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Controls / Analog Arcade Gun, no moving with inputs #1881
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I don't understand this part. I just tried lethalen, booted the game, went into It seems like a setup issue on your side, maybe it has something to do with that "Setting every direction of left stick with fakes inputs" i don't understand, or maybe it's something else, either way the core is working as expected. |
Oh, i finally understood, you tried remapping. You don't need to remap anything, your left stick will work properly right after changing the device type. It seems i forgot to set the input descriptors for that device type, so |
I just pushed a fix for the descriptors, thanks for the report. |
Again, you didn't need to remap anything, it worked as soon as you changed device type. |
Yeah, I know now... I tried to explain my original post. I'm sorry. After some investigation I have detected something else:
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Those are all pure frontend features and not things related in any way to our core. I'll close if you have no other questions. |
Games tested: Lethal enforcers, Jurasic Park, Terminator II.
Software: Retroarch core, 1.19.1 - FinalBurn Neo (v.1.0.0.03)
Hardware: Xbox 360 controller (PC usb).
Configuration: Device type as Analog Arcade Gun. Setting every direction of left stick with "fakes inputs".
Performance expected: When you are moving stick, the cross is moving. If you aren't moving, the cross is in the center. If you move a bit to any direction a mantain, cross move a bit to this direction and mantain in this position.
Performance saw: Nothing. Always in the center,
Feature expected: If cross work with a Xbox 360's gamepad, it can be used with Dolphin Bar in mode 3 because Retroarch detects IR sensor as a stick (with previous configuration: libretro/retroarch-joypad-autoconfig#1196).
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