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If the game has a way of detecting when the player is "safe", such as not near any enemies or being targeted or detected by them, it would be convenient if the player's HP and MP regenerated more quickly. I currently spend a lot of time just standing around between fights, waiting for bars to refill. Also, areas like hyperspace could heal the player instantly.
The text was updated successfully, but these errors were encountered:
Enemies currently gain rapid HP regen (full HP recovered over 5 seconds) when not in combat. So I think it would make sense to do the same for the player as well.
Furthermore, I think it would be a good idea to have these behaviors controlled by mod variables. The variable would simply be the duration it takes to fully recover HP from 0. Setting the duration to 0 would disable the regen. There should probably be separate settings for the player, allies, and enemies.
If the game has a way of detecting when the player is "safe", such as not near any enemies or being targeted or detected by them, it would be convenient if the player's HP and MP regenerated more quickly. I currently spend a lot of time just standing around between fights, waiting for bars to refill. Also, areas like hyperspace could heal the player instantly.
The text was updated successfully, but these errors were encountered: