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sokol_gfx vertex declaration in sg_pipeline_desc must be changed to flat attributes array and separate layouts array (see MTLVertexDescriptor), this clarifies the attribute location (which is the location in the attributes array)
the attribute bind slot must be handed from the shader code generation into the ShaderDesc
remove the 'automagic' attribut slot guessing in Metal and D3D11
D3D11:
DDSTextureLoading not working (error when creating one of the textures)
FullscreenQuad: rendering broken (also in master branch?)
GPUParticles+TextureFloat+VertexTexture: D3D11 validation error when trying to clear nullptr DepthStencilView
The text was updated successfully, but these errors were encountered:
General
D3D11:
The text was updated successfully, but these errors were encountered: