From 9ef07ff455261dabc279785dd1e809e2c0acc82c Mon Sep 17 00:00:00 2001 From: Manas Rachh Date: Fri, 30 Sep 2022 14:44:23 -0400 Subject: [PATCH] updating --- examples/test_surfsmooth.f90 | 27 +++++++++++++-------------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/examples/test_surfsmooth.f90 b/examples/test_surfsmooth.f90 index 9255195..694eb0c 100644 --- a/examples/test_surfsmooth.f90 +++ b/examples/test_surfsmooth.f90 @@ -37,7 +37,7 @@ program smoother ! order with which to discretize the skeleton patches (pick ! something high-order) - norder_skel = 8 + norder_skel = 12 ! order with which to discretize the smooth patches, choose ! something reasonable: 4, 6, 8, 10, etc. @@ -54,7 +54,7 @@ program smoother ! adapt_flag = 0 -> no adaptivity, mean triangle size ! adapt_flag = 1 -> some adaptivity, alpha form ! adapt_flag = 2 -> full recursive definition, slightly slower - adapt_flag = 0 + adapt_flag = 1 ! @@ -63,7 +63,7 @@ program smoother ! in relation to triangle diameter ! \sigma_{j} = D_{j}/rlam ! - rlam = 10.0d0 !(usual value) + rlam = 2.5d0 !(usual value) !rlam = .5d0 !rlam = 1 @@ -104,8 +104,8 @@ program smoother -! nombre='./geometries/msh_files/Round_1.msh' -! filename='./../Geometries_go3/Round_1_borrame' + nombre='./geometries/cuboid_a1_b2_c1p3.tri' + filename='./Geometries_go3/cuboid_a1_b2_c1p3' !!! point inside to check Gauss integral ! x0=0.0d0 ! y0=0.0d0 @@ -119,15 +119,15 @@ program smoother ! y0=0.0d0 ! z0=1.5d0 -! nombre='./geometries/wing.tri' -! filename='./geometries_go3/wing_smooth' +! nombre='./geometries/goyle.tri' +! filename='./geometries_go3/goyle_smooth' !!! point inside to check Gauss integral x0=0.0d0 y0=0.0d0 z0=1.5d0 - nombre = './geometries/FORK.a.tri' - filename= './geometries_go3/fork_smooth' +! nombre = './geometries/FORK.a.tri' +! filename= './geometries_go3/fork_smooth' ! nombre='./geometries/msh_files/Round_1.msh' ! filename='./../Geometries_go3/Round_1' @@ -285,11 +285,6 @@ program smoother end if - ! plot the skeleton mesh - plot_name = 'skeleton.vtk' - call plotskeletonvtk(Geometry1, plot_name) - - !call refineskeleton(Geometry1, nrefine) @@ -306,6 +301,10 @@ program smoother print *, " " print *, " " + ! plot the skeleton mesh + plot_name = 'skeleton.vtk' + call plotskeletonvtk(Geometry1, plot_name) + call start_Feval_tree(Feval_stuff_1, Geometry1, rlam) call funcion_Base_Points(Geometry1)