Dual Wielding for Flare Version 1.13? #852
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Dual wielding is not something I'm looking to add to flare-game from a game design perspective. I'm happy with the existing weapon balance, and I think adding a bunch of off-hand weapons would needlessly complicate things. While the work you've done is a neat proof-of-concept, I think it would fall short of players' expectations. In my mind, players would expect to be able to take any regular weapon (or shield for that matter), and put them in either hand. So in other words, there wouldn't even be a distinction between "main hand" and "off hand". Instead, the slots could each just be named "Weapon / Shield". To do this properly, some work would need to happen on the engine side. We would need to create a some sort of divide between equipment slots in the inventory and the player's sprite layers. It would need to be robust enough so that no matter which equip slots the items are in, the correct sprite layers would be used. Item definitions would need to support multiple animations, and each animation would need to define which sprite layer it targets. As an example, let's say all the melee/mental weapons have animations for either hand, but shields and bows only have "off hand" animations:
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So I achieved victory for my Dual Wielding goals in the Flare Engine but I figured it better if I also helped the community as well with successful Flare Game Dual Wielding: https://opengameart.org/content/10-off-hand-weapon-animations-for-both-the-heroine-and-hero-for-the-flare-rpg-engine
Should I make a bunch of Flare Game off-hand weapons that are ~mirrors of the main hand versions? If so I would intend to have dual wielding being equal to two-handed weapon's damage output with main-hand + off-hand of equal tier. Now that we have the dual wielding animations; would the little bit of extra work to bring Dual Wielding support into the Flare Game be desired as a feature for the upcoming Flare Version 1.13?
I figured since I targeted the 10 base one-hand melee weapons in Flare that I might as well make versions that can go into the Flare Game. In that I feel should do something like this as a thank you to all the people who helped myself become better creatively. Also by adding more content to Flare for the community to enjoy it would in a way go full circle fulfilling the spirit of giving back to the community; especially after I received so much help from the community. Also it would be cool to see my favourite play-style be alive and well in the Flare Game:-).
I am wondering how to format / share these new off-hand weapons? Although I want to ask first if this Flare Game Dual Wielding work idea is desired before taking the time of making and sharing a (somehow, a .zip?) worked on base 1.12 Flare Game. As in should I work towards adding in all of the off-hand melee weapons to mirror the main handed ones in order to bring Dual Wielding support the upcoming Flare Version 1.13? If so what is the easiest format / way to share these new off-hand / dual wielding items like this to easily share; if such work is desired?
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