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Major Help! Fallout Mod Manger Problem! #60
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Hello,I'm replying by email. Let's see how that works. I cant be much help, but I do have a few comments. Modding games like this can easily take a huge amount of drive space. This is because each package is duplicated *at least* twice, even excluding temporary files. My own set-up uses a folder mirror, so that is another copy... and so forth. Bottome line is, if you are maxing out through temporary files, you need more drive space. Lots more. Ample drive space is basic necessity for this hobby. I don't know if FoMM's archive and extraction function allows you to configure it's temporary file location. But as far as I know, those files are temporary and will be flushed on re-boot. Really though, I think you need a D: drive ;)I'm also not sure what you mean by "dual files"...FoMM has a 'downloads' folder (or whatever it's called) for the archive, and it will extract contents > place in install folder. Un-installation should remove archive contents > replace overwritten data. That's the basic function of a Mod Manager. Is FoMM not 'cleaning up' properly?That's some basic information, cuz I'm a basic user. If FoMM is failing in its basic functioning, it will take a more savvy response to help you. ~bc From: ChizuNinjuSent: Tuesday, January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc: SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)I have had a lot of problems lately with FMM.
It always gives me these errors and I CAN guarantee it's because my C drive is full. Problem is, whenever you install a mod and activate it it puts a temporary file into your C Drive. I had enough to activate NMC Texure which I did but I un-installed it and re-activated it. Problem is I can't re-activate it because it created dual files for when I activated NMC Textures before.
I can easily fix this but I need to know where in you C Drive it puts these files so it doesn't take up all of my C Drive space and instead I can put it into a new Driver and be able to use the mod.
I know I can clean my C drive but I can't clean it enough to download NMC and other big mods. Again, if there is a way to make it so it doesn't put the files in my C Drive and instead in a drive with for GB, that would be amazing.
If fixing this has to do with going into the settings my FMM seems to crash and gives me this message whenever I try to go into Settings.
https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
Thanks
—You are receiving this because you are subscribed to this thread.Reply to this email directly, view it on GitHub, or mute the thread.
{"api_version":"1.0","publisher":{"api_key":"05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":{"external_key":"github/foesmm/fomm","title":"foesmm/fomm","subtitle":"GitHub repository","main_image_url":"https://cloud.githubusercontent.com/assets/143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png","avatar_image_url":"https://cloud.githubusercontent.com/assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png","action":{"name":"Open in GitHub","url":"https://github.com/foesmm/fomm"}},"updates":{"snippets":[{"icon":"DESCRIPTION","message":"Major Help! Fallout Mod Manger Problem! (#60)"}],"action":{"name":"View Issue","url":"#60"}}}
|
You just helped a lot but I still have a few questions. So you where saying
how I should have a D Drive or at least a second drive. I actually do, it
has 3 TB. Now the thing that I have no clue how to do is make it so that
FMM stops taking GB away from my C Drive and instead, take i from my 3 TB
drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is
working for you how can I do it?
Basically, I have tons of space, but not in my C Drive, so how can I make
it stop taking GB away from my C Drive. If that means doing a ''File
Mirror'' or using another program like the default NMM I will do it. You
know how to make these king of changes? (Even if it isn't using FMM)
Thanks
…On Tue, Jan 31, 2017 at 7:36 PM, boycad ***@***.***> wrote:
Hello,I'm replying by email. Let's see how that works. I cant be much
help, but I do have a few comments. Modding games like this can easily take
a huge amount of drive space. This is because each package is duplicated
*at least* twice, even excluding temporary files. My own set-up uses a
folder mirror, so that is another copy... and so forth. Bottome line is, if
you are maxing out through temporary files, you need more drive space. Lots
more. Ample drive space is basic necessity for this hobby. I don't know if
FoMM's archive and extraction function allows you to configure it's
temporary file location. But as far as I know, those files are temporary
and will be flushed on re-boot. Really though, I think you need a D: drive
;)I'm also not sure what you mean by "dual files"...FoMM has a 'downloads'
folder (or whatever it's called) for the archive, and it will extract
contents > place in install folder. Un-installation should remove archive
contents > replace overwritten data. That's the basic function of a Mod
Manager. Is FoMM not 'cleaning up' properly?That's some basic information,
cuz I'm a basic user. If FoMM is failing in its basic functioning, it will
take a more savvy response to help you. ~bc From: ChizuNinjuSent: Tuesday,
January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:
SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!
(#60)I have had a lot of problems lately with FMM.
It always gives me these errors and I CAN guarantee it's because my C
drive is full. Problem is, whenever you install a mod and activate it it
puts a temporary file into your C Drive. I had enough to activate NMC
Texure which I did but I un-installed it and re-activated it. Problem is I
can't re-activate it because it created dual files for when I activated NMC
Textures before.
I can easily fix this but I need to know where in you C Drive it puts
these files so it doesn't take up all of my C Drive space and instead I can
put it into a new Driver and be able to use the mod.
I know I can clean my C drive but I can't clean it enough to download NMC
and other big mods. Again, if there is a way to make it so it doesn't put
the files in my C Drive and instead in a drive with for GB, that would be
amazing.
If fixing this has to do with going into the settings my FMM seems to
crash and gives me this message whenever I try to go into Settings.
https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
Thanks
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"}},"updates":{"snippets":[{"icon":"DESCRIPTION","message":"Major Help!
Fallout Mod Manger Problem! (#60)"}],"action":{"name":"View Issue","url":"
#60"}}}
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ho thanks, if that helps. You can forget about the "file mirror" comment. It's just something I do so that I can use NMM to browse, and FoMM to install. It uses a little thing called "Sync Tool".Everything should be on the big drive, then: Downloads (archives), game install, and FoMM itself. Given that, FoMM shouldn't eat away at you C: space at all. Except during extraction/installation. Free space on c: before install and after install should be the same. Are you losing space *other than* just during installation? ~mb From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46 PMTo: foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject: Re: [foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)You just helped a lot but I still have a few questions. So you where saying
how I should have a D Drive or at least a second drive. I actually do, it
has 3 TB. Now the thing that I have no clue how to do is make it so that
FMM stops taking GB away from my C Drive and instead, take i from my 3 TB
drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is
working for you how can I do it?
Basically, I have tons of space, but not in my C Drive, so how can I make
it stop taking GB away from my C Drive. If that means doing a ''File
Mirror'' or using another program like the default NMM I will do it. You
know how to make these king of changes? (Even if it isn't using FMM)
Thanks
On Tue, Jan 31, 2017 at 7:36 PM, boycad ***@***.***> wrote:
Hello,I'm replying by email. Let's see how that works. I cant be much
help, but I do have a few comments. Modding games like this can easily take
a huge amount of drive space. This is because each package is duplicated
*at least* twice, even excluding temporary files. My own set-up uses a
folder mirror, so that is another copy... and so forth. Bottome line is, if
you are maxing out through temporary files, you need more drive space. Lots
more. Ample drive space is basic necessity for this hobby. I don't know if
FoMM's archive and extraction function allows you to configure it's
temporary file location. But as far as I know, those files are temporary
and will be flushed on re-boot. Really though, I think you need a D: drive
;)I'm also not sure what you mean by "dual files"...FoMM has a 'downloads'
folder (or whatever it's called) for the archive, and it will extract
contents > place in install folder. Un-installation should remove archive
contents > replace overwritten data. That's the basic function of a Mod
Manager. Is FoMM not 'cleaning up' properly?That's some basic information,
cuz I'm a basic user. If FoMM is failing in its basic functioning, it will
take a more savvy response to help you. ~bc From: ChizuNinjuSent: Tuesday,
January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:
SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!
(#60)I have had a lot of problems lately with FMM.
It always gives me these errors and I CAN guarantee it's because my C
drive is full. Problem is, whenever you install a mod and activate it it
puts a temporary file into your C Drive. I had enough to activate NMC
Texure which I did but I un-installed it and re-activated it. Problem is I
can't re-activate it because it created dual files for when I activated NMC
Textures before.
I can easily fix this but I need to know where in you C Drive it puts
these files so it doesn't take up all of my C Drive space and instead I can
put it into a new Driver and be able to use the mod.
I know I can clean my C drive but I can't clean it enough to download NMC
and other big mods. Again, if there is a way to make it so it doesn't put
the files in my C Drive and instead in a drive with for GB, that would be
amazing.
If fixing this has to do with going into the settings my FMM seems to
crash and gives me this message whenever I try to go into Settings.
https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
Thanks
—You are receiving this because you are subscribed to this thread.Reply to
this email directly, view it on GitHub, or mute the thread.
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Fallout Mod Manger Problem! (#60)"}],"action":{"name":"View Issue","url":"
#60"}}}
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<#60 (comment)>, or mute
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{"api_version":"1.0","publisher":{"api_key":"05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":{"external_key":"github/foesmm/fomm","title":"foesmm/fomm","subtitle":"GitHub repository","main_image_url":"https://cloud.githubusercontent.com/assets/143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png","avatar_image_url":"https://cloud.githubusercontent.com/assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png","action":{"name":"Open in GitHub","url":"https://github.com/foesmm/fomm"}},"updates":{"snippets":[{"icon":"PERSON","message":"@ChizuNinju in #60: You just helped a lot but I still have a few questions. So you where saying\nhow I should have a D Drive or at least a second drive. I actually do, it\nhas 3 TB. Now the thing that I have no clue how to do is make it so that\nFMM stops taking GB away from my C Drive and instead, take i from my 3 TB\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if it is\nworking for you how can I do it?\nBasically, I have tons of space, but not in my C Drive, so how can I make\nit stop taking GB away from my C Drive. If that means doing a ''File\nMirror'' or using another program like the default NMM I will do it. You\nknow how to make these king of changes? (Even if it isn't using FMM)\nThanks\n\nOn Tue, Jan 31, 2017 at 7:36 PM, boycad \[email protected]\u003e wrote:\n\n\u003e Hello,I'm replying by email. Let's see how that works. I cant be much\n\u003e help, but I do have a few comments. Modding games like this can easily take\n\u003e a huge amount of drive space. This is because each package is duplicated\n\u003e *at least* twice, even excluding temporary files. My own set-up uses a\n\u003e folder mirror, so that is another copy... and so forth. Bottome line is, if\n\u003e you are maxing out through temporary files, you need more drive space. Lots\n\u003e more. Ample drive space is basic necessity for this hobby. I don't know if\n\u003e FoMM's archive and extraction function allows you to configure it's\n\u003e temporary file location. But as far as I know, those files are temporary\n\u003e and will be flushed on re-boot. Really though, I think you need a D: drive\n\u003e ;)I'm also not sure what you mean by \"dual files\"...FoMM has a 'downloads'\n\u003e folder (or whatever it's called) for the archive, and it will extract\n\u003e contents \u003e place in install folder. Un-installation should remove archive\n\u003e contents \u003e replace overwritten data. That's the basic function of a Mod\n\u003e Manager. Is FoMM not 'cleaning up' properly?That's some basic information,\n\u003e cuz I'm a basic user. If FoMM is failing in its basic functioning, it will\n\u003e take a more savvy response to help you. ~bc From: ChizuNinjuSent: Tuesday,\n\u003e January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:\n\u003e SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!\n\u003e (#60)I have had a lot of problems lately with FMM.\n\u003e It always gives me these errors and I CAN guarantee it's because my C\n\u003e drive is full. Problem is, whenever you install a mod and activate it it\n\u003e puts a temporary file into your C Drive. I had enough to activate NMC\n\u003e Texure which I did but I un-installed it and re-activated it. Problem is I\n\u003e can't re-activate it because it created dual files for when I activated NMC\n\u003e Textures before.\n\u003e I can easily fix this but I need to know where in you C Drive it puts\n\u003e these files so it doesn't take up all of my C Drive space and instead I can\n\u003e put it into a new Driver and be able to use the mod.\n\u003e I know I can clean my C drive but I can't clean it enough to download NMC\n\u003e and other big mods. Again, if there is a way to make it so it doesn't put\n\u003e the files in my C Drive and instead in a drive with for GB, that would be\n\u003e amazing.\n\u003e If fixing this has to do with going into the settings my FMM seems to\n\u003e crash and gives me this message whenever I try to go into Settings.\n\u003e https://gyazo.com/67afe7c786114a866d2397da9ebd08eb\n\u003e Thanks\n\u003e\n\u003e —You are receiving this because you are subscribed to this thread.Reply to\n\u003e this email directly, view it on GitHub, or mute the thread.\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e {\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"\n\u003e 05dde50f1d1a384dd78767c55493e4bb\",\"name\":\"GitHub\"},\"entity\":\n\u003e {\"external_key\":\"github/foesmm/fomm\",\"title\":\"foesmm/fomm\",\"subtitle\":\"GitHub\n\u003e repository\",\"main_image_url\":\"https://cloud.githubusercontent.com/assets/\n\u003e 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\",\"\n\u003e avatar_image_url\":\"https://cloud.githubusercontent.com/\n\u003e assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\n\u003e \",\"action\":{\"name\":\"Open in GitHub\",\"url\":\"https://github.com/foesmm/fomm\n\u003e \"}},\"updates\":{\"snippets\":[{\"icon\":\"DESCRIPTION\",\"message\":\"Major Help!\n\u003e Fallout Mod Manger Problem! (#60)\"}],\"action\":{\"name\":\"View Issue\",\"url\":\"\n\u003e #60\"}}}\n\u003e\n\u003e —\n\u003e You are receiving this because you authored the thread.\n\u003e Reply to this email directly, view it on GitHub\n\u003e \u003chttps://github.com/foesmm/fomm/issues/60#issuecomment-276548817\u003e, or mute\n\u003e the thread\n\u003e \u003chttps://github.com/notifications/unsubscribe-auth/AYSdII-CFO3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz\u003e\n\u003e .\n\u003e\n"}],"action":{"name":"View Issue","url":"#60 (comment)"}}}
|
When I install the mod, it says my disk is full so I just install it into
my big driver. After, once I extract it into FMM, it's when I activate it
it takes my space. It takes up at least 2-4 GB depending on the mod, but
the GB on my C Drive always stay the same. I havn't tried the restart yet
to see if it may change but for what I know when I activate on FMM it takes
up a shit ton of my C Drive and stays that way.
Also, I don't have anything saying Dowloads in my big drives. I have one in
my C Drive but it's just empty (Deleted all) but after that none of the
files that you say to go to are there.
Thanks, again
…On Tue, Jan 31, 2017 at 7:57 PM, boycad ***@***.***> wrote:
ho thanks, if that helps. You can forget about the "file mirror" comment.
It's just something I do so that I can use NMM to browse, and FoMM to
install. It uses a little thing called "Sync Tool".Everything should be on
the big drive, then: Downloads (archives), game install, and FoMM itself.
Given that, FoMM shouldn't eat away at you C: space at all. Except during
extraction/installation. Free space on c: before install and after install
should be the same. Are you losing space *other than* just during
installation? ~mb From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46
PMTo: foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject: Re:
[foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)You just helped
a lot but I still have a few questions. So you where saying
how I should have a D Drive or at least a second drive. I actually do, it
has 3 TB. Now the thing that I have no clue how to do is make it so that
FMM stops taking GB away from my C Drive and instead, take i from my 3 TB
drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is
working for you how can I do it?
Basically, I have tons of space, but not in my C Drive, so how can I make
it stop taking GB away from my C Drive. If that means doing a ''File
Mirror'' or using another program like the default NMM I will do it. You
know how to make these king of changes? (Even if it isn't using FMM)
Thanks
On Tue, Jan 31, 2017 at 7:36 PM, boycad ***@***.***> wrote:
> Hello,I'm replying by email. Let's see how that works. I cant be much
> help, but I do have a few comments. Modding games like this can easily
take
> a huge amount of drive space. This is because each package is duplicated
> *at least* twice, even excluding temporary files. My own set-up uses a
> folder mirror, so that is another copy... and so forth. Bottome line is,
if
> you are maxing out through temporary files, you need more drive space.
Lots
> more. Ample drive space is basic necessity for this hobby. I don't know
if
> FoMM's archive and extraction function allows you to configure it's
> temporary file location. But as far as I know, those files are temporary
> and will be flushed on re-boot. Really though, I think you need a D:
drive
> ;)I'm also not sure what you mean by "dual files"...FoMM has a
'downloads'
> folder (or whatever it's called) for the archive, and it will extract
> contents > place in install folder. Un-installation should remove archive
> contents > replace overwritten data. That's the basic function of a Mod
> Manager. Is FoMM not 'cleaning up' properly?That's some basic
information,
> cuz I'm a basic user. If FoMM is failing in its basic functioning, it
will
> take a more savvy response to help you. ~bc From: ChizuNinjuSent:
Tuesday,
> January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:
> SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!
> (#60)I have had a lot of problems lately with FMM.
> It always gives me these errors and I CAN guarantee it's because my C
> drive is full. Problem is, whenever you install a mod and activate it it
> puts a temporary file into your C Drive. I had enough to activate NMC
> Texure which I did but I un-installed it and re-activated it. Problem is
I
> can't re-activate it because it created dual files for when I activated
NMC
> Textures before.
> I can easily fix this but I need to know where in you C Drive it puts
> these files so it doesn't take up all of my C Drive space and instead I
can
> put it into a new Driver and be able to use the mod.
> I know I can clean my C drive but I can't clean it enough to download NMC
> and other big mods. Again, if there is a way to make it so it doesn't put
> the files in my C Drive and instead in a drive with for GB, that would be
> amazing.
> If fixing this has to do with going into the settings my FMM seems to
> crash and gives me this message whenever I try to go into Settings.
> https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
> Thanks
>
> —You are receiving this because you are subscribed to this thread.Reply
to
> this email directly, view it on GitHub, or mute the thread.
>
>
>
>
>
>
>
>
> {"api_version":"1.0","publisher":{"api_key":"
> 05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":
> {"external_key":"github/foesmm/fomm","title":"foesmm/
fomm","subtitle":"GitHub
> repository","main_image_url":"https://cloud.
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> 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png","
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> assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png
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> "}},"updates":{"snippets":[{"icon":"DESCRIPTION","message":"Major Help!
> Fallout Mod Manger Problem! (#60)"}],"action":{"name":"View
Issue","url":"
> #60"}}}
>
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> <#60 (comment)>, or
mute
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***@***.*** in
#60: You just helped a lot but I still have a few questions. So you where
saying\nhow I should have a D Drive or at least a second drive. I actually
do, it\nhas 3 TB. Now the thing that I have no clue how to do is make it so
that\nFMM stops taking GB away from my C Drive and instead, take i from my
3 TB\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if it
is\nworking for you how can I do it?\nBasically, I have tons of space, but
not in my C Drive, so how can I make\nit stop taking GB away from my C
Drive. If that means doing a ''File\nMirror'' or using another program like
the default NMM I will do it. You\nknow how to make these king of changes?
(Even if it isn't using FMM)\nThanks\n\nOn Tue, Jan 31, 2017 at 7:36 PM,
boycad ***@***.***\u003e wrote:\n\n\u003e Hello,I'm
replying by email. Let's see how that works. I cant be much\n\u003e help,
but I do have a few comments. Modding games like this can easily
take\n\u003e a huge amount of drive space. This is because each package is
duplicated\n\u003e *at least* twice, even excluding temporary files. My own
set-up uses a\n\u003e folder mirror, so that is another copy... and so
forth. Bottome line is, if\n\u003e you are maxing out through temporary
files, you need more drive space. Lots\n\u003e more. Ample drive space is
basic necessity for this hobby. I don't know if\n\u003e FoMM's archive and
extraction function allows you to configure it's\n\u003e temporary file
location. But as far as I know, those files are temporary\n\u003e and will
be flushed on re-boot. Really though, I think you need a D: drive\n\u003e
;)I'm also not sure what you mean by \"dual files\"...FoMM has a
'downloads'\n\u003e folder (or whatever it's called) for the archive, and
it will extract\n\u003e contents \u003e place in install folder.
Un-installation should remove archive\n\u003e contents \u003e replace
overwritten data. That's the basic function of a Mod\n\u003e Manager. Is
FoMM not 'cleaning up' properly?That's some basic information,\n\u003e cuz
I'm a basic user. If FoMM is failing in its basic functioning, it
will\n\u003e take a more savvy response to help you. ~bc From:
ChizuNinjuSent: Tuesday,\n\u003e January 31, 2017 2:14 PMTo:
foesmm/fommReply To: foesmm/fommCc:\n\u003e SubscribedSubject:
[foesmm/fomm] Major Help! Fallout Mod Manger Problem!\n\u003e (#60)I have
had a lot of problems lately with FMM.\n\u003e It always gives me these
errors and I CAN guarantee it's because my C\n\u003e drive is full. Problem
is, whenever you install a mod and activate it it\n\u003e puts a temporary
file into your C Drive. I had enough to activate NMC\n\u003e Texure which I
did but I un-installed it and re-activated it. Problem is I\n\u003e can't
re-activate it because it created dual files for when I activated
NMC\n\u003e Textures before.\n\u003e I can easily fix this but I need to
know where in you C Drive it puts\n\u003e these files so it doesn't take up
all of my C Drive space and instead I can\n\u003e put it into a new Driver
and be able to use the mod.\n\u003e I know I can clean my C drive but I
can't clean it enough to download NMC\n\u003e and other big mods. Again, if
there is a way to make it so it doesn't put\n\u003e the files in my C Drive
and instead in a drive with for GB, that would be\n\u003e amazing.\n\u003e
If fixing this has to do with going into the settings my FMM seems
to\n\u003e crash and gives me this message whenever I try to go into
Settings.\n\u003e https://gyazo.com/67afe7c786114a866d2397da9ebd08
eb\n\u003e Thanks\n\u003e\n\u003e —You are receiving this because you are
subscribed to this thread.Reply to\n\u003e this email directly, view it on
GitHub, or mute the thread.\n\u003e\n\u003e\n\
u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e
{\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"\n\u003e
05dde50f1d1a384dd78767c55493e4bb\",\"name\":\"GitHub\"},\"entity\":\n\u003e
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143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\",\"\n\u003e
avatar_image_url\":\"https://cloud.githubusercontent.com/\n\u003e
assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\n\u003e
\",\"action\":{\"name\":\"Open in GitHub\",\"url\":\"https://
github.com/foesmm/fomm\n\u003e \"}},\"updates\":{\"snippets\"
:[{\"icon\":\"DESCRIPTION\",\"message\":\"Major Help!\n\u003e Fallout Mod
Manger Problem! (#60)\"}],\"action\":{\"name\":\"View
Issue\",\"url\":\"\n\u003e #60\
"}}}\n\u003e\n\u003e —\n\u003e You are receiving this because you
authored the thread.\n\u003e Reply to this email directly, view it on
GitHub\n\u003e \u003chttps://github.com/foesmm/fomm/issues/60#
issuecomment-276548817\u003e
<http://github.com/foesmm/fomm/issues/60#issuecomment-276548817%5Cu003e>,
or mute\n\u003e the thread\n\u003e \u003chttps://github.com/
notifications/unsubscribe-auth/AYSdII-CFO3G8ctgvEjTVsT3MANXes_
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com/foesmm/fomm/issues/60#issuecomment-276550317"}}}
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You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
<#60 (comment)>, or mute
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|
I actually have 3 drives, C Drive, one with 3 TB and another with 1 TB. The
one with 1 TB has a downloads folder, but again, nothing inside of it.
…On Tue, Jan 31, 2017 at 9:08 PM, Kaeden Smith ***@***.***> wrote:
When I install the mod, it says my disk is full so I just install it into
my big driver. After, once I extract it into FMM, it's when I activate it
it takes my space. It takes up at least 2-4 GB depending on the mod, but
the GB on my C Drive always stay the same. I havn't tried the restart yet
to see if it may change but for what I know when I activate on FMM it takes
up a shit ton of my C Drive and stays that way.
Also, I don't have anything saying Dowloads in my big drives. I have one
in my C Drive but it's just empty (Deleted all) but after that none of the
files that you say to go to are there.
Thanks, again
On Tue, Jan 31, 2017 at 7:57 PM, boycad ***@***.***> wrote:
> ho thanks, if that helps. You can forget about the "file mirror" comment.
> It's just something I do so that I can use NMM to browse, and FoMM to
> install. It uses a little thing called "Sync Tool".Everything should be on
> the big drive, then: Downloads (archives), game install, and FoMM itself.
> Given that, FoMM shouldn't eat away at you C: space at all. Except during
> extraction/installation. Free space on c: before install and after install
> should be the same. Are you losing space *other than* just during
> installation? ~mb From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46
> PMTo: foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject: Re:
> [foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)You just helped
> a lot but I still have a few questions. So you where saying
>
> how I should have a D Drive or at least a second drive. I actually do, it
> has 3 TB. Now the thing that I have no clue how to do is make it so that
> FMM stops taking GB away from my C Drive and instead, take i from my 3 TB
> drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is
> working for you how can I do it?
> Basically, I have tons of space, but not in my C Drive, so how can I make
> it stop taking GB away from my C Drive. If that means doing a ''File
> Mirror'' or using another program like the default NMM I will do it. You
> know how to make these king of changes? (Even if it isn't using FMM)
> Thanks
>
> On Tue, Jan 31, 2017 at 7:36 PM, boycad ***@***.***> wrote:
>
> > Hello,I'm replying by email. Let's see how that works. I cant be much
> > help, but I do have a few comments. Modding games like this can easily
> take
> > a huge amount of drive space. This is because each package is duplicated
> > *at least* twice, even excluding temporary files. My own set-up uses a
> > folder mirror, so that is another copy... and so forth. Bottome line
> is, if
> > you are maxing out through temporary files, you need more drive space.
> Lots
> > more. Ample drive space is basic necessity for this hobby. I don't know
> if
> > FoMM's archive and extraction function allows you to configure it's
> > temporary file location. But as far as I know, those files are temporary
> > and will be flushed on re-boot. Really though, I think you need a D:
> drive
> > ;)I'm also not sure what you mean by "dual files"...FoMM has a
> 'downloads'
> > folder (or whatever it's called) for the archive, and it will extract
> > contents > place in install folder. Un-installation should remove
> archive
> > contents > replace overwritten data. That's the basic function of a Mod
> > Manager. Is FoMM not 'cleaning up' properly?That's some basic
> information,
> > cuz I'm a basic user. If FoMM is failing in its basic functioning, it
> will
> > take a more savvy response to help you. ~bc From: ChizuNinjuSent:
> Tuesday,
> > January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:
> > SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!
> > (#60)I have had a lot of problems lately with FMM.
> > It always gives me these errors and I CAN guarantee it's because my C
> > drive is full. Problem is, whenever you install a mod and activate it it
> > puts a temporary file into your C Drive. I had enough to activate NMC
> > Texure which I did but I un-installed it and re-activated it. Problem
> is I
> > can't re-activate it because it created dual files for when I activated
> NMC
> > Textures before.
> > I can easily fix this but I need to know where in you C Drive it puts
> > these files so it doesn't take up all of my C Drive space and instead I
> can
> > put it into a new Driver and be able to use the mod.
> > I know I can clean my C drive but I can't clean it enough to download
> NMC
> > and other big mods. Again, if there is a way to make it so it doesn't
> put
> > the files in my C Drive and instead in a drive with for GB, that would
> be
> > amazing.
> > If fixing this has to do with going into the settings my FMM seems to
> > crash and gives me this message whenever I try to go into Settings.
> > https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
> > Thanks
> >
> > —You are receiving this because you are subscribed to this thread.Reply
> to
> > this email directly, view it on GitHub, or mute the thread.
> >
> >
> >
> >
> >
> >
> >
> >
> > {"api_version":"1.0","publisher":{"api_key":"
> > 05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":
> > {"external_key":"github/foesmm/fomm","title":"foesmm/fomm","
> subtitle":"GitHub
> > repository","main_image_url":"https://cloud.githubuserconten
> t.com/assets/
> > 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png","
> > avatar_image_url":"https://cloud.githubusercontent.com/
> > assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png
> > ","action":{"name":"Open in GitHub","url":"https://github.
> com/foesmm/fomm
> > "}},"updates":{"snippets":[{"icon":"DESCRIPTION","message":"Major Help!
> > Fallout Mod Manger Problem! (#60)"}],"action":{"name":"View
> Issue","url":"
> > #60"}}}
> >
> > —
> > You are receiving this because you authored the thread.
> > Reply to this email directly, view it on GitHub
> > <#60 (comment)>, or
> mute
> > the thread
> > <https://github.com/notifications/unsubscribe-auth/AYSdII-CF
> O3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz>
> > .
> >
>
>
> —You are receiving this because you commented.Reply to this email
> directly, view it on GitHub, or mute the thread.
>
>
>
>
>
>
>
>
> {"api_version":"1.0","publisher":{"api_key":"05dde50f1d1a384
> dd78767c55493e4bb","name":"GitHub"},"entity":{"external_
> key":"github/foesmm/fomm","title":"foesmm/fomm","subtitle":"GitHub
> repository","main_image_url":"https://cloud.githubuserconten
> t.com/assets/143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png
> ","avatar_image_url":"https://cloud.githubusercontent.com/assets/
> 143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png","action":{"name":"Open
> in GitHub","url":"https://github.com/foesmm/fomm"}},"updates":{
> ***@***.*** in #60: You just
> helped a lot but I still have a few questions. So you where saying\nhow I
> should have a D Drive or at least a second drive. I actually do, it\nhas 3
> TB. Now the thing that I have no clue how to do is make it so that\nFMM
> stops taking GB away from my C Drive and instead, take i from my 3
> TB\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if it
> is\nworking for you how can I do it?\nBasically, I have tons of space, but
> not in my C Drive, so how can I make\nit stop taking GB away from my C
> Drive. If that means doing a ''File\nMirror'' or using another program like
> the default NMM I will do it. You\nknow how to make these king of changes?
> (Even if it isn't using FMM)\nThanks\n\nOn Tue, Jan 31, 2017 at 7:36 PM,
> boycad ***@***.***\u003e wrote:\n\n\u003e Hello,I'm
> replying by email. Let's see how that works. I cant be much\n\u003e help,
> but I do have a few comments. Modding games like this can easily
> take\n\u003e a huge amount of drive space. This is because each package is
> duplicated\n\u003e *at least* twice, even excluding temporary files. My own
> set-up uses a\n\u003e folder mirror, so that is another copy... and so
> forth. Bottome line is, if\n\u003e you are maxing out through temporary
> files, you need more drive space. Lots\n\u003e more. Ample drive space is
> basic necessity for this hobby. I don't know if\n\u003e FoMM's archive and
> extraction function allows you to configure it's\n\u003e temporary file
> location. But as far as I know, those files are temporary\n\u003e and will
> be flushed on re-boot. Really though, I think you need a D: drive\n\u003e
> ;)I'm also not sure what you mean by \"dual files\"...FoMM has a
> 'downloads'\n\u003e folder (or whatever it's called) for the archive, and
> it will extract\n\u003e contents \u003e place in install folder.
> Un-installation should remove archive\n\u003e contents \u003e replace
> overwritten data. That's the basic function of a Mod\n\u003e Manager. Is
> FoMM not 'cleaning up' properly?That's some basic information,\n\u003e cuz
> I'm a basic user. If FoMM is failing in its basic functioning, it
> will\n\u003e take a more savvy response to help you. ~bc From:
> ChizuNinjuSent: Tuesday,\n\u003e January 31, 2017 2:14 PMTo:
> foesmm/fommReply To: foesmm/fommCc:\n\u003e SubscribedSubject:
> [foesmm/fomm] Major Help! Fallout Mod Manger Problem!\n\u003e (#60)I have
> had a lot of problems lately with FMM.\n\u003e It always gives me these
> errors and I CAN guarantee it's because my C\n\u003e drive is full. Problem
> is, whenever you install a mod and activate it it\n\u003e puts a temporary
> file into your C Drive. I had enough to activate NMC\n\u003e Texure which I
> did but I un-installed it and re-activated it. Problem is I\n\u003e can't
> re-activate it because it created dual files for when I activated
> NMC\n\u003e Textures before.\n\u003e I can easily fix this but I need to
> know where in you C Drive it puts\n\u003e these files so it doesn't take up
> all of my C Drive space and instead I can\n\u003e put it into a new Driver
> and be able to use the mod.\n\u003e I know I can clean my C drive but I
> can't clean it enough to download NMC\n\u003e and other big mods. Again, if
> there is a way to make it so it doesn't put\n\u003e the files in my C Drive
> and instead in a drive with for GB, that would be\n\u003e amazing.\n\u003e
> If fixing this has to do with going into the settings my FMM seems
> to\n\u003e crash and gives me this message whenever I try to go into
> Settings.\n\u003e https://gyazo.com/67afe7c78611
> 4a866d2397da9ebd08eb\n\u003e Thanks\n\u003e\n\u003e —You are receiving
> this because you are subscribed to this thread.Reply to\n\u003e this email
> directly, view it on GitHub, or mute the thread.\n\u003e\n\u003e\n\u003
> e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e
> {\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"\n\u003e
> 05dde50f1d1a384dd78767c55493e4bb\",\"name\":\"GitHub\"},\"entity\":\n\u003e
> {\"external_key\":\"github/foesmm/fomm\",\"title\":\"foesmm/
> fomm\",\"subtitle\":\"GitHub\n\u003e repository\",\"main_image_url\":\"
> https://cloud.githubusercontent.com/assets/\n\u003e
> 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\",\"\n\u003e
> avatar_image_url\":\"https://cloud.githubusercontent.com/\n\u003e
> assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\n\u003e
> \",\"action\":{\"name\":\"Open in GitHub\",\"url\":\"https://git
> hub.com/foesmm/fomm\n\u003e \"}},\"updates\":{\"snippets\"
> :[{\"icon\":\"DESCRIPTION\",\"message\":\"Major Help!\n\u003e Fallout
> Mod Manger Problem! (#60)\"}],\"action\":{\"name\":\"View
> Issue\",\"url\":\"\n\u003e #60\
> "}}}\n\u003e\n\u003e —\n\u003e You are receiving this because you
> authored the thread.\n\u003e Reply to this email directly, view it on
> GitHub\n\u003e \u003chttps://github.com/foesm
> m/fomm/issues/60#issuecomment-276548817\u003e
> <http://github.com/foesmm/fomm/issues/60#issuecomment-276548817%5Cu003e>,
> or mute\n\u003e the thread\n\u003e \u003chttps://github.com/notif
> ications/unsubscribe-auth/AYSdII-CFO3G8ctgvEjTVsT3MANXes
> _Mks5rX-GDgaJpZM4LzPgz\u003e\n\u003e
> <http://github.com/notifications/unsubscribe-auth/AYSdII-CFO3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz%5Cu003e%5Cn%5Cu003e>
> .\n\u003e\n"}],"action":{"name":"View Issue","url":"https://github.c
> om/foesmm/fomm/issues/60#issuecomment-276550317"}}}
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <#60 (comment)>, or mute
> the thread
> <https://github.com/notifications/unsubscribe-auth/AYSdIFgpuRSh9PIcMKR4HhMLU25h6O1Xks5rX-akgaJpZM4LzPgz>
> .
>
|
Oh dear something does not seem right. It's hard to tell what it is, though.·one doesn't 'extract to fomm'. The archive is going placed intact, as downloaded, in the relevant fomm-connected folder. Fomm performs the extraction, creating a .fomod file if I recall, which is then 'activated'.·I'm not sure exactly what the folder names are right now, because I'm using MO these days, but the relevant folder referred to above is within the Fomm install directory. It shouldn't be empty. It should be dangerously cluttered.· Again, I forget exactly which buttons lead to which operations...but I think it's something like this: "create fomod from archive" > navigate to archive and select > .fomod is created and mod is now listed in 'left pane' of Fomm > check the box, or is it right click & "install" to activate mod and/or run installer. How am I doing?· It sounds like you might not have Fomm installed correctly, or aren't using it in a way that works. The basic configuration of the game dir, the stuff-downloaded -from-Nexus folder, and the Fomm directory is actually pretty finicky.I'm probably not helping you very much with your original problem, which was disk-out-of-space errors. It sounds familiar, but it's been over a year since I last used Fomm. It's difficult to help out with the basics, because there are so many of them that we have long since taken for granted.-bcFrom: "ChizuNinju" <[email protected]>To: "foesmm/fomm" <[email protected]>CC: "boycad" <[email protected]>, "Comment" <[email protected]>Sent: 31 January, 2017 7:10 PMSubject: Re: [foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)I actually have 3 drives, C Drive, one with 3 TB and another with 1 TB. The
one with 1 TB has a downloads folder, but again, nothing inside of it.
On Tue, Jan 31, 2017 at 9:08 PM, Kaeden Smith ***@***.***> wrote:
When I install the mod, it says my disk is full so I just install it into
my big driver. After, once I extract it into FMM, it's when I activate it
it takes my space. It takes up at least 2-4 GB depending on the mod, but
the GB on my C Drive always stay the same. I havn't tried the restart yet
to see if it may change but for what I know when I activate on FMM it takes
up a shit ton of my C Drive and stays that way.
Also, I don't have anything saying Dowloads in my big drives. I have one
in my C Drive but it's just empty (Deleted all) but after that none of the
files that you say to go to are there.
Thanks, again
On Tue, Jan 31, 2017 at 7:57 PM, boycad ***@***.***> wrote:
> ho thanks, if that helps. You can forget about the "file mirror" comment.
> It's just something I do so that I can use NMM to browse, and FoMM to
> install. It uses a little thing called "Sync Tool".Everything should be on
> the big drive, then: Downloads (archives), game install, and FoMM itself.
> Given that, FoMM shouldn't eat away at you C: space at all. Except during
> extraction/installation. Free space on c: before install and after install
> should be the same. Are you losing space *other than* just during
> installation? ~mb From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46
> PMTo: foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject: Re:
> [foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)You just helped
> a lot but I still have a few questions. So you where saying
>
> how I should have a D Drive or at least a second drive. I actually do, it
> has 3 TB. Now the thing that I have no clue how to do is make it so that
> FMM stops taking GB away from my C Drive and instead, take i from my 3 TB
> drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is
> working for you how can I do it?
> Basically, I have tons of space, but not in my C Drive, so how can I make
> it stop taking GB away from my C Drive. If that means doing a ''File
> Mirror'' or using another program like the default NMM I will do it. You
> know how to make these king of changes? (Even if it isn't using FMM)
> Thanks
>
> On Tue, Jan 31, 2017 at 7:36 PM, boycad ***@***.***> wrote:
>
> > Hello,I'm replying by email. Let's see how that works. I cant be much
> > help, but I do have a few comments. Modding games like this can easily
> take
> > a huge amount of drive space. This is because each package is duplicated
> > *at least* twice, even excluding temporary files. My own set-up uses a
> > folder mirror, so that is another copy... and so forth. Bottome line
> is, if
> > you are maxing out through temporary files, you need more drive space.
> Lots
> > more. Ample drive space is basic necessity for this hobby. I don't know
> if
> > FoMM's archive and extraction function allows you to configure it's
> > temporary file location. But as far as I know, those files are temporary
> > and will be flushed on re-boot. Really though, I think you need a D:
> drive
> > ;)I'm also not sure what you mean by "dual files"...FoMM has a
> 'downloads'
> > folder (or whatever it's called) for the archive, and it will extract
> > contents > place in install folder. Un-installation should remove
> archive
> > contents > replace overwritten data. That's the basic function of a Mod
> > Manager. Is FoMM not 'cleaning up' properly?That's some basic
> information,
> > cuz I'm a basic user. If FoMM is failing in its basic functioning, it
> will
> > take a more savvy response to help you. ~bc From: ChizuNinjuSent:
> Tuesday,
> > January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:
> > SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!
> > (#60)I have had a lot of problems lately with FMM.
> > It always gives me these errors and I CAN guarantee it's because my C
> > drive is full. Problem is, whenever you install a mod and activate it it
> > puts a temporary file into your C Drive. I had enough to activate NMC
> > Texure which I did but I un-installed it and re-activated it. Problem
> is I
> > can't re-activate it because it created dual files for when I activated
> NMC
> > Textures before.
> > I can easily fix this but I need to know where in you C Drive it puts
> > these files so it doesn't take up all of my C Drive space and instead I
> can
> > put it into a new Driver and be able to use the mod.
> > I know I can clean my C drive but I can't clean it enough to download
> NMC
> > and other big mods. Again, if there is a way to make it so it doesn't
> put
> > the files in my C Drive and instead in a drive with for GB, that would
> be
> > amazing.
> > If fixing this has to do with going into the settings my FMM seems to
> > crash and gives me this message whenever I try to go into Settings.
> > https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
> > Thanks
> >
> > —You are receiving this because you are subscribed to this thread.Reply
> to
> > this email directly, view it on GitHub, or mute the thread.
> >
> >
> >
> >
> >
> >
> >
> >
> > {"api_version":"1.0","publisher":{"api_key":"
> > 05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":
> > {"external_key":"github/foesmm/fomm","title":"foesmm/fomm","
> subtitle":"GitHub
> > repository","main_image_url":"https://cloud.githubuserconten
> t.com/assets/
> > 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png","
> > avatar_image_url":"https://cloud.githubusercontent.com/
> > assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png
> > ","action":{"name":"Open in GitHub","url":"https://github.
> com/foesmm/fomm
> > "}},"updates":{"snippets":[{"icon":"DESCRIPTION","message":"Major Help!
> > Fallout Mod Manger Problem! (#60)"}],"action":{"name":"View
> Issue","url":"
> > #60"}}}
> >
> > —
> > You are receiving this because you authored the thread.
> > Reply to this email directly, view it on GitHub
> > <#60 (comment)>, or
> mute
> > the thread
> > <https://github.com/notifications/unsubscribe-auth/AYSdII-CF
> O3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz>
> > .
> >
>
>
> —You are receiving this because you commented.Reply to this email
> directly, view it on GitHub, or mute the thread.
>
>
>
>
>
>
>
>
> {"api_version":"1.0","publisher":{"api_key":"05dde50f1d1a384
> dd78767c55493e4bb","name":"GitHub"},"entity":{"external_
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> repository","main_image_url":"https://cloud.githubuserconten
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> ","avatar_image_url":"https://cloud.githubusercontent.com/assets/
> 143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png","action":{"name":"Open
> in GitHub","url":"https://github.com/foesmm/fomm"}},"updates":{
> ***@***.*** in #60: You just
> helped a lot but I still have a few questions. So you where saying\nhow I
> should have a D Drive or at least a second drive. I actually do, it\nhas 3
> TB. Now the thing that I have no clue how to do is make it so that\nFMM
> stops taking GB away from my C Drive and instead, take i from my 3
> TB\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if it
> is\nworking for you how can I do it?\nBasically, I have tons of space, but
> not in my C Drive, so how can I make\nit stop taking GB away from my C
> Drive. If that means doing a ''File\nMirror'' or using another program like
> the default NMM I will do it. You\nknow how to make these king of changes?
> (Even if it isn't using FMM)\nThanks\n\nOn Tue, Jan 31, 2017 at 7:36 PM,
> boycad ***@***.***\u003e wrote:\n\n\u003e Hello,I'm
> replying by email. Let's see how that works. I cant be much\n\u003e help,
> but I do have a few comments. Modding games like this can easily
> take\n\u003e a huge amount of drive space. This is because each package is
> duplicated\n\u003e *at least* twice, even excluding temporary files. My own
> set-up uses a\n\u003e folder mirror, so that is another copy... and so
> forth. Bottome line is, if\n\u003e you are maxing out through temporary
> files, you need more drive space. Lots\n\u003e more. Ample drive space is
> basic necessity for this hobby. I don't know if\n\u003e FoMM's archive and
> extraction function allows you to configure it's\n\u003e temporary file
> location. But as far as I know, those files are temporary\n\u003e and will
> be flushed on re-boot. Really though, I think you need a D: drive\n\u003e
> ;)I'm also not sure what you mean by \"dual files\"...FoMM has a
> 'downloads'\n\u003e folder (or whatever it's called) for the archive, and
> it will extract\n\u003e contents \u003e place in install folder.
> Un-installation should remove archive\n\u003e contents \u003e replace
> overwritten data. That's the basic function of a Mod\n\u003e Manager. Is
> FoMM not 'cleaning up' properly?That's some basic information,\n\u003e cuz
> I'm a basic user. If FoMM is failing in its basic functioning, it
> will\n\u003e take a more savvy response to help you. ~bc From:
> ChizuNinjuSent: Tuesday,\n\u003e January 31, 2017 2:14 PMTo:
> foesmm/fommReply To: foesmm/fommCc:\n\u003e SubscribedSubject:
> [foesmm/fomm] Major Help! Fallout Mod Manger Problem!\n\u003e (#60)I have
> had a lot of problems lately with FMM.\n\u003e It always gives me these
> errors and I CAN guarantee it's because my C\n\u003e drive is full. Problem
> is, whenever you install a mod and activate it it\n\u003e puts a temporary
> file into your C Drive. I had enough to activate NMC\n\u003e Texure which I
> did but I un-installed it and re-activated it. Problem is I\n\u003e can't
> re-activate it because it created dual files for when I activated
> NMC\n\u003e Textures before.\n\u003e I can easily fix this but I need to
> know where in you C Drive it puts\n\u003e these files so it doesn't take up
> all of my C Drive space and instead I can\n\u003e put it into a new Driver
> and be able to use the mod.\n\u003e I know I can clean my C drive but I
> can't clean it enough to download NMC\n\u003e and other big mods. Again, if
> there is a way to make it so it doesn't put\n\u003e the files in my C Drive
> and instead in a drive with for GB, that would be\n\u003e amazing.\n\u003e
> If fixing this has to do with going into the settings my FMM seems
> to\n\u003e crash and gives me this message whenever I try to go into
> Settings.\n\u003e https://gyazo.com/67afe7c78611
> 4a866d2397da9ebd08eb\n\u003e Thanks\n\u003e\n\u003e —You are receiving
> this because you are subscribed to this thread.Reply to\n\u003e this email
> directly, view it on GitHub, or mute the thread.\n\u003e\n\u003e\n\u003
> e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e
> {\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"\n\u003e
> 05dde50f1d1a384dd78767c55493e4bb\",\"name\":\"GitHub\"},\"entity\":\n\u003e
> {\"external_key\":\"github/foesmm/fomm\",\"title\":\"foesmm/
> fomm\",\"subtitle\":\"GitHub\n\u003e repository\",\"main_image_url\":\"
> https://cloud.githubusercontent.com/assets/\n\u003e
> 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\",\"\n\u003e
> avatar_image_url\":\"https://cloud.githubusercontent.com/\n\u003e
> assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\n\u003e
> \",\"action\":{\"name\":\"Open in GitHub\",\"url\":\"https://git
> hub.com/foesmm/fomm\n\u003e \"}},\"updates\":{\"snippets\"
> :[{\"icon\":\"DESCRIPTION\",\"message\":\"Major Help!\n\u003e Fallout
> Mod Manger Problem! (#60)\"}],\"action\":{\"name\":\"View
> Issue\",\"url\":\"\n\u003e #60\
> "}}}\n\u003e\n\u003e —\n\u003e You are receiving this because you
> authored the thread.\n\u003e Reply to this email directly, view it on
> GitHub\n\u003e \u003chttps://github.com/foesm
> m/fomm/issues/60#issuecomment-276548817\u003e
> <http://github.com/foesmm/fomm/issues/60#issuecomment-276548817%5Cu003e>,
> or mute\n\u003e the thread\n\u003e \u003chttps://github.com/notif
> ications/unsubscribe-auth/AYSdII-CFO3G8ctgvEjTVsT3MANXes
> _Mks5rX-GDgaJpZM4LzPgz\u003e\n\u003e
> <http://github.com/notifications/unsubscribe-auth/AYSdII-CFO3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz%5Cu003e%5Cn%5Cu003e>
> .\n\u003e\n"}],"action":{"name":"View Issue","url":"https://github.c
> om/foesmm/fomm/issues/60#issuecomment-276550317"}}}
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <#60 (comment)>, or mute
> the thread
> <https://github.com/notifications/unsubscribe-auth/AYSdIFgpuRSh9PIcMKR4HhMLU25h6O1Xks5rX-akgaJpZM4LzPgz>
> .
>
—You are receiving this because you commented.Reply to this email directly, view it on GitHub, or mute the thread.
{"api_version":"1.0","publisher":{"api_key":"05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":{"external_key":"github/foesmm/fomm","title":"foesmm/fomm","subtitle":"GitHub repository","main_image_url":"https://cloud.githubusercontent.com/assets/143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png","avatar_image_url":"https://cloud.githubusercontent.com/assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png","action":{"name":"Open in GitHub","url":"https://github.com/foesmm/fomm"}},"updates":{"snippets":[{"icon":"PERSON","message":"@ChizuNinju in #60: I actually have 3 drives, C Drive, one with 3 TB and another with 1 TB. The\none with 1 TB has a downloads folder, but again, nothing inside of it.\n\nOn Tue, Jan 31, 2017 at 9:08 PM, Kaeden Smith \[email protected]\u003e wrote:\n\n\u003e When I install the mod, it says my disk is full so I just install it into\n\u003e my big driver. After, once I extract it into FMM, it's when I activate it\n\u003e it takes my space. It takes up at least 2-4 GB depending on the mod, but\n\u003e the GB on my C Drive always stay the same. I havn't tried the restart yet\n\u003e to see if it may change but for what I know when I activate on FMM it takes\n\u003e up a shit ton of my C Drive and stays that way.\n\u003e Also, I don't have anything saying Dowloads in my big drives. I have one\n\u003e in my C Drive but it's just empty (Deleted all) but after that none of the\n\u003e files that you say to go to are there.\n\u003e Thanks, again\n\u003e\n\u003e On Tue, Jan 31, 2017 at 7:57 PM, boycad \[email protected]\u003e wrote:\n\u003e\n\u003e\u003e ho thanks, if that helps. You can forget about the \"file mirror\" comment.\n\u003e\u003e It's just something I do so that I can use NMM to browse, and FoMM to\n\u003e\u003e install. It uses a little thing called \"Sync Tool\".Everything should be on\n\u003e\u003e the big drive, then: Downloads (archives), game install, and FoMM itself.\n\u003e\u003e Given that, FoMM shouldn't eat away at you C: space at all. Except during\n\u003e\u003e extraction/installation. Free space on c: before install and after install\n\u003e\u003e should be the same. Are you losing space *other than* just during\n\u003e\u003e installation? ~mb From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46\n\u003e\u003e PMTo: foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject: Re:\n\u003e\u003e [foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)You just helped\n\u003e\u003e a lot but I still have a few questions. So you where saying\n\u003e\u003e\n\u003e\u003e how I should have a D Drive or at least a second drive. I actually do, it\n\u003e\u003e has 3 TB. Now the thing that I have no clue how to do is make it so that\n\u003e\u003e FMM stops taking GB away from my C Drive and instead, take i from my 3 TB\n\u003e\u003e drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is\n\u003e\u003e working for you how can I do it?\n\u003e\u003e Basically, I have tons of space, but not in my C Drive, so how can I make\n\u003e\u003e it stop taking GB away from my C Drive. If that means doing a ''File\n\u003e\u003e Mirror'' or using another program like the default NMM I will do it. You\n\u003e\u003e know how to make these king of changes? (Even if it isn't using FMM)\n\u003e\u003e Thanks\n\u003e\u003e\n\u003e\u003e On Tue, Jan 31, 2017 at 7:36 PM, boycad \[email protected]\u003e wrote:\n\u003e\u003e\n\u003e\u003e \u003e Hello,I'm replying by email. Let's see how that works. I cant be much\n\u003e\u003e \u003e help, but I do have a few comments. Modding games like this can easily\n\u003e\u003e take\n\u003e\u003e \u003e a huge amount of drive space. This is because each package is duplicated\n\u003e\u003e \u003e *at least* twice, even excluding temporary files. My own set-up uses a\n\u003e\u003e \u003e folder mirror, so that is another copy... and so forth. Bottome line\n\u003e\u003e is, if\n\u003e\u003e \u003e you are maxing out through temporary files, you need more drive space.\n\u003e\u003e Lots\n\u003e\u003e \u003e more. Ample drive space is basic necessity for this hobby. I don't know\n\u003e\u003e if\n\u003e\u003e \u003e FoMM's archive and extraction function allows you to configure it's\n\u003e\u003e \u003e temporary file location. But as far as I know, those files are temporary\n\u003e\u003e \u003e and will be flushed on re-boot. Really though, I think you need a D:\n\u003e\u003e drive\n\u003e\u003e \u003e ;)I'm also not sure what you mean by \"dual files\"...FoMM has a\n\u003e\u003e 'downloads'\n\u003e\u003e \u003e folder (or whatever it's called) for the archive, and it will extract\n\u003e\u003e \u003e contents \u003e place in install folder. Un-installation should remove\n\u003e\u003e archive\n\u003e\u003e \u003e contents \u003e replace overwritten data. That's the basic function of a Mod\n\u003e\u003e \u003e Manager. Is FoMM not 'cleaning up' properly?That's some basic\n\u003e\u003e information,\n\u003e\u003e \u003e cuz I'm a basic user. If FoMM is failing in its basic functioning, it\n\u003e\u003e will\n\u003e\u003e \u003e take a more savvy response to help you. ~bc From: ChizuNinjuSent:\n\u003e\u003e Tuesday,\n\u003e\u003e \u003e January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:\n\u003e\u003e \u003e SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!\n\u003e\u003e \u003e (#60)I have had a lot of problems lately with FMM.\n\u003e\u003e \u003e It always gives me these errors and I CAN guarantee it's because my C\n\u003e\u003e \u003e drive is full. Problem is, whenever you install a mod and activate it it\n\u003e\u003e \u003e puts a temporary file into your C Drive. I had enough to activate NMC\n\u003e\u003e \u003e Texure which I did but I un-installed it and re-activated it. Problem\n\u003e\u003e is I\n\u003e\u003e \u003e can't re-activate it because it created dual files for when I activated\n\u003e\u003e NMC\n\u003e\u003e \u003e Textures before.\n\u003e\u003e \u003e I can easily fix this but I need to know where in you C Drive it puts\n\u003e\u003e \u003e these files so it doesn't take up all of my C Drive space and instead I\n\u003e\u003e can\n\u003e\u003e \u003e put it into a new Driver and be able to use the mod.\n\u003e\u003e \u003e I know I can clean my C drive but I can't clean it enough to download\n\u003e\u003e NMC\n\u003e\u003e \u003e and other big mods. Again, if there is a way to make it so it doesn't\n\u003e\u003e put\n\u003e\u003e \u003e the files in my C Drive and instead in a drive with for GB, that would\n\u003e\u003e be\n\u003e\u003e \u003e amazing.\n\u003e\u003e \u003e If fixing this has to do with going into the settings my FMM seems to\n\u003e\u003e \u003e crash and gives me this message whenever I try to go into Settings.\n\u003e\u003e \u003e https://gyazo.com/67afe7c786114a866d2397da9ebd08eb\n\u003e\u003e \u003e Thanks\n\u003e\u003e \u003e\n\u003e\u003e \u003e —You are receiving this because you are subscribed to this thread.Reply\n\u003e\u003e to\n\u003e\u003e \u003e this email directly, view it on GitHub, or mute the thread.\n\u003e\u003e \u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e {\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"\n\u003e\u003e \u003e 05dde50f1d1a384dd78767c55493e4bb\",\"name\":\"GitHub\"},\"entity\":\n\u003e\u003e \u003e {\"external_key\":\"github/foesmm/fomm\",\"title\":\"foesmm/fomm\",\"\n\u003e\u003e subtitle\":\"GitHub\n\u003e\u003e \u003e repository\",\"main_image_url\":\"https://cloud.githubuserconten\n\u003e\u003e t.com/assets/\n\u003e\u003e \u003e 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\",\"\n\u003e\u003e \u003e avatar_image_url\":\"https://cloud.githubusercontent.com/\n\u003e\u003e \u003e assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\n\u003e\u003e \u003e \",\"action\":{\"name\":\"Open in GitHub\",\"url\":\"https://github.\n\u003e\u003e com/foesmm/fomm\n\u003e\u003e \u003e \"}},\"updates\":{\"snippets\":[{\"icon\":\"DESCRIPTION\",\"message\":\"Major Help!\n\u003e\u003e \u003e Fallout Mod Manger Problem! (#60)\"}],\"action\":{\"name\":\"View\n\u003e\u003e Issue\",\"url\":\"\n\u003e\u003e \u003e #60\"}}}\n\u003e\u003e \u003e\n\u003e\u003e \u003e —\n\u003e\u003e \u003e You are receiving this because you authored the thread.\n\u003e\u003e \u003e Reply to this email directly, view it on GitHub\n\u003e\u003e \u003e \u003chttps://github.com/foesmm/fomm/issues/60#issuecomment-276548817\u003e, or\n\u003e\u003e mute\n\u003e\u003e \u003e the thread\n\u003e\u003e \u003e \u003chttps://github.com/notifications/unsubscribe-auth/AYSdII-CF\n\u003e\u003e O3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz\u003e\n\u003e\u003e \u003e .\n\u003e\u003e \u003e\n\u003e\u003e\n\u003e\u003e\n\u003e\u003e —You are receiving this because you commented.Reply to this email\n\u003e\u003e directly, view it on GitHub, or mute the thread.\n\u003e\u003e\n\u003e\u003e\n\u003e\u003e\n\u003e\u003e\n\u003e\u003e\n\u003e\u003e\n\u003e\u003e\n\u003e\u003e\n\u003e\u003e {\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"05dde50f1d1a384\n\u003e\u003e dd78767c55493e4bb\",\"name\":\"GitHub\"},\"entity\":{\"external_\n\u003e\u003e key\":\"github/foesmm/fomm\",\"title\":\"foesmm/fomm\",\"subtitle\":\"GitHub\n\u003e\u003e repository\",\"main_image_url\":\"https://cloud.githubuserconten\n\u003e\u003e t.com/assets/143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\n\u003e\u003e \",\"avatar_image_url\":\"https://cloud.githubusercontent.com/assets/\n\u003e\u003e 143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\",\"action\":{\"name\":\"Open\n\u003e\u003e in GitHub\",\"url\":\"https://github.com/foesmm/fomm\"}},\"updates\":{\n\u003e\u003e \"snippets\":[{\"icon\":\"PERSON\",\"message\":\"@ChizuNinju in #60: You just\n\u003e\u003e helped a lot but I still have a few questions. So you where saying\\nhow I\n\u003e\u003e should have a D Drive or at least a second drive. I actually do, it\\nhas 3\n\u003e\u003e TB. Now the thing that I have no clue how to do is make it so that\\nFMM\n\u003e\u003e stops taking GB away from my C Drive and instead, take i from my 3\n\u003e\u003e TB\\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if it\n\u003e\u003e is\\nworking for you how can I do it?\\nBasically, I have tons of space, but\n\u003e\u003e not in my C Drive, so how can I make\\nit stop taking GB away from my C\n\u003e\u003e Drive. If that means doing a ''File\\nMirror'' or using another program like\n\u003e\u003e the default NMM I will do it. You\\nknow how to make these king of changes?\n\u003e\u003e (Even if it isn't using FMM)\\nThanks\\n\\nOn Tue, Jan 31, 2017 at 7:36 PM,\n\u003e\u003e boycad \\[email protected]\\u003e wrote:\\n\\n\\u003e Hello,I'm\n\u003e\u003e replying by email. Let's see how that works. I cant be much\\n\\u003e help,\n\u003e\u003e but I do have a few comments. Modding games like this can easily\n\u003e\u003e take\\n\\u003e a huge amount of drive space. This is because each package is\n\u003e\u003e duplicated\\n\\u003e *at least* twice, even excluding temporary files. My own\n\u003e\u003e set-up uses a\\n\\u003e folder mirror, so that is another copy... and so\n\u003e\u003e forth. Bottome line is, if\\n\\u003e you are maxing out through temporary\n\u003e\u003e files, you need more drive space. Lots\\n\\u003e more. Ample drive space is\n\u003e\u003e basic necessity for this hobby. I don't know if\\n\\u003e FoMM's archive and\n\u003e\u003e extraction function allows you to configure it's\\n\\u003e temporary file\n\u003e\u003e location. But as far as I know, those files are temporary\\n\\u003e and will\n\u003e\u003e be flushed on re-boot. Really though, I think you need a D: drive\\n\\u003e\n\u003e\u003e ;)I'm also not sure what you mean by \\\"dual files\\\"...FoMM has a\n\u003e\u003e 'downloads'\\n\\u003e folder (or whatever it's called) for the archive, and\n\u003e\u003e it will extract\\n\\u003e contents \\u003e place in install folder.\n\u003e\u003e Un-installation should remove archive\\n\\u003e contents \\u003e replace\n\u003e\u003e overwritten data. That's the basic function of a Mod\\n\\u003e Manager. Is\n\u003e\u003e FoMM not 'cleaning up' properly?That's some basic information,\\n\\u003e cuz\n\u003e\u003e I'm a basic user. If FoMM is failing in its basic functioning, it\n\u003e\u003e will\\n\\u003e take a more savvy response to help you. ~bc From:\n\u003e\u003e ChizuNinjuSent: Tuesday,\\n\\u003e January 31, 2017 2:14 PMTo:\n\u003e\u003e foesmm/fommReply To: foesmm/fommCc:\\n\\u003e SubscribedSubject:\n\u003e\u003e [foesmm/fomm] Major Help! Fallout Mod Manger Problem!\\n\\u003e (#60)I have\n\u003e\u003e had a lot of problems lately with FMM.\\n\\u003e It always gives me these\n\u003e\u003e errors and I CAN guarantee it's because my C\\n\\u003e drive is full. Problem\n\u003e\u003e is, whenever you install a mod and activate it it\\n\\u003e puts a temporary\n\u003e\u003e file into your C Drive. I had enough to activate NMC\\n\\u003e Texure which I\n\u003e\u003e did but I un-installed it and re-activated it. Problem is I\\n\\u003e can't\n\u003e\u003e re-activate it because it created dual files for when I activated\n\u003e\u003e NMC\\n\\u003e Textures before.\\n\\u003e I can easily fix this but I need to\n\u003e\u003e know where in you C Drive it puts\\n\\u003e these files so it doesn't take up\n\u003e\u003e all of my C Drive space and instead I can\\n\\u003e put it into a new Driver\n\u003e\u003e and be able to use the mod.\\n\\u003e I know I can clean my C drive but I\n\u003e\u003e can't clean it enough to download NMC\\n\\u003e and other big mods. Again, if\n\u003e\u003e there is a way to make it so it doesn't put\\n\\u003e the files in my C Drive\n\u003e\u003e and instead in a drive with for GB, that would be\\n\\u003e amazing.\\n\\u003e\n\u003e\u003e If fixing this has to do with going into the settings my FMM seems\n\u003e\u003e to\\n\\u003e crash and gives me this message whenever I try to go into\n\u003e\u003e Settings.\\n\\u003e https://gyazo.com/67afe7c78611\n\u003e\u003e 4a866d2397da9ebd08eb\\n\\u003e Thanks\\n\\u003e\\n\\u003e —You are receiving\n\u003e\u003e this because you are subscribed to this thread.Reply to\\n\\u003e this email\n\u003e\u003e directly, view it on GitHub, or mute the thread.\\n\\u003e\\n\\u003e\\n\\u003\n\u003e\u003e e\\n\\u003e\\n\\u003e\\n\\u003e\\n\\u003e\\n\\u003e\\n\\u003e\n\u003e\u003e {\\\"api_version\\\":\\\"1.0\\\",\\\"publisher\\\":{\\\"api_key\\\":\\\"\\n\\u003e\n\u003e\u003e 05dde50f1d1a384dd78767c55493e4bb\\\",\\\"name\\\":\\\"GitHub\\\"},\\\"entity\\\":\\n\\u003e\n\u003e\u003e {\\\"external_key\\\":\\\"github/foesmm/fomm\\\",\\\"title\\\":\\\"foesmm/\n\u003e\u003e fomm\\\",\\\"subtitle\\\":\\\"GitHub\\n\\u003e repository\\\",\\\"main_image_url\\\":\\\"\n\u003e\u003e https://cloud.githubusercontent.com/assets/\\n\\u003e\n\u003e\u003e 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\\\",\\\"\\n\\u003e\n\u003e\u003e avatar_image_url\\\":\\\"https://cloud.githubusercontent.com/\\n\\u003e\n\u003e\u003e assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\\n\\u003e\n\u003e\u003e \\\",\\\"action\\\":{\\\"name\\\":\\\"Open in GitHub\\\",\\\"url\\\":\\\"https://git\n\u003e\u003e hub.com/foesmm/fomm\\n\\u003e \\\"}},\\\"updates\\\":{\\\"snippets\\\"\n\u003e\u003e :[{\\\"icon\\\":\\\"DESCRIPTION\\\",\\\"message\\\":\\\"Major Help!\\n\\u003e Fallout\n\u003e\u003e Mod Manger Problem! (#60)\\\"}],\\\"action\\\":{\\\"name\\\":\\\"View\n\u003e\u003e Issue\\\",\\\"url\\\":\\\"\\n\\u003e #60\\\n\u003e\u003e \"}}}\\n\\u003e\\n\\u003e —\\n\\u003e You are receiving this because you\n\u003e\u003e authored the thread.\\n\\u003e Reply to this email directly, view it on\n\u003e\u003e GitHub\\n\\u003e \\u003chttps://github.com/foesm\n\u003e\u003e m/fomm/issues/60#issuecomment-276548817\\u003e\n\u003e\u003e \u003chttp://github.com/foesmm/fomm/issues/60#issuecomment-276548817%5Cu003e\u003e,\n\u003e\u003e or mute\\n\\u003e the thread\\n\\u003e \\u003chttps://github.com/notif\n\u003e\u003e ications/unsubscribe-auth/AYSdII-CFO3G8ctgvEjTVsT3MANXes\n\u003e\u003e _Mks5rX-GDgaJpZM4LzPgz\\u003e\\n\\u003e\n\u003e\u003e \u003chttp://github.com/notifications/unsubscribe-auth/AYSdII-CFO3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz%5Cu003e%5Cn%5Cu003e\u003e\n\u003e\u003e .\\n\\u003e\\n\"}],\"action\":{\"name\":\"View Issue\",\"url\":\"https://github.c\n\u003e\u003e om/foesmm/fomm/issues/60#issuecomment-276550317\"}}}\n\u003e\u003e\n\u003e\u003e —\n\u003e\u003e You are receiving this because you authored the thread.\n\u003e\u003e Reply to this email directly, view it on GitHub\n\u003e\u003e \u003chttps://github.com/foesmm/fomm/issues/60#issuecomment-276552079\u003e, or mute\n\u003e\u003e the thread\n\u003e\u003e \u003chttps://github.com/notifications/unsubscribe-auth/AYSdIFgpuRSh9PIcMKR4HhMLU25h6O1Xks5rX-akgaJpZM4LzPgz\u003e\n\u003e\u003e .\n\u003e\u003e\n\u003e\n\u003e\n"}],"action":{"name":"View Issue","url":"#60 (comment)"}}}
|
So, a video isn't working because it's to big. So instead I am going to do
it by picture.
Official FOMM installer
https://gyazo.com/85dbe487c2f4dd4c783efaaed38a7a4c
The driver I am installing it to
https://gyazo.com/5335b4719241ff8a01ab4272ccd87934
The File in the driver I am installing it to
https://gyazo.com/99ba6c372f245f9b37a91d427a41d73a
My Drivers
https://gyazo.com/f06bbd99608a77f5e6cdae82d6413794
C Drive
https://gyazo.com/2e9535b7aef3e767851295a6ea8f2359
Inside the FMM Folder thats in the drive
https://gyazo.com/f734623da45cddbbea4d9176a720a65a
Inside the folder
https://gyazo.com/f73c20aef1de2dbd356b3a42b31b35e1
Inside the DATA Folder
https://gyazo.com/cee4b00563e11edf6ea2f7334508a802
That's basically it. If their is anything else you need cleared or more
information I can do that. U also have a document for FMM but it only holds
a FMM Crashdump.
Not even sure if any of this helps but just making sure that it's all there
and correct.
Thanks
…On Wed, Feb 1, 2017 at 2:01 AM, boycad ***@***.***> wrote:
Oh dear something does not seem right. It's hard to tell what it is,
though.·one doesn't 'extract to fomm'. The archive is going placed intact,
as downloaded, in the relevant fomm-connected folder. Fomm performs the
extraction, creating a .fomod file if I recall, which is then
'activated'.·I'm not sure exactly what the folder names are right now,
because I'm using MO these days, but the relevant folder referred to above
is within the Fomm install directory. It shouldn't be empty. It should be
dangerously cluttered.· Again, I forget exactly which buttons lead to which
operations...but I think it's something like this: "create fomod from
archive" > navigate to archive and select > .fomod is created and mod is
now listed in 'left pane' of Fomm > check the box, or is it right click &
"install" to activate mod and/or run installer. How am I doing?· It sounds
like you might not have Fomm installed correctly, or aren't using it in a
way that works. The basic configuration of the game dir, the
stuff-downloaded -from-Nexus folder, and the Fomm directory is actually
pretty finicky.I'm probably not helping you very much with your original
problem, which was disk-out-of-space errors. It sounds familiar, but it's
been over a year since I last used Fomm. It's difficult to help out with
the basics, because there are so many of them that we have long since taken
for granted.-bcFrom: "ChizuNinju" ***@***.***>To:
"foesmm/fomm" ***@***.***>CC: "boycad" <
***@***.***>, "Comment" ***@***.***>Sent: 31
January, 2017 7:10 PMSubject: Re: [foesmm/fomm] Major Help! Fallout Mod
Manger Problem! (#60)I actually have 3 drives, C Drive, one with 3 TB and
another with 1 TB. The
one with 1 TB has a downloads folder, but again, nothing inside of it.
On Tue, Jan 31, 2017 at 9:08 PM, Kaeden Smith ***@***.***>
wrote:
> When I install the mod, it says my disk is full so I just install it into
> my big driver. After, once I extract it into FMM, it's when I activate it
> it takes my space. It takes up at least 2-4 GB depending on the mod, but
> the GB on my C Drive always stay the same. I havn't tried the restart yet
> to see if it may change but for what I know when I activate on FMM it
takes
> up a shit ton of my C Drive and stays that way.
> Also, I don't have anything saying Dowloads in my big drives. I have one
> in my C Drive but it's just empty (Deleted all) but after that none of
the
> files that you say to go to are there.
> Thanks, again
>
> On Tue, Jan 31, 2017 at 7:57 PM, boycad ***@***.***>
wrote:
>
>> ho thanks, if that helps. You can forget about the "file mirror"
comment.
>> It's just something I do so that I can use NMM to browse, and FoMM to
>> install. It uses a little thing called "Sync Tool".Everything should be
on
>> the big drive, then: Downloads (archives), game install, and FoMM
itself.
>> Given that, FoMM shouldn't eat away at you C: space at all. Except
during
>> extraction/installation. Free space on c: before install and after
install
>> should be the same. Are you losing space *other than* just during
>> installation? ~mb From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46
>> PMTo: foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject: Re:
>> [foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)You just
helped
>> a lot but I still have a few questions. So you where saying
>>
>> how I should have a D Drive or at least a second drive. I actually do,
it
>> has 3 TB. Now the thing that I have no clue how to do is make it so that
>> FMM stops taking GB away from my C Drive and instead, take i from my 3
TB
>> drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is
>> working for you how can I do it?
>> Basically, I have tons of space, but not in my C Drive, so how can I
make
>> it stop taking GB away from my C Drive. If that means doing a ''File
>> Mirror'' or using another program like the default NMM I will do it. You
>> know how to make these king of changes? (Even if it isn't using FMM)
>> Thanks
>>
>> On Tue, Jan 31, 2017 at 7:36 PM, boycad ***@***.***>
wrote:
>>
>> > Hello,I'm replying by email. Let's see how that works. I cant be
much
>> > help, but I do have a few comments. Modding games like this can easily
>> take
>> > a huge amount of drive space. This is because each package is
duplicated
>> > *at least* twice, even excluding temporary files. My own set-up uses a
>> > folder mirror, so that is another copy... and so forth. Bottome line
>> is, if
>> > you are maxing out through temporary files, you need more drive space.
>> Lots
>> > more. Ample drive space is basic necessity for this hobby. I don't
know
>> if
>> > FoMM's archive and extraction function allows you to configure it's
>> > temporary file location. But as far as I know, those files are
temporary
>> > and will be flushed on re-boot. Really though, I think you need a D:
>> drive
>> > ;)I'm also not sure what you mean by "dual files"...FoMM has a
>> 'downloads'
>> > folder (or whatever it's called) for the archive, and it will extract
>> > contents > place in install folder. Un-installation should remove
>> archive
>> > contents > replace overwritten data. That's the basic function of a
Mod
>> > Manager. Is FoMM not 'cleaning up' properly?That's some basic
>> information,
>> > cuz I'm a basic user. If FoMM is failing in its basic functioning, it
>> will
>> > take a more savvy response to help you. ~bc From: ChizuNinjuSent:
>> Tuesday,
>> > January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:
>> > SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger
Problem!
>> > (#60)I have had a lot of problems lately with FMM.
>> > It always gives me these errors and I CAN guarantee it's because my C
>> > drive is full. Problem is, whenever you install a mod and activate it
it
>> > puts a temporary file into your C Drive. I had enough to activate NMC
>> > Texure which I did but I un-installed it and re-activated it. Problem
>> is I
>> > can't re-activate it because it created dual files for when I
activated
>> NMC
>> > Textures before.
>> > I can easily fix this but I need to know where in you C Drive it puts
>> > these files so it doesn't take up all of my C Drive space and instead
I
>> can
>> > put it into a new Driver and be able to use the mod.
>> > I know I can clean my C drive but I can't clean it enough to download
>> NMC
>> > and other big mods. Again, if there is a way to make it so it doesn't
>> put
>> > the files in my C Drive and instead in a drive with for GB, that would
>> be
>> > amazing.
>> > If fixing this has to do with going into the settings my FMM seems to
>> > crash and gives me this message whenever I try to go into Settings.
>> > https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
>> > Thanks
>> >
>> > —You are receiving this because you are subscribed to this
thread.Reply
>> to
>> > this email directly, view it on GitHub, or mute the thread.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > {"api_version":"1.0","publisher":{"api_key":"
>> > 05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":
>> > {"external_key":"github/foesmm/fomm","title":"foesmm/fomm","
>> subtitle":"GitHub
>> > repository","main_image_url":"https://cloud.githubuserconten
>> t.com/assets/
>> > 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png","
>> > avatar_image_url":"https://cloud.githubusercontent.com/
>> > assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png
>> > ","action":{"name":"Open in GitHub","url":"https://github.
>> com/foesmm/fomm
>> > "}},"updates":{"snippets":[{"icon":"DESCRIPTION","message":"Major
Help!
>> > Fallout Mod Manger Problem! (#60)"}],"action":{"name":"View
>> Issue","url":"
>> > #60"}}}
>> >
>> > —
>> > You are receiving this because you authored the thread.
>> > Reply to this email directly, view it on GitHub
>> > <#60 (comment)>, or
>> mute
>> > the thread
>> > <https://github.com/notifications/unsubscribe-auth/AYSdII-CF
>> O3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz>
>> > .
>> >
>>
>>
>> —You are receiving this because you commented.Reply to this email
>> directly, view it on GitHub, or mute the thread.
>>
>>
>>
>>
>>
>>
>>
>>
>> {"api_version":"1.0","publisher":{"api_key":"05dde50f1d1a384
>> dd78767c55493e4bb","name":"GitHub"},"entity":{"external_
>> key":"github/foesmm/fomm","title":"foesmm/fomm","subtitle":"GitHub
>> repository","main_image_url":"https://cloud.githubuserconten
>> t.com/assets/143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png
>> ","avatar_image_url":"https://cloud.githubusercontent.com/assets/
>> 143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png","
action":{"name":"Open
>> in GitHub","url":"https://github.com/foesmm/fomm"}},"updates":{
>> ***@***.*** in #60: You just
>> helped a lot but I still have a few questions. So you where saying\nhow
I
>> should have a D Drive or at least a second drive. I actually do,
it\nhas 3
>> TB. Now the thing that I have no clue how to do is make it so that\nFMM
>> stops taking GB away from my C Drive and instead, take i from my 3
>> TB\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if
it
>> is\nworking for you how can I do it?\nBasically, I have tons of space,
but
>> not in my C Drive, so how can I make\nit stop taking GB away from my C
>> Drive. If that means doing a ''File\nMirror'' or using another program
like
>> the default NMM I will do it. You\nknow how to make these king of
changes?
>> (Even if it isn't using FMM)\nThanks\n\nOn Tue, Jan 31, 2017 at 7:36 PM,
>> boycad ***@***.***\u003e wrote:\n\n\u003e Hello,I'm
>> replying by email. Let's see how that works. I cant be much\n\u003e
help,
>> but I do have a few comments. Modding games like this can easily
>> take\n\u003e a huge amount of drive space. This is because each package
is
>> duplicated\n\u003e *at least* twice, even excluding temporary files. My
own
>> set-up uses a\n\u003e folder mirror, so that is another copy... and so
>> forth. Bottome line is, if\n\u003e you are maxing out through temporary
>> files, you need more drive space. Lots\n\u003e more. Ample drive space
is
>> basic necessity for this hobby. I don't know if\n\u003e FoMM's archive
and
>> extraction function allows you to configure it's\n\u003e temporary file
>> location. But as far as I know, those files are temporary\n\u003e and
will
>> be flushed on re-boot. Really though, I think you need a D:
drive\n\u003e
>> ;)I'm also not sure what you mean by \"dual files\"...FoMM has a
>> 'downloads'\n\u003e folder (or whatever it's called) for the archive,
and
>> it will extract\n\u003e contents \u003e place in install folder.
>> Un-installation should remove archive\n\u003e contents \u003e replace
>> overwritten data. That's the basic function of a Mod\n\u003e Manager. Is
>> FoMM not 'cleaning up' properly?That's some basic information,\n\u003e
cuz
>> I'm a basic user. If FoMM is failing in its basic functioning, it
>> will\n\u003e take a more savvy response to help you. ~bc From:
>> ChizuNinjuSent: Tuesday,\n\u003e January 31, 2017 2:14 PMTo:
>> foesmm/fommReply To: foesmm/fommCc:\n\u003e SubscribedSubject:
>> [foesmm/fomm] Major Help! Fallout Mod Manger Problem!\n\u003e (#60)I
have
>> had a lot of problems lately with FMM.\n\u003e It always gives me these
>> errors and I CAN guarantee it's because my C\n\u003e drive is full.
Problem
>> is, whenever you install a mod and activate it it\n\u003e puts a
temporary
>> file into your C Drive. I had enough to activate NMC\n\u003e Texure
which I
>> did but I un-installed it and re-activated it. Problem is I\n\u003e
can't
>> re-activate it because it created dual files for when I activated
>> NMC\n\u003e Textures before.\n\u003e I can easily fix this but I need to
>> know where in you C Drive it puts\n\u003e these files so it doesn't
take up
>> all of my C Drive space and instead I can\n\u003e put it into a new
Driver
>> and be able to use the mod.\n\u003e I know I can clean my C drive but I
>> can't clean it enough to download NMC\n\u003e and other big mods.
Again, if
>> there is a way to make it so it doesn't put\n\u003e the files in my C
Drive
>> and instead in a drive with for GB, that would be\n\u003e
amazing.\n\u003e
>> If fixing this has to do with going into the settings my FMM seems
>> to\n\u003e crash and gives me this message whenever I try to go into
>> Settings.\n\u003e https://gyazo.com/67afe7c78611
>> 4a866d2397da9ebd08eb\n\u003e Thanks\n\u003e\n\u003e —You are receiving
>> this because you are subscribed to this thread.Reply to\n\u003e this
email
>> directly, view it on GitHub, or mute the thread.\n\u003e\n\u003e\n\u003
>> e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e
>> {\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"\n\u003e
>> 05dde50f1d1a384dd78767c55493e4bb\",\"name\":\"GitHub\"},\"
entity\":\n\u003e
>> {\"external_key\":\"github/foesmm/fomm\",\"title\":\"foesmm/
>> fomm\",\"subtitle\":\"GitHub\n\u003e repository\",\"main_image_url\":\"
>> https://cloud.githubusercontent.com/assets/\n\u003e
>> 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\",\"\n\u003e
>> avatar_image_url\":\"https://cloud.githubusercontent.com/\n\u003e
>> assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\n\u003e
>> \",\"action\":{\"name\":\"Open in GitHub\",\"url\":\"https://git
>> hub.com/foesmm/fomm\n\u003e <http://hub.com/foesmm/fomm%5Cn%5Cu003e>
\"}},\"updates\":{\"snippets\"
>> :[{\"icon\":\"DESCRIPTION\",\"message\":\"Major Help!\n\u003e Fallout
>> Mod Manger Problem! (#60)\"}],\"action\":{\"name\":\"View
>> Issue\",\"url\":\"\n\u003e #60\
>> "}}}\n\u003e\n\u003e —\n\u003e You are receiving this because you
>> authored the thread.\n\u003e Reply to this email directly, view it on
>> GitHub\n\u003e \u003chttps://github.com/foesm
>> m/fomm/issues/60#issuecomment-276548817\u003e
>> <http://github.com/foesmm/fomm/issues/60#issuecomment-276548817%5Cu003e
>,
>> or mute\n\u003e the thread\n\u003e \u003chttps://github.com/notif
>> ications/unsubscribe-auth/AYSdII-CFO3G8ctgvEjTVsT3MANXes
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>> .\n\u003e\n"}],"action":{"name":"View Issue","url":"https://github.c
>> om/foesmm/fomm/issues/60#issuecomment-276550317"}}}
>>
>> —
>> You are receiving this because you authored the thread.
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>> <#60 (comment)>, or
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***@***.*** in
#60: I actually have 3 drives, C Drive, one with 3 TB and another with 1
TB. The\none with 1 TB has a downloads folder, but again, nothing inside of
it.\n\nOn Tue, Jan 31, 2017 at 9:08 PM, Kaeden Smith \
***@***.***\u003e wrote:\n\n\u003e When I install the mod,
it says my disk is full so I just install it into\n\u003e my big driver.
After, once I extract it into FMM, it's when I activate it\n\u003e it takes
my space. It takes up at least 2-4 GB depending on the mod, but\n\u003e the
GB on my C Drive always stay the same. I havn't tried the restart
yet\n\u003e to see if it may change but for what I know when I activate on
FMM it takes\n\u003e up a shit ton of my C Drive and stays that
way.\n\u003e Also, I don't have anything saying Dowloads in my big drives.
I have one\n\u003e in my C Drive but it's just empty (Deleted all) but
after that none of the\n\u003e files that you say to go to are
there.\n\u003e Thanks, again\n\u003e\n\u003e On Tue, Jan 31, 2017 at 7:57
PM, boycad ***@***.***\u003e
wrote:\n\u003e\n\u003e\u003e ho thanks, if that helps. You can forget about
the \"file mirror\" comment.\n\u003e\u003e It's just something I do so that
I can use NMM to browse, and FoMM to\n\u003e\u003e install. It uses a
little thing called \"Sync Tool\".Everything should be on\n\u003e\u003e the
big drive, then: Downloads (archives), game install, and FoMM
itself.\n\u003e\u003e Given that, FoMM shouldn't eat away at you C: space
at all. Except during\n\u003e\u003e extraction/installation. Free space on
c: before install and after install\n\u003e\u003e should be the same. Are
you losing space *other than* just during\n\u003e\u003e installation? ~mb
From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46\n\u003e\u003e PMTo:
foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject:
Re:\n\u003e\u003e [foesmm/fomm] Major Help! Fallout Mod Manger Problem!
(#60)You just helped\n\u003e\u003e a lot but I still have a few questions.
So you where saying\n\u003e\u003e\n\u003e\u003e how I should have a D
Drive or at least a second drive. I actually do, it\n\u003e\u003e has 3 TB.
Now the thing that I have no clue how to do is make it so
that\n\u003e\u003e FMM stops taking GB away from my C Drive and instead,
take i from my 3 TB\n\u003e\u003e drive. Now I am not sure what you mean by
''Folder Mirror'' but if it is\n\u003e\u003e working for you how can I do
it?\n\u003e\u003e Basically, I have tons of space, but not in my C Drive,
so how can I make\n\u003e\u003e it stop taking GB away from my C Drive. If
that means doing a ''File\n\u003e\u003e Mirror'' or using another program
like the default NMM I will do it. You\n\u003e\u003e know how to make these
king of changes? (Even if it isn't using FMM)\n\u003e\u003e
Thanks\n\u003e\u003e\n\u003e\u003e On Tue, Jan 31, 2017 at 7:36 PM,
boycad ***@***.***\u003e wrote:\n\u003e\u003e\n\u003e\u003e
\u003e Hello,I'm replying by email. Let's see how that works. I cant be
much\n\u003e\u003e \u003e help, but I do have a few comments. Modding
games like this can easily\n\u003e\u003e take\n\u003e\u003e \u003e a huge
amount of drive space. This is because each package is
duplicated\n\u003e\u003e \u003e *at least* twice, even excluding temporary
files. My own set-up uses a\n\u003e\u003e \u003e folder mirror, so that is
another copy... and so forth. Bottome line\n\u003e\u003e is,
if\n\u003e\u003e \u003e you are maxing out through temporary files, you
need more drive space.\n\u003e\u003e Lots\n\u003e\u003e \u003e more. Ample
drive space is basic necessity for this hobby. I don't know\n\u003e\u003e
if\n\u003e\u003e \u003e FoMM's archive and extraction function allows you
to configure it's\n\u003e\u003e \u003e temporary file location. But as far
as I know, those files are temporary\n\u003e\u003e \u003e and will be
flushed on re-boot. Really though, I think you need a D:\n\u003e\u003e
drive\n\u003e\u003e \u003e ;)I'm also not sure what you mean by \"dual
files\"...FoMM has a\n\u003e\u003e 'downloads'\n\u003e\u003e \u003e folder
(or whatever it's called) for the archive, and it will
extract\n\u003e\u003e \u003e contents \u003e place in install folder.
Un-installation should remove\n\u003e\u003e archive\n\u003e\u003e \u003e
contents \u003e replace overwritten data. That's the basic function of a
Mod\n\u003e\u003e \u003e Manager. Is FoMM not 'cleaning up' properly?That's
some basic\n\u003e\u003e information,\n\u003e\u003e \u003e cuz I'm a basic
user. If FoMM is failing in its basic functioning, it\n\u003e\u003e
will\n\u003e\u003e \u003e take a more savvy response to help you. ~bc From:
ChizuNinjuSent:\n\u003e\u003e Tuesday,\n\u003e\u003e \u003e January 31,
2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:\n\u003e\u003e \u003e
SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger
Problem!\n\u003e\u003e \u003e (#60)I have had a lot of problems lately with
FMM.\n\u003e\u003e \u003e It always gives me these errors and I CAN
guarantee it's because my C\n\u003e\u003e \u003e drive is full. Problem is,
whenever you install a mod and activate it it\n\u003e\u003e \u003e puts a
temporary file into your C Drive. I had enough to activate
NMC\n\u003e\u003e \u003e Texure which I did but I un-installed it and
re-activated it. Problem\n\u003e\u003e is I\n\u003e\u003e \u003e can't
re-activate it because it created dual files for when I
activated\n\u003e\u003e NMC\n\u003e\u003e \u003e Textures
before.\n\u003e\u003e \u003e I can easily fix this but I need to know where
in you C Drive it puts\n\u003e\u003e \u003e these files so it doesn't take
up all of my C Drive space and instead I\n\u003e\u003e can\n\u003e\u003e
\u003e put it into a new Driver and be able to use the mod.\n\u003e\u003e
\u003e I know I can clean my C drive but I can't clean it enough to
download\n\u003e\u003e NMC\n\u003e\u003e \u003e and other big mods. Again,
if there is a way to make it so it doesn't\n\u003e\u003e put\n\u003e\u003e
\u003e the files in my C Drive and instead in a drive with for GB, that
would\n\u003e\u003e be\n\u003e\u003e \u003e amazing.\n\u003e\u003e \u003e
If fixing this has to do with going into the settings my FMM seems
to\n\u003e\u003e \u003e crash and gives me this message whenever I try to
go into Settings.\n\u003e\u003e \u003e https://gyazo.com/
67afe7c786114a866d2397da9ebd08eb\n\u003e\u003e \u003e
Thanks\n\u003e\u003e \u003e\n\u003e\u003e \u003e —You are receiving this
because you are subscribed to this thread.Reply\n\u003e\u003e
to\n\u003e\u003e \u003e this email directly, view it on GitHub, or mute the
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\u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e\n\u003e\u003e
\u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e\n\u003e\u003e \u003e
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\u003e Fallout Mod Manger Problem! (#60)\"}],\"action\":{\"name\":\"View\n\u003e\u003e
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fomm/issues/60\"}}}\n\u003e\u003e \u003e\n\u003e\u003e \u003e
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foesmm/fomm#60#issuecomment-276548817\u003e
<http://github.com/foesmm/fomm/issues/60#issuecomment-276548817%5Cu003e>,
or\n\u003e\u003e mute\n\u003e\u003e \u003e the thread\n\u003e\u003e \u003e
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u003e\n\u003e\u003e\n\u003e\u003e\n\u003e\u003e
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***@***.*** in #60: You
just\n\u003e\u003e helped a lot but I still have a few questions. So you
where saying\\nhow I\n\u003e\u003e should have a D Drive or at least a
second drive. I actually do, it\\nhas 3\n\u003e\u003e TB. Now the thing
that I have no clue how to do is make it so that\\nFMM\n\u003e\u003e stops
taking GB away from my C Drive and instead, take i from my 3\n\u003e\u003e
TB\\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if
it\n\u003e\u003e is\\nworking for you how can I do it?\\nBasically, I have
tons of space, but\n\u003e\u003e not in my C Drive, so how can I make\\nit
stop taking GB away from my C\n\u003e\u003e Drive. If that means doing a
''File\\nMirror'' or using another program like\n\u003e\u003e the default
NMM I will do it. You\\nknow how to make these king of
changes?\n\u003e\u003e (Even if it isn't using FMM)\\nThanks\\n\\nOn Tue,
Jan 31, 2017 at 7:36 PM,\n\u003e\u003e boycad ***@***.***
com\\u003e wrote:\\n\\n\\u003e Hello,I'm\n\u003e\u003e replying by
email. Let's see how that works. I cant be much\\n\\u003e
help,\n\u003e\u003e but I do have a few comments. Modding games like this
can easily\n\u003e\u003e take\\n\\u003e a huge amount of drive space. This
is because each package is\n\u003e\u003e duplicated\\n\\u003e *at least*
twice, even excluding temporary files. My own\n\u003e\u003e set-up uses
a\\n\\u003e folder mirror, so that is another copy... and so\n\u003e\u003e
forth. Bottome line is, if\\n\\u003e you are maxing out through
temporary\n\u003e\u003e files, you need more drive space. Lots\\n\\u003e
more. Ample drive space is\n\u003e\u003e basic necessity for this hobby. I
don't know if\\n\\u003e FoMM's archive and\n\u003e\u003e extraction
function allows you to configure it's\\n\\u003e temporary
file\n\u003e\u003e location. But as far as I know, those files are
temporary\\n\\u003e and will\n\u003e\u003e be flushed on re-boot. Really
though, I think you need a D: drive\\n\\u003e\n\u003e\u003e ;)I'm also not
sure what you mean by \\\"dual files\\\"...FoMM has a\n\u003e\u003e
'downloads'\\n\\u003e folder (or whatever it's called) for the archive,
and\n\u003e\u003e it will extract\\n\\u003e contents \\u003e place in
install folder.\n\u003e\u003e Un-installation should remove
archive\\n\\u003e contents \\u003e replace\n\u003e\u003e overwritten data.
That's the basic function of a Mod\\n\\u003e Manager. Is\n\u003e\u003e FoMM
not 'cleaning up' properly?That's some basic information,\\n\\u003e
cuz\n\u003e\u003e I'm a basic user. If FoMM is failing in its basic
functioning, it\n\u003e\u003e will\\n\\u003e take a more savvy response to
help you. ~bc From:\n\u003e\u003e ChizuNinjuSent: Tuesday,\\n\\u003e
January 31, 2017 2:14 PMTo:\n\u003e\u003e foesmm/fommReply To:
foesmm/fommCc:\\n\\u003e SubscribedSubject:\n\u003e\u003e [foesmm/fomm]
Major Help! Fallout Mod Manger Problem!\\n\\u003e (#60)I have\n\u003e\u003e
had a lot of problems lately with FMM.\\n\\u003e It always gives me
these\n\u003e\u003e errors and I CAN guarantee it's because my C\\n\\u003e
drive is full. Problem\n\u003e\u003e is, whenever you install a mod and
activate it it\\n\\u003e puts a temporary\n\u003e\u003e file into your C
Drive. I had enough to activate NMC\\n\\u003e Texure which I\n\u003e\u003e
did but I un-installed it and re-activated it. Problem is I\\n\\u003e
can't\n\u003e\u003e re-activate it because it created dual files for when I
activated\n\u003e\u003e NMC\\n\\u003e Textures before.\\n\\u003e I can
easily fix this but I need to\n\u003e\u003e know where in you C Drive it
puts\\n\\u003e these files so it doesn't take up\n\u003e\u003e all of my C
Drive space and instead I can\\n\\u003e put it into a new
Driver\n\u003e\u003e and be able to use the mod.\\n\\u003e I know I can
clean my C drive but I\n\u003e\u003e can't clean it enough to download
NMC\\n\\u003e and other big mods. Again, if\n\u003e\u003e there is a way to
make it so it doesn't put\\n\\u003e the files in my C Drive\n\u003e\u003e
and instead in a drive with for GB, that would be\\n\\u003e
amazing.\\n\\u003e\n\u003e\u003e If fixing this has to do with going into
the settings my FMM seems\n\u003e\u003e to\\n\\u003e crash and gives me
this message whenever I try to go into\n\u003e\u003e Settings.\\n\\u003e
https://gyazo.com/67afe7c78611\n\u003e\u003e
4a866d2397da9ebd08eb\\n\\u003e Thanks\\n\\u003e\\n\\u003e —You are
receiving\n\u003e\u003e this because you are subscribed to this
thread.Reply to\\n\\u003e this email\n\u003e\u003e directly, view it on
GitHub, or mute the thread.\\n\\u003e\\n\\u003e\\n\\u003\n\u003e\u003e
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Issue\\\",\\\"url\\\":\\\"\\n\\u003e https://github.com/foesmm/
fomm/issues/60\\\n\u003e\u003e \"}}}\\n\\u003e\\n\\u003e —\\n\\u003e You
are receiving this because you\n\u003e\u003e authored the thread.\\n\\u003e
Reply to this email directly, view it on\n\u003e\u003e GitHub\\n\\u003e
\\u003chttps://github.com/foesm\n\u003e\u003e
<http://github.com/foesm%5Cn%5Cu003e%5Cu003e>
m/fomm/issues/60#issuecomment-276548817\\u003e\n\u003e\u003e \u003chttp://
github.com/foesmm/fomm/issues/60#issuecomment-276548817%
5Cu003e\u003e,\n\u003e\u003e
<http://github.com/foesmm/fomm/issues/60#issuecomment-276548817%5Cu003e%5Cu003e,%5Cn%5Cu003e%5Cu003e>
or mute\\n\\u003e the thread\\n\\u003e \\u003chttps://github.com/
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<http://github.com/foesmm/fomm/issues/60#issuecomment-276552079%5Cu003e>,
or mute\n\u003e\u003e the thread\n\u003e\u003e \u003chttps://github.com/
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#60 (comment)"}}}
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Hi! So after I sent those pictures I activated all the Texture mods (NMC)
and it worked! I don't know what I did but from what I can see the C Drive
is the same and the mods are activated, working and have no problems!
Thank you for all your support and you may think you didn't do much but
honestly, without you, I don't think this would have happened.
If I have anymore problems I hope I can count on you!
Thanks a lot!
…On Tue, Jan 31, 2017 at 7:57 PM, boycad ***@***.***> wrote:
ho thanks, if that helps. You can forget about the "file mirror" comment.
It's just something I do so that I can use NMM to browse, and FoMM to
install. It uses a little thing called "Sync Tool".Everything should be on
the big drive, then: Downloads (archives), game install, and FoMM itself.
Given that, FoMM shouldn't eat away at you C: space at all. Except during
extraction/installation. Free space on c: before install and after install
should be the same. Are you losing space *other than* just during
installation? ~mb From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46
PMTo: foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject: Re:
[foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)You just helped
a lot but I still have a few questions. So you where saying
how I should have a D Drive or at least a second drive. I actually do, it
has 3 TB. Now the thing that I have no clue how to do is make it so that
FMM stops taking GB away from my C Drive and instead, take i from my 3 TB
drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is
working for you how can I do it?
Basically, I have tons of space, but not in my C Drive, so how can I make
it stop taking GB away from my C Drive. If that means doing a ''File
Mirror'' or using another program like the default NMM I will do it. You
know how to make these king of changes? (Even if it isn't using FMM)
Thanks
On Tue, Jan 31, 2017 at 7:36 PM, boycad ***@***.***> wrote:
> Hello,I'm replying by email. Let's see how that works. I cant be much
> help, but I do have a few comments. Modding games like this can easily
take
> a huge amount of drive space. This is because each package is duplicated
> *at least* twice, even excluding temporary files. My own set-up uses a
> folder mirror, so that is another copy... and so forth. Bottome line is,
if
> you are maxing out through temporary files, you need more drive space.
Lots
> more. Ample drive space is basic necessity for this hobby. I don't know
if
> FoMM's archive and extraction function allows you to configure it's
> temporary file location. But as far as I know, those files are temporary
> and will be flushed on re-boot. Really though, I think you need a D:
drive
> ;)I'm also not sure what you mean by "dual files"...FoMM has a
'downloads'
> folder (or whatever it's called) for the archive, and it will extract
> contents > place in install folder. Un-installation should remove archive
> contents > replace overwritten data. That's the basic function of a Mod
> Manager. Is FoMM not 'cleaning up' properly?That's some basic
information,
> cuz I'm a basic user. If FoMM is failing in its basic functioning, it
will
> take a more savvy response to help you. ~bc From: ChizuNinjuSent:
Tuesday,
> January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:
> SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!
> (#60)I have had a lot of problems lately with FMM.
> It always gives me these errors and I CAN guarantee it's because my C
> drive is full. Problem is, whenever you install a mod and activate it it
> puts a temporary file into your C Drive. I had enough to activate NMC
> Texure which I did but I un-installed it and re-activated it. Problem is
I
> can't re-activate it because it created dual files for when I activated
NMC
> Textures before.
> I can easily fix this but I need to know where in you C Drive it puts
> these files so it doesn't take up all of my C Drive space and instead I
can
> put it into a new Driver and be able to use the mod.
> I know I can clean my C drive but I can't clean it enough to download NMC
> and other big mods. Again, if there is a way to make it so it doesn't put
> the files in my C Drive and instead in a drive with for GB, that would be
> amazing.
> If fixing this has to do with going into the settings my FMM seems to
> crash and gives me this message whenever I try to go into Settings.
> https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
> Thanks
>
> —You are receiving this because you are subscribed to this thread.Reply
to
> this email directly, view it on GitHub, or mute the thread.
>
>
>
>
>
>
>
>
> {"api_version":"1.0","publisher":{"api_key":"
> 05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":
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fomm","subtitle":"GitHub
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> 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png","
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> assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png
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> "}},"updates":{"snippets":[{"icon":"DESCRIPTION","message":"Major Help!
> Fallout Mod Manger Problem! (#60)"}],"action":{"name":"View
Issue","url":"
> #60"}}}
>
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> Reply to this email directly, view it on GitHub
> <#60 (comment)>, or
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> the thread
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05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":
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***@***.*** in
#60: You just helped a lot but I still have a few questions. So you where
saying\nhow I should have a D Drive or at least a second drive. I actually
do, it\nhas 3 TB. Now the thing that I have no clue how to do is make it so
that\nFMM stops taking GB away from my C Drive and instead, take i from my
3 TB\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if it
is\nworking for you how can I do it?\nBasically, I have tons of space, but
not in my C Drive, so how can I make\nit stop taking GB away from my C
Drive. If that means doing a ''File\nMirror'' or using another program like
the default NMM I will do it. You\nknow how to make these king of changes?
(Even if it isn't using FMM)\nThanks\n\nOn Tue, Jan 31, 2017 at 7:36 PM,
boycad ***@***.***\u003e wrote:\n\n\u003e Hello,I'm
replying by email. Let's see how that works. I cant be much\n\u003e help,
but I do have a few comments. Modding games like this can easily
take\n\u003e a huge amount of drive space. This is because each package is
duplicated\n\u003e *at least* twice, even excluding temporary files. My own
set-up uses a\n\u003e folder mirror, so that is another copy... and so
forth. Bottome line is, if\n\u003e you are maxing out through temporary
files, you need more drive space. Lots\n\u003e more. Ample drive space is
basic necessity for this hobby. I don't know if\n\u003e FoMM's archive and
extraction function allows you to configure it's\n\u003e temporary file
location. But as far as I know, those files are temporary\n\u003e and will
be flushed on re-boot. Really though, I think you need a D: drive\n\u003e
;)I'm also not sure what you mean by \"dual files\"...FoMM has a
'downloads'\n\u003e folder (or whatever it's called) for the archive, and
it will extract\n\u003e contents \u003e place in install folder.
Un-installation should remove archive\n\u003e contents \u003e replace
overwritten data. That's the basic function of a Mod\n\u003e Manager. Is
FoMM not 'cleaning up' properly?That's some basic information,\n\u003e cuz
I'm a basic user. If FoMM is failing in its basic functioning, it
will\n\u003e take a more savvy response to help you. ~bc From:
ChizuNinjuSent: Tuesday,\n\u003e January 31, 2017 2:14 PMTo:
foesmm/fommReply To: foesmm/fommCc:\n\u003e SubscribedSubject:
[foesmm/fomm] Major Help! Fallout Mod Manger Problem!\n\u003e (#60)I have
had a lot of problems lately with FMM.\n\u003e It always gives me these
errors and I CAN guarantee it's because my C\n\u003e drive is full. Problem
is, whenever you install a mod and activate it it\n\u003e puts a temporary
file into your C Drive. I had enough to activate NMC\n\u003e Texure which I
did but I un-installed it and re-activated it. Problem is I\n\u003e can't
re-activate it because it created dual files for when I activated
NMC\n\u003e Textures before.\n\u003e I can easily fix this but I need to
know where in you C Drive it puts\n\u003e these files so it doesn't take up
all of my C Drive space and instead I can\n\u003e put it into a new Driver
and be able to use the mod.\n\u003e I know I can clean my C drive but I
can't clean it enough to download NMC\n\u003e and other big mods. Again, if
there is a way to make it so it doesn't put\n\u003e the files in my C Drive
and instead in a drive with for GB, that would be\n\u003e amazing.\n\u003e
If fixing this has to do with going into the settings my FMM seems
to\n\u003e crash and gives me this message whenever I try to go into
Settings.\n\u003e https://gyazo.com/67afe7c786114a866d2397da9ebd08
eb\n\u003e Thanks\n\u003e\n\u003e —You are receiving this because you are
subscribed to this thread.Reply to\n\u003e this email directly, view it on
GitHub, or mute the thread.\n\u003e\n\u003e\n\
u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e
{\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"\n\u003e
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Issue\",\"url\":\"\n\u003e #60\
"}}}\n\u003e\n\u003e —\n\u003e You are receiving this because you
authored the thread.\n\u003e Reply to this email directly, view it on
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<http://github.com/foesmm/fomm/issues/60#issuecomment-276548817%5Cu003e>,
or mute\n\u003e the thread\n\u003e \u003chttps://github.com/
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<#60 (comment)>, or mute
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<https://github.com/notifications/unsubscribe-auth/AYSdIFgpuRSh9PIcMKR4HhMLU25h6O1Xks5rX-akgaJpZM4LzPgz>
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Well that's good. I vaguely remember some difficulty with very large .fomod installs. But I can't remember where or with which tool. In fact, I sort of remember using Fomm because it *could* handle large texture mods.Anyways, Fomm is great, and it's has a very 'manual' way of working. But more complicated builds and merges test its limits. I'm glad it's working for you.Tt,-bcFrom: "ChizuNinju" <[email protected]>To: "foesmm/fomm" <[email protected]>CC: "boycad" <[email protected]>, "Comment" <[email protected]>Sent: 1 February, 2017 3:08 PMSubject: Re: [foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)Hi! So after I sent those pictures I activated all the Texture mods (NMC)
and it worked! I don't know what I did but from what I can see the C Drive
is the same and the mods are activated, working and have no problems!
Thank you for all your support and you may think you didn't do much but
honestly, without you, I don't think this would have happened.
If I have anymore problems I hope I can count on you!
Thanks a lot!
On Tue, Jan 31, 2017 at 7:57 PM, boycad ***@***.***> wrote:
ho thanks, if that helps. You can forget about the "file mirror" comment.
It's just something I do so that I can use NMM to browse, and FoMM to
install. It uses a little thing called "Sync Tool".Everything should be on
the big drive, then: Downloads (archives), game install, and FoMM itself.
Given that, FoMM shouldn't eat away at you C: space at all. Except during
extraction/installation. Free space on c: before install and after install
should be the same. Are you losing space *other than* just during
installation? ~mb From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46
PMTo: foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject: Re:
[foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)You just helped
a lot but I still have a few questions. So you where saying
how I should have a D Drive or at least a second drive. I actually do, it
has 3 TB. Now the thing that I have no clue how to do is make it so that
FMM stops taking GB away from my C Drive and instead, take i from my 3 TB
drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is
working for you how can I do it?
Basically, I have tons of space, but not in my C Drive, so how can I make
it stop taking GB away from my C Drive. If that means doing a ''File
Mirror'' or using another program like the default NMM I will do it. You
know how to make these king of changes? (Even if it isn't using FMM)
Thanks
On Tue, Jan 31, 2017 at 7:36 PM, boycad ***@***.***> wrote:
> Hello,I'm replying by email. Let's see how that works. I cant be much
> help, but I do have a few comments. Modding games like this can easily
take
> a huge amount of drive space. This is because each package is duplicated
> *at least* twice, even excluding temporary files. My own set-up uses a
> folder mirror, so that is another copy... and so forth. Bottome line is,
if
> you are maxing out through temporary files, you need more drive space.
Lots
> more. Ample drive space is basic necessity for this hobby. I don't know
if
> FoMM's archive and extraction function allows you to configure it's
> temporary file location. But as far as I know, those files are temporary
> and will be flushed on re-boot. Really though, I think you need a D:
drive
> ;)I'm also not sure what you mean by "dual files"...FoMM has a
'downloads'
> folder (or whatever it's called) for the archive, and it will extract
> contents > place in install folder. Un-installation should remove archive
> contents > replace overwritten data. That's the basic function of a Mod
> Manager. Is FoMM not 'cleaning up' properly?That's some basic
information,
> cuz I'm a basic user. If FoMM is failing in its basic functioning, it
will
> take a more savvy response to help you. ~bc From: ChizuNinjuSent:
Tuesday,
> January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:
> SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!
> (#60)I have had a lot of problems lately with FMM.
> It always gives me these errors and I CAN guarantee it's because my C
> drive is full. Problem is, whenever you install a mod and activate it it
> puts a temporary file into your C Drive. I had enough to activate NMC
> Texure which I did but I un-installed it and re-activated it. Problem is
I
> can't re-activate it because it created dual files for when I activated
NMC
> Textures before.
> I can easily fix this but I need to know where in you C Drive it puts
> these files so it doesn't take up all of my C Drive space and instead I
can
> put it into a new Driver and be able to use the mod.
> I know I can clean my C drive but I can't clean it enough to download NMC
> and other big mods. Again, if there is a way to make it so it doesn't put
> the files in my C Drive and instead in a drive with for GB, that would be
> amazing.
> If fixing this has to do with going into the settings my FMM seems to
> crash and gives me this message whenever I try to go into Settings.
> https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
> Thanks
>
> —You are receiving this because you are subscribed to this thread.Reply
to
> this email directly, view it on GitHub, or mute the thread.
>
>
>
>
>
>
>
>
> {"api_version":"1.0","publisher":{"api_key":"
> 05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":
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> 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png","
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> assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png
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> Fallout Mod Manger Problem! (#60)"}],"action":{"name":"View
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> #60"}}}
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <#60 (comment)>, or
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> the thread
> <https://github.com/notifications/unsubscribe-auth/AYSdII-
CFO3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz>
> .
>
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{"api_version":"1.0","publisher":{"api_key":"
05dde50f1d1a384dd78767c55493e4bb","name":"GitHub"},"entity":
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***@***.*** in
#60: You just helped a lot but I still have a few questions. So you where
saying\nhow I should have a D Drive or at least a second drive. I actually
do, it\nhas 3 TB. Now the thing that I have no clue how to do is make it so
that\nFMM stops taking GB away from my C Drive and instead, take i from my
3 TB\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if it
is\nworking for you how can I do it?\nBasically, I have tons of space, but
not in my C Drive, so how can I make\nit stop taking GB away from my C
Drive. If that means doing a ''File\nMirror'' or using another program like
the default NMM I will do it. You\nknow how to make these king of changes?
(Even if it isn't using FMM)\nThanks\n\nOn Tue, Jan 31, 2017 at 7:36 PM,
boycad ***@***.***\u003e wrote:\n\n\u003e Hello,I'm
replying by email. Let's see how that works. I cant be much\n\u003e help,
but I do have a few comments. Modding games like this can easily
take\n\u003e a huge amount of drive space. This is because each package is
duplicated\n\u003e *at least* twice, even excluding temporary files. My own
set-up uses a\n\u003e folder mirror, so that is another copy... and so
forth. Bottome line is, if\n\u003e you are maxing out through temporary
files, you need more drive space. Lots\n\u003e more. Ample drive space is
basic necessity for this hobby. I don't know if\n\u003e FoMM's archive and
extraction function allows you to configure it's\n\u003e temporary file
location. But as far as I know, those files are temporary\n\u003e and will
be flushed on re-boot. Really though, I think you need a D: drive\n\u003e
;)I'm also not sure what you mean by \"dual files\"...FoMM has a
'downloads'\n\u003e folder (or whatever it's called) for the archive, and
it will extract\n\u003e contents \u003e place in install folder.
Un-installation should remove archive\n\u003e contents \u003e replace
overwritten data. That's the basic function of a Mod\n\u003e Manager. Is
FoMM not 'cleaning up' properly?That's some basic information,\n\u003e cuz
I'm a basic user. If FoMM is failing in its basic functioning, it
will\n\u003e take a more savvy response to help you. ~bc From:
ChizuNinjuSent: Tuesday,\n\u003e January 31, 2017 2:14 PMTo:
foesmm/fommReply To: foesmm/fommCc:\n\u003e SubscribedSubject:
[foesmm/fomm] Major Help! Fallout Mod Manger Problem!\n\u003e (#60)I have
had a lot of problems lately with FMM.\n\u003e It always gives me these
errors and I CAN guarantee it's because my C\n\u003e drive is full. Problem
is, whenever you install a mod and activate it it\n\u003e puts a temporary
file into your C Drive. I had enough to activate NMC\n\u003e Texure which I
did but I un-installed it and re-activated it. Problem is I\n\u003e can't
re-activate it because it created dual files for when I activated
NMC\n\u003e Textures before.\n\u003e I can easily fix this but I need to
know where in you C Drive it puts\n\u003e these files so it doesn't take up
all of my C Drive space and instead I can\n\u003e put it into a new Driver
and be able to use the mod.\n\u003e I know I can clean my C drive but I
can't clean it enough to download NMC\n\u003e and other big mods. Again, if
there is a way to make it so it doesn't put\n\u003e the files in my C Drive
and instead in a drive with for GB, that would be\n\u003e amazing.\n\u003e
If fixing this has to do with going into the settings my FMM seems
to\n\u003e crash and gives me this message whenever I try to go into
Settings.\n\u003e https://gyazo.com/67afe7c786114a866d2397da9ebd08
eb\n\u003e Thanks\n\u003e\n\u003e —You are receiving this because you are
subscribed to this thread.Reply to\n\u003e this email directly, view it on
GitHub, or mute the thread.\n\u003e\n\u003e\n\
u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e
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<http://github.com/foesmm/fomm/issues/60#issuecomment-276548817%5Cu003e>,
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I don't know what I did but from what I can see the C Drive\nis the same and the mods are activated, working and have no problems!\nThank you for all your support and you may think you didn't do much but\nhonestly, without you, I don't think this would have happened.\nIf I have anymore problems I hope I can count on you!\nThanks a lot!\n\nOn Tue, Jan 31, 2017 at 7:57 PM, boycad \[email protected]\u003e wrote:\n\n\u003e ho thanks, if that helps. You can forget about the \"file mirror\" comment.\n\u003e It's just something I do so that I can use NMM to browse, and FoMM to\n\u003e install. It uses a little thing called \"Sync Tool\".Everything should be on\n\u003e the big drive, then: Downloads (archives), game install, and FoMM itself.\n\u003e Given that, FoMM shouldn't eat away at you C: space at all. Except during\n\u003e extraction/installation. Free space on c: before install and after install\n\u003e should be the same. Are you losing space *other than* just during\n\u003e installation? ~mb From: ChizuNinjuSent: Tuesday, January 31, 2017 5:46\n\u003e PMTo: foesmm/fommReply To: foesmm/fommCc: boycad; CommentSubject: Re:\n\u003e [foesmm/fomm] Major Help! Fallout Mod Manger Problem! (#60)You just helped\n\u003e a lot but I still have a few questions. So you where saying\n\u003e\n\u003e how I should have a D Drive or at least a second drive. I actually do, it\n\u003e has 3 TB. Now the thing that I have no clue how to do is make it so that\n\u003e FMM stops taking GB away from my C Drive and instead, take i from my 3 TB\n\u003e drive. Now I am not sure what you mean by ''Folder Mirror'' but if it is\n\u003e working for you how can I do it?\n\u003e Basically, I have tons of space, but not in my C Drive, so how can I make\n\u003e it stop taking GB away from my C Drive. If that means doing a ''File\n\u003e Mirror'' or using another program like the default NMM I will do it. You\n\u003e know how to make these king of changes? (Even if it isn't using FMM)\n\u003e Thanks\n\u003e\n\u003e On Tue, Jan 31, 2017 at 7:36 PM, boycad \[email protected]\u003e wrote:\n\u003e\n\u003e \u003e Hello,I'm replying by email. Let's see how that works. I cant be much\n\u003e \u003e help, but I do have a few comments. Modding games like this can easily\n\u003e take\n\u003e \u003e a huge amount of drive space. This is because each package is duplicated\n\u003e \u003e *at least* twice, even excluding temporary files. My own set-up uses a\n\u003e \u003e folder mirror, so that is another copy... and so forth. Bottome line is,\n\u003e if\n\u003e \u003e you are maxing out through temporary files, you need more drive space.\n\u003e Lots\n\u003e \u003e more. Ample drive space is basic necessity for this hobby. I don't know\n\u003e if\n\u003e \u003e FoMM's archive and extraction function allows you to configure it's\n\u003e \u003e temporary file location. But as far as I know, those files are temporary\n\u003e \u003e and will be flushed on re-boot. Really though, I think you need a D:\n\u003e drive\n\u003e \u003e ;)I'm also not sure what you mean by \"dual files\"...FoMM has a\n\u003e 'downloads'\n\u003e \u003e folder (or whatever it's called) for the archive, and it will extract\n\u003e \u003e contents \u003e place in install folder. Un-installation should remove archive\n\u003e \u003e contents \u003e replace overwritten data. That's the basic function of a Mod\n\u003e \u003e Manager. Is FoMM not 'cleaning up' properly?That's some basic\n\u003e information,\n\u003e \u003e cuz I'm a basic user. If FoMM is failing in its basic functioning, it\n\u003e will\n\u003e \u003e take a more savvy response to help you. ~bc From: ChizuNinjuSent:\n\u003e Tuesday,\n\u003e \u003e January 31, 2017 2:14 PMTo: foesmm/fommReply To: foesmm/fommCc:\n\u003e \u003e SubscribedSubject: [foesmm/fomm] Major Help! Fallout Mod Manger Problem!\n\u003e \u003e (#60)I have had a lot of problems lately with FMM.\n\u003e \u003e It always gives me these errors and I CAN guarantee it's because my C\n\u003e \u003e drive is full. Problem is, whenever you install a mod and activate it it\n\u003e \u003e puts a temporary file into your C Drive. I had enough to activate NMC\n\u003e \u003e Texure which I did but I un-installed it and re-activated it. Problem is\n\u003e I\n\u003e \u003e can't re-activate it because it created dual files for when I activated\n\u003e NMC\n\u003e \u003e Textures before.\n\u003e \u003e I can easily fix this but I need to know where in you C Drive it puts\n\u003e \u003e these files so it doesn't take up all of my C Drive space and instead I\n\u003e can\n\u003e \u003e put it into a new Driver and be able to use the mod.\n\u003e \u003e I know I can clean my C drive but I can't clean it enough to download NMC\n\u003e \u003e and other big mods. Again, if there is a way to make it so it doesn't put\n\u003e \u003e the files in my C Drive and instead in a drive with for GB, that would be\n\u003e \u003e amazing.\n\u003e \u003e If fixing this has to do with going into the settings my FMM seems to\n\u003e \u003e crash and gives me this message whenever I try to go into Settings.\n\u003e \u003e https://gyazo.com/67afe7c786114a866d2397da9ebd08eb\n\u003e \u003e Thanks\n\u003e \u003e\n\u003e \u003e —You are receiving this because you are subscribed to this thread.Reply\n\u003e to\n\u003e \u003e this email directly, view it on GitHub, or mute the thread.\n\u003e \u003e\n\u003e \u003e\n\u003e \u003e\n\u003e \u003e\n\u003e \u003e\n\u003e \u003e\n\u003e \u003e\n\u003e \u003e\n\u003e \u003e {\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"\n\u003e \u003e 05dde50f1d1a384dd78767c55493e4bb\",\"name\":\"GitHub\"},\"entity\":\n\u003e \u003e {\"external_key\":\"github/foesmm/fomm\",\"title\":\"foesmm/\n\u003e fomm\",\"subtitle\":\"GitHub\n\u003e \u003e repository\",\"main_image_url\":\"https://cloud.\n\u003e githubusercontent.com/assets/\n\u003e \u003e 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\",\"\n\u003e \u003e avatar_image_url\":\"https://cloud.githubusercontent.com/\n\u003e \u003e assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\n\u003e \u003e \",\"action\":{\"name\":\"Open in GitHub\",\"url\":\"https://github.\n\u003e com/foesmm/fomm\n\u003e \u003e \"}},\"updates\":{\"snippets\":[{\"icon\":\"DESCRIPTION\",\"message\":\"Major Help!\n\u003e \u003e Fallout Mod Manger Problem! (#60)\"}],\"action\":{\"name\":\"View\n\u003e Issue\",\"url\":\"\n\u003e \u003e #60\"}}}\n\u003e \u003e\n\u003e \u003e —\n\u003e \u003e You are receiving this because you authored the thread.\n\u003e \u003e Reply to this email directly, view it on GitHub\n\u003e \u003e \u003chttps://github.com/foesmm/fomm/issues/60#issuecomment-276548817\u003e, or\n\u003e mute\n\u003e \u003e the thread\n\u003e \u003e \u003chttps://github.com/notifications/unsubscribe-auth/AYSdII-\n\u003e CFO3G8ctgvEjTVsT3MANXes_Mks5rX-GDgaJpZM4LzPgz\u003e\n\u003e \u003e .\n\u003e \u003e\n\u003e\n\u003e\n\u003e —You are receiving this because you commented.Reply to this email\n\u003e directly, view it on GitHub, or mute the thread.\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e\n\u003e {\"api_version\":\"1.0\",\"publisher\":{\"api_key\":\"\n\u003e 05dde50f1d1a384dd78767c55493e4bb\",\"name\":\"GitHub\"},\"entity\":\n\u003e {\"external_key\":\"github/foesmm/fomm\",\"title\":\"foesmm/fomm\",\"subtitle\":\"GitHub\n\u003e repository\",\"main_image_url\":\"https://cloud.githubusercontent.com/assets/\n\u003e 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\",\"\n\u003e avatar_image_url\":\"https://cloud.githubusercontent.com/\n\u003e assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\n\u003e \",\"action\":{\"name\":\"Open in GitHub\",\"url\":\"https://github.com/foesmm/fomm\n\u003e \"}},\"updates\":{\"snippets\":[{\"icon\":\"PERSON\",\"message\":\"@ChizuNinju in\n\u003e #60: You just helped a lot but I still have a few questions. So you where\n\u003e saying\\nhow I should have a D Drive or at least a second drive. I actually\n\u003e do, it\\nhas 3 TB. Now the thing that I have no clue how to do is make it so\n\u003e that\\nFMM stops taking GB away from my C Drive and instead, take i from my\n\u003e 3 TB\\ndrive. Now I am not sure what you mean by ''Folder Mirror'' but if it\n\u003e is\\nworking for you how can I do it?\\nBasically, I have tons of space, but\n\u003e not in my C Drive, so how can I make\\nit stop taking GB away from my C\n\u003e Drive. If that means doing a ''File\\nMirror'' or using another program like\n\u003e the default NMM I will do it. You\\nknow how to make these king of changes?\n\u003e (Even if it isn't using FMM)\\nThanks\\n\\nOn Tue, Jan 31, 2017 at 7:36 PM,\n\u003e boycad \\[email protected]\\u003e wrote:\\n\\n\\u003e Hello,I'm\n\u003e replying by email. Let's see how that works. I cant be much\\n\\u003e help,\n\u003e but I do have a few comments. Modding games like this can easily\n\u003e take\\n\\u003e a huge amount of drive space. This is because each package is\n\u003e duplicated\\n\\u003e *at least* twice, even excluding temporary files. My own\n\u003e set-up uses a\\n\\u003e folder mirror, so that is another copy... and so\n\u003e forth. Bottome line is, if\\n\\u003e you are maxing out through temporary\n\u003e files, you need more drive space. Lots\\n\\u003e more. Ample drive space is\n\u003e basic necessity for this hobby. I don't know if\\n\\u003e FoMM's archive and\n\u003e extraction function allows you to configure it's\\n\\u003e temporary file\n\u003e location. But as far as I know, those files are temporary\\n\\u003e and will\n\u003e be flushed on re-boot. Really though, I think you need a D: drive\\n\\u003e\n\u003e ;)I'm also not sure what you mean by \\\"dual files\\\"...FoMM has a\n\u003e 'downloads'\\n\\u003e folder (or whatever it's called) for the archive, and\n\u003e it will extract\\n\\u003e contents \\u003e place in install folder.\n\u003e Un-installation should remove archive\\n\\u003e contents \\u003e replace\n\u003e overwritten data. That's the basic function of a Mod\\n\\u003e Manager. Is\n\u003e FoMM not 'cleaning up' properly?That's some basic information,\\n\\u003e cuz\n\u003e I'm a basic user. If FoMM is failing in its basic functioning, it\n\u003e will\\n\\u003e take a more savvy response to help you. ~bc From:\n\u003e ChizuNinjuSent: Tuesday,\\n\\u003e January 31, 2017 2:14 PMTo:\n\u003e foesmm/fommReply To: foesmm/fommCc:\\n\\u003e SubscribedSubject:\n\u003e [foesmm/fomm] Major Help! Fallout Mod Manger Problem!\\n\\u003e (#60)I have\n\u003e had a lot of problems lately with FMM.\\n\\u003e It always gives me these\n\u003e errors and I CAN guarantee it's because my C\\n\\u003e drive is full. Problem\n\u003e is, whenever you install a mod and activate it it\\n\\u003e puts a temporary\n\u003e file into your C Drive. I had enough to activate NMC\\n\\u003e Texure which I\n\u003e did but I un-installed it and re-activated it. Problem is I\\n\\u003e can't\n\u003e re-activate it because it created dual files for when I activated\n\u003e NMC\\n\\u003e Textures before.\\n\\u003e I can easily fix this but I need to\n\u003e know where in you C Drive it puts\\n\\u003e these files so it doesn't take up\n\u003e all of my C Drive space and instead I can\\n\\u003e put it into a new Driver\n\u003e and be able to use the mod.\\n\\u003e I know I can clean my C drive but I\n\u003e can't clean it enough to download NMC\\n\\u003e and other big mods. Again, if\n\u003e there is a way to make it so it doesn't put\\n\\u003e the files in my C Drive\n\u003e and instead in a drive with for GB, that would be\\n\\u003e amazing.\\n\\u003e\n\u003e If fixing this has to do with going into the settings my FMM seems\n\u003e to\\n\\u003e crash and gives me this message whenever I try to go into\n\u003e Settings.\\n\\u003e https://gyazo.com/67afe7c786114a866d2397da9ebd08\n\u003e eb\\n\\u003e Thanks\\n\\u003e\\n\\u003e —You are receiving this because you are\n\u003e subscribed to this thread.Reply to\\n\\u003e this email directly, view it on\n\u003e GitHub, or mute the thread.\\n\\u003e\\n\\u003e\\n\\\n\u003e u003e\\n\\u003e\\n\\u003e\\n\\u003e\\n\\u003e\\n\\u003e\\n\\u003e\n\u003e {\\\"api_version\\\":\\\"1.0\\\",\\\"publisher\\\":{\\\"api_key\\\":\\\"\\n\\u003e\n\u003e 05dde50f1d1a384dd78767c55493e4bb\\\",\\\"name\\\":\\\"GitHub\\\"},\\\"entity\\\":\\n\\u003e\n\u003e {\\\"external_key\\\":\\\"github/foesmm/fomm\\\",\\\"title\\\":\\\"\n\u003e foesmm/fomm\\\",\\\"subtitle\\\":\\\"GitHub\\n\\u003e repository\\\",\\\"main_image_url\\\n\u003e \":\\\"https://cloud.githubusercontent.com/assets/\\n\\u003e\n\u003e 143418/17495839/a5054eac-5d88-11e6-95fc-7290892c7bb5.png\\\",\\\"\\n\\u003e\n\u003e avatar_image_url\\\":\\\"https://cloud.githubusercontent.com/\\n\\u003e\n\u003e assets/143418/15842166/7c72db34-2c0b-11e6-9aed-b52498112777.png\\n\\u003e\n\u003e \\\",\\\"action\\\":{\\\"name\\\":\\\"Open in GitHub\\\",\\\"url\\\":\\\"https://\n\u003e github.com/foesmm/fomm\\n\\u003e \\\"}},\\\"updates\\\":{\\\"snippets\\\"\n\u003e :[{\\\"icon\\\":\\\"DESCRIPTION\\\",\\\"message\\\":\\\"Major Help!\\n\\u003e Fallout Mod\n\u003e Manger Problem! 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I have had a lot of problems lately with FMM.
It always gives me these errors and I CAN guarantee it's because my C drive is full. Problem is, whenever you install a mod and activate it it puts a temporary file into your C Drive. I had enough to activate NMC Texure which I did but I un-installed it and re-activated it. Problem is I can't re-activate it because it created dual files for when I activated NMC Textures before.
I can easily fix this but I need to know where in you C Drive it puts these files so it doesn't take up all of my C Drive space and instead I can put it into a new Driver and be able to use the mod.
I know I can clean my C drive but I can't clean it enough to download NMC and other big mods. Again, if there is a way to make it so it doesn't put the files in my C Drive and instead in a drive with for GB, that would be amazing.
If fixing this has to do with going into the settings my FMM seems to crash and gives me this message whenever I try to go into Settings.
https://gyazo.com/67afe7c786114a866d2397da9ebd08eb
Thanks
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