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This happens with the WebXR client as well as with the plain HTML5 client, and is related to the canvas3 object having a WebGL context while trying to grab a stream using captureStream().
The text was updated successfully, but these errors were encountered:
This happens with the WebXR client as well as with the plain HTML5 client, and is related to the
canvas3
object having a WebGL context while trying to grab a stream usingcaptureStream()
.The text was updated successfully, but these errors were encountered: