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Flatpak version of the launcher prevents the game from launching with a Wayland-first GLFW native. #67
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Is this a duplicate of #64 ? Are you using the Nvidia drivers? |
Hi! I also forgot to mention that my error trace above specifically happens with the VulkanMod, but since then I have also noticed that it happens with Sodium, regardless of whether I have Looking further into it, other Flatpak applications with my setup seem to have troubles working with Vulkan. And yes, I am using the Nvidia non-open drivers, but I have also tried with the open kernel variant. |
This process used to work, but at some point during the past month or so the game would consistently fail to load with a GLFW native that prefers Wayland over X11 (pretty much GLFW 3.4+).
While this isn't necessarily an issue that makes the game unplayable in any way, it does mean that if you do have such a set up the game is unplayable.
The crashing point is this trace:
The game does however function as normal with the custom native in the non-flatpak version of the launcher.
Edit: Additionally, the OP and I share the same DE: KDE Plasma
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