forked from minetest-mods/moreblocks
-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathsettingtypes.txt
92 lines (63 loc) · 5.29 KB
/
settingtypes.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
[invsaw]
# Will be created if it doesn't already exist
invsaw.priv (Priv to use the inventory saw) string interact
# Will be created if it doesn't already exist
invsaw.creative_priv (Priv to use the inventory saw w/out a saw item) string creative
# The item that a normal player has to have to use the saw in inventory
invsaw.saw_item (Saw item) string stairsplus:circular_saw
[moreblocks]
# whether to increase the yield of certain crafting recipes as in moreblocks 2.*
moreblocks_legacy_recipes.enabled (Enable legacy recipes) bool false
# Add a yellow outline around trap nodes, to make them visibly distinct
moreblocks.outline_trap_nodes (Outline trap nodes) bool true
[stairs]
# If true, registering stairs w/out a registered recipe item will still create the stair nodes.
# This is how the stairs mod in minetest game works currently.
# Unfortunately, they will not be craftable.
# By default, trying to do this will create an error.
stairs.legacy_stairs_without_recipeitem (Allow stairs without a base node) bool false
[stairsplus]
# I guess if you want the saw to be creative-only?
stairsplus.circular_saw_crafting (Allow crafting the circular saw) bool true
# Defaults to true if creative_mode is enabled.
stairsplus.ex_nihilo (Saw gives infinite nodes) bool false
# If enabled, Stairs+ nodes will be displayed in the inventory when playing in creative mode.
# Disabling this can speed up loading times for clients as fewer nodes need to be registered in the creative inventory.
stairsplus.in_creative_inventory (Display Stairs+ nodes in creative inventory) bool true
# Whether to show crafting recipes involving Stairs+ nodes (in compatible inventory managers)
stairsplus.in_craft_guide (Show crafting recipes) bool true
# "user" or "world" cause things to look nicer in general, but some nodes look better w/ the "node" style
stairsplus.default_align_style (World align style) enum user node,user,world
# regular stairs shapes
stairsplus.basic_shapes (basic shapes) flags micro_8,slab_8,stair,stair_inner,stair_outer panel_1,slope,slope_half,slope_half_raised,panel_2,slope_inner_cut,slope_inner_half,panel_4,slope_inner_half_raised,slope_inner_cut_half_raised,slope_outer,slope_outer_cut,slope_cut,slope_outer_half,panel_12,slope_outer_half_raised,slope_outer_cut_half_raised,panel_14,panel_15,micro_1,slab_15,slab_two_sides,stair_half,slab_three_sides,stair_right_half,slab_three_sides_u,micro_12,micro_14,slab_2,micro_15,slab_4,micro_2,stair_alt_4,stair_alt_2,stair_alt_1,stair_alt_8,slab_1,slab_12,stair,slope_outer_cut_half,slope_inner_cut_half,slab_14,micro_4,micro_8,slab_8,stair_inner,stair_outer,slope_inner,panel_8
# the most commonly used variants
stairsplus.common_shapes (common shapes) flags micro_8,panel_8,slab_1,slab_8,stair,stair_inner,stair_outer,slope,slope_half,slope_half_raised,slope_inner,slope_inner_cut,slope_inner_half,slope_inner_cut_half,slope_inner_half_raised,slope_inner_cut_half_raised,slope_outer,slope_outer_cut,slope_cut,slope_outer_half,slope_outer_cut_half,slope_outer_half_raised,slope_outer_cut_half_raised panel_1,slope,slope_half,slope_half_raised,panel_2,slope_inner_cut,slope_inner_half,panel_4,slope_inner_half_raised,slope_inner_cut_half_raised,slope_outer,slope_outer_cut,slope_cut,slope_outer_half,panel_12,slope_outer_half_raised,slope_outer_cut_half_raised,panel_14,panel_15,micro_1,slab_15,slab_two_sides,stair_half,slab_three_sides,stair_right_half,slab_three_sides_u,micro_12,micro_14,slab_2,micro_15,slab_4,micro_2,stair_alt_4,stair_alt_2,stair_alt_1,stair_alt_8,slab_1,slab_12,stair,slope_outer_cut_half,slope_inner_cut_half,slab_14,micro_4,micro_8,slab_8,stair_inner,stair_outer,slope_inner,panel_8
# default to registering *all* variants, and some other stuff.
# it is only "safe" to disable this on new servers.
stairsplus.legacy_mode (legacy mode) bool true
# automatically try to rotate nodes when placed. the mechanic is sometimes confusing.
stairsplus.legacy_place_mechanic (use legacy place mecahnic) bool true
# allows crafting shaped nodes in addition to cutting them
stairsplus.crafting_schemata_enabled (enable crafting schemata) bool true
# when set to true, will only register nodes specified in $WORLD_PATH/stairsplus.whitelist
stairsplus.whitelist_mode (whitelist mode) bool false
# this fork changes how groups for stairsplus derivative nodes are computed. normally this is logged, because i don't
# have a better way to communicate this. however, these changes don't cause any actual incompatibility that i'm aware
# of. if you don't want to fix the mods that use moreblocks to be aware of this fork, you can enable this setting
# to remove those log messages.
stairsplus.silence_group_overrides (silence group override log messages) bool false
[stairsplus_legacy]
# enable registering stairsplus nodes for basic_materials
stairsplus_legacy.basic_materials () bool true
# enable registering stairsplus nodes for default
stairsplus_legacy.default () bool true
# enable registering stairsplus nodes for farming
stairsplus_legacy.farming () bool true
# enable registering stairsplus nodes for gloopblocks
stairsplus_legacy.gloopblocks () bool true
# enable registering stairsplus nodes for technic
stairsplus_legacy.technic () bool true
# enable registering stairsplus nodes for prefab
stairsplus_legacy.prefab () bool true
# enable registering stairsplus nodes for wool
stairsplus_legacy.wool () bool true