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I am trying to run AGRoL in real-time. However, I struggle with generating poses I recorded myself. I record motion data from my VR headset + controllers in Unity and then pass this information to the model by inserting rotation, rotational velocity, position and velocity. I end up with a hovering avatar rotating in space. I was wondering if any of you could provide me with some insight how you transformed the data before passing the information to the model. The position is in meters, I calculate the velocity every frame anew and for the rotation and rotational velocity I follow the instructions of the paper. For that I just cut off from a 4x4 rotation matrix the top left portion to get a 3x3 rotation matrix.
The text was updated successfully, but these errors were encountered:
Might be a scale problem(like meters VS centimeters?)? Maybe you could compare your inputs with the AMASS data to see the difference? The XYZ might be defined differently in the AMASS data
Hello,
I am trying to run AGRoL in real-time. However, I struggle with generating poses I recorded myself. I record motion data from my VR headset + controllers in Unity and then pass this information to the model by inserting rotation, rotational velocity, position and velocity. I end up with a hovering avatar rotating in space. I was wondering if any of you could provide me with some insight how you transformed the data before passing the information to the model. The position is in meters, I calculate the velocity every frame anew and for the rotation and rotational velocity I follow the instructions of the paper. For that I just cut off from a 4x4 rotation matrix the top left portion to get a 3x3 rotation matrix.
The text was updated successfully, but these errors were encountered: