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node_3d.tscn
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node_3d.tscn
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[gd_scene load_steps=6 format=3 uid="uid://dulsrulb67rjv"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vx5s6"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_p2euf"]
sky_material = SubResource("ProceduralSkyMaterial_vx5s6")
[sub_resource type="Environment" id="Environment_b5rid"]
background_mode = 2
sky = SubResource("Sky_p2euf")
tonemap_mode = 2
[sub_resource type="SphereShape3D" id="SphereShape3D_ya7f6"]
[sub_resource type="SphereMesh" id="SphereMesh_po4mk"]
[node name="Node3D" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_b5rid")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
[node name="CSGBox3D" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
use_collision = true
size = Vector3(5, 0.5, 5)
[node name="RigidBody3D" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.4, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("SphereShape3D_ya7f6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
mesh = SubResource("SphereMesh_po4mk")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 5, 5)