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[FEATURE request]: Implmenting openpose_hand #76

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Woisek opened this issue Mar 13, 2023 · 4 comments
Open

[FEATURE request]: Implmenting openpose_hand #76

Woisek opened this issue Mar 13, 2023 · 4 comments
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enhancement New feature or request

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@Woisek
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Woisek commented Mar 13, 2023

As in the title. It would be somewhat cool if we get the openpose_hand model to use in openpose-editor, so that we can really fine tune those hands when extracting and refining a pose. Template making would then be a breeze. :)

@Woisek Woisek added the enhancement New feature or request label Mar 13, 2023
@oudivad
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oudivad commented Mar 13, 2023

It could be super useful indeed, as I don't know how to edit hands from the PNG file provided by the preprocessor.
@Woisek Do you have a workaround in the meantime, other than blender?

@Woisek
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Woisek commented Mar 13, 2023

@oudivad
My current workaround is to merge the generated poses from openpose-editor and the pre-processor.
There are two ways:
Either you generate one pose image with openpose-editor, one with the pre-processor and then cut&paste the hands from the pre-processor into the one from openpose-editor, or
you finetune the pose in openpose-editor and then generate images with it until there are hands that fit. Run this image through the pre-processor again to get the complete pose with the matching hands.
The second way tends to be a bit cleaner.

@oudivad
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oudivad commented Mar 13, 2023

@Woisek Thanks a lot, came across this thread today, and was experiencing with hands ;)
https://www.reddit.com/r/StableDiffusion/comments/11q6e4c/fixing_hands_with_openpose_hand_controlnet_stable/

@Woisek
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Woisek commented Mar 13, 2023

Funny, I found this thread, also ... :D

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