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Not compiling on macOS10.14.1 (recent update) #325
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Hmm, I've also been on Mojave since the beta (currently 10.14.2 and Xcode 10.1) and haven't noticed problems (except that GL support in GLFW is broken of course, so you should use metal-osx-xcode-debug, but at least compiling also still works with the GL backend). The error message looks like the shader generation build step didn't work (the class DbgTextShader is created by the code generator). If this is the case there should be other error messages earlier when the ALL_GENERATE target is built, can you check and copy-paste them here? Also did you try the following?
All the versions again on my machine for cross-checking:
Cheers! |
Interesting! The diagnostics reveals:
So, looks like Update: As expected, |
No, the error message is misleading (I wonder why it's here though), it means that "/bin/sh" can't find "code" (the VSCode executable). So apart from the confusing message, everything is alright. PS: I have fixed that confusing output problem. |
Here is the output of the build step... In case it helps, DebugShaders.h is being created BUT the file is empty... |
It does seem to pick the shaders from my project (which uses oryol as an import), but no mention of the DebugShaders... |
Hmm and below the line
There's nothing else? At least until this line it looks as expected, the interesting part happens right after that log message though. A few other things to check:
...and it would be interesting whether any cross-compiled shader files are generated at all (this is done by the oryol-shdc tool):
Note the *.spv and .glsl330 files. Do these exist? |
I just updated Mojave and tried to built my project (which has been working great). I now get these errors:
Any suggestions?
The text was updated successfully, but these errors were encountered: