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This repository has been archived by the owner on Dec 10, 2023. It is now read-only.
As in the title. It would be somewhat cool if we get the openpose_hand model to use in openpose-editor, so that we can really fine tune those hands when extracting and refining a pose. Template making would then be a breeze. :)
The text was updated successfully, but these errors were encountered:
It could be super useful indeed, as I don't know how to edit hands from the PNG file provided by the preprocessor. @Woisek Do you have a workaround in the meantime, other than blender?
@oudivad
My current workaround is to merge the generated poses from openpose-editor and the pre-processor.
There are two ways:
Either you generate one pose image with openpose-editor, one with the pre-processor and then cut&paste the hands from the pre-processor into the one from openpose-editor, or
you finetune the pose in openpose-editor and then generate images with it until there are hands that fit. Run this image through the pre-processor again to get the complete pose with the matching hands.
The second way tends to be a bit cleaner.
As in the title. It would be somewhat cool if we get the openpose_hand model to use in openpose-editor, so that we can really fine tune those hands when extracting and refining a pose. Template making would then be a breeze. :)
The text was updated successfully, but these errors were encountered: