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Hey, while playing I noticed my logs were using a lot of space before compression, so I looked and saw that it was spamming the OpenGL error: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
I thought it wasn't normal, so I tinkered around and found out that having Acedium enabled in the mods list made it happen. I'm using Minecraft 1.21.1, Acedium 0.3.0 and Embeddium 1.0.11, along with some other mods of course. The log is linked below, if you need any more info I'm happy to assist
My PC setup currently consists of a 1660 SUPER, and an i7 920 @ 2.67 GHz, my GPU driver is version 560.94 if that helps
A similar error also ocurred to me when I was using Sodium with Simply Clouds, but that's not this mod's fault
Hey, while playing I noticed my logs were using a lot of space before compression, so I looked and saw that it was spamming the OpenGL error:
OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Uniform must be a matrix type in call to UniformMatrix*.'
I thought it wasn't normal, so I tinkered around and found out that having Acedium enabled in the mods list made it happen. I'm using Minecraft 1.21.1, Acedium 0.3.0 and Embeddium 1.0.11, along with some other mods of course. The log is linked below, if you need any more info I'm happy to assist
My PC setup currently consists of a 1660 SUPER, and an i7 920 @ 2.67 GHz, my GPU driver is version 560.94 if that helps
A similar error also ocurred to me when I was using Sodium with Simply Clouds, but that's not this mod's fault
https://mclo.gs/EYDGchw
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