diff --git a/.gitignore b/.gitignore
index 9e7f7e2..6a9ac18 100644
--- a/.gitignore
+++ b/.gitignore
@@ -9,6 +9,7 @@
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
+/[Uu]ser[Ss]ettings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
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new file mode 100644
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new file mode 100644
index 0000000..018231d
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diff --git a/Assets/Art/Placeholder/placeholder_tilemap.png.meta b/Assets/Art/Placeholder/placeholder_tilemap.png.meta
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diff --git a/Assets/Scenes/GameScene.unity.meta b/Assets/Scenes/Old Scenes/GameScene.unity.meta
similarity index 100%
rename from Assets/Scenes/GameScene.unity.meta
rename to Assets/Scenes/Old Scenes/GameScene.unity.meta
diff --git a/Assets/Scripts/Editor Related.meta b/Assets/Scripts/Editor Related.meta
new file mode 100644
index 0000000..65fee86
--- /dev/null
+++ b/Assets/Scripts/Editor Related.meta
@@ -0,0 +1,8 @@
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+guid: 96cf56637e9c24743b6609e40875fa03
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diff --git a/Assets/Scripts/Editor Related/Invoker.cs b/Assets/Scripts/Editor Related/Invoker.cs
new file mode 100644
index 0000000..cbda706
--- /dev/null
+++ b/Assets/Scripts/Editor Related/Invoker.cs
@@ -0,0 +1,136 @@
+/*
+Copyright (c) 2015 Funonium (Jade Skaggs)
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+*/
+
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+
+public delegate void Invokable();
+
+///
+/// Enables invokation of functions without regard to timeScale
+/// To use this class, Call Invoker.InvokeDelayed(MyFunc, 5);
+///
+/// Written by Jade Skaggs - Funonium.com
+///
+public class Invoker : MonoBehaviour {
+ private struct InvokableItem
+ {
+ public Invokable func;
+ public float executeAtTime;
+ public static Invoker _instance = null;
+
+ public InvokableItem(Invokable func, float delaySeconds)
+ {
+ this.func = func;
+
+ // realtimeSinceStartup is never 0, and Time.time is affected by timescale (though it is 0 on startup). Use a combination
+ // http://forum.unity3d.com/threads/205773-realtimeSinceStartup-is-not-0-in-first-Awake()-call
+ if(Time.time == 0)
+ this.executeAtTime = delaySeconds;
+ else
+ this.executeAtTime = Time.realtimeSinceStartup + delaySeconds;
+
+ }
+ }
+
+ private static Invoker _instance = null;
+ public static Invoker Instance
+ {
+ get
+ {
+ if( _instance == null )
+ {
+ GameObject go = new GameObject();
+ go.AddComponent();
+ go.name = "_FunoniumInvoker";
+ _instance = go.GetComponent();
+ }
+ return _instance;
+ }
+ }
+
+ float fRealTimeLastFrame = 0;
+ float fRealDeltaTime = 0;
+
+ List invokeList = new List();
+ List invokeListPendingAddition = new List();
+ List invokeListExecuted = new List();
+
+ public float RealDeltaTime()
+ {
+ return fRealDeltaTime;
+ }
+ ///
+ /// Invokes the function with a time delay. This is NOT
+ /// affected by timeScale like the Invoke function in Unity.
+ ///
+ ///
+ /// Function to invoke
+ ///
+ ///
+ /// Delay in seconds.
+ ///
+ public static void InvokeDelayed(Invokable func, float delaySeconds)
+ {
+ Instance.invokeListPendingAddition.Add(new InvokableItem(func, delaySeconds));
+ }
+
+ // must be maanually called from a game controller or something similar every frame
+ public void Update()
+ {
+ fRealDeltaTime = Time.realtimeSinceStartup - fRealTimeLastFrame;
+ fRealTimeLastFrame = Time.realtimeSinceStartup;
+
+ // Copy pending additions into the list (Pending addition list
+ // is used because some invokes add a recurring invoke, and
+ // this would modify the collection in the next loop,
+ // generating errors)
+ foreach(InvokableItem item in invokeListPendingAddition)
+ {
+ invokeList.Add(item);
+ }
+ invokeListPendingAddition.Clear();
+
+
+ // Invoke all items whose time is up
+ foreach(InvokableItem item in invokeList)
+ {
+ if(item.executeAtTime <= Time.realtimeSinceStartup)
+ {
+ if(item.func != null)
+ item.func();
+
+ invokeListExecuted.Add(item);
+ }
+ }
+
+ // Remove invoked items from the list.
+ foreach(InvokableItem item in invokeListExecuted)
+ {
+ invokeList.Remove(item);
+ }
+ invokeListExecuted.Clear();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Editor Related/Invoker.cs.meta b/Assets/Scripts/Editor Related/Invoker.cs.meta
new file mode 100644
index 0000000..3c01fa9
--- /dev/null
+++ b/Assets/Scripts/Editor Related/Invoker.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: af036a33291e35f44b67ad3cfe82b56d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Editor Related/PlayerEnd.cs b/Assets/Scripts/Editor Related/PlayerEnd.cs
new file mode 100644
index 0000000..ec733f7
--- /dev/null
+++ b/Assets/Scripts/Editor Related/PlayerEnd.cs
@@ -0,0 +1,27 @@
+using System;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+namespace Editor_Related
+{
+ public class PlayerEnd : MonoBehaviour
+ {
+
+ private SpriteRenderer _sprite;
+ private Collider2D _collider2D;
+
+ void Start()
+ {
+ _sprite = GetComponent();
+ _collider2D = GetComponent();
+ _sprite.enabled = false;
+ }
+
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ GameManager.i.LevelFinished();
+ }
+ }
+}
+
+
diff --git a/Assets/Scripts/Editor Related/PlayerEnd.cs.meta b/Assets/Scripts/Editor Related/PlayerEnd.cs.meta
new file mode 100644
index 0000000..1dabf28
--- /dev/null
+++ b/Assets/Scripts/Editor Related/PlayerEnd.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5f64cea32828944429ec75d203979e09
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Editor Related/PlayerStart.cs b/Assets/Scripts/Editor Related/PlayerStart.cs
new file mode 100644
index 0000000..6a5b48d
--- /dev/null
+++ b/Assets/Scripts/Editor Related/PlayerStart.cs
@@ -0,0 +1,41 @@
+using Cinemachine;
+using Player;
+using UnityEngine;
+
+namespace Editor_Related
+{
+ public class PlayerStart : MonoBehaviour
+ {
+ private SpriteRenderer _spriteRenderer;
+ private CinemachineVirtualCamera _cinemachineVirtualCamera;
+ [SerializeField] private GameObject player = null;
+
+ private void Awake()
+ {
+ _spriteRenderer = GetComponent();
+
+ }
+
+ private void Start()
+ {
+ _cinemachineVirtualCamera = FindObjectOfType();
+ _spriteRenderer.enabled = false;
+
+ // Spawns a player.
+ if (player != null)
+ {
+ var spawnedPlayer = Instantiate(player, gameObject.transform.position, Quaternion.identity);
+ _cinemachineVirtualCamera.m_Follow =
+ spawnedPlayer.GetComponentInChildren().transform;
+ }
+ else // This error shouldn't appear, but it's better to be safe than sorry.
+ {
+ Debug.LogError("You must set the Player prefab in the Inspector!");
+ }
+
+ Destroy(gameObject);
+ }
+ }
+
+}
+
diff --git a/Assets/Scripts/Editor Related/PlayerStart.cs.meta b/Assets/Scripts/Editor Related/PlayerStart.cs.meta
new file mode 100644
index 0000000..87dc314
--- /dev/null
+++ b/Assets/Scripts/Editor Related/PlayerStart.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e5b12052186588741a8c481009b0f952
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index df81e82..a0f0a66 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -1,21 +1,48 @@
-using System.Collections;
-using System.Collections.Generic;
+using System;
+using In_Game_Items;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public bool gameIsOver = false;
+ [SerializeField] private GameUi _gameUi;
+ private Player.UfoController _ufo;
+ public int levelNo;
private static GameManager _i;
public static GameManager i { get { if (_i == null) _i = FindObjectOfType(); return _i; } }
+ public int totalCountOfHumans = 0;
+
private void Start()
{
-
+ var allHumansInCurrentLevel = FindObjectsOfType();
+ totalCountOfHumans = allHumansInCurrentLevel.Length;
+ Invoke(nameof(FindUfo), 0.5f);
}
- private void Update()
+ private void FindUfo()
{
-
+ _ufo = FindObjectOfType();
+ }
+
+ public int keyCount = 0;
+ public int humanCount = 0;
+
+ public void PlayerDied()
+ {
+ gameIsOver = true;
+ Invoke(nameof(PlDied2), 0.8f);
+ }
+
+ public void LevelFinished()
+ {
+ _ufo.levelOverFlyRight = true;
+ _gameUi.ShowEndLevelScreen();
+ }
+
+ private void PlDied2()
+ {
+ _gameUi.PlayLevelTransition(0);
}
}
diff --git a/Assets/Scripts/In Game Items.meta b/Assets/Scripts/In Game Items.meta
new file mode 100644
index 0000000..9b42de9
--- /dev/null
+++ b/Assets/Scripts/In Game Items.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 58227846e7544ac4da0e609148128b85
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/In Game Items/Button.cs b/Assets/Scripts/In Game Items/Button.cs
new file mode 100644
index 0000000..d07a21e
--- /dev/null
+++ b/Assets/Scripts/In Game Items/Button.cs
@@ -0,0 +1,33 @@
+using UnityEngine;
+
+namespace In_Game_Items
+{
+ public class Button : MonoBehaviour
+ {
+ private Collider2D _triggerCollider;
+ private AttachedSoundEffect _attachedSoundEffect;
+ [SerializeField] private LockedGate attachedLock;
+ private bool _usable = true;
+
+ private void Start()
+ {
+ _triggerCollider = GetComponent();
+ _attachedSoundEffect = GetComponent();
+ if (attachedLock == null)
+ {
+ Debug.LogError("Target LockedGate is null! Make sure its assigned in Inspector!");
+ }
+ }
+
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ if (_usable && other.CompareTag("Player"))
+ {
+ _attachedSoundEffect.PlaySound();
+ attachedLock.DestroyLock();
+ _triggerCollider.enabled = false;
+ _usable = false;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/In Game Items/Button.cs.meta b/Assets/Scripts/In Game Items/Button.cs.meta
new file mode 100644
index 0000000..19971d1
--- /dev/null
+++ b/Assets/Scripts/In Game Items/Button.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 461f9667b6024694d8e58fad8b9ed387
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/In Game Items/Collectible.cs b/Assets/Scripts/In Game Items/Collectible.cs
new file mode 100644
index 0000000..e08b87e
--- /dev/null
+++ b/Assets/Scripts/In Game Items/Collectible.cs
@@ -0,0 +1,33 @@
+using UnityEngine;
+
+namespace In_Game_Items
+{
+ public abstract class Collectible : MonoBehaviour
+ {
+ private SpriteRenderer _sprite;
+ public Collider2D _triggerCollider;
+ private AttachedSoundEffect _sfx;
+
+ internal virtual void Awake()
+ {
+ _sprite = GetComponent();
+ _triggerCollider = GetComponent();
+ _sfx = GetComponent();
+ }
+
+ public virtual void DestroyCollectible()
+ {
+ if (_sprite != null)
+ _sprite.enabled = false;
+ _triggerCollider.enabled = false;
+ _sfx.PlaySound();
+ Invoke(nameof(CompleteDestructionAfterSound), 5f);
+ }
+
+ private void CompleteDestructionAfterSound()
+ {
+ Destroy(gameObject);
+ }
+ }
+}
+
diff --git a/Assets/Scripts/In Game Items/Collectible.cs.meta b/Assets/Scripts/In Game Items/Collectible.cs.meta
new file mode 100644
index 0000000..e1eaf55
--- /dev/null
+++ b/Assets/Scripts/In Game Items/Collectible.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a02a8bc367394bc40a90dbd4a46872e1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/In Game Items/Human.cs b/Assets/Scripts/In Game Items/Human.cs
new file mode 100644
index 0000000..51ba930
--- /dev/null
+++ b/Assets/Scripts/In Game Items/Human.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+namespace In_Game_Items
+{
+ public class Human : Collectible
+ {
+ private Animator _anim;
+
+ internal override void Awake()
+ {
+ base.Awake();
+ _anim = GetComponent();
+ }
+ public override void DestroyCollectible()
+ {
+ base.DestroyCollectible();
+ _anim.SetBool("he_coming", true);
+
+ SpriteRenderer[] listOfBodyParts = GetComponentsInChildren();
+ StartCoroutine(UsefulFunctions.FadeRenderers(listOfBodyParts, 1.4f));
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/In Game Items/Human.cs.meta b/Assets/Scripts/In Game Items/Human.cs.meta
new file mode 100644
index 0000000..e5b9ce0
--- /dev/null
+++ b/Assets/Scripts/In Game Items/Human.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 719532120dc94236be0fda4a2f37375f
+timeCreated: 1623503950
\ No newline at end of file
diff --git a/Assets/Scripts/In Game Items/Key.cs b/Assets/Scripts/In Game Items/Key.cs
new file mode 100644
index 0000000..7168eb3
--- /dev/null
+++ b/Assets/Scripts/In Game Items/Key.cs
@@ -0,0 +1,9 @@
+using UnityEngine;
+
+namespace In_Game_Items
+{
+ public class Key : Collectible
+ {
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/In Game Items/Key.cs.meta b/Assets/Scripts/In Game Items/Key.cs.meta
new file mode 100644
index 0000000..ca6bc8c
--- /dev/null
+++ b/Assets/Scripts/In Game Items/Key.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 77b8665e9de1461aacc5dc1bf1455973
+timeCreated: 1623503902
\ No newline at end of file
diff --git a/Assets/Scripts/In Game Items/LockedGate.cs b/Assets/Scripts/In Game Items/LockedGate.cs
new file mode 100644
index 0000000..6a66641
--- /dev/null
+++ b/Assets/Scripts/In Game Items/LockedGate.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+
+namespace In_Game_Items
+{
+ public class LockedGate : MonoBehaviour
+ {
+ private SpriteRenderer[] _spriteRenderers;
+ private Collider2D _collider2D;
+ public bool unlockable = true;
+
+ private void Awake()
+ {
+ _spriteRenderers = GetComponents();
+ if (_spriteRenderers.Length == 0)
+ {
+ _spriteRenderers = GetComponentsInChildren();
+ }
+ _collider2D = GetComponent();
+ }
+
+ public void DestroyLock()
+ {
+ _collider2D.enabled = false;
+ foreach (var spriteRenderer in _spriteRenderers)
+ {
+ spriteRenderer.enabled = false;
+ }
+ unlockable = false;
+ Invoke(nameof(CompleteDestructionAfterSound), 0.2f);
+ }
+
+ private void CompleteDestructionAfterSound()
+ {
+ Destroy(gameObject);
+ }
+ }
+}
diff --git a/Assets/Scripts/In Game Items/LockedGate.cs.meta b/Assets/Scripts/In Game Items/LockedGate.cs.meta
new file mode 100644
index 0000000..ad428b8
--- /dev/null
+++ b/Assets/Scripts/In Game Items/LockedGate.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 159bbd772b613084397709ac6e450180
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Misc/MusicManager.cs b/Assets/Scripts/Misc/MusicManager.cs
index f84bb73..b3d54f2 100644
--- a/Assets/Scripts/Misc/MusicManager.cs
+++ b/Assets/Scripts/Misc/MusicManager.cs
@@ -1,18 +1,21 @@
-using System.Collections.Generic;
-using UnityEngine;
+using UnityEngine;
using UnityEngine.Audio;
public class MusicManager : MonoBehaviour
- {
+{
public AudioMixer mixer;
- public AudioSource sfxDemo, currentMusicPlayer;
+ public AudioSource sfxDemo, currentMusicPlayer; // SFX Slider in Options, & playing music
public AudioClip musicMainMenu, musicGameplay;
+ public AudioClip selectSound, startGameSound, backSound;
+ public AudioLowPassFilter audLowPass;
+
private int lastTrackRequested = -1; // When first created, pick the scene's chosen song
public static MusicManager i;
private void Awake()
{
+
if (i != null)
{
Destroy(gameObject);
@@ -22,7 +25,9 @@ private void Awake()
i = this;
DontDestroyOnLoad(gameObject);
}
+ audLowPass = GetComponent();
}
+
public void ChangeMusic(float sliderValue) {
mixer.SetFloat("MusicVolume", Mathf.Log10(sliderValue) * 20);
PlayerPrefs.SetFloat("Music", sliderValue);
@@ -36,31 +41,32 @@ public void ChangeSFX(float sliderValue) {
if (!sfxDemo.isPlaying) {
sfxDemo.Play();
}
+ print(PlayerPrefs.GetFloat("SFX"));
}
// TODO see if this requires to be rewritten. Cam has a version that searches for Unity tags instead.
public void FindAllSfxAndPlayPause(bool gameIsPaused)
{
- AudioSource[] listOfSfxObjects = FindObjectsOfType(typeof(AudioSource)) as AudioSource[];
-
- if (gameIsPaused == true) // Pause
+ if (FindObjectsOfType(typeof(AudioSource)) is AudioSource[] listOfSfxObjects)
{
- foreach (AudioSource sfxObject in listOfSfxObjects)
+ if (gameIsPaused) // Pause
{
- if (sfxObject.isPlaying)
+ foreach (var sfxObject in listOfSfxObjects)
{
- sfxObject.Pause();
+ if (sfxObject.isPlaying)
+ sfxObject.Pause();
}
}
- }
- if (gameIsPaused == false) // Resume
- {
- foreach (AudioSource sfxObject in listOfSfxObjects)
+ else // Resume
{
- if (!sfxObject.isPlaying)
- sfxObject.UnPause();
+ foreach (var sfxObject in listOfSfxObjects)
+ {
+ if (!sfxObject.isPlaying)
+ sfxObject.UnPause();
+ }
}
}
+
}
public void ChangeMusicTrack(int index)
@@ -91,4 +97,22 @@ public void ChangeMusicTrack(int index)
lastTrackRequested = index;
}
}
+
+ //public void PlayUiSound(string sound)
+ //{
+ // switch (sound)
+ // {
+ // case "select":
+ // sfxDemo.clip = selectSound;
+ //Debug.Log("Select sound");
+ // break;
+ // case "back":
+ // sfxDemo.clip = backSound;
+ // break;
+ // case "start":
+ // sfxDemo.clip = startGameSound;
+ // break;
+ // }
+ // sfxDemo.Play();
+ //}
}
diff --git a/Assets/Scripts/Misc/Parallax.cs b/Assets/Scripts/Misc/Parallax.cs
new file mode 100644
index 0000000..17fb054
--- /dev/null
+++ b/Assets/Scripts/Misc/Parallax.cs
@@ -0,0 +1,34 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Parallax : MonoBehaviour
+{
+ private float _length, _starpos;
+ private Camera _cam;
+ public float parallaxEffect;
+
+ // Start is called before the first frame update
+ private void Start()
+ {
+ _cam = Camera.main;
+ _starpos = transform.position.x;
+ _length = GetComponentInChildren().bounds.size.x;
+ }
+
+ // Update is called once per frame
+ private void Update()
+ {
+ var currentPos = transform.position;
+ var cameraPos = _cam.transform.position;
+ var temp = (cameraPos.x * (1 - parallaxEffect));
+ var dist = (cameraPos.x * parallaxEffect);
+
+ transform.position = new Vector3(_starpos + dist, currentPos.y, currentPos.z);
+
+ if (temp > _starpos + _length)
+ _starpos += _length;
+ else if (temp < _starpos - _length)
+ _starpos -= _length;
+ }
+}
diff --git a/Assets/Scripts/Misc/Parallax.cs.meta b/Assets/Scripts/Misc/Parallax.cs.meta
new file mode 100644
index 0000000..1cde0c5
--- /dev/null
+++ b/Assets/Scripts/Misc/Parallax.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ab2f5c66f5863a7428fc5351a663b378
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Misc/SelfDestroySound.cs b/Assets/Scripts/Misc/SelfDestroySound.cs
new file mode 100644
index 0000000..d632b78
--- /dev/null
+++ b/Assets/Scripts/Misc/SelfDestroySound.cs
@@ -0,0 +1,29 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UIElements;
+using Random = UnityEngine.Random;
+
+public class SelfDestroySound : MonoBehaviour
+{
+ // Start is called before the first frame update
+ // Update is called once per frame
+ [SerializeField] private AudioClip[] sounds;
+
+ private void Start()
+ {
+ if (sounds.Length != 0)
+ {
+ AudioSource audioSource = gameObject.GetComponent();
+ audioSource.clip = sounds[Random.Range(0, sounds.Length)];
+ audioSource.Play();
+ }
+ Invoke(nameof(Bye),4f);
+ }
+
+ private void Bye()
+ {
+ Destroy(gameObject);
+ }
+}
diff --git a/Assets/Scripts/Misc/SelfDestroySound.cs.meta b/Assets/Scripts/Misc/SelfDestroySound.cs.meta
new file mode 100644
index 0000000..edd6090
--- /dev/null
+++ b/Assets/Scripts/Misc/SelfDestroySound.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 30a1d62a20f3fd349aad42cdcf4c1430
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Misc/ShaderInitializer.cs b/Assets/Scripts/Misc/ShaderInitializer.cs
new file mode 100644
index 0000000..6fb3e04
--- /dev/null
+++ b/Assets/Scripts/Misc/ShaderInitializer.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ShaderInitializer : MonoBehaviour
+{
+ public Material _mat;
+ public Texture2D _mainTexture;
+ public float _vibrationIntensity = 0.85f;
+ public Color _borderColor = Color.black;
+ public float _borderThickness = 0.0025f;
+
+ void Start()
+ {
+ _mat.SetTexture("Texture2D_3c01c3ce242341a781b39a6abb8e7cab", _mainTexture);
+ _mat.SetFloat("Vector1_61d4bf80d40f40efb005708b991807fa", _vibrationIntensity);
+ _mat.SetColor("Color_4a10e2379d244746a98ee648a335658d", _borderColor);
+ _mat.SetFloat("Vector1_aad1dfb20c0d4c9f811619471f7664b4", _borderThickness);
+ }
+}
diff --git a/Assets/Scripts/Misc/ShaderInitializer.cs.meta b/Assets/Scripts/Misc/ShaderInitializer.cs.meta
new file mode 100644
index 0000000..62386a8
--- /dev/null
+++ b/Assets/Scripts/Misc/ShaderInitializer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ca81e718ceb115343972c98a9d25bb0f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Misc/UsefulFunctions.cs b/Assets/Scripts/Misc/UsefulFunctions.cs
index 2f7962e..311afd2 100644
--- a/Assets/Scripts/Misc/UsefulFunctions.cs
+++ b/Assets/Scripts/Misc/UsefulFunctions.cs
@@ -43,4 +43,22 @@ public static IEnumerator FadeScreenBlack(string intent, Image fadeScreenOverlay
fadingInterrupted = false;
}
}
+
+ ///
+ /// Fade a group of objects. Only supports fading out.
+ ///
+ /// Which Renderer objects to fade.
+ /// Time to fade.
+ public static IEnumerator FadeRenderers(SpriteRenderer[] sprites, float secondsToFade)
+ {
+ for (int fadeTick = 100; fadeTick >= 0f; fadeTick -= 5)
+ {
+ foreach (SpriteRenderer spr in sprites)
+ {
+ Color origColor = spr.color;
+ spr.color = new Color(origColor.r, origColor.g, origColor.b, fadeTick/100f);
+ }
+ yield return new WaitForSeconds(secondsToFade / 20f);
+ }
+ }
}
diff --git a/Assets/Scripts/Player 2.meta b/Assets/Scripts/Player 2.meta
new file mode 100644
index 0000000..1c964c6
--- /dev/null
+++ b/Assets/Scripts/Player 2.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cb14c08fd7da0e94f834e1ca5cc135e0
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Player 2/Plr2Controller.cs b/Assets/Scripts/Player 2/Plr2Controller.cs
new file mode 100644
index 0000000..8e20699
--- /dev/null
+++ b/Assets/Scripts/Player 2/Plr2Controller.cs
@@ -0,0 +1,358 @@
+using System;
+using In_Game_Items;
+using UnityEngine;
+using UnityEngine.UI;
+using Random = UnityEngine.Random;
+
+public class Plr2Controller : MonoBehaviour
+{
+ private Rigidbody2D rb;
+ private Animator _anim;
+
+ [Header("Only enable if textSwingTime is assigned")]
+ public bool enableDebugging = false;
+ [SerializeField] private Text textSwingTime;
+
+ [Header("Mid-air Swing")]
+ [SerializeField] private float ThrustSwing = 50000;
+ [SerializeField] private float CooldownBetweenSwings = 0.5f, SwingNeutralForgiveness = 5f, SwingTooFast = 7f;
+ private float lastSwingTimer = 0f;
+
+ [Header("Rope Pull")]
+ [SerializeField] private RopeCrank ropeCrank;
+ private const float CooldownBetweenPullsDefault = 0.2f;
+ private float timeSpentHoldingSameDir = 0f, currentCooldownBetweenPulls, lastPullTimer = 0f;
+
+ [Header("Platforming - Ground & Water Check")]
+ public bool isGrounded = false;
+ public bool isFloatingOnWater = false, isSwimmingInWater = false, isTouchingCeiling = false;
+ [SerializeField] private Transform groundCheck, deepUnderwaterCheck, ceilingCheck;
+ [SerializeField] private LayerMask whatIsGround, whatIsWater;
+
+ private bool lastFrameWasGrounded = false, lastFrameWasFloating = false;
+
+ [Header("Platforming - Movement")]
+ [SerializeField] private Vector2 platformingVelocity = new Vector2();
+ public bool slowEnoughToPlatform = false;
+ [SerializeField] private float SlowEnoughToPlatformForgiveness = 0.5f, MoveSpeed = 1000f;
+
+ [Header("Sound Effects")]
+ [SerializeField] private AttachedSoundEffect _sfxLand;
+ [SerializeField] private AttachedSoundEffect _sfxSplash, _sfxScream, _sfxWalk, _sfxDragged;
+ private float lastWalkSfx, lastDragSfx;
+ private const float WalkSfxCooldown = 0.5f, DragSfxCooldown = 0.15f;
+
+
+ private void Start()
+ {
+ rb = GetComponent();
+ _anim = GetComponent();
+
+
+ }
+
+ private void Update()
+ {
+ if (enableDebugging)
+ DebugText();
+
+
+ if (!isGrounded)
+ SetAnimations(flying: true);
+
+ CheckForFirstTimeLandWaterContact();
+
+ // Keep in panic animation if the game is over
+ if (GameManager.i.gameIsOver)
+ {
+ _anim.SetBool("flying", true);
+ }
+ }
+
+ private void CheckForFirstTimeLandWaterContact()
+ {
+ if (isGrounded && !lastFrameWasGrounded)
+ {
+ _sfxLand.PlaySound();
+ }
+ lastFrameWasGrounded = isGrounded;
+
+ if (isFloatingOnWater && !lastFrameWasFloating)
+ {
+ _sfxSplash.PlaySound();
+ }
+ lastFrameWasFloating = isFloatingOnWater;
+ }
+
+ // Copied from Hold Space to Play's ground check
+ private void FixedUpdate()
+ {
+ if (!GameManager.i.gameIsOver)
+ {
+ var horizontalInput = Input.GetAxisRaw("P2 Horizontal");
+ var verticalInput = Input.GetAxisRaw("P2 Vertical");
+
+ GroundedOrWaterCheck();
+
+ if (isGrounded && !isFloatingOnWater)
+ PlatformingMovement();
+ else
+ MidairMovement(horizontalInput);
+ OtherMovement(verticalInput);
+ }
+ }
+
+ private void GroundedOrWaterCheck()
+ {
+ isGrounded = false;
+ isTouchingCeiling = false;
+ isFloatingOnWater = false;
+ isSwimmingInWater = false;
+
+ // The player is touching water if a circlecast to the groundcheck position hits anything designated as water
+ Collider2D[] colliders2 = Physics2D.OverlapCircleAll(groundCheck.position, 0.2f, whatIsWater); // Radius bumped up, alien bobs in the water
+ for (int i = 0; i < colliders2.Length; i++)
+ {
+ if (colliders2[i].gameObject != gameObject)
+ {
+ isFloatingOnWater = true;
+ break;
+ }
+ }
+
+ if (isFloatingOnWater)
+ {
+ // The player is under the water if a circlecast to the deep underwater check position hits anything designated as water
+ Collider2D[] colliders3 = Physics2D.OverlapCircleAll(deepUnderwaterCheck.position, 0.05f, whatIsWater); // Radius bumped up, alien bobs in the water
+ for (int i = 0; i < colliders3.Length; i++)
+ {
+ if (colliders3[i].gameObject != gameObject)
+ {
+ isSwimmingInWater = true;
+ isFloatingOnWater = false;
+ break;
+ }
+ }
+ }
+
+ // The player is grounded if a circlecast to the groundcheck position hits anything designated as ground
+ Collider2D[] colliders = Physics2D.OverlapCircleAll(groundCheck.position, 0.05f, whatIsGround);
+ for (int i = 0; i < colliders.Length; i++)
+ {
+ if (colliders[i].gameObject != gameObject)
+ {
+ isGrounded = true;
+ break;
+ }
+ }
+ // The player is touching ceiling if a circlecast to the ceilingcheck position hits anything designated as ground
+ Collider2D[] colliders4 = Physics2D.OverlapCircleAll(ceilingCheck.position, 0.05f, whatIsGround);
+ for (int i = 0; i < colliders4.Length; i++)
+ {
+ if (colliders4[i].gameObject != gameObject)
+ {
+ isTouchingCeiling = true;
+ break;
+ }
+ }
+ }
+
+ private void PlatformingMovement()
+ {
+ if (rb.velocity[0] < SlowEnoughToPlatformForgiveness && rb.velocity[0] > -SlowEnoughToPlatformForgiveness)
+ {
+ var horizontalAxis = Input.GetAxis("P2 Horizontal");
+
+ float xForce = horizontalAxis * MoveSpeed * Time.deltaTime;
+ Vector2 force = new Vector2(xForce, 0);
+ rb.AddForce(force);
+
+ // Walking anims
+ if (horizontalAxis > 0)
+ {
+ SetAnimations(walkLeft: true);
+ }
+ else if (horizontalAxis < 0)
+ {
+ SetAnimations(walkRight: true);
+ }
+ else if (horizontalAxis == 0 &&
+ (xForce < SlowEnoughToPlatformForgiveness && xForce > -SlowEnoughToPlatformForgiveness))
+ {
+ SetAnimations();
+ }
+
+ // Walking sfx
+ if (horizontalAxis != 0 && Time.time > lastWalkSfx + WalkSfxCooldown)
+ {
+ _sfxWalk.PlaySound();
+ lastWalkSfx = Time.time;
+ }
+ }
+ else
+ {
+ SetAnimations(dragAnim: true);
+ // Dragging sfx
+ if (Time.time > lastDragSfx + DragSfxCooldown)
+ {
+ _sfxDragged.PlaySound();
+ lastDragSfx = Time.time;
+ }
+ }
+ }
+
+ private void SetAnimations(bool dragAnim = false, bool walkLeft = false, bool walkRight = false,
+ bool flying = false)
+ {
+ _anim.SetBool("drag", dragAnim);
+ _anim.SetBool("left", walkLeft);
+ _anim.SetBool("right", walkRight);
+ _anim.SetBool("flying", flying);
+ }
+
+ private void MidairMovement(float horizontalAxis)
+ {
+ // Left swing
+ if (horizontalAxis == -1 && CanSwing("left"))
+ rb.AddRelativeForce(transform.right * -ThrustSwing);
+
+ // Right swing
+ if (horizontalAxis == 1 && CanSwing("right"))
+ rb.AddRelativeForce(transform.right * ThrustSwing);
+ }
+
+ private void OtherMovement(float verticalMovement)
+ {
+ // If rope buttons are held for long enough, reduce cooldown between rope pulls
+ if (verticalMovement != 0)
+ {
+ timeSpentHoldingSameDir += Time.deltaTime;
+ if (timeSpentHoldingSameDir >= 1.2f)
+ {
+ currentCooldownBetweenPulls = CooldownBetweenPullsDefault / 3f;
+ }
+ }
+ else
+ {
+ currentCooldownBetweenPulls = CooldownBetweenPullsDefault;
+ }
+
+ // Rope ascend/descend
+ if (Time.time > lastPullTimer + currentCooldownBetweenPulls)
+ {
+ lastPullTimer = Time.time;
+
+ // Climb rope. Disallow when touching ceiling
+ if (verticalMovement == 1 && !isTouchingCeiling)
+ {
+ ropeCrank.Rotate(-1);
+ }
+ // Descend rope
+ else if (verticalMovement == -1)
+ {
+ ropeCrank.Rotate(1);
+ }
+ }
+ }
+
+ // Player is allowed to swing if:
+ // - If player isn't moving too fast.
+ // - If player is swinging in the same direction as an input, or is moving at a forgiveable opposite speed.
+ // - If player has not swung too recently.
+ private bool CanSwing(string direction)
+ {
+ if (rb.velocity[0] > SwingTooFast || rb.velocity[0] < -SwingTooFast)
+ return false;
+ if (rb.velocity[1] > SwingTooFast || rb.velocity[1] < -SwingTooFast)
+ return false;
+
+ //if (direction == "left" && rb.velocity[0] > SwingNeutralForgiveness)
+ // return false;
+ //if (direction == "right" && rb.velocity[0] < -SwingNeutralForgiveness)
+ // return false;
+
+ if (Time.time > lastSwingTimer + CooldownBetweenSwings)
+ {
+ {
+ lastSwingTimer = Time.time;
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ private void DebugText()
+ {
+ string plr2State = "";
+ if (isFloatingOnWater)
+ {
+ plr2State = "Swimming. Can launch <-- or -->";
+ }
+ else if (!isGrounded)
+ {
+ if (rb.velocity[0] > SwingTooFast || rb.velocity[0] < -SwingTooFast ||
+ rb.velocity[1] > SwingTooFast || rb.velocity[1] < -SwingTooFast)
+ plr2State = "Moving too fast to swing!";
+ else if (rb.velocity[0] > -SwingNeutralForgiveness && rb.velocity[0] < SwingNeutralForgiveness)
+ plr2State = "May press either <-- or -->";
+ else if (rb.velocity[0] > 0)
+ plr2State = "Can only press -->";
+ else if (rb.velocity[0] < 0)
+ plr2State = "Can only press <--";
+ }
+ else
+ {
+ if (rb.velocity[0] < SlowEnoughToPlatformForgiveness && rb.velocity[0] > -SlowEnoughToPlatformForgiveness)
+ plr2State = "Grounded. Can walk <->";
+ else
+ plr2State = "Grounded. Pulled too fast to walk.";
+ }
+
+
+ double swingTimeDisplay = Math.Round(lastSwingTimer + CooldownBetweenSwings - Time.time, 2);
+ if (swingTimeDisplay < 0)
+ swingTimeDisplay = 0;
+ textSwingTime.text = "Swing timer: " + swingTimeDisplay.ToString() + "\n" + plr2State;
+ }
+
+ private void OnCollisionEnter2D(Collision2D other)
+ {
+ switch (other.transform.tag)
+ {
+ case "Lock":
+ var lockGate = other.gameObject.GetComponent();
+ if (GameManager.i.keyCount > 0 && lockGate.unlockable)
+ {
+ GameManager.i.keyCount--;
+ lockGate.DestroyLock();
+ }
+ break;
+ }
+ }
+
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ switch (other.tag)
+ {
+ case "Key":
+ var key = other.gameObject.GetComponent();
+ GameManager.i.keyCount++;
+ key.DestroyCollectible();
+ break;
+ case "Human":
+ var human = other.gameObject.GetComponent();
+ GameManager.i.humanCount++;
+ human.DestroyCollectible();
+ break;
+ case "Respawn":
+ if (!GameManager.i.gameIsOver)
+ {
+ GameManager.i.PlayerDied();
+ _anim.SetBool("fear", true);
+ _sfxScream.PlaySound();
+ }
+ break;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Player 2/Plr2Controller.cs.meta b/Assets/Scripts/Player 2/Plr2Controller.cs.meta
new file mode 100644
index 0000000..6a46024
--- /dev/null
+++ b/Assets/Scripts/Player 2/Plr2Controller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 34a462aae72dec945806b431936fcde6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Player 2/Rope.cs b/Assets/Scripts/Player 2/Rope.cs
new file mode 100644
index 0000000..a66f528
--- /dev/null
+++ b/Assets/Scripts/Player 2/Rope.cs
@@ -0,0 +1,85 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Rope : MonoBehaviour
+{
+ // Part of a Unity Rope tutorial by juul1a on YT https://www.youtube.com/channel/UCs2DJ9xpGic1pQkWNMwAUHw
+ [Header("Changable Attributes")]
+ public int initialNumOfLinks = 5;
+ [SerializeField] private float InitialDistFromUfo = 1.9f, AddedUfoDistPerSegment = 0.21f;
+
+ [Header("References")]
+ public Rigidbody2D hook;
+ public GameObject[] prefabRopeSegs;
+ public Player.UfoController plr1;
+ public Plr2Controller plr2;
+ public HingeJoint2D top;
+
+ private void Start()
+ {
+ GenerateRope();
+ }
+
+ private void Update()
+ {
+ transform.position = plr1.transform.position;
+ }
+
+ private void GenerateRope()
+ {
+ plr1.GetComponent().distance = InitialDistFromUfo;
+
+ Rigidbody2D prevBod = hook;
+ for (int i = 0; i < initialNumOfLinks; i++)
+ {
+ int index = Random.Range(0, prefabRopeSegs.Length);
+ GameObject newSeg = Instantiate(prefabRopeSegs[index]);
+ newSeg.transform.parent = transform;
+ newSeg.transform.position = transform.position;
+ HingeJoint2D hj = newSeg.GetComponent();
+ hj.connectedBody = prevBod;
+
+ prevBod = newSeg.GetComponent();
+
+ // First rope segment is the top segment, to be deleted/create rope when player climbs/lowers on rope.
+ if (i == 0)
+ {
+ top = hj;
+ }
+ // Last rope segment is always attached to Player 2
+ if (i == initialNumOfLinks - 1)
+ {
+ plr2.GetComponent().connectedBody = newSeg.GetComponent();
+ }
+ }
+ }
+
+ public void AddLink()
+ {
+ plr1.GetComponent().distance += AddedUfoDistPerSegment;
+
+ int index = Random.Range(0, prefabRopeSegs.Length);
+ GameObject newLink = Instantiate(prefabRopeSegs[index]);
+ newLink.transform.parent = transform;
+ newLink.transform.position = transform.position;
+ HingeJoint2D hj = newLink.GetComponent();
+ hj.connectedBody = hook;
+ newLink.GetComponent().connectedBelow = top.gameObject;
+ top.connectedBody = newLink.GetComponent();
+ top.GetComponent().ResetAnchor();
+ top = hj;
+ }
+
+ public void RemoveLink()
+ {
+ plr1.GetComponent().distance -= AddedUfoDistPerSegment;
+
+ HingeJoint2D newTop = top.gameObject.GetComponent().connectedBelow.GetComponent();
+ newTop.connectedBody = hook;
+ newTop.gameObject.transform.position = hook.gameObject.transform.position;
+ newTop.GetComponent().ResetAnchor();
+ Destroy(top.gameObject);
+ top = newTop;
+ }
+}
diff --git a/Assets/Scripts/Player 2/Rope.cs.meta b/Assets/Scripts/Player 2/Rope.cs.meta
new file mode 100644
index 0000000..c3a32ea
--- /dev/null
+++ b/Assets/Scripts/Player 2/Rope.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 65ada39d435ac1b419823f2b2ed8c35c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Player 2/RopeCrank.cs b/Assets/Scripts/Player 2/RopeCrank.cs
new file mode 100644
index 0000000..011e6ec
--- /dev/null
+++ b/Assets/Scripts/Player 2/RopeCrank.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RopeCrank : MonoBehaviour
+{
+ // Part of a Unity Rope tutorial by juul1a on YT https://www.youtube.com/channel/UCs2DJ9xpGic1pQkWNMwAUHw
+ [Header("Changable Attributes")]
+ public int minLinks = 2, maxLinks = 15;
+
+ [Header("References")]
+ private Rope rope;
+
+ [Header("Private Vars")]
+ private int numLinks;
+
+ private void Awake()
+ {
+ rope = transform.parent.GetComponent();
+ numLinks = rope.initialNumOfLinks;
+ }
+
+ public void Rotate(int direction)
+ {
+ if (direction > 0 && rope != null && numLinks <= maxLinks)
+ {
+ rope.AddLink();
+ numLinks++;
+ }
+ else if (direction < 0 && rope != null && numLinks > minLinks)
+ {
+ rope.RemoveLink();
+ numLinks--;
+ }
+ }
+}
diff --git a/Assets/Scripts/Player 2/RopeCrank.cs.meta b/Assets/Scripts/Player 2/RopeCrank.cs.meta
new file mode 100644
index 0000000..c6e9e1e
--- /dev/null
+++ b/Assets/Scripts/Player 2/RopeCrank.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cadd68d7ecbad2f4ebe079b0fa155285
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Player 2/RopeSegment.cs b/Assets/Scripts/Player 2/RopeSegment.cs
new file mode 100644
index 0000000..c13965a
--- /dev/null
+++ b/Assets/Scripts/Player 2/RopeSegment.cs
@@ -0,0 +1,31 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RopeSegment : MonoBehaviour
+{
+ // Part of a Unity Rope tutorial by juul1a on YT https://www.youtube.com/channel/UCs2DJ9xpGic1pQkWNMwAUHw
+ public GameObject connectedAbove, connectedBelow;
+
+ private void Start()
+ {
+ ResetAnchor();
+ }
+
+ public void ResetAnchor()
+ {
+ connectedAbove = GetComponent().connectedBody.gameObject;
+ RopeSegment aboveSegment = connectedAbove.GetComponent();
+ if (aboveSegment != null)
+ {
+ aboveSegment.connectedBelow = gameObject;
+ // Connect anchor 80% of the way up a segment, to avoid gaps in texture when rope flies around
+ float spriteBottom = connectedAbove.GetComponent().bounds.size.y *1.6f;
+ GetComponent().connectedAnchor = new Vector2(0, spriteBottom * -1);
+ }
+ else
+ {
+ GetComponent().connectedAnchor = new Vector2(0, 0);
+ }
+ }
+}
diff --git a/Assets/Scripts/Player 2/RopeSegment.cs.meta b/Assets/Scripts/Player 2/RopeSegment.cs.meta
new file mode 100644
index 0000000..9a09982
--- /dev/null
+++ b/Assets/Scripts/Player 2/RopeSegment.cs.meta
@@ -0,0 +1,11 @@
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+guid: 8b69dd11393c1e440864de775650024b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta
new file mode 100644
index 0000000..d449a27
--- /dev/null
+++ b/Assets/Scripts/Player.meta
@@ -0,0 +1,8 @@
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+guid: 7ce162292092a174cbac690b5f8443a9
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Player/UfoController.cs b/Assets/Scripts/Player/UfoController.cs
new file mode 100644
index 0000000..e3b7be8
--- /dev/null
+++ b/Assets/Scripts/Player/UfoController.cs
@@ -0,0 +1,237 @@
+using System;
+using System.Collections;
+using UnityEngine;
+using Random = UnityEngine.Random;
+
+namespace Player
+{
+ public class UfoController : MonoBehaviour
+ {
+ private Rigidbody2D _rb2d;
+ private static Animator _anim;
+ private AudioSource _audioSource;
+ private Collider2D _col;
+ [SerializeField] private float velocityFactor = 6f;
+ [SerializeField] private AudioClip moveSound, underwaterMoveSound;
+ [SerializeField] private GameObject collisionSoundPrefab;
+ [SerializeField] private GameObject underWaterColSoundPrefab;
+ [SerializeField] private ParticleSystem sparkParticles;
+ [SerializeField] private AudioLowPassFilter lowPass;
+ private const float MultiAxisThreshold = 0.1f;
+ private const float SlowdownFactor = 1.5f;
+ private Vector2 calculatedForce = new Vector2();
+ public bool levelOverFlyRight = false;
+ private bool isLaunchingSound;
+
+ private bool lastFrameStartedFlying = false, currentlyFlying = false;
+ private Vector2 compareZero = new Vector2(0, 0);
+
+ private void Start()
+ {
+ _audioSource = GetComponent();
+ _rb2d = GetComponent();
+ _anim = GetComponent();
+ _col = GetComponent();
+ }
+
+ private void Update()
+ {
+ var horizontalAxis = Input.GetAxis("P1 Horizontal");
+ var verticalAxis = Input.GetAxis("P1 Vertical");
+
+ if (IsHorizontalAxisInThresholdForSpeedReduction(horizontalAxis) && IsVerticalAxisInThresholdForSpeedReduction(verticalAxis))
+ {
+ horizontalAxis /= SlowdownFactor;
+ verticalAxis /= SlowdownFactor;
+ }
+
+ calculatedForce = CalculateForce(horizontalAxis, verticalAxis);
+
+ // Disallow input if game is over, or level only just started
+ if (GameManager.i.gameIsOver || Time.timeSinceLevelLoad < 1f)
+ {
+ calculatedForce = new Vector2(0, 0);
+ }
+ if (levelOverFlyRight)
+ {
+ _col.enabled = false;
+ calculatedForce = new Vector2(5, 0);
+ Invoke(nameof(DestroyUfoLevelEnd), 1f);
+ horizontalAxis = 1f; // bodge to make below work
+ }
+
+ if (horizontalAxis != 0f || verticalAxis != 0f)
+ {
+ currentlyFlying = true;
+ }
+ else
+ {
+ currentlyFlying = false;
+ //StartCoroutine(ChangeVolumeUfo(true));
+ _audioSource.Pause();
+ }
+ CheckForFirstTimeTakeoff();
+
+ SetAnim(calculatedForce.x, calculatedForce.y);
+ }
+
+ private void CheckForFirstTimeTakeoff()
+ {
+ if (currentlyFlying && !lastFrameStartedFlying)
+ {
+ _audioSource.Play();
+ //StartCoroutine(ChangeVolumeUfo(true));
+ }
+ lastFrameStartedFlying = currentlyFlying;
+ }
+
+
+ //private float maxVolume = 0.8f, timeToFade = 0.2f;
+ //private IEnumerator ChangeVolumeUfo(bool upOrDown)
+ //{
+ // if (upOrDown == true)
+ // {
+ // for (int i = 0; i <= 100; i++)
+ // {
+ // _audioSource.volume = maxVolume * (i / 100);
+ // yield return new WaitForSeconds(timeToFade / 100f);
+ // }
+ // }
+ // else if (upOrDown == false)
+ // {
+ // for (int i = 100; i >= 0; i--)
+ // {
+ // _audioSource.volume = maxVolume * (i / 100);
+ // yield return new WaitForSeconds(timeToFade / 100f);
+ // }
+ // }
+ //}
+
+ private void DestroyUfoLevelEnd()
+ {
+ Destroy(transform.parent.gameObject);
+ }
+
+ private void FixedUpdate()
+ {
+ _rb2d.MovePosition(_rb2d.position + calculatedForce * Time.fixedDeltaTime);
+ }
+
+ private void OnCollisionEnter2D(Collision2D other)
+ {
+ if (_anim.GetBool("water"))
+ Instantiate(underWaterColSoundPrefab);
+
+ else
+ Instantiate(collisionSoundPrefab);
+
+ Instantiate(sparkParticles, other.contacts[0].point, Quaternion.identity);
+ }
+
+ private void OnCollisionStay2D(Collision2D other)
+ {
+ Instantiate(sparkParticles, other.contacts[0].point, Quaternion.identity);
+ }
+
+ private static bool IsHorizontalAxisInThresholdForSpeedReduction(float horizontalAxis)
+ {
+ return horizontalAxis > MultiAxisThreshold || horizontalAxis < -MultiAxisThreshold;
+ }
+
+ private static bool IsVerticalAxisInThresholdForSpeedReduction(float verticalAxis)
+ {
+ return verticalAxis > MultiAxisThreshold || verticalAxis < -MultiAxisThreshold;
+ }
+
+ private Vector2 CalculateForce(float horizontalAxis, float verticalAxis)
+ {
+ var newPos = new Vector2(horizontalAxis, verticalAxis);
+
+ return newPos * velocityFactor;
+ }
+
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ if (collision.gameObject.name == "WaterLayerTileMap")
+ {
+ MusicManager.i.audLowPass.enabled = true;
+ if (_audioSource.isPlaying)
+ {
+ _audioSource.clip = underwaterMoveSound;
+ _audioSource.Play();
+ }
+ else
+ {
+ _audioSource.clip = underwaterMoveSound;
+ }
+ _anim.SetBool("water", true);
+ }
+ }
+
+ private void OnTriggerExit2D(Collider2D collision)
+ {
+ if (collision.gameObject.name == "WaterLayerTileMap")
+ {
+ MusicManager.i.audLowPass.enabled = false;
+ if (_audioSource.isPlaying)
+ {
+ _audioSource.clip = moveSound;
+ _audioSource.Play();
+ }
+ else
+ {
+ _audioSource.clip = moveSound;
+ }
+ _anim.SetBool("water", false);
+ }
+ }
+
+ private void SetAnim(float horizontalInput, float verticalInput)
+ {
+ if (horizontalInput == 0 && verticalInput > 0) //Goes up
+ {
+ SetAnimatorValues(true);
+ }
+ else if (horizontalInput == 0 && verticalInput < 0) //Goes down
+ {
+ SetAnimatorValues(down: true);
+ }
+ else if (horizontalInput > 0 && verticalInput == 0) //Goes right
+ {
+ SetAnimatorValues(right: true);
+ }
+ else if (horizontalInput < 0 && verticalInput == 0) //Goes left
+ {
+ SetAnimatorValues(left: true);
+ }
+ else if (horizontalInput < 0 && verticalInput > 0) //Goes up left
+ {
+ SetAnimatorValues(true, left: true);
+ }
+ else if (horizontalInput < 0 && verticalInput < 0) //Goes down left
+ {
+ SetAnimatorValues(down: true, left: true);
+ }
+ else if (horizontalInput > 0 && verticalInput > 0) //Goes up right
+ {
+ SetAnimatorValues(true, right: true);
+ }
+ else if (horizontalInput > 0 && verticalInput < 0) //Goes down right
+ {
+ SetAnimatorValues(down: true, right: true);
+ }
+ else
+ {
+ SetAnimatorValues();
+ }
+ }
+
+ private static void SetAnimatorValues(bool up = false, bool down = false, bool left = false, bool right = false)
+ {
+ _anim.SetBool("up", up);
+ _anim.SetBool("down", down);
+ _anim.SetBool("left", left);
+ _anim.SetBool("right", right);
+ }
+ }
+}
diff --git a/Assets/Scripts/Player/UfoController.cs.meta b/Assets/Scripts/Player/UfoController.cs.meta
new file mode 100644
index 0000000..5289892
--- /dev/null
+++ b/Assets/Scripts/Player/UfoController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c88121bcae410d64087af28f5fc02492
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/SoundRelated.meta b/Assets/Scripts/SoundRelated.meta
new file mode 100644
index 0000000..4df6c29
--- /dev/null
+++ b/Assets/Scripts/SoundRelated.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e5068124d6fbc7546af02fe9cc02fd99
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/SoundRelated/AttachedSoundEffect.cs b/Assets/Scripts/SoundRelated/AttachedSoundEffect.cs
new file mode 100644
index 0000000..247fa71
--- /dev/null
+++ b/Assets/Scripts/SoundRelated/AttachedSoundEffect.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+
+[RequireComponent(typeof(AudioSource))]
+public class AttachedSoundEffect : MonoBehaviour
+{
+ private AudioSource _audSrc;
+ public AudioClip[] soundsToChooseFrom;
+
+ private void Awake()
+ {
+ _audSrc = GetComponent();
+ }
+
+ public void PlaySound()
+ {
+ _audSrc.clip = soundsToChooseFrom[Random.Range(0, soundsToChooseFrom.Length)];
+ _audSrc.Play();
+ }
+}
diff --git a/Assets/Scripts/SoundRelated/AttachedSoundEffect.cs.meta b/Assets/Scripts/SoundRelated/AttachedSoundEffect.cs.meta
new file mode 100644
index 0000000..80f3f31
--- /dev/null
+++ b/Assets/Scripts/SoundRelated/AttachedSoundEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8c6d890cd6d765b4cb2545b1cedcffd6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/User Interface/ComicUI.cs b/Assets/Scripts/User Interface/ComicUI.cs
new file mode 100644
index 0000000..2991f2b
--- /dev/null
+++ b/Assets/Scripts/User Interface/ComicUI.cs
@@ -0,0 +1,37 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class ComicUI : BaseUi
+{
+ public Animator _animComic;
+ // Start is called before the first frame update
+ private void Start()
+ {
+ // Change music track
+ MusicManager.i.ChangeMusicTrack(0);
+
+ // Fade in the screen
+ StartCoroutine(UsefulFunctions.FadeScreenBlack("from", fullUiFadeBlack));
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ CheckKeyInputs();
+ }
+ private void CheckKeyInputs()
+ {
+ if (Input.anyKey)
+ {
+ ExitComic();
+ }
+
+ }
+
+ public void ExitComic()
+ {
+ SceneManager.LoadScene("Level01");
+ }
+}
diff --git a/Assets/Scripts/User Interface/ComicUI.cs.meta b/Assets/Scripts/User Interface/ComicUI.cs.meta
new file mode 100644
index 0000000..582416a
--- /dev/null
+++ b/Assets/Scripts/User Interface/ComicUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9c67803ccf94b514d90cca941b85fe1a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/User Interface/CutoutMaskUI.cs b/Assets/Scripts/User Interface/CutoutMaskUI.cs
new file mode 100644
index 0000000..efc8cac
--- /dev/null
+++ b/Assets/Scripts/User Interface/CutoutMaskUI.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.Rendering;
+
+public class CutoutMaskUI : Image
+{
+ // Part of a Cutout Mask tutorial by Code Monkey https://www.youtube.com/watch?v=XJJl19N2KFM
+ public override Material materialForRendering
+ {
+ get {
+ Material material = new Material(base.materialForRendering);
+ material.SetInt("_StencilComp", (int)CompareFunction.NotEqual);
+ return material;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/User Interface/CutoutMaskUI.cs.meta b/Assets/Scripts/User Interface/CutoutMaskUI.cs.meta
new file mode 100644
index 0000000..f5ff0e0
--- /dev/null
+++ b/Assets/Scripts/User Interface/CutoutMaskUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2c0432ab01d8deb49b138db34e18fc90
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/User Interface/GameUi.cs b/Assets/Scripts/User Interface/GameUi.cs
index afe0146..d38b07e 100644
--- a/Assets/Scripts/User Interface/GameUi.cs
+++ b/Assets/Scripts/User Interface/GameUi.cs
@@ -1,25 +1,32 @@
using UnityEngine;
using UnityEngine.SceneManagement;
+using TMPro;
public partial class GameUi : BaseUi
{
[Header("Game UI")]
- public GameObject gamePausePanel;
+ public GameObject gamePausePanel, gameEndPanel;
+ public string levelGo;
+
+ [SerializeField] private TextMeshProUGUI keyCountText, humanCountText, endLevelHumans;
+
+ public Animator _levelTransitionOverlay;
private void Start()
{
+ _levelTransitionOverlay.gameObject.SetActive(true);
// Change music track
MusicManager.i.ChangeMusicTrack(1);
-
- // Fade in the level
- StartCoroutine(UsefulFunctions.FadeScreenBlack("from", fullUiFadeBlack));
}
- void Update()
+ private void Update()
{
CheckKeyInputs();
-
+
+ keyCountText.text = $"{GameManager.i.keyCount}";
+ humanCountText.text = $"{GameManager.i.humanCount}/{GameManager.i.totalCountOfHumans}";
}
+
private void CheckKeyInputs()
{
if (Input.GetKeyDown(KeyCode.Escape))
@@ -30,9 +37,16 @@ private void CheckKeyInputs()
}
+ public void ShowEndLevelScreen()
+ {
+ gameEndPanel.SetActive(true);
+ endLevelHumans.text = GameManager.i.humanCount.ToString();
+
+ }
+
public void GameIsPaused(bool intent)
{
- if (!GameManager.i.gameIsOver)
+ if (!GameManager.i.gameIsOver && !gameEndPanel.activeInHierarchy)
{
// Show or hide pause panel and set timescale
gamePausePanel.SetActive(intent);
@@ -42,6 +56,32 @@ public void GameIsPaused(bool intent)
}
}
+ private const int transitionTime = 2;
+ public void PlayLevelTransition(int intent)
+ {
+ _levelTransitionOverlay.SetBool("levelEndedOrDead", true);
+ if (intent == 0)
+ Invoke(nameof(ReloadLevel), transitionTime);
+ else if (intent == 1)
+ Invoker.InvokeDelayed(ExitGameFromPause, transitionTime);
+ else
+ Invoke(nameof(NextLevel), transitionTime);
+ }
+
+ public void ReloadLevel()
+ {
+ SceneManager.LoadScene(SceneManager.GetActiveScene().name);
+ }
+
+ public void NextLevel()
+ {
+ int lvlNo = GameManager.i.levelNo;
+ // If lvlNo less than 9, append a 0.
+ string levelStr = lvlNo < 10 ? "0" + lvlNo.ToString() : lvlNo.ToString();
+ SceneManager.LoadScene(levelGo);
+ //SceneManager.LoadScene("Level" + levelStr);
+ }
+
public void ExitGameFromPause()
{
SceneManager.LoadScene("MainMenu");
diff --git a/Assets/Scripts/User Interface/HelpUi.cs b/Assets/Scripts/User Interface/HelpUi.cs
index aacceb6..f7778aa 100644
--- a/Assets/Scripts/User Interface/HelpUi.cs
+++ b/Assets/Scripts/User Interface/HelpUi.cs
@@ -1,15 +1,21 @@
using UnityEngine;
using UnityEngine.SceneManagement;
+using UnityEngine.UI;
public partial class HelpUi : BaseUi
{
+ public Button toCredits;
+ public Button toHelp;
+ public GameObject credits;
+
+ public Animator _levelTransitionOverlay;
+
private void Start()
{
// Change music track
MusicManager.i.ChangeMusicTrack(0);
- // Fade in the screen
- StartCoroutine(UsefulFunctions.FadeScreenBlack("from", fullUiFadeBlack));
+
}
void Update()
@@ -26,7 +32,25 @@ private void CheckKeyInputs()
}
public void ExitHelp()
+ {
+ _levelTransitionOverlay.SetBool("levelEndedOrDead", true);
+ Invoke(nameof(ActuallyExit), 2);
+ }
+
+ private void ActuallyExit()
{
SceneManager.LoadScene("MainMenu");
}
+
+ public void ShowCredits()
+ {
+ if(!credits.activeSelf)
+ {
+ credits.SetActive(true);
+ }
+ else
+ {
+ credits.SetActive(false);
+ }
+ }
}
diff --git a/Assets/Scripts/User Interface/MainMenuUi.cs b/Assets/Scripts/User Interface/MainMenuUi.cs
index cae3650..b201415 100644
--- a/Assets/Scripts/User Interface/MainMenuUi.cs
+++ b/Assets/Scripts/User Interface/MainMenuUi.cs
@@ -5,56 +5,54 @@
using TMPro;
using System;
-public partial class MainMenuUi : BaseUi
+public class MainMenuUi : BaseUi
{
[Header("Main Menu UI")]
[SerializeField] private OptionsPanel optionsPanel;
-
+
// High Score display
[SerializeField] private TextMeshProUGUI highScoreNum, highScoreName;
+ public Animator _levelTransitionOverlay;
+
// Audio
public AudioMixer mixer;
+ //Sign anim
+ public Animator _animSign;
+
void Start()
{
// Find SFX Slider & tell MusicManager where it is
MusicManager.i.sfxDemo = optionsPanel.optionSFXSlider.GetComponent();
-
+
// Set up PlayerPrefs when game is first ever loaded
if (!PlayerPrefs.HasKey("Music"))
{
PlayerPrefs.SetFloat("Music", 0.8f);
PlayerPrefs.SetFloat("SFX", 0.8f);
- //PlayerPrefs.SetInt("HighscoreNum", 0);
- //PlayerPrefs.SetString("HighscoreName", "No Highscore Yet");
}
// Change music track & set volume
MusicManager.i.ChangeMusicTrack(0);
-
-
- // Fill in high score section and fade in from black
- //FillHighScoreArea(); TODO unimplemented
- StartCoroutine(UsefulFunctions.FadeScreenBlack("from", fullUiFadeBlack));
-
- }
-
- private void FillHighScoreArea()
- {
- highScoreNum.text = "(Score: " + PlayerPrefs.GetInt("HighscoreNum") + ")";
- highScoreName.text = PlayerPrefs.GetString("HighscoreName");
}
- // Other functions
- public void OpenGame()
+ public void Transition(int b)
{
- StartCoroutine(UsefulFunctions.FadeScreenBlack("to", fullUiFadeBlack));
- Invoke(nameof(OpenGame2), 1f);
+ _levelTransitionOverlay.SetBool("levelEndedOrDead", true);
+ if (b == 0)
+ {
+ Invoke(nameof(OpenHelp), 2);
+ }
+ else if (b == 1)
+ {
+ Invoke(nameof(ActuallyGame), 2);
+ }
}
- public void OpenGame2()
+
+ public void ActuallyGame()
{
- SceneManager.LoadScene("GameScene");
+ SceneManager.LoadScene("ComicAnim");
}
public void OpenHelp()
@@ -66,4 +64,12 @@ public void QuitGame()
{
Application.Quit();
}
+
+ private void Update()
+ {
+ if(Time.timeSinceLevelLoad >= 5)
+ {
+ _animSign.SetBool("go", true);
+ }
+ }
}
diff --git a/Assets/Scripts/User Interface/OptionsPanel.cs b/Assets/Scripts/User Interface/OptionsPanel.cs
index 4926044..0ed12c6 100644
--- a/Assets/Scripts/User Interface/OptionsPanel.cs
+++ b/Assets/Scripts/User Interface/OptionsPanel.cs
@@ -8,7 +8,8 @@ public class OptionsPanel : MonoBehaviour
[Header("Option Panel")]
[SerializeField] private Slider optionMusicSlider;
public Slider optionSFXSlider;
- [SerializeField] private TextMeshProUGUI txtFullscreenToggleBtn;
+ [SerializeField] private Image FullscreenOn;
+ [SerializeField] private Image FullscreenOff;
// Functions related to Options menu
public void OptionsOpen()
@@ -49,11 +50,22 @@ public void SetBtnFullscreenText()
{
if (Screen.fullScreen)
{
- txtFullscreenToggleBtn.text = "Fullscreen ON";
+ FullscreenOn.enabled = true;
+ FullscreenOff.enabled = false;
}
else
{
- txtFullscreenToggleBtn.text = "Fullscreen OFF";
+ FullscreenOn.enabled = false;
+ FullscreenOff.enabled = true;
}
}
+
+ public void ChangeMusicPassToManager(float musVolume)
+ {
+ MusicManager.i.ChangeMusic(musVolume);
+ }
+ public void ChangeSFXPassToManager(float sfxVolume)
+ {
+ MusicManager.i.ChangeSFX(sfxVolume);
+ }
}
diff --git a/Assets/Scripts/User Interface/PlayOnHoverEvent.cs b/Assets/Scripts/User Interface/PlayOnHoverEvent.cs
new file mode 100644
index 0000000..9469520
--- /dev/null
+++ b/Assets/Scripts/User Interface/PlayOnHoverEvent.cs
@@ -0,0 +1,22 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+public class PlayOnHoverEvent : MonoBehaviour, IPointerEnterHandler
+{
+ private AudioSource _audioSource;
+ [SerializeField] private AudioClip audioClip;
+
+ private void Start()
+ {
+ _audioSource = GetComponent();
+ }
+
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ if (_audioSource.enabled)
+ {
+ _audioSource.clip = audioClip;
+ _audioSource.Play();
+ }
+ }
+}
diff --git a/Assets/Scripts/User Interface/PlayOnHoverEvent.cs.meta b/Assets/Scripts/User Interface/PlayOnHoverEvent.cs.meta
new file mode 100644
index 0000000..a8b342a
--- /dev/null
+++ b/Assets/Scripts/User Interface/PlayOnHoverEvent.cs.meta
@@ -0,0 +1,11 @@
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+guid: 874baa738adc9be409a65d5eb98e2496
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Sounds/Music/PLACEHOLDER GAME Pamgaea.mp3 b/Assets/Sounds/Music/PLACEHOLDER GAME Pamgaea.mp3
deleted file mode 100644
index 30fe870..0000000
Binary files a/Assets/Sounds/Music/PLACEHOLDER GAME Pamgaea.mp3 and /dev/null differ
diff --git a/Assets/Sounds/Music/PLACEHOLDER MAIN Mining by Moonlight.mp3 b/Assets/Sounds/Music/PLACEHOLDER MAIN Mining by Moonlight.mp3
deleted file mode 100644
index cd02476..0000000
Binary files a/Assets/Sounds/Music/PLACEHOLDER MAIN Mining by Moonlight.mp3 and /dev/null differ
diff --git a/Assets/Sounds/Music/menu.ogg b/Assets/Sounds/Music/menu.ogg
new file mode 100644
index 0000000..1785b4e
Binary files /dev/null and b/Assets/Sounds/Music/menu.ogg differ
diff --git a/Assets/Sounds/Music/PLACEHOLDER GAME Pamgaea.mp3.meta b/Assets/Sounds/Music/menu.ogg.meta
similarity index 91%
rename from Assets/Sounds/Music/PLACEHOLDER GAME Pamgaea.mp3.meta
rename to Assets/Sounds/Music/menu.ogg.meta
index dbe5044..bf291db 100644
--- a/Assets/Sounds/Music/PLACEHOLDER GAME Pamgaea.mp3.meta
+++ b/Assets/Sounds/Music/menu.ogg.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: ac8d82c0f3c22a34e96e9dfd40a23aba
+guid: 5369c1709e0bb1a4e970cd21242ee65f
AudioImporter:
externalObjects: {}
serializedVersion: 6
diff --git a/Assets/Sounds/Music/stage.ogg b/Assets/Sounds/Music/stage.ogg
new file mode 100644
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+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
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diff --git a/Packages/manifest.json b/Packages/manifest.json
index eff8da2..363a257 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -6,10 +6,12 @@
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.spriteshape": "5.1.2",
"com.unity.2d.tilemap": "1.0.0",
+ "com.unity.cinemachine": "2.6.5",
"com.unity.collab-proxy": "1.5.7",
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.8",
"com.unity.ide.vscode": "1.2.3",
+ "com.unity.render-pipelines.universal": "10.5.0",
"com.unity.test-framework": "1.1.24",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index f4bd424..67361a7 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -72,6 +72,13 @@
"source": "builtin",
"dependencies": {}
},
+ "com.unity.cinemachine": {
+ "version": "2.6.5",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.com"
+ },
"com.unity.collab-proxy": {
"version": "1.5.7",
"depth": 0,
@@ -127,6 +134,43 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
+ "com.unity.render-pipelines.core": {
+ "version": "10.5.0",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.ugui": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.render-pipelines.universal": {
+ "version": "10.5.0",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.mathematics": "1.1.0",
+ "com.unity.render-pipelines.core": "10.5.0",
+ "com.unity.shadergraph": "10.5.0"
+ },
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.searcher": {
+ "version": "4.3.2",
+ "depth": 2,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.shadergraph": {
+ "version": "10.5.0",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.render-pipelines.core": "10.5.0",
+ "com.unity.searcher": "4.3.2"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.test-framework": {
"version": "1.1.24",
"depth": 0,
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 5da40b7..a6ea742 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -7,11 +7,23 @@ EditorBuildSettings:
m_Scenes:
- enabled: 1
path: Assets/Scenes/MainMenu.unity
- guid: 2cda990e2423bbf4892e6590ba056729
+ guid: 70b74c7d79fda3b4a83ed71e382ffce4
- enabled: 1
- path: Assets/Scenes/GameScene.unity
+ path: Assets/Scenes/HelpMenu.unity
+ guid: 31663bf9261b818429cadaa103278fc3
+ - enabled: 1
+ path: Assets/Scenes/Level01.unity
+ guid: 89c7d4ccf3979914589f03bbd0d2bad8
+ - enabled: 1
+ path: Assets/Scenes/ComicAnim.unity
+ guid: 415e32dfc402f344a9d7ac6794cc697b
+ - enabled: 0
+ path: Assets/Scenes/Old Scenes/GameScene.unity
guid: 934f9b7a33cd72f4e8eae95088496071
- enabled: 1
- path: Assets/Scenes/HelpMenu.unity
- guid: 6fe29173568d47542abd0889b3de331a
+ path: Assets/Scenes/Level02.unity
+ guid: 15037c09caffdcd4daba87c8c1ad0fba
+ - enabled: 1
+ path: Assets/Scenes/Level03.unity
+ guid: d536aa36a35ca2d4dbfcf480c3a2abd7
m_configObjects: {}
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index 36bc22d..3f78804 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -39,7 +39,7 @@ GraphicsSettings:
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- m_CustomRenderPipeline: {fileID: 0}
+ m_CustomRenderPipeline: {fileID: 11400000, guid: 785bacf93d0386242b557a466911cd61, type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -60,4 +60,5 @@ GraphicsSettings:
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
+ m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset
index b16147e..ead4680 100644
--- a/ProjectSettings/InputManager.asset
+++ b/ProjectSettings/InputManager.asset
@@ -6,13 +6,13 @@ InputManager:
serializedVersion: 2
m_Axes:
- serializedVersion: 3
- m_Name: Horizontal
+ m_Name: P1 Horizontal
descriptiveName:
descriptiveNegativeName:
- negativeButton: left
- positiveButton: right
- altNegativeButton: a
- altPositiveButton: d
+ negativeButton: a
+ positiveButton: d
+ altNegativeButton:
+ altPositiveButton:
gravity: 3
dead: 0.001
sensitivity: 3
@@ -22,13 +22,13 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Vertical
+ m_Name: P1 Vertical
descriptiveName:
descriptiveNegativeName:
- negativeButton: down
- positiveButton: up
- altNegativeButton: s
- altPositiveButton: w
+ negativeButton: s
+ positiveButton: w
+ altNegativeButton:
+ altPositiveButton:
gravity: 3
dead: 0.001
sensitivity: 3
@@ -38,173 +38,45 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Fire1
+ m_Name: P2 Horizontal
descriptiveName:
descriptiveNegativeName:
- negativeButton:
- positiveButton: left ctrl
- altNegativeButton:
- altPositiveButton: mouse 0
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Fire2
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: left alt
- altNegativeButton:
- altPositiveButton: mouse 1
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Fire3
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: left shift
- altNegativeButton:
- altPositiveButton: mouse 2
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Jump
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: space
+ negativeButton: left
+ positiveButton: right
altNegativeButton:
altPositiveButton:
- gravity: 1000
+ gravity: 3
dead: 0.001
- sensitivity: 1000
- snap: 0
+ sensitivity: 3
+ snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Mouse X
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0
- sensitivity: 0.1
- snap: 0
- invert: 0
- type: 1
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Mouse Y
+ m_Name: P2 Vertical
descriptiveName:
descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0
- sensitivity: 0.1
- snap: 0
- invert: 0
- type: 1
- axis: 1
- joyNum: 0
- - serializedVersion: 3
- m_Name: Mouse ScrollWheel
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0
- sensitivity: 0.1
- snap: 0
- invert: 0
- type: 1
- axis: 2
- joyNum: 0
- - serializedVersion: 3
- m_Name: Horizontal
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0.19
- sensitivity: 1
- snap: 0
- invert: 0
- type: 2
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Vertical
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0.19
- sensitivity: 1
- snap: 0
- invert: 1
- type: 2
- axis: 1
- joyNum: 0
- - serializedVersion: 3
- m_Name: Fire1
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: joystick button 0
+ negativeButton: down
+ positiveButton: up
altNegativeButton:
altPositiveButton:
- gravity: 1000
+ gravity: 3
dead: 0.001
- sensitivity: 1000
- snap: 0
+ sensitivity: 3
+ snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Fire2
+ m_Name: Pause
descriptiveName:
descriptiveNegativeName:
negativeButton:
- positiveButton: joystick button 1
+ positiveButton: escape
altNegativeButton:
- altPositiveButton:
+ altPositiveButton: mouse 0
gravity: 1000
dead: 0.001
sensitivity: 1000
@@ -214,55 +86,39 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Fire3
+ m_Name: Nav Horizontal
descriptiveName:
descriptiveNegativeName:
- negativeButton:
- positiveButton: joystick button 2
+ negativeButton: left
+ positiveButton: right
altNegativeButton:
altPositiveButton:
- gravity: 1000
+ gravity: 3
dead: 0.001
- sensitivity: 1000
- snap: 0
+ sensitivity: 3
+ snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Jump
+ m_Name: Nav Vertical
descriptiveName:
descriptiveNegativeName:
- negativeButton:
- positiveButton: joystick button 3
+ negativeButton: down
+ positiveButton: up
altNegativeButton:
altPositiveButton:
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Submit
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: return
- altNegativeButton:
- altPositiveButton: joystick button 0
- gravity: 1000
+ gravity: 3
dead: 0.001
- sensitivity: 1000
- snap: 0
+ sensitivity: 3
+ snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Submit
+ m_Name: Nav Submit
descriptiveName:
descriptiveNegativeName:
negativeButton:
@@ -278,7 +134,7 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Cancel
+ m_Name: Nav Cancel
descriptiveName:
descriptiveNegativeName:
negativeButton:
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index 6cfcdda..38ece12 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_LayerCollisionMatrix: bfffffffffffffffffffffffffffffffffffffffffffffff3ef0ffff3fffffffbffeffffbfffffffbfffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index f67445b..29c9b06 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -12,8 +12,8 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
- companyName: DefaultCompany
- productName: gmtk-gamejam-2021
+ companyName: Fire Otters
+ productName: Abduction on a Budget
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -145,7 +145,8 @@ PlayerSettings:
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
- applicationIdentifier: {}
+ applicationIdentifier:
+ Standalone: com.FireOtters.AbductiononaBudget
buildNumber:
Standalone: 0
iPhone: 0
@@ -256,7 +257,14 @@ PlayerSettings:
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
- m_BuildTargetIcons: []
+ m_BuildTargetIcons:
+ - m_BuildTarget:
+ m_Icons:
+ - serializedVersion: 2
+ m_Icon: {fileID: 2800000, guid: c90736241d8a9384ba512b9347244a7a, type: 3}
+ m_Width: 128
+ m_Height: 128
+ m_Kind: 0
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsJobs:
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index d24eb10..4a66908 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -200,8 +200,8 @@ QualitySettings:
shadowmaskMode: 1
skinWeights: 255
textureQuality: 0
- anisotropicTextures: 2
- antiAliasing: 2
+ anisotropicTextures: 0
+ antiAliasing: 0
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 1c92a78..8c930b8 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -3,7 +3,11 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
- tags: []
+ tags:
+ - Key
+ - Lock
+ - Button
+ - Human
layers:
- Default
- TransparentFX
@@ -11,12 +15,12 @@ TagManager:
-
- Water
- UI
- -
- -
- -
- -
- -
- -
+ - RopeSegment
+ - Player1
+ - Player2
+ - Tiles_Ground
+ - Tiles_Water
+ - Tiles_InstantKill
-
-
-
diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset
index 558a017..ff961df 100644
--- a/ProjectSettings/TimeManager.asset
+++ b/ProjectSettings/TimeManager.asset
@@ -3,7 +3,7 @@
--- !u!5 &1
TimeManager:
m_ObjectHideFlags: 0
- Fixed Timestep: 0.02
+ Fixed Timestep: 0.0025
Maximum Allowed Timestep: 0.33333334
m_TimeScale: 1
Maximum Particle Timestep: 0.03
diff --git a/ProjectSettings/TimelineSettings.asset b/ProjectSettings/TimelineSettings.asset
new file mode 100644
index 0000000..b4fbdb0
--- /dev/null
+++ b/ProjectSettings/TimelineSettings.asset
@@ -0,0 +1,15 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &1
+MonoBehaviour:
+ m_ObjectHideFlags: 61
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
+ m_Name:
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diff --git a/readme - copy to final builds.txt b/readme - copy to final builds.txt
new file mode 100644
index 0000000..d2614e9
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+++ b/readme - copy to final builds.txt
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+Abduction on a Budget v1.0
+
+Developed by: benchi99, CrossfireCam, Darelt, Frank Busquets, TeslaSP2
+Full credits and itch.io links are in the game's Help menu
+
+------------------
+How To Start Game
+------------------
+Launch 'Abduction on a Budget.exe'. By default, the game starts in fullscreen. To change this, visit 'Options'. You'll also find volume and control options here.
+
+To uninstall this game, delete the entire 'Abduction on a Budget v1.0' folder.
+
+------------------
+OS Specific Instructions
+------------------
+Windows 10 - Smartscreen may block the game from opening. Click 'More info' and 'Run anyway'.
+Linux - Game may not work immediately. Go to the executable's 'Properties, Permissions' and check the box for 'Allow executing file as program'.
+Mac OS X - Game may not work immediately. Try going to 'System Preferences - Security & Privacy' to allow the game to run.
+
+------------------
+Changelog
+------------------
+v1.0 - GMTK Game Jam Submission (13 July 2021)
+• Game released!
+
+------------------
+Asset Attributions
+------------------
+Music & Sound:
+- Soundtrack by Darelt
+- SFX done by Frank Busquets
+
+Sprites & UI by TeslaSP2
\ No newline at end of file