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sokol-gfx TODO #286

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floooh opened this issue Jan 24, 2018 · 0 comments
Open

sokol-gfx TODO #286

floooh opened this issue Jan 24, 2018 · 0 comments
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floooh commented Jan 24, 2018

General

  • update oryol-shdc with latest SPIRVCross
  • cleanup vertex declaration bind slot "guessing":
    • sokol_gfx vertex declaration in sg_pipeline_desc must be changed to flat attributes array and separate layouts array (see MTLVertexDescriptor), this clarifies the attribute location (which is the location in the attributes array)
    • the attribute bind slot must be handed from the shader code generation into the ShaderDesc
    • remove the 'automagic' attribut slot guessing in Metal and D3D11

D3D11:

  • DDSTextureLoading not working (error when creating one of the textures)
  • FullscreenQuad: rendering broken (also in master branch?)
  • GPUParticles+TextureFloat+VertexTexture: D3D11 validation error when trying to clear nullptr DepthStencilView
@floooh floooh self-assigned this Jan 24, 2018
@floooh floooh added the bug label Jan 24, 2018
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