contx=bcanvas.getContext('webgl2',{antialias:false,alpha:true,imageSmoothingEnabled:false,stencil:true,depth:true,preserveDrawingBuffer:false,premultipliedAlpha:false,lowLatency:true,powerPreference:'high-performance',majorVersion:2,minorVersion:0,desynchronized:false});
var contx2=acanvas.getContext('webgl2',{antialias:false,alpha:true,imageSmoothingEnabled:false,stencil:true,depth:true,preserveDrawingBuffer:false,premultipliedAlpha:false,lowLatency:true,powerPreference:'high-performance',majorVersion:2,minorVersion:0,desynchronized:false});
var g=new GPU({canvas:bcanvas,webGl:contx});
var g2=new GPU();
var g3=new GPU({canvas:acanvas,webGl:contx2});
const glslAve=`float Ave(float a,float b,float c) {return (a + b + c) / 3.0 ;}`;
const glslAlphe=`float Alphe(float a,float b,float c,float d,float e,float f,float g) {return ((((1.0*floor(0.5/((a-b)*0.75)+b))*(((a-b)*g)+b))+(((1.0*(floor(0.5/f)))*(((a-e)*g)+e))+((1.0*(floor(0.5/f)))*(((a-d)*0.75)+d)))+(((0.75*(1.0-a))+(((1.0-b)*g)+b))/2.0)+0.75)/4.0);}`;
const glslAveg=`float Aveg(float a,float b) {return (1.0 - (((a) - (b)) * ((a) * (1.0 / (1.0 - b))))) ;}`;
g.addNativeFunction('Ave', glslAve, { returnType: 'Number' });
g.addNativeFunction('Alphe', glslAlphe, { returnType: 'Number' });
g.addNativeFunction('Aveg', glslAveg, { returnType: 'Number' });
g2.addNativeFunction('Ave', glslAve, { returnType: 'Number' });
var R=g2.createKernel(function(tv){
var Pa=tv[this.thread.y][this.thread.x*4];
return Ave(Pa[0],Pa[1],Pa[2]);
}).setTactic("speed").setDynamicOutput(true).setArgumentTypes(['HTMLVideo']).setOutput([sz]);
var t=g.createKernel(function(v){
var P=v[this.thread.y][this.thread.x-this.constants.blnk-this.constants.nblnk];
var av$=Ave(P[0],P[1],P[2]);
return[P[0],P[1],P[2],av$];
}).setTactic("precision").setPipeline(true).setArgumentTypes(['HTMLVideo']).setDynamicOutput(true).setOutput([w$,h$]);
var r=g.createKernel(function(f){
var p=f[this.thread.y][this.thread.x-this.constants.nblnk-this.constants.blnk];
var $fmax=this.constants.fmax;
var $fmin=this.constants.fmin;
var $amax=this.constants.amax;
var $amin=this.constants.amin;
var $favg=this.constants.favg;
var $aavg=this.constants.aavg;
var alph=Alphe($fmax,$fmin,$amax,$amin,$favg,$aavg,p[3]);
var aveg=Aveg(p[3],alph);
this.color(p[0],p[1],p[2],aveg);
}).setTactic("balanced").setGraphical(true).setArgumentTypes(['HTMLVideo']).setDynamicOutput(true).setOutput([w$,h$]);
var rA=g.createKernel(function(fa){
var pd=fa[this.thread.y][this.thread.x-this.constants.nblnk-this.constants.blnk];
var avG=Ave(pd[1],pd[1],1.0);
var avRB=Ave(pd[0],pd[2],1.0);
var gG=Aveg(avG,0.5);
var gRB=Aveg(avRB,0.5);
var aG=Math.max(gG-gRB,0.0);
var gA=Aveg(aG,0.25);
var gAlph=Math.max(gA,gRB);
this.color(pd[0],pd[1],pd[2],gAlph);
}).setTactic("precision").setGraphical(true).setDynamicOutput(true).setOutput([w$,h$]);
var w$=parseInt(document.getElementById('wid').innerHTML,10);
var h$=parseInt(document.getElementById('hig').innerHTML,10);
var vv=document.getElementById("mv");
var blank$=Math.max((((w$-h$)*0)/2),0);
var nblank$=Math.max((((h$-w$)*0)/2),0);
var l=w$*h$*16;
var la=h$*h$*4;
var al=w$*h$*8;
var sz=(h$*h$)/8;
var pointa=77*la;
var agav=new Float32Array($H,pointa,300);
R.setOutput([sz]);
for(i=0;i<65;i++){
var j=i+1;
eval("var point"+j+"="+i+"*la;var $"+j+"=new Float32Array($H,point"+j+",la);");
}
var pointb=77*la;
var $B=new Float32Array($H,pointb,sz);
let $F=1;
let $Bu=33;
r.setConstants({nblnk:nblank$,blnk:blank$,favg:agav[$F],fmin:agav[$F+100],fmax:agav[$F+200],amin:agav[100],amax:agav[200],aavg:agav[0]});
t.setConstants({nblnk:nblank$,blnk:blank$});
rA.setConstants({nblnk:nblank$,blnk:blank$});
var $$1=t(vv);
for (i=0;i<65;i++){
var j=i+1;
eval("$"+j+".set($$1);");
}
let d=S();if(d)d();d=S();function S(){
var w$=parseInt(document.getElementById('wid').innerHTML,10);
var h$=parseInt(document.getElementById('hig').innerHTML,10);
var blank$=Math.max((((w$-h$)*0)/2),0);
var nblank$=Math.max((((h$-w$)*0)/2),0);
var l=w$*h$*16;
var la=h$*h$*4;
var al=w$*h$*8;
var sz=(h$*h$)/8;
var pointa=77*la;
var agav=new Float32Array($H,pointa,300);
R.setOutput([sz]);
for(i=0;i<65;i++){
var j=i+1;
eval("var point"+j+"="+i+"*la;var $"+j+"=new Float32Array($H,point"+j+",la);");
}
var pointb=66*la;
var $B=new Float32Array($H,pointb,sz);
r.setConstants({nblnk:nblank$,blnk:blank$,favg:agav[$F],fmin:agav[$F+100],fmax:agav[$F+200],amin:agav[100],amax:agav[200],aavg:agav[0]});
t.setConstants({nblnk:nblank$,blnk:blank$});
rA.setConstants({nblnk:nblank$,blnk:blank$});
var T=false;
function M(){
var vv=document.getElementById("mv");
rA.setConstants({nblnk:nblank$,blnk:blank$});
t.setConstants({nblnk:nblank$,blnk:blank$});
r.setConstants({nblnk:nblank$,blnk:blank$,favg:agav[$F],fmin:agav[$F+100],fmax:agav[$F+200],amin:agav[100],amax:agav[200],aavg:agav[0]});
if(T){return;}
for(i=64;i>0;i--){
var loca=$F+1;if(loca>64){loca=1;}
var locb=$Bu+1;if(locb>64){locb=1;}
eval("if ($F=="+i+"){var $Gr"+$Bu+"=t($"+$Bu+");var $r"+i+"=t($"+i+");rA($Gr"+$Bu+");r($r"+i+");var $$"+$Bu+"=t(vv);$"+$Bu+".set($$"+$Bu+");$F="+loca+";$Bu="+locb+";}");
}
var $bb=R(vv);
$B.set($bb,0,sz);
setTimeout(function(){
var pointb=66*la;
Module.ccall('nano',null,['Number'],['Number'],['Number'],['Number'],[$F],[sz],[pointb],[pointa]);
M();
},33.2);
}
M();
document.getElementById("di").onclick=function(){
T=true;
S();
};
return()=>{
T=true;
};
}
})
extern "C" {
void str(){
strt();
}
void pl(){
plt();
}
void b3(){
ma();
}
void nano(int Fnum,int leng,float *ptr,float *aptr){
avgFrm(Fnum,leng,ptr,aptr);
}
}
int main(){
EM_ASM({
FS.mkdir('/snd');
FS.mkdir('/shader');
});
return 1;
}