-
Notifications
You must be signed in to change notification settings - Fork 372
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Flip screen on cocktail mode #1929
Comments
We don't support cocktail mode, and while some games have their cocktail mode working and we might consider fixing a few more if they are easily fixable, you'd first have to name the game(s). |
A little insight as to how it works: If you're actually running a cocktail cabinet, I can only recommend using MAME at this time, because they support normal Another option would be to add an option to fbneo to enable/disable cocktail flipping. This won't be too easy as it sounds, though. A lot of drivers would need small modifications to allow for such an option. best regards,
|
Hi, thanks for your feedback! I don't use MAME as many games don't launch properly hence one of the reasons I migrated to fbneo. Also, I tried to configure cocktail mode on a few games and it wouldn't work either despite configuring the different MAME cores. I have a cocktail cabinet so it would be cool if you could code a bunch of cocktail games. I believe the list below is the complete one (I've marked the ones in bold that I'd like to see coded): 1942 |
@dinkc64 I had totally forgotten about those games that only allowed 2p in cocktail mode. |
@dagareux I'm pretty certain you are not talking about the current version of MAME. |
With the current setting, cocktail games are not flipped to player 2 despite checking the dip switch cabinet setting to "cocktail".
The text was updated successfully, but these errors were encountered: